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[06.15.15] Everything you need to know from the 2015 EA Press Conference [E3 2015]

Electronic Arts

Electronic Arts

It has been quite the week leading up to E3 2015 with a steady stream of incredible reveals, leaving you wondering, “What exactly will there be to announce at E3?” From the “Fallout 4” reveal, the return of rhythm gaming, and YouTube taking on Twitch; the gaming industry is charging full speed into its biggest week of the year. Fortunately, the fun hasn’t stopped. Bethesda kicked off E3 as the first developer conference, and it was spectacular. Microsoft followed up with an unbelievable conference of their own. Electronic Arts made a brief appearance on stage with Xbox and had an early reveal with “Mirror’s Edge Catalyst,” but they promised a lot more to come. What could it possibly be? Here is everything you needed to know about the 2015 Electronic Arts Press Conference, live from E3 2015 on Monday, June 15.

Unlike the other conferences, Electronic Arts forgoes the montage of games in favor of a teaser trailer. It looks like the exciting reveal they promised at the start of the conference is the next “Mass Effect,” based off of the teaser “Discover a new galaxy.” The trailer continues with a breathtaking, albeit completely CGI trailer, revealing “Mass Effect: Andromeda,” coming holiday 2016.

Andrew Wilson, CEO of EA, takes the stage and welcomes everyone to E3. He promises an “action-packed show, full of games you can play either this year or the next.” A nice promise, although technically not out of the realm of everything announced so far. Wilson promises over a dozen new experiences, three new IPs, including one which Wilson promises will be “completely unexpected.” He also teases more “Mirrors Edge Catalyst” and, the grand finale, “Star Wars: Battlefront.”

As Wilson exits the stage, the return of “Need for Speed” is shown through a new trailer. It shows off stunning visuals, which have been shown off in screen shots over the past week. The atmosphere of the game is an obvious return to the “Need for Speed: Underground” series. Marcus Nilsson, of Ghost Games, promises it to be the “definitive ‘Need for Speed’ experience.” It will feature the richest customization seen in any “Need for Speed” game. It will also include an open world environment and all the wonderful running-from-the-law, drifting, NOS-filled, adrenaline rush that fans have been asking for.

Another trailer for the game, showcasing the live-action cut scenes plays, hinting briefly at the generic story. It then seamlessly transitions to the photo-realistic visuals we’ve come to expect from “Forza,” but never “Need for Speed,” until now. The trailer shows off the customization suite, showing that virtually any cosmetic change you want can happen. The game then moves to the streets, in a night filled with neon and street-racing glory. The gameplay should be familiar to anyone who has been keeping up with the series, but focuses on the best parts from games dating back to “Need for Speed: Underground” and “Need for Speed: Carbon.” The new “Need for Speed” is coming Nov 3.

“Star Wars: The Old Republic” takes the stage, but it’s not a new game. It’s “Knights of the Fallen Empire,” the next expansion for the MMO, and it will be free to all subscribers. The trailer is impressive, but completely CGI. It shows young Jedis in training and progressing into battle. It’s packed with action and a variety of characters, and looks all-around exciting.

EA Executive Vice President, Patrick Soderlund, heads to the stage to talk about what’s next. He discusses EA’s “player-first” mantra and stresses the importance of community feedback. He promises more betas for EA games this year, in an effort to make their games even better.

He moves on to discuss one of the new IPs. “It’s an experience that is emotional and deeply creative,” and it goes by the name, “Unravel.” The teaser doesn’t show much, but makes it clear that it will incorporate yarn as a primary element. Martin Sahlin, one only 14 developers working on the game as Coldwood Studios, takes the stage to talk more about the game. It’s a puzzle game, featuring a character made of yarn who gradually unravels as he progresses. The game looks absolutely adorable and incredibly creative. It’s all physics-based, having to overcome obstacles utilizing your yarn trail, such as swinging across a cavern with yarn. A longer trailer begins, showing off the physics puzzles. The graphics are bold and cartoonish, like something out of a Dreamworks picture. The trailer ends on logo, but no release date.

