Xbox 360

[04.14.15] Activision unveils 'Guitar Hero Live'

Activision

Activision

It’s time to get real. Real different, anyway. That’s because Activision announced this morning, April 14, that the beloved blockbuster franchise “Guitar Hero” is making its return later this year with “Guitar Hero Live” and with it comes an entirely new experience. “Guitar Hero Live” will feature changes on both the physical and digital sides of the game, and it’s unlike anything that has launched before.

Everything about “Guitar Hero Live” is about creating a more real, live experience. The game puts you in the first-person perspective up on stage with real, live band mates and a real, live audience that dynamically reacts, in real time, to everything you do. The better you play, the happier everyone is. If you start to stink it up, well… be ready for their wrath. As the lead guitarist, it all falls on you, from the smallest bar venues to the largest stadium rock concert. Can you handle the pressure of a real stage environment?

If not, maybe the second offering of “Guitar Hero Live,” known as “Guitar Hero TV,” is more your style. GHTV is the first-of-its-kind playable music video network. If you’re familiar with the Xbox exclusive karaoke game “Lips,” it’s just like that, only with a guitar. The platform will be constantly evolving and will feature multiple channels and themed shows as well as the ability to play songs on-demand. Players can take on their friends in the same room or attempt to climb the online leaderboards from around the world. GHTV will elevate the unmatched party atmosphere and encourage music discovery.

A major physical change comes to “Guitar Hero Live” with a completely redesigned controller that marries the feel of the vintage axe with the new in-game experience. Much like how the live experience emulates realism, the new 3x2 layout of the controller is supposed to make playing “Guitar Hero Live” feel more like a real guitar. It provides gameplay that is easy to learn but difficult to master. On expert mode, the unique button layout will create an experience closer to playing chords and playing multiple strings than has ever been done in “Guitar Hero” before.

“Guitar Hero Live” offers you the opportunity to play your way with multiple game modes and a release that spans consoles, tablets, and mobile phones. It will release this Fall on PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and the Wii U. Select mobile devices will be announced soon.

[06.03.14] Xbox exclusive ‘Forza Horizon 2’ announced

Turn 10 Studios

Turn 10 Studios

Yet another announcement rolls out from Microsoft prior to the Electronic Entertainment Expo, this time concerning one of their flagship titles, “Forza”. On Monday, June 1, Turn 10 and Playground Games revealed that “Forza Horizon 2” is coming exclusively to Xbox One and Xbox 360.

“Forza Horizon” is a spin-off of the extremely popular driving simulator “Forza Motorsport” series. “Horizon” focuses on street racing as opposed to the on-track racing, but still features the customization and ultra-realistic simulation the main series is known for. “Forza Horizon 2” is going to be developed by two separate studios with Playground Games taking responsibility for the Xbox One version in collaboration with Turn 10 Studios and being built with the graphics engine of “Forza Motorsport 5” as a basis. The Xbox 360 version will be developed by Sumo Digital and will compliment the graphics engine of the first “Forza Horizon.”

The Xbox One version will feature an all new weather system and the return of the “Drivatar” system from “Forza 5.” It will also include hundreds of cars, headlined by the 2015 Lamborghini Huracán. “Forza Horizon 2” is set in Southern Europe, including the South of France and Northern Italy, and centers around a music festival. The visuals are being cranked up several notches too. In an interview with IGN, Creative Director Ralph Fulton stated, “We’ve believe next gen beauty isn’t about poly counts. It’s not about texture resolution. Those are last-gen concepts. Next-gen beauty is about light and how it plays on every surface in the world.” He goes on to further explain that the team has essentially developed a particle system to replicate the atmosphere, the way the light interacts with it, and the way light interacts with everything around because of it.

Another large improvement for “Forza Horizon 2” comes in the freedom granted to players. “Freedom’s probably the word which people use most often to talk about Horizon,” Fulton says. Playground Games felt as if the series could do more to live up to that reputation though, so the team has decided to remove the barriers that populated the track during races in the original “Forza Horizon.” According to Fulton, “We’ve taken the view that, if there isn’t a barrier in the real-world, if there isn’t a wall, there shouldn’t be one in our game. We want the player to be able to drive wherever he can in the real world.” Now, if you want to, you can veer of the road at any point and plow through a fence, launch off a hill, or strategically weave through the forest to, hopefully, shave seconds off your time.

This freedom has led to Playground Games being able to cram even more content into the game, including a multitude of collectibles, secrets and barn finds, and over 700 events. This includes a brand new “cross country” race event in which up to 12 vehicles can tear up the countryside. Fulton says this feature developed organically from the removal of barriers, as racers would go off-roading to save time and then exclaim how “You’ve gotta include this in the game.” From this same notion spawned an all new series of challenges titled “The Bucket List.” As these dares became more and more ridiculous, they started compiling them and including them in the game. Players will find cars staged throughout the map and will receive challenges upon approaching them. At the time of release, there are already going to be two full bucket lists available to take on, and more will be made available free post launch.

To continue to encourage you to find different ways to drive, “Forza Horizon 2” will now account for driving with style alongside driving with skill. It’s not all about technical racing, sometimes it’s about looking cool too. This means even if you come in last place but still drive a very stylish race, you can earn substantial XP for your efforts. Now, chaining together a set of skills not only earns you XP, but also helps you gain perks for driving, giving you unique advantages and enhancing the gameplay.

Of course, thanks to the Drivatars, this will continue to become more difficult as you now have to outdrive your friends, whether online or off, as opposed to just outsmarting driving AI. This transition between online and offline has become exceptionally smoother too. Much like they removed the barriers from the road, Playground Games wanted to remove the barriers between solo and online modes and seamlessly integrate them together. Now, if you’re smack in the middle of a challenge fighting through traffic and taking on a drivatar, with the press of a button you can transition right into an online world full of live interactions without dropping what you’re doing. In a matter of seconds, the camera pans around the car while its barreling down the road and everything updates to a brand new environment on a dedicated server with other players who are also already in action. The goal is for the game to have one “unified structure,” whether it be offline with drivatars or online with friends. According to Dan Greenwalt, creative director at Turn 10, “The thing we’re really trying to do as a studio is to create a home for all racers on Xbox One.

[04.27.14] Microsoft uncovers ‘E.T.’ burial site

Microsoft

Microsoft

It’s an urban legend 30 years in the making. You’ve probably heard from a friend who heard from a friend who knows a guy who worked at Atari, and he said that a long time ago, a little game called “E.T.” cost the company a lot of money, so they went ahead and buried millions of copies somewhere in New Mexico. Yesterday, Xbox Entertainment Studios in collaboration with Fuel Entertainment set out to uncover the truth behind this myth, and they managed to dig up just that.

At about 1 p.m. local time, the myth was confirmed as the dig crew discovered the first “E.T.” cartridge with many more to follow soon after. Other Atari assets were also uncovered during the dig, including joysticks and copies of Centipede, Space Invaders, and Asteroids. Buckets of games were uncovered during the dig and there’s speculation that many, many more boxes of games still rest below. The conditions of the game varied from being just the cartridge to fully pack in shrink-wrap. Considering they were buried in the dirt for 30 years, a lot of them came out in surprisingly good condition, probably due to the rather dry conditions of the area.

The entire excavation is being chronicled in a documentary series produced by Lightbox and directed by Zak Penn (“Avengers,” “X-men 2”) for Xbox Entertainment Studios. “Atari: Game Over” will be aired exclusively on Xbox One and Xbox 360 sometime in 2014. Until then, Xbox Wire will continue to cover the dig as more information becomes available.

[03.06.14] ‘Watch Dogs’ new release date confirmed

Ubisoft

Ubisoft

Today, Ubisoft published a brand new trailer for the previously delayed “Watch Dogs” which seems to have confirmed the official release date. At the end of the trailer, the date 27.05.14 is displayed indicating that May 27th will be the official world-wide release date for this highly anticipated title which came out as a tremendous surprise from E3 a couple years back.

In addition to the release date came confirmation that PlayStation will be receiving some exclusive content. Players who purchase either the PlayStation 3 or PlayStation 4 versions of “Watch Dogs” will be treated to an additional 60 minutes of exclusive in-game content which can be downloaded at a later date via the PlayStation Network.

“Watch Dogs” will release on May 27th for the Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC internationally, however those with a Wii U will have to wait longer. It is planned for development, however the decision to pick up a Wii U version was decided much later in the developmental cycle cause additional delays to the platform. Ubisoft has yet to confirm an official release date for the Wii U version.

Anthony Ortale writes news and reviews on behalf of Examiner.com and as one half of Grinning Moth Productions. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[09.04.13] Xbox One receives release date

Microsoft

Microsoft

You can finally mark the date on your calendar. Today, Microsoft announced the Xbox One will be launching in 13 territories on November 22, 2013. This makes it exactly one week before the launch of the PlayStation 4 and the 8-year anniversary of the launch of the Xbox 360. To add incentive for preorders, Microsoft’s Yusuf Mehdi also announced that they will be producing more “Day One” Editions to meet the high demand. You can read his full announcement below:

We are humbled and gratified by the tremendous interest in Xbox One from game fans everywhere. We sold out of our pre-order supply faster than at any other time in our history and we are on path to have the biggest launch of an Xbox ever. We look forward to celebrating with millions and millions of gamers this holiday.

