Electronic Arts

[01.08.16] ‘Plants Vs Zombies: Garden Warfare 2’ beta dates revealed

Electronic Arts

Electronic Arts

“Plants Vs. Zombies: Garden Warfare,” the tower-defense turned third-person shooter that came out of 2014, was a non-stop surprise. The original announcement was unusual and unexpected, the critical reception was pleasantly positive, and the success in sales were shocking. The only thing that did not leave anyone feeling bewildered was the obligatory sequel announced during E3 last year. The only question left unanswered was “when can I get my hands on it?” Fortunately, EA answered that question with a press release on their website from January 7 which revealed the upcoming beta.

As it turns out, the answer is “not long!” PopCap Vancouver, the subsidiary of EA behind the “Plants Vs Zombies: Garden Warfare” franchise, announced the upcoming beta will be open to the public. It will only be available on Xbox One and PlayStation 4 and participation will grant you an all-access pass to everything that has been in the works.

The highlight is the all-new Backyard Battleground mode which features a dynamic environment connecting every map and game mode. This includes the new game mode “Flag of Power” which combines king of the hill with horde mode. After your team successfully captures a designated area long enough to raise a flag, you will have to defend it against wave after wave of escalating enemies.

To help you out, six new character classes are debuting. Rose, Citron, and Kernel Corn join the plants while Imp, Super Brainz, and Captain Deadbeard fight alongside the zombies. There is also going to be a special appearance by the Grass Effect Z7-Mech for a limited time.

All of the classic game modes will return along with some other variants, all of which feature 24-person multiplayer battles. Garden and Graveyards will be there alongside the new Herbal Assault, which features the plants in a role-reversal on the offensive side. These game modes will span out across four new immersive and dynamic maps, including Moon Base Z – which features unique low-gravity physics – and a snowy map titled Frosty Creek.

So when can you play and how? It’s easy! Starting January 14, simply find the “Plants Vs Zombies: Garden Warfare 2” beta on the Xbox Live Marketplace or PlayStation Network Store. After you download it, just log in and play as much as you can until the final day, January 18. For more information, check out the “Plants Vs Zombies: Garden Warfare 2 Multiplayer” beta page.

[06.15.15] Everything you need to know from the 2015 EA Press Conference [E3 2015]

Electronic Arts

Electronic Arts

It has been quite the week leading up to E3 2015 with a steady stream of incredible reveals, leaving you wondering, “What exactly will there be to announce at E3?” From the “Fallout 4” reveal, the return of rhythm gaming, and YouTube taking on Twitch; the gaming industry is charging full speed into its biggest week of the year. Fortunately, the fun hasn’t stopped. Bethesda kicked off E3 as the first developer conference, and it was spectacular. Microsoft followed up with an unbelievable conference of their own. Electronic Arts made a brief appearance on stage with Xbox and had an early reveal with “Mirror’s Edge Catalyst,” but they promised a lot more to come. What could it possibly be? Here is everything you needed to know about the 2015 Electronic Arts Press Conference, live from E3 2015 on Monday, June 15.

Unlike the other conferences, Electronic Arts forgoes the montage of games in favor of a teaser trailer. It looks like the exciting reveal they promised at the start of the conference is the next “Mass Effect,” based off of the teaser “Discover a new galaxy.” The trailer continues with a breathtaking, albeit completely CGI trailer, revealing “Mass Effect: Andromeda,” coming holiday 2016.

Andrew Wilson, CEO of EA, takes the stage and welcomes everyone to E3. He promises an “action-packed show, full of games you can play either this year or the next.” A nice promise, although technically not out of the realm of everything announced so far. Wilson promises over a dozen new experiences, three new IPs, including one which Wilson promises will be “completely unexpected.” He also teases more “Mirrors Edge Catalyst” and, the grand finale, “Star Wars: Battlefront.”