Next, a zombie super hero walks on stage – yes, you read that right – which could only mean one thing, “Plants Vs. Zombies: Garden Warfare 2.” Jeremy Vahoozer of PopCap Games, kicks him off stage to talk about the success of “Plants Vs. Zombies: Garden Warfare,” which was played by over 6 million people. For the first time ever, the plants are on the attack, fighting through “Zomburbia.” There are six new “crazy” character classes. One of the new maps are shown off, which is a giant factory where robot zombies are built.

It transitions to a live gameplay demo, featuring the new four-player zombie co-op mode, “Graveyard Ops.” One of the new characters, Liam, is shown off. He’s fast, and likes to blow stuff up. Super Brainz is shown next, the zombie super hero which was previously kicked off stage. He’s the first melee class. Captain Deadbeard is revealed, the first sniper class for the Zombies. They then have to face off against a boss battle. Everything definitely represents the over-the-top theme EA promised. In addition to the multiplayer, a new “single play” mode will allow you to play any game mode with AI controlled characters or a friend on the couch via split screen. All players of “Plants Vs. Zombies: Garden Warfare” will be able to transfer the characters at launch. EA also promises continued support via free content updates. A brief montage trailer closes out the reveal, and “Plants Vs. Zombies: Garden Warfare 2” will be available Spring 2016.

A hype trailer for “NHL 16” begins, showcasing the awesome visuals, specifically the enhanced crowd. There’s a bunch of slap shots and ice particles flying everywhere. Matt Bilbey of EA Sports, takes the stage to discuss “NHL 16” and its new team-oriented design. “Play Together, Win Together” is the new mantra, and this carries through all of EA’s titles. “Rory McIlroy PGA Tour” releases this July as the first game built in the Frostbite engine, allowing the ball to be played anywhere and cut out load times between holes. EA Team is revamped, with double the content compared to previous years. Ultimate Team will be available across many games and promises to be secure and fair for everyone. EA games also want to help bring in new players, providing real-time feedback

Sean O’Brien, Executive Producer on “NBA Live 16,” takes the stage to talk about the new game. He also emphasizes EA’s willingness to listen to feedback. He announces the new Gameface HD Scanning app, which will put your face right into “NBA Live 16.” It will be available prior to launch.

The team has spent two years bringing in thousands of new player animations, so “you won’t feel like you’re stuck in an animation.” Hand offs, passes, and the pick-and-roll have all been revamped with better controls. There’s also a brand new shot system, giving you complete control of the release of your shot. The longer you hold the button, the later you release. Simple, straight-forward, and beautiful. O’Brien also teases the announcement of a new game mode, coming later this year. It caps off with a trailer in-game footage. The trailer is essentially just a NBA highlight reel.

Samantha Ryan, EA’s mobile executive, takes the stage to discuss the success of mobile gaming. She highlights recent EA games on mobile. She then announces “Star Wars Galaxy Heroes,” a new collectible card game in the “Star Wars” universe. Mike Rasmussen then takes the stage to discuss a new Minion game, “Minions Paradise.” It’s full of the light-hearted humor and charm that makes the Minions such as success. It transitions into a gameplay demo, showing off the main hub of the game – the Tiki Lounge. It acts as the location to get quests for the games. You send off Minions to collect resources and perform various tasks, all in the hilariously imperfect Minion way. The island can be upgraded and customized and there are multiple activities all over the island.

An inspirational trailer for “FIFA 16” stars Pelé, suggesting he’s going to be deeply involved in this game (Think NBA 2K11 and Michael Jordan). Pelé himself takes the stage with David Rutter, who is working on “FIFA 16,” and they conduct a brief interview, discussing how Pelé coined the term “the beautiful game,” for soccer. Pelé says it was because soccer is a more intelligent, skill-based sport. Pelé discusses the different experiences of watching the game and being in the game. A bicycle kick is more flashy, but he finds penalty kicks to be more exciting. After more reminiscing, Pelé finally exits the stage to standing ovation.