As a result of this incredible consumer demand and the development progress on Xbox One, I am thrilled to share that today we are making available a limited number of additional Xbox One Day One consoles for pre-order. We have coordinated with our retail partners to make it easy for you to reserve your Xbox One today.

Finally, in the spirit of continuing to bring new value and excitement to Xbox, I am also pleased to confirm that the development team has increased the CPU from 1.6GHz to 1.75GHz, roughly a 10% increase in CPU performance. This is on top of the 6% increase we previously announced for the GPU. What does this mean to you the gamer? It means that the Xbox One will have that much more power for developers to make their games and entertainment really shine. We’re going to keep bringing more value to the Xbox One as we head towards launch building on some of the advancements we have already shared such as the 40-plus improvements to the Xbox One controller, advancements to help you find the perfect opponent and make the most of our online community, to the power of the cloud.

And I have to mention the games – Xbox One is proving to be the best place for games, with our exclusive games winning over 100 awards at E3, driving pre-order increases of 200% in European markets after gamers first played our blockbuster line-up at gamescom, and blowing away thousands of fans at PAX Prime this weekend. Only on Xbox One will you find exclusive blockbusters like Halo, Dead Rising 3, Ryse: Son of Rome and Forza Motorsport 5; new digital content from titles like coming Call of Duty: Ghosts and Battlefield 4 coming to Xbox One first; and the FIFA 14 Ultimate Team experience you won’t find anywhere else.

November 22 is a special day in Xbox history – on this day, we first launched Xbox 360 [in the US] in 2005. Our next chapter begins in 79 days, when Xbox One becomes available. We built Xbox One to bring you the best games, unrivalled multiplayer and more entertainment than ever before. It’s nearly time to say “Xbox On” and open a new world of games and entertainment.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[05.31.13] PlayStation 4 vs. Xbox One: Who had the better reveal

Microsoft, Sony

Microsoft, Sony

Now that both Sony and Microsoft have made their big reveals, it’s time to fanboy up and pick your sides! Sony beat Microsoft out of the gun by a couple months, but was the early reveal worth it? We’ll take a look strictly at the facts revealed in the conference, or perhaps what wasn’t revealed in the conference, and decide who did a better job making their announcement. Systems are bigger, stronger, and faster, accessories have been redesigned and improved, and games have been announced. But what does this information even mean and where should you put your money? Robert “RedgoateeRob” Nielsen and I will break down the conferences and give you the details you need to know, then deliver the final verdict on who was victorious.

Microsoft, Sony

Microsoft, Sony

The Game Consoles: Tony’s Take

Obviously both companies came out to announce their brand new systems. Each boast significantly more power, exceptional graphics, and state of the art technology to accompany it. The Xbox One looks amazing. Its shape has been streamlined and it has a bit of a retro throwback with its two-tone color scheme and very boxy, minimalistic design. The redesigned Kinect fits perfectly with the style of the new system, and the controller has been ever-so-slightly tweaked to match up as well.

As for the PlayStation 4, well… the controller looks… similar. It has also been streamlined, with the addition of a touchpad, it sports a more futuristic look, but that’s about all of the information we have. This raises the question, why would you have a conference about a console, and not actually bring your console? It was no surprise to anyone that it was coming, so Sony would have been much better off had they come prepared with something to show.

Winner: Xbox One

Microsoft, Sony

Microsoft, Sony

The Game Consoles: Rob’s Take

Sony caught some heat for not showing off their actual box during the conference; in fact, some gamers might have felt like showing off the controller alone was nothing more than a tease. But looking at it from Sony's perspective, you get a sense that they might be thinking in terms of the long game rather than an instant payoff. This isn't Sony's first rodeo; back during the PlayStation One era they faced off with Nintendo and Sega, who are by no means pushovers, and I can't help but think Sony wouldn't still be standing if they didn't have a firm grasp of how to build anticipation for their next product. Showing off the Dualshock 4 alone allowed gamers to get a sense of the physicality of the new console, while still allowing Sony to have an ace-in-the-hole for E3: the console itself. Plus, holding off on a reveal of the console allowed Sony to get a picture of what Microsoft had up their sleeve before they show off their own box. Overall, even if not having the console in the spotlight might have frustrated a few fans, I think it was a smart play in the long run.

But what of Microsoft? Despite their claims of looking forward to the future, the design of the Xbox One seems to indicate a focus toward the criticisms of the past. Just as the Xbox 360, with it's clean, concave surfaces, seemed designed to quiet gamers' criticism of the size of the original Xbox, the large rectangular footprint of the Xbox One seems intentionally designed to quell gamers' fears of the heating issues related to the design of the 360. Though it seems almost certain that Microsoft will install plenty of cooling under the Xbox One's huge hood, it doesn't change the fact that the boxy design of the system is most reminiscent of the Philips CDI- probably not what Microsoft wants gamers thinking of when they look at their new console.

Winner: Playstation 4

Microsoft, Sony

Microsoft, Sony

The Peripherals: Tony’s Take

Since the days of “Duck Hunt”, peripherals have been an integral part of any successful console. They’ve come a long way from the plastic guns and even the more recent pretend instruments. Now, consoles have the ability to see you, hear you, and actually track your body’s movements. Then, of course, there’s the controller – the most important asset, and the most important asset to get right. The majority of the time you’re gaming, you’re going to have the controller in your hand, so it needs to be comfortable.

Sony’s big reveal for its conference was the controller. That was actually all they had to show for the system. It looks very much like its PS3 counterpart, with a few minor upgrades. The touchpad will definitely give it a unique spin, and the idea of adding the PlayStation Move tracking light to it complements the six-axis design its predecessor had. They also briefly mentioned the PlayStation Move will be making a return, but didn’t go into any details as to how or if any improvements were to be made.

Microsoft’s controller has also been just slightly tweaked, and we’ll take their word on it that it really is more ergonomic. Their shining star, however, wasn’t the controller, but rather the upgraded Kinect. It’s become so much more accurate, and is directly integrated into the Xbox One’s design. Perhaps the most exciting part is the technology behind it and the vast improvements made there. Now, the Kinect instantly recognizes you, signs you in, and brings up your personalized home screen. Not only that, but it can all be done simply by saying “Xbox On” – the one thing that gamers had asked for out of the Kinect since its arrival. The usefulness of these voice commands goes leaps and bounds beyond anything motion, which anyone who has ever watched Netflix with friends knows to be true. There’s always that person who wants needs to take a bathroom break in the middle of the group movie, so being able to simply say “Xbox Pause” is a breath of fresh air, compared to digging around in the dark for a controller, waiting for it to power back on and connect before finally pressing the pause button.

Winner: Xbox One

Microsoft, Sony

Microsoft, Sony

The Peripherals: Rob’s Take

If there's one impression the conferences left, it's that user interaction with these consoles will be very different than their interaction with the 360 and PS3. From voice commands to motion tracking to facial recognition, Microsoft and Sony are discovering how to let gamers interface with their platform of choice in ways that would have seemed like science fiction even just a decade ago. It's difficult to imagine how these systems will be implemented across software titles, and it's even more difficult to assume with any certainty that their implementation will serve to enhance the software on the systems represented rather than get in the way of gameplay. Gamers have been getting burned by supposed innovations in control that proved intrusive and unwieldy for decades, even back to the days of the Power Glove and the Rolling Rocker. Though it's certain that the Kinect and the EyeToy will be better integrated into their respective consoles than those old control gimmicks were, they still could end up being showpieces that shovelware games are designed to promote rather than simple control methods that serve to enhance quality games. At this point, it's simply too soon to know.

Winner: Too early to call.

Netflix

Netflix

Multimedia: Tony’s Take

When it first came onto the scene, the PlayStation 3 boasted the ability to be the heart of your home entertainment center. The Xbox 360, on the other hand, was primarily a game system. As the Xbox 360 developed over its lifespan, it changed into your all-in-one entertainment box, paving the way for the Xbox One. The PlayStation 3, however, focused primarily on games and everything related.

The PlayStation 4 will have all of the same multimedia capabilities as its predecessor, and adds in a very large social component which focuses on sharing content. The controller has a “share” button on it, allowing you to instantly stream gameplay or easily create clips. Beyond that, Sony didn’t really even touch on the movies or music throughout their conference.

On the contrary, Microsoft spent almost all of their time gloating about the new capabilities the Xbox One will have. It will now be a Blu-Ray Player, Roku Box, Cable Box, and Game Console all rolled into one. The ability to quickly switch between every source is nice… but is it really necessary? Quite honestly, the inclusion of “live TV” really left everyone scratching their heads. Fortunately, the multimedia component didn’t stop there. The updated ESPN app has had a major overhaul, fully integrating fantasy sports directly into the broadcasts. As your players score points, you’ll receive pop-up notifications which will allow you to instantly jump to the leaderboards and check out how your team is doing. Fantasy sports have exploded in popularity, and this will definitely be something couch-athletes will take advantage of.

There was also the exhilarating announcement of the Halo TV series. Gamers have been begging for a Halo movie for years, and their appetite was teased with a surprisingly good web series, “Forward Unto Dawn”, which showed the possibilities and potential success of an actual TV series. Microsoft has backed it full force, and put up enough of a budget to have legendary director Steven Spielberg directing. There’s hardly anything that could go wrong here.