As Wilson exits the stage, the return of “Need for Speed” is shown through a new trailer. It shows off stunning visuals, which have been shown off in screen shots over the past week. The atmosphere of the game is an obvious return to the “Need for Speed: Underground” series. Marcus Nilsson, of Ghost Games, promises it to be the “definitive ‘Need for Speed’ experience.” It will feature the richest customization seen in any “Need for Speed” game. It will also include an open world environment and all the wonderful running-from-the-law, drifting, NOS-filled, adrenaline rush that fans have been asking for.

Another trailer for the game, showcasing the live-action cut scenes plays, hinting briefly at the generic story. It then seamlessly transitions to the photo-realistic visuals we’ve come to expect from “Forza,” but never “Need for Speed,” until now. The trailer shows off the customization suite, showing that virtually any cosmetic change you want can happen. The game then moves to the streets, in a night filled with neon and street-racing glory. The gameplay should be familiar to anyone who has been keeping up with the series, but focuses on the best parts from games dating back to “Need for Speed: Underground” and “Need for Speed: Carbon.” The new “Need for Speed” is coming Nov 3.

“Star Wars: The Old Republic” takes the stage, but it’s not a new game. It’s “Knights of the Fallen Empire,” the next expansion for the MMO, and it will be free to all subscribers. The trailer is impressive, but completely CGI. It shows young Jedis in training and progressing into battle. It’s packed with action and a variety of characters, and looks all-around exciting.

EA Executive Vice President, Patrick Soderlund, heads to the stage to talk about what’s next. He discusses EA’s “player-first” mantra and stresses the importance of community feedback. He promises more betas for EA games this year, in an effort to make their games even better.

He moves on to discuss one of the new IPs. “It’s an experience that is emotional and deeply creative,” and it goes by the name, “Unravel.” The teaser doesn’t show much, but makes it clear that it will incorporate yarn as a primary element. Martin Sahlin, one only 14 developers working on the game as Coldwood Studios, takes the stage to talk more about the game. It’s a puzzle game, featuring a character made of yarn who gradually unravels as he progresses. The game looks absolutely adorable and incredibly creative. It’s all physics-based, having to overcome obstacles utilizing your yarn trail, such as swinging across a cavern with yarn. A longer trailer begins, showing off the physics puzzles. The graphics are bold and cartoonish, like something out of a Dreamworks picture. The trailer ends on logo, but no release date.

Next, a zombie super hero walks on stage – yes, you read that right – which could only mean one thing, “Plants Vs. Zombies: Garden Warfare 2.” Jeremy Vahoozer of PopCap Games, kicks him off stage to talk about the success of “Plants Vs. Zombies: Garden Warfare,” which was played by over 6 million people. For the first time ever, the plants are on the attack, fighting through “Zomburbia.” There are six new “crazy” character classes. One of the new maps are shown off, which is a giant factory where robot zombies are built.

It transitions to a live gameplay demo, featuring the new four-player zombie co-op mode, “Graveyard Ops.” One of the new characters, Liam, is shown off. He’s fast, and likes to blow stuff up. Super Brainz is shown next, the zombie super hero which was previously kicked off stage. He’s the first melee class. Captain Deadbeard is revealed, the first sniper class for the Zombies. They then have to face off against a boss battle. Everything definitely represents the over-the-top theme EA promised. In addition to the multiplayer, a new “single play” mode will allow you to play any game mode with AI controlled characters or a friend on the couch via split screen. All players of “Plants Vs. Zombies: Garden Warfare” will be able to transfer the characters at launch. EA also promises continued support via free content updates. A brief montage trailer closes out the reveal, and “Plants Vs. Zombies: Garden Warfare 2” will be available Spring 2016.

A hype trailer for “NHL 16” begins, showcasing the awesome visuals, specifically the enhanced crowd. There’s a bunch of slap shots and ice particles flying everywhere. Matt Bilbey of EA Sports, takes the stage to discuss “NHL 16” and its new team-oriented design. “Play Together, Win Together” is the new mantra, and this carries through all of EA’s titles. “Rory McIlroy PGA Tour” releases this July as the first game built in the Frostbite engine, allowing the ball to be played anywhere and cut out load times between holes. EA Team is revamped, with double the content compared to previous years. Ultimate Team will be available across many games and promises to be secure and fair for everyone. EA games also want to help bring in new players, providing real-time feedback

Sean O’Brien, Executive Producer on “NBA Live 16,” takes the stage to talk about the new game. He also emphasizes EA’s willingness to listen to feedback. He announces the new Gameface HD Scanning app, which will put your face right into “NBA Live 16.” It will be available prior to launch.