Rutter discusses innovations in this year’s game. This includes new defensive agility to help you track players on the defense. The midfield has enhanced control, including interception intelligence and more purposeful and direct passing. More motion tracking was done to help create those “moments of magic” in the final third of the pitch. “FIFA Trainer” is a new system that helps you improve your game, regardless of skill level. For the first time ever, women’s teams have made their way to “FIFA.” The team spent years to ensure the most authentic experience, with the inclusion of the new women’s teams, and across the game as a whole. All “FIFA 15 Ultimate Team” players are receiving a “special reward,” likely Pelé, as Rutter mentions it’s to “commemorate his moment.” More on “FIFA 16” information will be coming this summer. A final trailer plays, showing off a highlight reel of incredible shots and team celebrations. It closes with the tagline “Play Beautiful.”

Sara Jansson, from Dice, takes the stage to talk about “Mirrors Edge: Catalyst.” It’s a “revolutionary action adventure game” that delves into the origins story of Faith. It’s built on the latest Frostbite Engine, like the new “Need for Speed” and “Battlefield.” There are many story missions and time trials. There aren’t, however, any levels or loading screens. It’s completely open-world. “Mirror’s Edge: Catalyst” is playable at E3. A fully CGI trailer teases the game’s story and atmosphere. It shows her putting a serious beat-down on bad guys, all without the need for any guns. The world is bright and colorful, accented by a few bold reds, yellows, and blues – something that should be very familiar to fans. “Mirrors Edge: Catalyst” is coming Feb 23, 2016.

A teaser for “Madden NFL 16” starts up, followed by Sean Graddy, the Senior Producer for “Madden NFL 16” and Robert Flores, host of ESPN 2’s Fantasy Football Now, taking the screen to talk about the game. They introduce “Draft Champions,” a new game mode coming to “Madden NFL 16” that promises to bring the draft experience home, every single day. You pick three players each day to compete against your friends. You can then play with your teams to take on other players, either solo or online, and then head back afterwards to do it all over again.

“Madden NFL 16” puts the focus on Quarterbacks, Receivers, and Defenders in Coverage. There’s better options to refine your throwing as the play-caller. With the receiver, you can choose between three new catch types – possession, run-after-catch, and aggressive catch. As defenders, you can play the receiver instead of just the ball. This will let you enact devastating hits to knock a player down after possession or try to knock the ball loose. The official “Madden NFL 16” trailer plays, essentially as a highlight reel like all the others.

Peter Moore, the CFO of EA, finally takes the stage to introduce “Star Wars: Battlefront.” He describes it as a dedicated passion product for DICE, and it will run on the Frostbite engine. Moore also hints that it will be at the core of multiple future games, and possibly even VR. He also suggests that, while impressive, what we’ve seen so far is only the beginning of what Frostbite can do.

Sigurlína Ingvarsdottir, Senior Producer on “Star Wars: Batlefront,” takes over to discuss her memories with “Star Wars.” She promises an “incredibly authentic, visually stunning universe.” In partnership with “Lucas Arts,” they were able to look over many of the props from the original trilogy to make sure they are represented in game as realistically as possible. It offers 8-40 player multiplayer game modes as well as split-screen Missions. The game will “Fulfill the Battlefront fantasies you’ve always dreamed of.” Finally, gameplay is revealed. Both the Empire’s and the Rebel’s perspectives are shown. The footage is pre-alpha, but it still looks incredible. It is, most definitely, “Star Wars” meets “Battlefield,” and it is beautiful. You can switch freely between first and third person, both in vehicles and on the ground. Lots of vehicular gameplay is highlighted, showcasing many different vehicles from the “Star Wars” universe. After taking down an Imperial Walker, a TIE fighter battle takes places. Darth Vader makes a brief appearance, using the Force, followed by Luke Skywalker. They’ll be available as special unlockable characters. The game is coming Nov 17.