Winner: Xbox One

Netflix

Netflix

Multimedia: Rob’s Take

Fantasy football, cable tv, and ESPN; Microsoft seems to have an eye toward a very particular customer. The question becomes less one of utility and more one of appeal; if you dig fantasy football and the thought of controlling what shows you watch via your game console, Microsoft has you covered. Will the average gamer be interested in these services? Will the ability to watch ‘live TV’ when you already have a TV that plays TV live compel gamers to pick up the new Xbox? These things remain to be seen.

Of course, the announcement of a new, Xbox-exclusive, Halo TV series directed by film industry legend Steven Spielberg was the highlight of Microsoft's TV plans, and the new series will undoubtedly be welcomed by Halo fans with open arms. It might have been nice to have seen something of the upcoming series, though, even if it were just a scrolling shot of some storyboard sequences. During the presentation, both AMC’s “Breaking Bad” and HBO’s “Game of Thrones” were mentioned as benchmarks for the sort of quality the Halo TV show project is aiming to match; if it can live up to a fraction of the quality standards set by those programs, it will be a powerful force in Microsoft’s next-generation arsenal of reasons to pick up an Xbox One.

Sony, for its part, showed off a share button on the Dualshock 4 to allow gamers to upload footage of their gameplay to 'social networks'. The advertising benefits to Sony here are obvious, but it's unclear whether all gamers will be interested in sharing footage of themselves, and it's easy to see how the plan could backfire if a flood of mostly unremarkable amateur gameplay videos uploaded to social networks starts to annoy friends and family members browsing their newsfeeds for pictures of smiling grandchildren and cantankerous felines.

Winner: Steven Spielberg (and, by association, Xbox One).

Activision

Activision

Games: Tony’s Take

Despite not having an actual game console to show, Sony at least displayed the understanding of what a “game console” is. They spent roughly half their conference showcasing upcoming titles for their system. Most of the titles were expected, such as upcoming sequels “Killzone Shadowfall” and inFamous Second Son”; however, there were a couple of surprise titles as well. While “Driveclub” isn’t the most original of ideas, it looks like a solid title and you can tell the developers put a lot of heart into it. “The Witness”, the new title from the creators of “Braid”, looks interesting and extremely promising. The part everyone was waiting for, although they didn’t know it was the update, was the look at “Watchdogs”. This brand new IP thrilled gamers with its surprise announcement at E3 last year because it managed to blindside all of us, despite the fact that leaks are almost expected in this day and age.

Microsoft seemed to forget their roots with their conference, leaving many to question if the Xbox One was a game system that can do other things, or a multimedia box that can also play games. While a few developers did showcase their new engines, EA Sports brushed over 4 titles with very little detail. There was a new trailer for “Call of Duty: Ghosts” which also sports a new engine and is being redesigned from the ground up, but to no surprise, it was also leaked early in the year which made the reveal a lot less exciting, not to mention this whole “timed exclusive” thing is just getting annoying - it’s bad for the industry. The only glimmer of hope was Phil Spencer who promised 15 exclusive titles within the launch year, eight of which will be brand new franchises! Those numbers are astounding, and very promising, however there’s no idea what they may be, or if they’ll even be any good. We can only hope so.

Winner: Hands down, PlayStation 4

Activision

Activision

Games: Rob’s Take

Of course, since the early days of home game consoles, only one factor determines the winner of a particular console generation: which console has the best games? Sony showed off a flood of software in their press conference, from new iterations of first-party titles Infamous and Killzone, to Capcom's dungeon-crawler Deep Down, to a version of Bungie's new RPG shooter Destiny, and finally to the reveal of a seemingly-exclusive console version of Blizzard's Diablo 3. In a classy nod to their current customers, Sony also announced that both Destiny and Diablo 3 would be available for the Playstation 3 as well as the upcoming Playstation 4.

Xbox seemed, by comparison, to not have a great deal to offer. They showed off a new entry in the venerable Call of Duty franchise, and promised 15 more games would be revealed at their E3 conference, but one wonders what they expected gamers to discuss in the interim. Considering the confirmation that “Call of Duty: Ghosts” will not be exclusive to the Xbox One but will also be appearing on consoles by Sony and Nintendo as well as on PC, Microsoft's decision to showcase the title at their conference instead of a first-party exclusive game seems even more odd. Even a handful of titles for original IP’s announced in the abstract would have fueled fan speculation regarding their nature and could have built buzz for Microsoft to ride into their E3 press conference. As it stands, though, Xbox fans will just have to live with their curiosity regarding the nature of those 15 unannounced titles until E3 rolls around.

Winner: Playstation 4

Microsoft

Microsoft

Tony’s Wrap-Up Verdict:

It was a very close vote, and honestly, it’s not because both were so mind-blowing, but rather disappointing. Sony forgot to bring their console, and Microsoft forgot to bring their games. If you were to put them together, they would have had one solid conference. Unfortunately, this potential super-console doesn’t exist, and we’re left with two incomplete experiences. This was probably done to save content for E3 which is just around the corner, but nonetheless, it was still a little underwhelming. With a vote of 4-3-1, the Xbox One just barely edges out the competition and takes the crown. There’s still a lot to be learned about these consoles, and things could change. For the time being, the future is looking a little bleak for gamers. It might be the time to just hold on to what you’ve got and experience it to the fullest - that is, if you’re not ready for the always online, anti-used game, jack of all trades video game consoles we seem to be getting.

Also, be sure to check out RedgoateeRob's rant on everything that wasn't touched on during the conferences! It's up now!

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[03.30.13] 343 Industries releases free forge map for ‘Halo 4’

343 Industries

343 Industries

 

Not to be outdone by Epic Games and Maxim’s sponsored “Gears of War Judgement” free DLC, 343 Industries announced Friday, March 29 that they have released the all new forge world map, “Forge Island”. Well ahead of schedule, the release comes as a nice surprise going into Easter weekend, and it has the added benefit of being absolutely free!

As the largest map yet, it features three islands – one small, one medium, and one large – and an entirely new palette of items to play with. The space on the largest island alone is incredible, large enough to easily house multiple remakes of maps like Blood Gulch or Hang ‘Em High. There’s also a vast amount of space in the air above to make room for flying vehicles or fully suspended maps. All three of the islands are completely flat, to match the request of the fan base for a pure flat area.

Out of the box, it’s not much to play on, but it sure is a lot to play with. It'll be exciting to see what the very devoted forge community will do with this new space.

To get Forge Island, you can download it from the Xbox Live Dashboard or by clicking here.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[03.04.13] ‘Assassin’s Creed’ ventures to the Golden Age of Pirates

Ubisoft

Ubisoft

It seems like “Assassin’s Creed III” just launched, but already Ubisoft is pushing on with the announcement of “Assassin’s Creed IV Black Flag” today. In development for the last two years with Ubisoft Montreal at the helm, “Black Flag” introduces a new hero, new setting, and promises to deliver the most diverse and seamless world “Assassin’s Creed” has ever seen. “We are creating the boldest and most unique ‘Assassin’s Creed’ game yet, while still respecting the pillars of the franchise that have made it such a fan favorite,” said Ubisoft CEO Yves Guillemot. “’Assassin’s Creed IV Black Flag’ is based on a true, harsh and exciting part of a legendary era and will thrill longtime fans and newcomers alike.”

“Black Flag” will tell the story of former Royal Navy Private Edward Kenway and his adventures into the exciting would of piracy, along with his involvement in the ancient war between the Assassins and Templars. It will be set in the West Indies at the dawn of the 18th Century and will feature some of the most infamous pirates in history, such as the trailer’s narrator, Blackbeard.

Gameplay will be everything you know and love from the “Assassin’s Creed” series, combined with the weaponry appropriate to the era. Whether you want to be stealthy or daring, there will be plenty of exciting new ways to take down your targets among the 50 navigable areas or in the series’ newly acclaimed multiplayer modes.

“Assassin’s Creed IV Black Flag” is set to launch in North America on October 29th for the PlayStation 3, Xbox 360, and Wii U. Next gen versions will also be available at an unspecified date. There will also be a collector’s edition, but more details won’t surface until March. However, Ubisoft has confirmed that those purchasing a PlayStation 3 or PlayStation 4 will have access to an additional 60 minutes of exclusive gameplay content which can be downloaded via the PlayStation Network at a later date. Exactly what that will be entail will remain to be seen.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[02.05.13] ‘Sniper Elite V2’ coming to Wii U

Rebellion, 505 Games

Rebellion, 505 Games

Today, 505 Games and Rebellion Games announced that their smash hit, “Sniper Elite V2”, will be making its way to the Wii U. The game won’t be a direct port, but will rather be optimized for the Wii U. This means new controls to compliment the Wii U controller as well as new levels of interactivity only possible with the Wii U GamePad Touchscreen.

“Sniper Elite V2” originally released May 1, 2012 on the Xbox 360 and PlayStation 3 with a PC version coming at a later date. It was a strong candidate for one of the best games of the year, and easily one of the best shooters. With its unique focus on stealth, problem-solving, and realistic physics; it provides a completely unique take on the shooter genre. Since its launch, the game has received a lot of support through updates and DLC, which will likely be transferred to the Wii U version as well.