The team has spent two years bringing in thousands of new player animations, so “you won’t feel like you’re stuck in an animation.” Hand offs, passes, and the pick-and-roll have all been revamped with better controls. There’s also a brand new shot system, giving you complete control of the release of your shot. The longer you hold the button, the later you release. Simple, straight-forward, and beautiful. O’Brien also teases the announcement of a new game mode, coming later this year. It caps off with a trailer in-game footage. The trailer is essentially just a NBA highlight reel.

Samantha Ryan, EA’s mobile executive, takes the stage to discuss the success of mobile gaming. She highlights recent EA games on mobile. She then announces “Star Wars Galaxy Heroes,” a new collectible card game in the “Star Wars” universe. Mike Rasmussen then takes the stage to discuss a new Minion game, “Minions Paradise.” It’s full of the light-hearted humor and charm that makes the Minions such as success. It transitions into a gameplay demo, showing off the main hub of the game – the Tiki Lounge. It acts as the location to get quests for the games. You send off Minions to collect resources and perform various tasks, all in the hilariously imperfect Minion way. The island can be upgraded and customized and there are multiple activities all over the island.

An inspirational trailer for “FIFA 16” stars Pelé, suggesting he’s going to be deeply involved in this game (Think NBA 2K11 and Michael Jordan). Pelé himself takes the stage with David Rutter, who is working on “FIFA 16,” and they conduct a brief interview, discussing how Pelé coined the term “the beautiful game,” for soccer. Pelé says it was because soccer is a more intelligent, skill-based sport. Pelé discusses the different experiences of watching the game and being in the game. A bicycle kick is more flashy, but he finds penalty kicks to be more exciting. After more reminiscing, Pelé finally exits the stage to standing ovation.

Rutter discusses innovations in this year’s game. This includes new defensive agility to help you track players on the defense. The midfield has enhanced control, including interception intelligence and more purposeful and direct passing. More motion tracking was done to help create those “moments of magic” in the final third of the pitch. “FIFA Trainer” is a new system that helps you improve your game, regardless of skill level. For the first time ever, women’s teams have made their way to “FIFA.” The team spent years to ensure the most authentic experience, with the inclusion of the new women’s teams, and across the game as a whole. All “FIFA 15 Ultimate Team” players are receiving a “special reward,” likely Pelé, as Rutter mentions it’s to “commemorate his moment.” More on “FIFA 16” information will be coming this summer. A final trailer plays, showing off a highlight reel of incredible shots and team celebrations. It closes with the tagline “Play Beautiful.”

Sara Jansson, from Dice, takes the stage to talk about “Mirrors Edge: Catalyst.” It’s a “revolutionary action adventure game” that delves into the origins story of Faith. It’s built on the latest Frostbite Engine, like the new “Need for Speed” and “Battlefield.” There are many story missions and time trials. There aren’t, however, any levels or loading screens. It’s completely open-world. “Mirror’s Edge: Catalyst” is playable at E3. A fully CGI trailer teases the game’s story and atmosphere. It shows her putting a serious beat-down on bad guys, all without the need for any guns. The world is bright and colorful, accented by a few bold reds, yellows, and blues – something that should be very familiar to fans. “Mirrors Edge: Catalyst” is coming Feb 23, 2016.

A teaser for “Madden NFL 16” starts up, followed by Sean Graddy, the Senior Producer for “Madden NFL 16” and Robert Flores, host of ESPN 2’s Fantasy Football Now, taking the screen to talk about the game. They introduce “Draft Champions,” a new game mode coming to “Madden NFL 16” that promises to bring the draft experience home, every single day. You pick three players each day to compete against your friends. You can then play with your teams to take on other players, either solo or online, and then head back afterwards to do it all over again.