Wilson returns to wrap the show and thanks everyone for coming. There will be more information in the coming weeks.

[06.10.15] Former ‘HAWKEN’ developers announce new tactical shooter, ‘Burstfire’

Free Reign Entertainment

Free Reign Entertainment

Move over “Halo,” “Call of Duty,” and Battlefield”; there are some new developers in town who want to bring back a slower-paced, tactical shooter in place of the modern run-and-gun trend and they’re not just blowing smoke, either. As Free Reign Entertainment and Nacho Games, these developers know a thing or two about first person shooters. Comprised partially of the team that brought you “HAWKEN,” these studios are hard at work on a 5v5 competitive first person shooter which rewards a more tactical and team-oriented gameplay style. In a press release from June 9, Free Reign Entertainment and Nacho Games proudly announced “Burstfire.”

“Burstfire” is a slow paced, objective-oriented first-person shooter built around deep strategy. Unlike most modern shooters which implement a class-based system, “Burstfire” allows players the freedom to equip any combination of weapons and tools they see fit. There will be dozens of weapons available, with optional attachments and cosmetic changes, along with plenty of tools and tactical gear. The game experience rewards patience, careful planning, and teamwork. Players can take a more defensive approach, setting up traps on defense or taking the time to scout out the enemy team while on offense with an initial preparation stage. Afterwards, it’s time for bombs to drop and bullets to fly; however, teamwork still plays a crucial role throughout the match. Each round of “Burstfire” is sudden-death combat, and even one teammate’s death can tip the scales and cripple a team’s effectiveness. Anyone who has played older “Rainbow Six” titles knows that this type of strategy-first gameplay creates high intensity matches that can’t be matched by even the most exciting 360-no-scope in “Call of Duty.”

With both studios being founded in 2014, it’s likely you may have never heard of Free Reign Entertainment or Nacho Games, but you have very little reason to doubt their pedigree. Free Reign Entertainment is a branch of Arktos Entertainment Group, the company behind War Inc. They specialize in original IPs with massive, immersive worlds and games which are heavily influenced by the community. Nacho Games is an independent game studio based in Los Angeles. They’re comprised of several former members of Adhesive Games, the studio behind the award-winning“HAWKEN.” They’re led by Adhesive co-founder and lead gamer designer, Dave Nguyen, who is a veteran of the PC gaming community.

In essence, “Burstfire” is purely a passion product of the best kind. To reinforce this, Nacho Games has committed to full support after launch, including new maps and new items. Most importantly, “Burstfire” is a “pay once, play forever” game – a breath of fresh air in a world dominated by Free-To-Play games, Pay-To-Win games, and games destroyed by microtransactions. Nacho Games promises that all future updates and DLC will be free.

If this sounds like the kind of game you could get behind – and it should – you can sign up now for an invitation to the closed Alpha on their website. The full game will launch in Summer 2015.

[06.13.12] Review: ‘Medal of Honor (2010)’

Electronic Arts

Electronic Arts

Medal of Honor (2010) for Xbox 360

Rating:

4 Stars

With rebooting and re-releasing proving to be all the rage these days, Electronic Arts decided they would try the same with the insanely popular “Medal of Honor” series. Despite technically being the 13th game in the series, 2010’s release of “Medal of Honor” uses the exact same name as the original game released back in 1999. That’s where the similarities stop, as everything from the logo and developer to the characters and story has received a complete overhaul.

In 1999, the single player campaign for “Medal of Honor” was set during World War II and was developed by a studio known as “DreamWorks Interactive”. Now under the new name “Danger Close Games”, the studio has decided to modernize the game with a campaign set in Afghanistan during the year 2002. The developers wanted their game to stand out from the rest of the pack by bringing the most authentic experience possible. To facilitate this, “EA” brought in several consultants from the United States military and also based the game partially on real-life operations.