There isn’t currently a set release date for the launch on Wii U, but it’s expected sometime in Spring 2013. To get more information on the game, check out the Official Website, their Official Facebook Page, or Official Twitter Account.

For a full review on “Sniper Elite V2” click here.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[01.05.13] Sony files patent to block secondhand games

By now, everyone has heard the rumors swirling around about the “next generation” of game consoles boasting unmatched power, no need for disc drives, and the ultimate DRM. The only lingering question was, “when?” Sources in the industry have pointed to fourth quarter of 2013 as the release date, and while many consumers have doubted that window due to lack of verifiable proof, suddenly signs are showing that perhaps the launch is closer than we may think.

According to a report on IGN from Thursday, Sony has apparently received a patent for technology which will block the use of “second hand” games on their consoles. The patent works by creating a blank tag on game discs that will be filled with information the first time it’s used. A disc ID and player ID will be permanently affixed to the game, and from that point on, every time the disc is booted, the system will check to verify that the two match. If they don’t, the game simply won’t start.

To a certain extent, this is an improvement over current DRM methods which require a constant internet connection or manual password input… but then again, an “improvement” isn’t necessarily always a good thing. If this technology was implemented into all future game consoles, it would destroy the used game market as well as any rental services. That’s a lot of money and jobs that would disappear overnight. Not to mention, there’s the consumer outcry over not being able to share or test games anymore.

Of course, more important than what’s going into the consoles is whether or not the consumer is even ready for it. Cody Weston, of Davenport, Iowa, certainly is. He never actually purchased a 360 or PS3. “I've been avoiding purchasing a console system due to the age of the current systems. Looking at historic data, we're more than overdue for a new batch of consoles.” He’s right. The launch of the Wii U back in November officially pushed us into what is now considered the eighth generation of consoles, but prior to its launch, the most recent system was the PlayStation 3, which launched back in 2006 – seven years ago. That’s one year more than the time span between it and the PlayStation 2 and three years longer than the gap between the Xbox and Xbox 360.

However, as he stated, Weston never jumped into the current generation of systems, so it makes sense he’s ready for something new. For those who did buy one, are any of them ready for an upgrade? Ryan Hingtgen, of Iowa City, Iowa, isn’t. “I won’t be buying a new console, I’m happy with my current one.” Rob Nielsen, author of “They Who Suffer” and owner of RedGoateeRob’s Horror Pages, feels the same way. “[I’m] pretty satisfied with my consoles. The Only next gen system I want is a 3DS, although I’m sort of interested in the Wii U and the future of PC as a platform.”

Lawrence Sheehy, of Iowa City, Iowa, feels that a new console isn’t the solution, but rather a change of development practices is needed. “I agree with Robert. I like that companies are pushing the ability of current gen systems, but I wish they would stop trying to push games out too soon just to have games on the market.” So perhaps the consumer is crying out for quality instead of quantity? “I'm satisfied with the consoles right now... I think that the next big step for gaming isn't necessarily graphics (colors, shading, resolution, lighting, polygon count, etc.) but physics,” said Andrew Sullivan, of Coralville, Iowa. “I'm tired of seeing hair and clothing glued to characters.” Ryan Swenka, of Iowa City agrees with him. “Yes, physics of things such as hair and clothing needs work. Smoother transitions between animations is always a thing, too. I dream for a game where you get multiple ways to customize your outfit/appearance and certain combinations don't lead to clipping of armor/etc. and being 'inside' one another.”

When asked about his intentions to buy a ‘next gen’ system, Swenka had this to say: “I am happy with my 360. Digital-only content is not something I support, and I only in rare cases have anything digital-only. If the game is available on disc, I buy it as such.” Which brings us back to the future of consoles. Is it that no one wants them, or that no one wants them because of what they are? Kevin Sammon, of Iowa City, Iowa, doesn’t like the rumors he’s heard. “I would rather keep my 360 and NEVER upgrade again than buy a system that restricts me from buying a used game. The first time you buy a game that turns out to be a total waste - see Duke Nukem - you can't even get credit to fix your mistake.”

(Check out my review for Duke Nukem Forever here)

Hingtgen, Sullivan, and Nielsen all agree with Sammon. Hingtgen stated that “Anything that is digital only will be an insta-no-buy; used games are very important to me.” Sullivan pointed out that it’s “not really a danger. If the next Xbox doesn't support used games, all Sony has to do is avoid that restriction and boom, they steal like 50% of Microsoft's console market share.” Which would also be true vice-versa, assuming this patent is utilized on the next PlayStation.

However, if both companies decide to implement something like this, it appears that the only one who will be hurt by the change is the companies themselves. Let’s hope, for their sake, they listen to the consumer and don’t do anything along these lines.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[10.23.12] Xbox launches new entertainment experience today

Microsoft

Microsoft

 

Today, Microsoft rolled out the new dashboard update for all Xbox Live members, and with it came a whole slew of new entertainment features. The new update maintains Microsoft’s “Metro” interface, but adds a new tile called “pins”, which allows you to pin your favorite apps, games, or other items to one easily accessible location. Additionally, the TV and Movie tabs have been combined into one channel.

The update also added Internet Explorer to the Xbox, something that users have been eagerly awaiting since the launch of the system back in 2005. It will support HTML5 videos, and you can pin favorites to the main web hub or in the aforementioned “pins” section of the dashboard. Other new additions are the “Xbox Music” and “Xbox Video” apps, which are pretty much just a rebranding of the old Zune apps. The “Xbox Music” app has gotten a little love, as it now has access to the “Xbox Music Pass” – formerly the “Zune Pass” – and will allow you to stream music on your Xbox as well as your playlists from the Zune software on your computer.

Microsoft will also be launching “Xbox SmartGlass” later this week with the launch of Windows 8 phones on Oct. 26. SmartGlass will allow you to interact with your Xbox in many unique ways. It can be used as a touchscreen controller for certain games and apps and can also offer supplementary information for other things you’re doing on your Xbox. For example, while playing a game, it could offer an overhead map of the area showing you precisely where your character is located so you don’t have to keep pulling up an in-game map. During the E3 announcement, it was also hinted that you could use it to draw up and execute plays in Madden.

Although not many specific details have been revealed for it, some games and apps have been confirmed to work with it. All of the following will have some sort of functionality via the SmartGlass app:

Games:

·       Ascend

·       Dance Central 3

·       Forza Horizon

·       Halo Waypoint

·       Home Run Stars

·       Karaoke

·       Kinect Sesame Street TV

·       Prima Games

Apps:

·       Elections 2012

·       ESPN

·       HBO GO

·       MSN

·       NBA Game Time

·       NBC News

·       NOW TV

·       Slacker Radio

·       TODAY

·       UFC

·       Univision

It’s also likely that Microsoft’s other flagship titles (Halo, Gears of War, and Fable) will have SmartGlass capabilities, even though none have been confirmed yet. Hopefully, many more games and apps will also adopt SmartGlass in the near future, as it actually looks to be very promising technology.

Unfortunately, the SmartGlass launch will be exclusive to Windows 8 phones, for the time being. There is a planned release for Windows 7 phones, iOS, and Android to get SmartGlass as well, however there’s no set release date for it right now outside of “soon”. For iOS and Android, the SmartGlass app will come via an update to the currently available “My Xbox” app which will add the new functionality and update the name.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[09.06.12] Review: ‘Lollipop Chainsaw’

Warner Bros. Interactive Entertainment

Warner Bros. Interactive Entertainment

Lollipop Chainsaw for the Xbox 360

Rating:

5 Stars

When was the last time you could say a video game actually made you laugh out loud? If you have yet to experienced Suda51’s latest game, you may find yourself searching for a while. However, those who have played “Lollipop Chainsaw” can answer that question with ease. “Lollipop Chainsaw” is an action hack and slash video game similar to “X-men Origins: Wolverine” that’s “bursting with Sex, Blood, and Rock ‘n’ Roll”.

It’s a big day for 18-year-old Juliet Starling. It’s her birthday and her family is about to meet her boyfriend Nick for the first time. Oh yeah, and there’s an impending zombie invasion. After meeting Nick in the park, he’s bitten by a zombie, leaving Juliet no choice but to cut off his head with her chainsaw. After he awakes, he discovers he’s somehow still alive, and now just a severed head attached to Juliet’s belt. She reveals to him that she’s actually a zombie hunter. Together, with the help of the rest of Juliet’s zombie-hunting family, they take on the hordes of zombies that have overrun San Romero High School. Sound crazy enough for you?

The Fun Stuff:

“Lollipop Chainsaw” is just an all-around entertaining package from start to finish. The presentation is fantastic. The main menu, along with the pause menu, is designed with a comic book feel. Once you’re in the game itself, the whole setup feels very reminiscent of some of the best arcade hack-and-slash games of the 80’s and 90’s. To go with it, some of the best songs from that era adorn the soundtrack in all the appropriate places. Bearing that in mind, the game screams cheesy goodness. There’s nothing quite like riding around on a combine mowing down zombies while listening to “You Spin Me Round (Like a Record)”.