“Madden NFL 16” puts the focus on Quarterbacks, Receivers, and Defenders in Coverage. There’s better options to refine your throwing as the play-caller. With the receiver, you can choose between three new catch types – possession, run-after-catch, and aggressive catch. As defenders, you can play the receiver instead of just the ball. This will let you enact devastating hits to knock a player down after possession or try to knock the ball loose. The official “Madden NFL 16” trailer plays, essentially as a highlight reel like all the others.

Peter Moore, the CFO of EA, finally takes the stage to introduce “Star Wars: Battlefront.” He describes it as a dedicated passion product for DICE, and it will run on the Frostbite engine. Moore also hints that it will be at the core of multiple future games, and possibly even VR. He also suggests that, while impressive, what we’ve seen so far is only the beginning of what Frostbite can do.

Sigurlína Ingvarsdottir, Senior Producer on “Star Wars: Batlefront,” takes over to discuss her memories with “Star Wars.” She promises an “incredibly authentic, visually stunning universe.” In partnership with “Lucas Arts,” they were able to look over many of the props from the original trilogy to make sure they are represented in game as realistically as possible. It offers 8-40 player multiplayer game modes as well as split-screen Missions. The game will “Fulfill the Battlefront fantasies you’ve always dreamed of.” Finally, gameplay is revealed. Both the Empire’s and the Rebel’s perspectives are shown. The footage is pre-alpha, but it still looks incredible. It is, most definitely, “Star Wars” meets “Battlefield,” and it is beautiful. You can switch freely between first and third person, both in vehicles and on the ground. Lots of vehicular gameplay is highlighted, showcasing many different vehicles from the “Star Wars” universe. After taking down an Imperial Walker, a TIE fighter battle takes places. Darth Vader makes a brief appearance, using the Force, followed by Luke Skywalker. They’ll be available as special unlockable characters. The game is coming Nov 17.

Wilson returns to wrap the show and thanks everyone for coming. There will be more information in the coming weeks.

[06.15.15] Everything you need to know from the 2015 Xbox Media Briefing [E3 2015]

Microsoft

Microsoft

It has been quite the week leading up to E3 2015 with a steady stream of incredible reveals, leaving you wondering, “What exactly will there be to announce at E3?” From the “Fallout 4” reveal, the return of rhythm gaming, and YouTube taking on Twitch; the gaming industry is charging full speed into its biggest week of the year. Fortunately, the fun hasn’t stopped. After a great E3 kick-off courtesy of Bethesda, Microsoft starts off the console wars with their incredible lineup of announcements, and here is everything you needed to know about the 2015 Xbox Media Briefing, live from E3 2015 on Monday, June 15.

The conference begins kicks off with a montage of games, including Tomb Raider, Halo, Forza, Gears of War, and many other games. Bonnie Ross, Studio Head at 343 Studios, welcomes everyone to the conference. She starts off with, none other than, “Halo 5 Guardians.”

A new reveal trailer plays, featuring voice-overs from many characters. It introduces the storyline from many different angles, including Master Chief’s, Buck’s, and even the Covenant. It then moves into a gameplay demo. The player is playing as part of the ONI team, fighting off the covenant. Taking the role of Spartan Locke, they gather intel on the area, finding Master Chief’s assault rifle. Lots of explosions, running through the facility – everything is very much “Halo,” just prettier. The player shows off the ability to command other team members to attack a covenant ship followed by the Spartan’s new unique abilities.

Some new characters are shown, including a soldier version of the Promethean race and the gameplay demo ends. It then returns to a montage of game highlights, including a brief glimpse at the new bosses. The launch date of Oct 27, 2015 flashes on the screen and Josh Holmes takes the stage.

Holmes says this is the most ambitious “Halo” game yet. A massive, two story campaign and multiplayer maps 4 times the size of anything previous. “Halo 5” multiplayer goes by a new name – “War Zone.” The multiplayer demo will be on the show floor this week and looks to be a much larger scale team game, 24-player possibilities.