To allow “Danger Close Games” to focus on the authentic storyline, “EA” called upon another one of their studios to develop the multiplayer portion of the game. “DICE”, famous for their work on the “Battlefield” series, was in charge of everything multiplayer for better or worse. It also appears as if they had some creative influence on the single-player campaign, because many key features that are synonymous with the “Battlefield” series shine through heavily in the single-player mode.

There is a lot of history and prestige backing “Medal of Honor”, but does this all add up to a great game?

The Fun Stuff:

The first thing you’ll notice after jumping into the campaign for “Medal of Honor” is how amazing the guns are. It’s not that they’re fantasy weapons or are way over-powered, it’s that they feel so much more real than other games. In most shooters, the guns look real enough, but firing them just isn’t that satisfactory. When you start unloading bullets in “Medal of Honor”, you’ll feel the most satisfying ‘punch’ behind your weapons, which no other game to date has matched. Everything about the way they fire feels perfect: The recoil displayed on the screen, the rumble feedback from the controller in your hands, and, best of all, the incredible sound effects that rip through your speakers and make you nervously glance over your shoulder for attackers.

Perfect sound effects aren’t good enough though, because without proper balance, they’d be left undiscovered and unnoticed. Luckily, the sound-mixing in “Medal of Honor” is unmatched as well. Explosions, dialog, music, and other ambient sounds all blend together perfectly to make you feel like you’re standing right in the middle of the chaos. When a grenade explodes next to your character, the screen becomes hazy and disorienting while sounds are muted almost entirely by a high-pitched ring.

If characters walk away, sound fades out naturally. If they walk into corridors, sounds echo and bounce around. Perhaps the most peculiar attention to detail in the sound comes from characters communicating via their com units. If you listen carefully, you’ll notice you can hear both the sound of their voice crackling over their headset as well as their normal voice being projected from the character model directly in front of you. It’s this absurd – yet welcomed – authenticity that helps bring these battle scenarios to life right in front of your eyes.

Fortunately, sound wasn’t the only thing “EA” was referencing in their promise to deliver the most authentic war experience to date. In-game cut scenes feel like they’re pulled straight from a documentary. The only downside is the ones in first person mode don’t ever show any signs of a weapon in your hand, so you feel more like a camera man filming the documentary than the soldier you transition into at the end of the cut scene. None-the-less, the cinematics are exhilarating and aid the realism.

Then there’s the artificial intelligence in “Medal of Honor”. Like everything else, the AI also has a significant element of realism, both with squad mates and enemies. Having allies in shooters can be frustrating thanks to poor AI’s. Cover will be blown, shots will be blocked, and missions are constantly failed thanks to the idiotic tendencies of these computer controlled teammates.

This, however, is not the case in “Medal of Honor”. Not only do your squad mates move and post up intelligently, they’ll lob a grenade with great accuracy. The most satisfying role they play throughout your trials and tribulations is in killing enemies. That’s right; they will actually kill bad guys for you! These extra characters are treated like real soldiers with real abilities instead of being used solely as pawns in a story who couldn’t shoot water if they were on the bottom of the deep end in a pool.

Not only do they fire on the bad guys, but they actually draw fire from them too. One of the most frustrating aspects of playing through the rival series “Call of Duty” is the way enemies treat you. They shoot you and only you, and also have a god-like ability to locate you before you even enter their territories. Enemy AI in “Medal of Honor” has been stripped of that ability to help amplify the realism. You won't be fired on immediately after walking around a corner, and you can actually flank enemies and sneak up on them while your computer-controlled squad mates are drawing their fire like previously mentioned.

Another exciting characteristic of the enemy AI is the way they react to bullets. Even those with Kevlar armor don’t just absorb shots like a magic bullet sponge. Instead, if you hit them in the chest with a rifle, they’ll get knocked over backwards like they took a punch from Muhammad Ali. Likewise, those who take shots to the arm or leg will cry out in pain and reach for the damaged body part. They may even stumble over or just drop the grenade they were about to toss. If you land a headshot, it will always be an instant kill, and you’ll know it thanks to a little icon that pops up at the bottom of your screen.