As far as difficulty goes, you can make it as easy or hard as you like. The control scheme is fairly simple, and although there are a lot of combos, they too are simple and it won’t take anyone too long to grasp. The gameplay follows a pretty simple formula that also won’t be difficult for new users or veterans alike to understand. There are a few extra quirks, mostly in the form of achievements, for dedicated fans that wish to perfect their game; however, no one will be stunted by the occasional mistake.

The Frustrating Stuff:

The game is short, by nature, although it’s not too terrible of a thing. This is the kind of game you’ll want to replay to try and beat high scores. It’s also worth replaying for all of those “wait, did they really just say that?” moments. The only time where replay gets really annoying is when you get stuck at a particularly difficult checkpoint and have to listen to the same jokes over and over. Likewise, going into the “Chop and Shop” in game store is hilarious the first time, until you realize that Juliet isn’t going to shut up and “Lollipop” plays on loop nonstop. These are the only areas where the game could have used a little more variety and polish.

Bottom Line:

Just like the game’s protagonist, Juliet, “Lollipop Chainsaw” is short but sweet. It’s an absolute blast to play whether you wish to challenge yourself on the harder difficulties, or just do some mindless zombie killing on the easier ones. At about 6 hours playtime on an average difficulty, replaying is a must to really get your money’s worth, but you can also use that time to gather up achievements, none of which are too terribly difficult to collect.

Although it doesn’t really feel like a full-fledged $60 release, there’s plenty of entertainment to satisfy about a $35 price point. If you find a sale around that point, definitely grab a copy because this is one crazy experience you don’t want to miss – assuming you’re of age, that is. Much like the aforementioned “X-Men Origins” and another great title “Mafia II”, ‘Lollipop Chainsaw” definitely earns it’s “M” rating.

Lollipop Chainsaw” was developed by Grasshopper Manufacture and was published by Warner Bros. Interactive Entertainment in collaboration with Kadokawa Shoten. It was released in North America on June 12, 2012 with an M rating from the ESRB and an MSRP of $59.99. This review was based on a copy of the game purchased on the release date.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[08.17.12] Review: 'Pixel Blocked!'

Daniel Truong

Daniel Truong

Pixel Blocked

Rating:

5 Stars

'Pixel Blocked!' is a brand new game from Daniel Truong, an indie developer out of Vancouver. Hailed as This unique puzzler finds inspiration from the popular pastime 'Picross' and blends it with mechanics from the popular 'Bust-A-Move' series and a little dash of 'Tetris'. Of course, it adds a few twists of its own and wraps it all up with a nice 8-bit inspired presentation.

Featuring over 180 puzzles across 3 difficulty levels, players are faced with an incomplete 'pixel image' and are challenged to fill in the remaining blank spots by shooting blocks onto the grid while doing so with as few moves as possible. It sounds easy, but as the levels progress, it can become really taxing on the mind. Not to worry though! Your struggle will be rewarded with additional game modes, backgrounds, characters, and 'Awardments'.

The Fun Stuff:

‘Pixel Blocked!’ is a fast paced puzzler that’s really easy to grasp and play, but very hard to perfect. The concept is incredibly simple: finish the pixel image. It’s this kind of simplicity that makes the game incredibly addictive. The controls are minimal and easy to learn so anyone can pick it up almost instantly. There’s plenty of content to go around too. With so much to unlock, it keeps you hooked as you try to unlock a new character or background.

The puzzles are grouped into four categories, designated by difficulty. They unlock in succession upon completion of 50% of the previous group. Once a group is unlocked, every single puzzle within the group is instantly available and can be played in any order. This is great for when one particular shape is really giving you trouble. You can simply pass it up and come back later to try again. It’s likely you’ll find yourself using this strategy frequently, as staring at the same shapes again and again can get rather taxing. You’ll swear a particular puzzle is impossible, give up, try again tomorrow, and easily find the solution. Somehow, this never grows old though because the game wraps you in its spell and demands you finish every puzzle.

Perhaps it’s the charming design, which follows the suit of the ever-popular ‘Minecraft’ with its “less is more” graphics. Everything is pixelated, as the name suggests, and everything looks fantastic. Everything is straight forward. Blocks that look cracked crumble, blocks that have magnets snag blocks that try to pass by, and the solid metal blocks are permanent. The soundtrack adds to the nostalgic feel as well. Despite being completely original, you’ll feel like you’ve heard all the songs in various games from the 8 and 16-bit era. The sound effects are also in character with the soundtrack, often tricking you into thinking they’ve been ripped right out of other classic games.

The Frustrating Stuff:

The whole game is frustrating, incredibly frustrating! However this is one of those very rare instances where that’s not a bad thing. Perfecting ‘Pixel Blocked!” takes an unbelievable amount of dedication. If you’re going to attempt to get a gold ranking on both moves and time in every puzzle, the game demands perfect reflexes and practically memorizing solutions. It’s the fist-clenching, controller-throwing, explicative-inducing kind of frustration. What’s so special about ‘Pixel Blocked!’ is that, much like ‘Super Mario Bros.’ – the later levels, not the first few that everyone beats – or the slightly more recent ‘Demon Souls’ and ‘Dark Souls’, it throws your failure right in your face... yet has you crawling back for more and more.

Bottom Line:

If you like puzzle games, nostalgia, or painstakingly difficult yet addictive games, you’ve found your next gem. Anyone with the slightest interest should definitely pick it up because it’s easy enough for anyone and everyone to play. You don’t have to be in the elite group crazy enough to perfect the game to play, because simply completing the puzzles is enough to still experience the game to its full potential. Be warned, though, after a short time with ‘Pixel Blocked!’ it’s charm will have you locked in and wanting to 100% it, so maybe you should consider purchasing a wrist strap for your controller, grabbing an otterbox for your phone, or putting a barrier between you and your monitor.

Pixel Blocked! was developed by Daniel Truong and was independently published. It was released in North America on July 20, 2012. This review was based on an Xbox 360 copy of the game provided by the developer for the purpose of reviewing.

If you're interested in checking out 'Pixel Blocked!', you can visit the website here to purchase it for PC, DRM free, or download the game from the appropriate link below:
Xbox 360 (trial)
Xbox 360 (full game)
Windows Phone 7 (free)
Windows Phone 7 (full game)

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[07.20.12] 'Pixel Blocked!' is 'Bust-A-Move' meets 'Picross'

Daniel Truong

Daniel Truong

A brand new puzzler called 'Pixel Blocked!' released today from Daniel Truong, an indie developer out of Vancouver. Hailed as "one of the best new puzzle engines to come around in a decade", this unique puzzler finds inspiration from the popular pastime 'Picross' and blends it with mechanics from the popular 'Bust-A-Move' series and a little dash of 'Tetris'. Of course, it adds a few twists of its own and wraps it all up with a nice 8-bit inspired presentation.

Featuring over 180 puzzles across 3 difficulty levels, players are faced with an incomplete 'pixel image' and are challenged to fill in the remaining blank spots by shooting blocks onto the grid while doing so with as few moves as possible. It sounds easy, but as the levels progress, it can become really taxing on the mind. Not to worry though! Your struggle will be rewarded with additional game modes, backgrounds, characters, and 'Awardments'.

'Pixel Blocked!' is currently available on Windows PCs, Xbox 360, and Windows Phone 7. As of right now, he has no plans to port them to other systems. This isn't because of a Microsoft exclusivity, but rather simply because Truong developed them using Microsoft's XNA framework. He hasn't completely ruled out porting them in the future, but as of right now he'd rather focus on new projects. In an email interview, Truong explained:

I've looked into porting Pixel Blocked! over to iPhone and Android but as a single developer I felt like it would be more exciting to get started on a new game rather than port them over.

If you're interested in checking out 'Pixel Blocked!', you can visit the website here to purchase it for PC, DRM free, or download the game from the appropriate link below:
Xbox 360 (trial)
Xbox 360 (full game)
Windows Phone 7 (free)
Windows Phone 7 (full game)

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[06.13.12] Review: ‘Medal of Honor (2010)’

Electronic Arts

Electronic Arts

Medal of Honor (2010) for Xbox 360

Rating:

4 Stars

With rebooting and re-releasing proving to be all the rage these days, Electronic Arts decided they would try the same with the insanely popular “Medal of Honor” series. Despite technically being the 13th game in the series, 2010’s release of “Medal of Honor” uses the exact same name as the original game released back in 1999. That’s where the similarities stop, as everything from the logo and developer to the characters and story has received a complete overhaul.

In 1999, the single player campaign for “Medal of Honor” was set during World War II and was developed by a studio known as “DreamWorks Interactive”. Now under the new name “Danger Close Games”, the studio has decided to modernize the game with a campaign set in Afghanistan during the year 2002. The developers wanted their game to stand out from the rest of the pack by bringing the most authentic experience possible. To facilitate this, “EA” brought in several consultants from the United States military and also based the game partially on real-life operations.

To allow “Danger Close Games” to focus on the authentic storyline, “EA” called upon another one of their studios to develop the multiplayer portion of the game. “DICE”, famous for their work on the “Battlefield” series, was in charge of everything multiplayer for better or worse. It also appears as if they had some creative influence on the single-player campaign, because many key features that are synonymous with the “Battlefield” series shine through heavily in the single-player mode.

There is a lot of history and prestige backing “Medal of Honor”, but does this all add up to a great game?