Now it’s time for an Xbox Exclusive World Premier. From Keiji Inafune and the makers of “Metroid Prime,” a unique looking adventure game. A desert environment is shown and the protagonists has a robot dog following it around. It has a very Pixar-like style. The female protagonist and her dog face off against some robot spiders, and the dog detonates himself to save the girl. All that is left is a crystal power core, which she then places in another dormant robot, bringing it to life. She possibly indicates it’s the same “dog” she just had, but in a new body. The title “Recore” is revealed with a Spring 2016 launch window. It will likely be an Xbox exclusive

Phil Spencer takes the stage, confirming that “Recore” will be an exclusive, new, first-party franchise for Xbox One. He discusses the vision for Xbox One and how Xbox continues to invest in delivering the best experience for Xbox gamers. He’s also wearing a shirt under his jacket which is just barely visible. He then reveals Xbox One has backwards compatibility! Something that wasn’t previously thought possible, now available Natively on the Xbox One. It’s part of the vision for creating the largest game library on Xbox One.

Mike Ybarra, Head of Platform Engineering, shows off backwards compatibility, including over 100 titles coming this holiday. It will support both digital downloads – which should automatically start showing up soon – as well as retail games. He then plays “Mass Effect” on Xbox One, showing that the game plays like the Xbox 360, but will utilize Xbox One features – such as screenshots or game streaming and DVR. It’s available immediately for preview members and will be available this holiday for others.

Spencer returns to the stage to talk about the “Xbox Elite Wireless Controller” coming this fall. It will have “swappable” components and “limitless customization,” essentially creating the ultimate first-party “pro” controller designed for Xbox One and Windows 10. It’s absolutely beautiful.

Todd Howard, Bethesda Game Studio’s head, takes the stage, yes on Xbox’s conference. Howard is discussing “Fallout 4,” possibly hinting at exclusive content? He’s discussing the importance of freedom in the game and is revealing more gameplay content. He goes over much of the information revealed at Bethesda’s conference, just more summarized. He also reveals a new weapon, a type of musket, and more survivors are discovered. It gives off a very “Walking Dead” kind of vibe… only futuristic and with powersuits. Howard calls it the “most ambitious game-world we have ever created” while a montage of action sequences and environments are shown off. Howard than teases a big announcement, revealing that PC Mods can be shared and played, for free, on Xbox One.

Peter Moore, COO of EA, takes the stage, mentioning his happiness with backwards compatibility and then talking about EA Access, the $5/month service only on Xbox One which gives you early access, and many games for a low price. Like always, EA titles will be released early for members and games in the vault will be rotated and can be played unlimited, and players will get discounts. All of this is repeat news. Moore announces that “Titanfall” is coming at the start of summer, “Dragon Age: Inquisition” will come later this fall. This week, All Xbox Live Gold members get free access to EA Access, only have to download the free app.

Moore than announces “Plants Vs. Zombies: Garden Warfare 2.” He promises “this will be the funniest, craziest, most over the top shooter experience you’ve ever played.” After revealing it’s coming next spring, a trailer begins. It looks like the zombies have taken over and the game will now be in “Zomburbia.” A multitude of new plant and zombie characters are revealed, although the entire trailer is CGI. This time around, it looks like the plants are coming to the zombies’ house to invade.

A teaser for “Forza 6” begins, and the new GT is lowered onto the stage form the ceiling. Henry Ford III takes the stage with Dan Greenwald of Turn 10, introducing a trailer for “Forza 6.” The game looks beautiful as ever. There will now be 24-car multiplayer and it’s coming Sep 15.

Another world premier begins, from Bandai Namco and From Software, Inc. A dark and dreary environment with lots of monstrous characters is shown, and it looks like a new “Dark Souls” game is coming. A massive titan guard with a giant sword is shown, and “Dark Souls 3” flashes, with an “early 2016” release window. It will not be an exclusive

A premier trailer for “Tom Clancy’s: The Division” is shown, re-hyping what is already known about the game. It shows off, what appears to be, lots of in-engine graphics and the game looks great. It appears to take place in the heart of New York City and will require lots of teamwork. There’s plenty of explosions and awesome guns, as is expected from a Tom Clancy game.