There are many other small details that make “Medal of Honor” feel realistic as well. À la “Battlefield”, the environments in the game are destructible to a certain degree. Another nice touch is the ability to grab ammunition from your squad mates if you run low. Make sure you listen to their callouts in battle though, because if they say they’ve run out of ammo, they mean it, and you won’t be able to resupply from them so you’ll need to conserve your ammunition the best you can. With patience, this can be done thanks to an overly-generous aim-assist in single player when you scope in. To balance this out though, it has to be after a complete scope-out followed by a minor delay; so you can’t just pump the trigger and abuse it like in many other shooters.

The Frustrating Stuff:

“Medal of Honor” attempts to keep things exciting by frequently changing up what you’re doing. Throughout the campaign, you’ll jump between four characters:

- Rabbit: A U.S. Navy SEAL
- Specialist Dante Adams: A U.S. Army Ranger Specialist
- Deuce: A Delta Force sniper specialist
- Captain Brad “Hawk” Hawkins: An Apache Gunship gunner

This frequent change is detrimental to the story in “Medal of Honor”. Although it creates lots of variety, this variety makes it difficult to have emotional ties to any of the characters in the game, hindered further by the extremely short lifespan of the campaign, which clocks in at roughly 6 hours even on the hardest difficulty. Despite the near constant action in the game, it can sometimes be a challenge for “Medal of Honor” to keep your attention.

In an attempt to make up for the short campaign, “Danger Close Games” offered an additional game mode known as “Tier 1 Mode”. Sadly, this will likely only be utilized by those who want lots of replayability from the single player portion and those who have a love for “Hardcore” game modes. “Tier 1 Mode” is essentially a level by level time-trial for the single player campaign with an all-or-nothing attitude. The problem is there's no way to hurry through any pre-canned animations that characters have nor is there an option for allowing yourself to continue on from a checkpoint when dying while accepting the time spent retracing your tracks as a penalty for dying. Instead, if you die, you have to start the mission all the way over with a new timer.

While this may be welcomed by those who want the more difficult experience, it’s also a deterrent to those who aren’t seasoned veterans of shooters and may have struggled with campaign. There’s also no additional reward gained outside of one achievement for completing all levels under par and the chance to top the leaderboards.

Multiplayer is a solid experience, assuming you like the “Battlefield” multiplayer, although there are a few minor details that left a little to be desired. The most notable from a gameplay perspective is the inability to go prone online. It exists in the single-player campaign but somehow is absent once you head online. Another concern rises for ‘completionists’ who are seeking to 100% this game. There are quite a few achievements tied to multiplayer, and although they’re nothing necessarily too difficult to complete, many are nearly unattainable at this point simply because the multiplayer servers are almost entirely deserted.

Bottom Line:

“Medal of Honor” is definitely short and sweet, but the realism is unrivaled by any military shooter to date. The replayability is short-lived due to the nearly non-existent online community, but don’t let this overshadow the exciting single-player experience the game offers. If multiplayer is all you’re looking for, you’re best off purchasing “Battlefield 3” as you’ll find a nearly identical game but with a much more active and dedicated community. Those who like a well put-together single-player first person shooter experience shouldn’t deprive themselves just because of the length. Thanks to a “Platinum Hits” re-release, “Medal of Honor” is now available at a much more appropriate and affordable price given the current status of the game. More so, if you have no interest in the multiplayer, feel free to pick up a used copy for even cheaper as there’s no need to pay the premium to get an online pass.

Medal of Honor (2010) was developed by Danger Close Games and DICE, and was published by Electronic Arts. It was released in North America on Oct. 10, 2010 with an “M” rating from the ESRBand an MSRP of $59.99. This review was based on a copy of the game purchased after the release date.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you