The Fun Stuff:

The first thing you’ll notice after jumping into the campaign for “Medal of Honor” is how amazing the guns are. It’s not that they’re fantasy weapons or are way over-powered, it’s that they feel so much more real than other games. In most shooters, the guns look real enough, but firing them just isn’t that satisfactory. When you start unloading bullets in “Medal of Honor”, you’ll feel the most satisfying ‘punch’ behind your weapons, which no other game to date has matched. Everything about the way they fire feels perfect: The recoil displayed on the screen, the rumble feedback from the controller in your hands, and, best of all, the incredible sound effects that rip through your speakers and make you nervously glance over your shoulder for attackers.

Perfect sound effects aren’t good enough though, because without proper balance, they’d be left undiscovered and unnoticed. Luckily, the sound-mixing in “Medal of Honor” is unmatched as well. Explosions, dialog, music, and other ambient sounds all blend together perfectly to make you feel like you’re standing right in the middle of the chaos. When a grenade explodes next to your character, the screen becomes hazy and disorienting while sounds are muted almost entirely by a high-pitched ring.

If characters walk away, sound fades out naturally. If they walk into corridors, sounds echo and bounce around. Perhaps the most peculiar attention to detail in the sound comes from characters communicating via their com units. If you listen carefully, you’ll notice you can hear both the sound of their voice crackling over their headset as well as their normal voice being projected from the character model directly in front of you. It’s this absurd – yet welcomed – authenticity that helps bring these battle scenarios to life right in front of your eyes.

Fortunately, sound wasn’t the only thing “EA” was referencing in their promise to deliver the most authentic war experience to date. In-game cut scenes feel like they’re pulled straight from a documentary. The only downside is the ones in first person mode don’t ever show any signs of a weapon in your hand, so you feel more like a camera man filming the documentary than the soldier you transition into at the end of the cut scene. None-the-less, the cinematics are exhilarating and aid the realism.

Then there’s the artificial intelligence in “Medal of Honor”. Like everything else, the AI also has a significant element of realism, both with squad mates and enemies. Having allies in shooters can be frustrating thanks to poor AI’s. Cover will be blown, shots will be blocked, and missions are constantly failed thanks to the idiotic tendencies of these computer controlled teammates.

This, however, is not the case in “Medal of Honor”. Not only do your squad mates move and post up intelligently, they’ll lob a grenade with great accuracy. The most satisfying role they play throughout your trials and tribulations is in killing enemies. That’s right; they will actually kill bad guys for you! These extra characters are treated like real soldiers with real abilities instead of being used solely as pawns in a story who couldn’t shoot water if they were on the bottom of the deep end in a pool.

Not only do they fire on the bad guys, but they actually draw fire from them too. One of the most frustrating aspects of playing through the rival series “Call of Duty” is the way enemies treat you. They shoot you and only you, and also have a god-like ability to locate you before you even enter their territories. Enemy AI in “Medal of Honor” has been stripped of that ability to help amplify the realism. You won't be fired on immediately after walking around a corner, and you can actually flank enemies and sneak up on them while your computer-controlled squad mates are drawing their fire like previously mentioned.

Another exciting characteristic of the enemy AI is the way they react to bullets. Even those with Kevlar armor don’t just absorb shots like a magic bullet sponge. Instead, if you hit them in the chest with a rifle, they’ll get knocked over backwards like they took a punch from Muhammad Ali. Likewise, those who take shots to the arm or leg will cry out in pain and reach for the damaged body part. They may even stumble over or just drop the grenade they were about to toss. If you land a headshot, it will always be an instant kill, and you’ll know it thanks to a little icon that pops up at the bottom of your screen.

There are many other small details that make “Medal of Honor” feel realistic as well. À la “Battlefield”, the environments in the game are destructible to a certain degree. Another nice touch is the ability to grab ammunition from your squad mates if you run low. Make sure you listen to their callouts in battle though, because if they say they’ve run out of ammo, they mean it, and you won’t be able to resupply from them so you’ll need to conserve your ammunition the best you can. With patience, this can be done thanks to an overly-generous aim-assist in single player when you scope in. To balance this out though, it has to be after a complete scope-out followed by a minor delay; so you can’t just pump the trigger and abuse it like in many other shooters.

The Frustrating Stuff:

“Medal of Honor” attempts to keep things exciting by frequently changing up what you’re doing. Throughout the campaign, you’ll jump between four characters:

- Rabbit: A U.S. Navy SEAL
- Specialist Dante Adams: A U.S. Army Ranger Specialist
- Deuce: A Delta Force sniper specialist
- Captain Brad “Hawk” Hawkins: An Apache Gunship gunner

This frequent change is detrimental to the story in “Medal of Honor”. Although it creates lots of variety, this variety makes it difficult to have emotional ties to any of the characters in the game, hindered further by the extremely short lifespan of the campaign, which clocks in at roughly 6 hours even on the hardest difficulty. Despite the near constant action in the game, it can sometimes be a challenge for “Medal of Honor” to keep your attention.

In an attempt to make up for the short campaign, “Danger Close Games” offered an additional game mode known as “Tier 1 Mode”. Sadly, this will likely only be utilized by those who want lots of replayability from the single player portion and those who have a love for “Hardcore” game modes. “Tier 1 Mode” is essentially a level by level time-trial for the single player campaign with an all-or-nothing attitude. The problem is there's no way to hurry through any pre-canned animations that characters have nor is there an option for allowing yourself to continue on from a checkpoint when dying while accepting the time spent retracing your tracks as a penalty for dying. Instead, if you die, you have to start the mission all the way over with a new timer.

While this may be welcomed by those who want the more difficult experience, it’s also a deterrent to those who aren’t seasoned veterans of shooters and may have struggled with campaign. There’s also no additional reward gained outside of one achievement for completing all levels under par and the chance to top the leaderboards.

Multiplayer is a solid experience, assuming you like the “Battlefield” multiplayer, although there are a few minor details that left a little to be desired. The most notable from a gameplay perspective is the inability to go prone online. It exists in the single-player campaign but somehow is absent once you head online. Another concern rises for ‘completionists’ who are seeking to 100% this game. There are quite a few achievements tied to multiplayer, and although they’re nothing necessarily too difficult to complete, many are nearly unattainable at this point simply because the multiplayer servers are almost entirely deserted.

Bottom Line:

“Medal of Honor” is definitely short and sweet, but the realism is unrivaled by any military shooter to date. The replayability is short-lived due to the nearly non-existent online community, but don’t let this overshadow the exciting single-player experience the game offers. If multiplayer is all you’re looking for, you’re best off purchasing “Battlefield 3” as you’ll find a nearly identical game but with a much more active and dedicated community. Those who like a well put-together single-player first person shooter experience shouldn’t deprive themselves just because of the length. Thanks to a “Platinum Hits” re-release, “Medal of Honor” is now available at a much more appropriate and affordable price given the current status of the game. More so, if you have no interest in the multiplayer, feel free to pick up a used copy for even cheaper as there’s no need to pay the premium to get an online pass.

Medal of Honor (2010) was developed by Danger Close Games and DICE, and was published by Electronic Arts. It was released in North America on Oct. 10, 2010 with an “M” rating from the ESRBand an MSRP of $59.99. This review was based on a copy of the game purchased after the release date.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[02.29.12] Review: 'Alan Wake’s American Nightmare'

Remedy Games

Remedy Games

Alan Wake's American Nightmare

Rating:

5 Stars

There’s a lot riding on the success of Alan Wake’s American Nightmare. It has the potential to revolutionize the gaming industry as we know it. As the follow up to the original Alan Wake, 2010’s survival horror hit, it has high expectations to meet in order to please the fans. With those two goals in mind, the big question everyone wants to know is whether or not Remedy successfully accomplished either.

The Fun Stuff:

Alan Wake’s American Nightmare is definitely a nice dose of Mr. Wake. There’s plenty of 50’s and 60’s Americana, flashlight & gun dual-wielding action, and some psychological sci-fi storytelling to go with it. The story isn’t incredibly original but if feels right at home in Night Springs – the town/TV Show where the game takes place. It’s simple but well told. The narration is also a nice touch that really makes you feel like you’re starring in the Twilight Zone parody.

To make things more immersive, the game has upgraded to live-action cut scenes and videos. Seeing as you’re staring in an episode of Night Springs, the mini-episodes are absent from the game. Without giving any of the story away, it will suffice to say that random TVs found in-game do still have a function and you’ll be pleasantly surprised to find that what you find on them is also live-action like the cut scenes. Manuscript pages found around the map have also received a minor upgrade - should you decide to ‘read’ them - with a rendered cut scene that verbalizes everything for you as opposed to static text that you scroll through as was found in the original game.

In addition to the live-action cut scenes, some new weapons and a new game mode have made their way into the game too. The most creative weapon is the nail gun, which the developers have proudly exhibited on the Arcade Box Art for the game. It’s not much different from the SMG in the game but you do get the satisfaction of seeing the nails stick out of your enemies. The additional game mode cashes in on the ‘horde mode’ craze that has swept so many games lately. It was probably unnecessary but it’s hard to deny the addiction of taking down wave after wave of bad guys. Altogether, these upgrades breathe some fresh air into the game.