Laurent Detoc, president of Ubisoft Americas, takes the stage to talk more about it. He reveals that it does take place in New York, and will feature a variety of special operatives. He then reminisces on Ghost Recon’s initial launch on the first day of Xbox Live launching. He reveals that the beta will be exclusive to Xbox One, before moving on to “Rainbow Six Siege.”

Detoc emphases the destructible environments of “Rainbow Six Siege” and reveals that “Rainbow Six Vegas” and “Vegas 2” will come free with “Rainbow Six Siege,” all playable on the Xbox One (thanks to the backwards compatibility). A gameplay trailer then begins for “Siege.” Again, it’s nothing revolutionary for the game, but does appear to be mostly in-engine, as well. It actually feels very similar to “The Division,” but in a less post-apocalyptic environment.

An Xbox One and Windows 10 exclusive from Motiga is revealed, and it appears to be the long-forgotten “Gigantic.” The trailer reveals a variety of characters as well as gameplay features. It’s an arena shooter which appears to focus on battling large “guardians.” The beta will launch this August and will be free to play, like the game.

A montage of indie games begins, including a momentary tease of the also-forgotten “Cuphead.” It shows off some other original titles and some already-released titles, like “Goat Simulator.” It’s likely this is a lead in for the ID@Xbox program. Logo at the end of the trailer confirms.

Chris Charla, Director of ID@Xbox, takes the stage to discuss the program. Over 1000 indie developers have been making games for the ID@Xbox program, and it’s “really only the start.” Steve Gaynor of Fullbright takes the stage to discuss and preview Tacoma, coming 2016. Derek Bradley, from Aurora44, is next to discuss “Ashen,” a survival game and Xbox console exclusive. It looks like it will have a lot of emphases on exploration, puzzle-solving, and a dash of horror. Sherida Halatoe, of tiger & squid, enters to discuss “Beyond Eyes.” It’s a very unique experience, coming first to Xbox One and PC. It also appears to be a unique exploration/adventure game, and it releases this summer. Chad and Jared Moldenhauer of MDHR take the stage to discuss “Cuphead” – finally, it’s returning! They talk about their vision for a classic 1930’s cartoon that controls like a classic, 16-bit platformer. As a trailer plays, one thing is obvious – they nailed the style they were going for. The game looks incredible and the gameplay looks extremely fun and challenging, as would be expect from both the era’s the game takes influence from. It’s coming 2016 exclusively to Xbox One.

Charla takes back over announcing an early release program, similar to what’s on PC. The hook is that the games are required to give a free demo first, so you can decide whether or not you want to pay in. Starting today, both ”The Long Dark” and “Elite Dangerous” are available today for Xbox One Game Preview.

Charla hands off to Dean Hall, the creator of “Day-Z” to introduce a new IP coming to PC and Xbox One. It will make use of Xbox One Game Preview and PC access, and players will “be able to shape the destiny” of the game. The game takes place in space, but not much is revealed, other than the name “Ion.” It has a “Gravity” vibe to it.

Brian Horton, Game Director of Crystal Dynamics, demos the world premier gameplay of “Rise of the Tomb Raider” coming holiday 2015. A very beaten and tattered Lara lights her way through a cave with her signature torch… which is then blown out by a snowstorm. Suddenly she’s wearing full winter climbing gear and working her way up a mountain. The climbing mechanics are very familiar, only now she has Jonah tethered to her. Ice starts falling and she makes a leap across the cavern. She’s taking lots of risks while climbing, but makes her way to the top. She loses her grip and falls, saved by Jonah. He struggles to pull her back up and she swings over to the ice to regain her grip. The ice gives way, but she narrowly makes it to the top as an avalanche begins. She tells Jonah to return to shelter and continues her ascent. Non-stop action spliced with quick time events, it’s all very familiar – and very welcome to return. A montage of various game shots is tagged with a “Xbox Exclusive” banner, possibly indicating it’s no longer a “timed release” but a full exclusive? Then the hard release date of Nov 10, 2015 is finally revealed.