The Frustrating Stuff:

The biggest surprise with Alan Wake’s American Nightmare comes from the core gameplay. Alan Wake was a supernatural-psychological-horror-survival-third-person-shooter. That’s quite the mouthful, and maybe it didn’t quite taste right because American Nightmare has a subtle difference. It still retains the supernatural, psychological, and horror elements but swaps out the survival aspect in favor of a more fast-paced action style.

One of the most telltale signs of a survival game is the necessity to conserve ammo. Although you don’t exactly have a bottomless clip in American Nightmare, you’re still most likely safe unloading that lead to your heart’s content. Found frequently throughout the game are ammo boxes that regenerate in a matter of minutes. For fans, this is rather disconcerting because the survival elements were a nice challenge and just felt right in the game.

This overabundance of ammo makes the game so much easier and why Remedy would make the change is puzzling. Perhaps they felt it was necessary if American Nightmare was going to have a legitimate chance against the current powerhouse Call of Duty whose campaigns are often characterized as having fast paced action strung between numerous large, thrilling set pieces. Although it may not be the gameplay Alan Wake fans know and love, there’s no doubting it’s still a lot of fun and will probably entice more gamers to try it out.

Bottom Line:

Alan Wake’s American Nightmare is a fantastic follow up with just the right amount of tweaks to keep things fresh and exciting. Although some diehard fans might be disappointed with the faster-paced, less strategic gameplay, many new fans will be drawn in by its streamlined appeal. This also isn’t a true sequel to the game and Remedy has already acknowledged they do have an Alan Wake 2, or whatever it will be called, in the works. Whether the sequel will stick to the original gameplay or adapt to the newer style is unknown but there’s no doubt it will be a quality game. Until it’s out though, Alan Wake’s American Nightmare is the perfect appetizer to keep any fan’s cravings on standby and a must buy for anyone interested.

Alan Wake’s American Nightmare was developed by Remedy Games and published by Microsoft Studios. It was released in North America on Feb. 22, 2012 with a T rating from the ESRB and an MSRP of $15.00. This review was based on a copy of the game purchased on the release date.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you!

 

[02.28.12] Microsoft announces Special Edition Kinect Family Bundle

Microsoft

Microsoft

Today Microsoft has announced they’re releasing a new limited edition 4GB Kinect Family Bundle which features two free games, 3 months of Xbox Live, and an all-white 4GB Xbox 360 Slim, controller, and Kinect for $299.99.

The white Kinect is nothing new; however, it was previously thought to be only available through the upcoming Star Wars Special Edition Bundle. Likewise, the white controller isn’t shocking to anyone who’s been with an Xbox for more than a year. In fact, it was the standard from the release of the console up until the new slim design came out. What’s puzzling is what Major Nelson had to say about the controller.

“A special edition white Xbox 360 wireless controller will be available for purchase separately for US $49.99”

Judging by the images provided, it doesn’t seem to be special at all. Even the new transforming d-pad that Microsoft recently developed is absent in favor of the traditional disc-shaped d-pad that was on the original white controllers. Everything down to the little bumps on the joysticks is intact. So what’s so special about this controller then? Probably nothing. This might be a publicity stunt to push out the remaining stock of white controllers they had sitting in a warehouse after discontinuing them. Then again, if Microsoft truly is starting production again for these ‘special edition’ controllers, perhaps they are just that naïve to believe the white controllers have gone vintage in just a year.

Regardless of the reason, if you’re dying to get your hands on one in a day or two as both the console and controller start shipping to retailers today.

Source: Announcing the the Xbox 360 Special Edition 4GB Kinect Family Bundle – Major Nelson

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you!

[02.21.12] Alan Wake’s American Nightmare hopes to change the gaming industry

Remedy Games

Remedy Games

Alan Wake's American Nightmare, the second title in the Xbox Live House Party lineup, is set to release tomorrow and with it comes more than just a fancy new title. This game signifies a major shift in the video game industry. Technology has made some exceptional advancements over the last few decades and despite pioneering some major developments - such as the recent motion gaming craze - the gaming industry has also found ways to drag far behind.

Everybody knows what video games look like. Depending on their age, they might tell you it's a little plastic cartridge with a faded and slightly torn sticker on it that you have to blow into and wiggle around to get to work. The more recent generations will jump to a description featuring a shiny disc that comes in a rectangular plastic case of varying colors with movie-poster graphics showcasing the star of their favorite title. Although they will spend hours shouting about the golden age of gaming and the processing power of their new machine, their arguments are entirely in vein because they're both wrong. That's not what a video game looks like. In fact, video games are so unique and so different, there's simply no way you could throw a blanket statement over them. What they're wasting energy disputing is various forms of media the game is distributed on. Besides, they're not giving the floppy disc guy a fair chance to share his opinions anyway.

The very media they are discussing is exactly what has caused the gaming industry to lag behind. Most games are currently distributed on a compact disc via a retail outlet. This has become the standard and nobody really questions it... but should they. Take a look at the music industry. There's no doubt it's thriving, but when was the last time you listened to a CD? It's a lot more likely you're either using an MP3 player or even your smartphone to take care of the majority of your music needs. This is because the music industry has made the move to digital.

Whether you love it or hate it, that's the way things are now. Buying full records seems absurd to consumers who would prefer to just grab a single track for 99 cents. This is done online and the file is received immediately, ready to be put on an iPod, played from the computer, or stored on a USB flash drive. Another popular alternative is to pay a monthly fee and have unlimited access to streaming content, usually with certain restrictions of course. Regardless of the method, the music industry was quick to adapt while the gaming industry has barely dipped its toes in the water.

DLC is huge in the gaming industry; although it has come under heavy fire recently. DLC stands for ‘downloadable content’. It’s extra stuff for your game, whether it is more campaign for the story, extra maps or songs, or a new outfit for your character. What many consumers have been upset with is so called ‘on-disk DLC’ which has shown up recently. That is, the supposedly additional content is actually already packed away on the disk but had to be purchased at a later time for an additional fee in order to gain access to it. The reason so many consumers are upset with this is because they feel as if they’ve already paid for the content, seeing as it’s stored on the disk they already bought. Additionally, some feel as if it hurts the overall quality of the final product because if this DLC was made before launch, it must have cut into the development time for the original title. This means either something was cut out of the game –likely the ‘DLC’ they just paid for – or that the time could have been used to fine-tune the release before the game went gold. Some people think this ‘on-disk DLC’ suggests that the developers are hesitant to go all-digital. However, even if the DLC is true DLC, it still is really just a baby step forward. If you think about it, DLC isn’t really the same thing as buying a track off of iTunes. It’s more like purchasing an extra verse for your favorite song.

In order to catch up with the music industry, the video game industry really needs to step up its game. They’re definitely getting there, but it’s happening pretty slowly. You can certainly find downloadable versions of full games, however if you browse through the listings on your PS3 or Xbox 360, you’ll notice all the available titles have one thing in common – they’re a little out dated. To anyone who plays on PC, this is a bit of a head-scratcher. The success of all-digital stores, such as Steam or EA’s new Origin, is undeniable. “I love it,” said Rex VanDorpe of Iowa City. “I personally don’t know what I would do without Steam. I can buy and download games in an hour, and I don’t have to leave my house.” He also points out that these digital stores are an excellent tool for promotion. “I find out about games that way, when Steam offers deals.” Not only that, but the ease with which a game can be purchased is added incentive to purchase and play games. “I find myself buying games that I probably would not go to a store and buy. Also, there are good odds I will play digital games more because I don’t have to bother finding an actual disc.”

The thought of not being able to get a new title on day one downloaded straight to their computer just seems silly to PC gamers, however it’s a reality console gamers must face. But then again, is it really affecting them? “Maybe I like going to retail stores at midnight and standing in lines and conversing with other geeky gamers!” Kellie Pickering of Cedar Rapids said. These midnight releases are huge in the gaming industry too. For the launch of Call of Duty: Modern Warfare 3, arguably the biggest title of 2011, stores were opening as early as 9PM to prepare for the crowds. Pickering and Jessica Brierton, from Iowa City, also agree on another thing. “You can’t show off your game collection,” Brierton pointed out. She also made note of the fact that it’s horrible for the used games market, stating that it is “hurting retail companies like GameStop and consumers who like to buy slightly used new games for a good price.”

In 2010, GameStop posted record sales amounting to almost $10 billion. A large portion of this is, of course, their used games. If you’re tired of the game you bought or just flat out think it’s terrible, you can mosey on down to GameStop and trade that game in for some not so hard earned cash or maybe a little extra store credit to put towards another title you’re interested in. If you browse the used section, you can likely find the title you’re looking for at a nice discount. This is great for you and great for GameStop

So that’s a wrap. Everybody wins and everything is ok, right? Unfortunately, there’s one party that doesn’t win, and that’s the game developers. That’s because they get absolutely nothing from a single sale of a used game. “Digital is much more cost effective for game companies, encouraging cheaper prices and innovation,” said Ryan Hingtgen of North Liberty. “Honestly, Digital Distribution of games is good for the industry overall. If you need a good example of a game that has taken digital distribution to a whole new level, look at Minecraft.” He couldn’t be more right. Minecraft reached over one million units sold barely a month after going into the beta stages. This was ten full months prior to its official release and it has since sold over five million units. But this again just proves the success digital releases are having on the PC while developers for consoles are still hesitant to jump on board. That is, until now.

Alan Wake’s American Nightmare marks a big breakthrough for the gaming industry. The original Alan Wake came out in May of 2010 as an exclusive to the Xbox 360. It was highly anticipated, a great success, and it quickly developed a deep fan base. Alan Wake was such a unique title on so many levels. It was set up like a TV show with each chapter being a weekly episode. This allowed for the ease of additional ‘episodes’ being added on via the aforementioned DLC.

Unfortunately, this created a bit of confusion with the announcement of Alan Wake’s American Nightmare. Was this another chapter of DLC? No, it’s a full-featured follow-up title. So what’s the big deal with American Nightmare then? It’s taking the big leap. As part of Xbox Live's House Party, it’s going with an exclusively digital release tomorrow. It’s one of the first blockbusters to make the leap to an immediate and exclusive digital launch. There won’t be a single line outside of any store with people anxiously waiting to buy the game. Nobody is paying extra for a collector’s edition, and nobody will be filing the case away next to the other games in their collection. Outside of a minor gathering of fans that will wait up for the game to be published, most will probably go to sleep and buy the game whenever they get on Live next.

The big question is how is this going to affect the industry? Will GameStop and other local stores like Video Games Etc. or Gamers feel the pain of not being able to resell this title? That seems highly unlikely. There are so many other titles in circulation already, there’s absolutely no way one game could have a devastating effect on their sales; at least not immediately anyway. A lot is riding on the success or failure that American Nightmare is about to face. If it’s a massive hit, other developers will take notice and this could inspire many of them to go all-digital.

But then again, what if it doesn’t succeed? Things seem to be stacked in their favor, seeing as the digital format allows them to cut out the cost of the middle-man retail store, forgo paying the cost of materials for physical copies, and actually collect money from every single copy they sell… but at what cost? Its possible many gamers will choose not to purchase it since there’s no lower price option available. Sure that’s not a loss to the developers since they wouldn’t have collected money off the used sale anyway, but what about all of the other copies that would have inspired purchases? You can’t rent a digital copy and definitely won’t be able to loan yours out to a friend. All of those people may have been interested in buying it after they tried it, but now it’s likely they won’t purchase it at all.

There’s also the crowd that are boycotting digital distribution. Rob Nielsen, writer of the RedGoateeRob Horror Gaming Blog, is definitely not a fan.

“The thing that nobody seems to care about here is the impact on consumer rights. With a lot of these digital distribution services, I`m given to understand that if they go out of business or if someone accuses you of hacking or using a stolen credit card , they can revoke access to your entire game collection.”

He brings up valid points, many companies, even outside of the gaming industry, have taken hits for their insane and “intrusive” DRM. That hasn’t stopped companies from trying though because in the end, it always benefits them.

“The upshot is that digital distribution is great for the bottom line of the companies that are pushing it and utterly terrible for the consumer. I`ve never paid money for a digitally distributed game and I never will.”

His love of horror games isn’t enough to step away from his thoughts about digital distribution even for one day to try out this game, no matter how great it may end up being. That’s yet another lost sale that digital distribution has contributed to, and he’s not the only one that feels that way. There are many other gamers out there who loathe the idea of digital distribution. Perhaps what the companies need to do is find a happy medium.

Emily McKnight, from Iowa City, feels that way. “If the company offers it as a service alongside production of physical copies, that is probably useful to some people.” With the success the PC gaming market has found through side-by-side sales of both physical and digital copies; that really seems like the way to go. So maybe American Nightmare is a step too far, or maybe it’s not a step in the right direction at all. We won’t know until the initial sales numbers are released in the following weeks. So regardless of which side of the argument you fall on and whether or not you’re going to buy American Nightmare tomorrow, you’ll be speaking with your wallet and the entire gaming industry will be anxiously watching.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you

[02.08.12] Review: The Simpsons Arcade Game

Konami

Konami

The Simpsons Arcade Game

Rating:

5 Stars

The long awaited console port for The Simpsons Arcade Game has finally arrived after 21 years and for just $10, fans can get all they want of America’s favorite yellow family. If you grew up anywhere near an arcade in the 90’s, you’ve probably spent many an allowance on the coin-operated arcade cabinet, hoping that someday you could buy one of those cabinets for yourself. Well, now you can in a sense. That’s because The Simpsons Arcade Game is out now on Xbox Live and the future Sony Entertainment Network. As an added bonus, PlayStation Plus subscribers can get the game free.

This classic side-scrolling beat-‘em-up has Homer, Marge, Lisa, and Bart on a quest to save Maggie who’s been kidnapped by Mr. Smithers and Mr. Burns after a diamond heist gone wrong. The story is a little bizarre, seeing as Mr. Smithers isn’t exactly known for robberies or wearing a cape for that matter, but it’s the Simpsons, so who really cares? This game came out during an era where there wasn’t time to develop a story because you were probably trying to beat the game while your parents finished their dinners. The main users also didn’t have enough quarters to afford enough game time for an in-depth story, so with the likes of Crus’n USAGalaga, or Pac-Man, players became used to the idea of just simply accepting the story for what it was. This time around it’s not really about the story either but rather the supreme feeling of nostalgia that this game will stir up for repeat players.

The Fun Stuff:

As mentioned, there’s nothing that matches the fond memories The Simpson’s Arcade Game will bring back for those who grew up playing the game. If you can still vividly picture it in your head, you’ll be pleasantly surprised that the game is an almost 100% perfect reproduction of the coin-op classic. The developers for the console port, Backbone Entertainment, did a fantastic job of recreating the game with an attention to detail down to the pixel. Every sound effect and cut-scene is brought back exactly as you’ll remember it, as does the soundtrack which sounds so much better through your TV than it did on the old, run-down arcade cabinet.

The developers also realized the advantages to keeping things simple. You can control your character with either the joystick or d-pad, and use just one button each for jump and attack. If the default button choices (A for jump and X for attack on Xbox or X for jump and Square for attack on PlayStation) don’t feel right for you, you can remap them to suit your taste via the settings menu. Speaking of customization, there are also tons of options for playing the game, including 4 difficulty levels, 4 different game modes, and the possibility for local or online gaming. Of course, you still have the option of choosing between the 4 original characters as well.

Beating the game with each of them unlocks a unique reward as well. They’re not much, but they’re still a nice gesture. Depending on whom your Simpson of choice is, you’ll unlock a sound test, music test, character pictures, or a brief history of the development of the game plus a couple images of promotional art from the original release in 1991. The best item you can unlock is actually the Japanese Rom for their original arcade cabinet.

The Frustrating Stuff:

It’s been sought after for many years, and ironically it’s also one of the most frustrating parts of the game. Not because it was designed poorly or has some sort of flaw, but rather because it brings a startling revelation. The Japanese Rom is actually considerably easier than the American version. The Japanese version adds in multiple weapons such as a nuke and Smither’s bombs. There’s also more food scattered throughout the game including some fruit that randomly pops out of nowhere. Yet the only changes to the gameplay are minor alterations to a couple bosses’ attacks and a slightly different ending, which is really more of a presentation tweak.

The only other complaint will come from diehard fans who will notice the smallest details that are missing, such as damage that came from the first boss belly-flopping to the ground. There’s nothing that truly breaks the game though so the lack of inclusion, although disappointing, is minor and hardly relevant. There’s plenty of accurate game replication and bonus material to keep any fan happy.

Bottom Line:

It may have taken over two decades, but it was well worth the wait. This console port of The Simpsons Arcade Game is exactly what the fans were begging for and a little bit more. Detail was the key, which explains why the quarters modes have exactly 40 credits: 40 quarters = $10, the price of the game. Regardless if you’re an old expert at this classic beat-‘em-up or just a fan of The Simpsons who is new to the experience, it’s one you’re not going to want to miss. This is some of the best arcade gaming out there and an all-around fantastic representation that’s about as close as you can get to the real thing.

The Simpsons Arcade Game was developed by Backbone Entertainment and published by Konami. It was released in North America on Feb. 3, 2012 for Xbox Live Arcade and Feb. 7 for PlayStation 3 with an E10+ rating from the ESRB and an MSRP of $9.99.This review was based on a Xbox 360 version of the game purchased on the release date.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you!

 

[10.11.11] Xbox 360 slim gets 320 GB hard drive with free game

Microsoft

 

Microsoft announced today they will be selling the 360 GB hard drive as a stand-alone accessory later this month. It was previously only available in the Gears of War 3 Limited Edition Xbox 360. If you’re finally wanting to tack a hard drive onto that 4 GB model you bought or have simply run out of space on your 250 GB hard drive, you will be able to upgrade for $129.99 at any Xbox 360 retailer once it releases. As an added bonus, you’ll receive a download code for a free Games-On-Demand version of Lego Star Wars III: The Clone Wars. That’s not really justifiable to spend the $129.99 on alone considering you can pick up a disc copy for as little as $19.99 now, but if you need to upgrade it’s definitely a welcomed freebie. This hard drive is only compatible with the newer slim 360’s.

If you're interested in picking one up, you can now preorder it from Amazon.com at a discounted $126.44 [+ shipping]

You can see the original press release here.