Another Xbox One exclusive begins, and it looks like a collection of games from “Rare” as Banjo and Conker both made an appearance, among others. “Perfect Dark, “Viva Pinata,” and Battle Toads” are just a few of the 30 games included in this 10,000 gamerscore collection. “Rare Replay” available August 4, 2015. Craig Duncan, Studio Head at Rare, takes the stage to announce this exclusive collection in celebration of the 15th anniversary of the studio.

He’s also announcing a new title from the company, “by far the most ambitious game Rare has ever created.” It begins in first person with Rare’s signature cartoony graphics. It takes place on an island, complete with tropical birds and… pirate skeletons. A sea shanty begins playing and a character runs out onto a beach where a pirate ship is waiting. Many characters have, what appears to be, gamertags over their heads, indicating what could possibly be a pirate themed MMO? “Sea of Thieves” is the title, no release date indicated.

Another Xbox One and Windows 10 exclusive trailer begins, which looks very much like “Fable.” It has the same art style and appears to be an RPG. It will be free to play on both Xbox One and Windows 10, and likes to use the word “legends” a lot. “Fable Legends,” it is.

Kudo Tsunoda, Corporate Vice President of Microsoft Studios, takes the stage to talk more about the title. The game will run seamlessly between the two platforms. Anything bought will transfer between the two, and the game will also feature cross-play between PC and Consoles.

He then announces a new partnership with Valve VR, making Windows 10 the best platform with VR gaming. He mentions the previous announcement that an Xbox One controller will be included in with every Oculous Rift. It sounds like Microsoft is trying to lock down the VR market, including their previously announced HoloLens. He then introduces Lydia Winters, Brand Director from Mojang.

As she discusses the history of the studio, “Minecraft” is displayed behind her. She talks about Minecon 2015 and hints and an announcement there. She then introduces Michael Saxs Persson from Microsoft studios, to reveal a new version of Minecraft on the HoloLens. They play a live demo, and she is able to join in from her Surface. Persson then moves the game world onto a table and he can overlook the world in a type of “god mode.” He can follow around Winters throughout the world from the recessed perspective. It’s like playing with a real miniature model of your “Minecraft” world. He can also manipulate the world to discover what is underneath and map it for the other player. The whole environment can be controlled with gestures and even voice commands. Persson is able to detonate some TNT and Pigs by saying “lightning strike,” causing the TNT to explode and the pigs to turn into zombie pigmen.

Rod Fergusson, Co-Creator of ”Gears of War” and Studio Head at The Coalition, takes the stage to announce the “Gears of War Ultimate Edition.” It’s an HD remake of the original “Gears of War,” complete with multiplayer. The multiplayer beta begins today, exclusively on Xbox One.

He then begins revealing a new “Gears of War” game with a gameplay demo. New COG soldiers are shown off traversing a very dark environment. A storm is destroying the city they are exploring, literally crumbling the environment around them. The new character is referred to as “JD.” They enter a building and there is a new monster revealed. Something gooey and glowy, which JD is advised not to touch. He does anyway, and his flashlight is shorted out. Fortunately, he’s glowing – possibly imulsion? This form extends well beyond the room they were in and all over the outside environment. They follow it into a courtyard where more glowing pods (don’t touch!) are at. As they try to exit the courtyard, another new enemy type is revealed. It’s somehow similar, yet different to the locust. As JD becomes overwhelmed, the trailer cuts to a close. It’s “Gears 4,” coming Holiday 2016.

Phil Spencer returns, now revealing the shirt he was hiding was a Rare Shirt. Could this be another Rare announcement or is he just celebrating their accomplishments? He discusses and recaps all of the new experiences revealed today and reasserts the commitment Microsoft has to the community and Xbox Live. He then hints that here are “more surprises in store this week.” There will be reveals on the Xbox Daily Show, including “Quantum Break,” “Scalebound,” “Crackdown,” a new Xbox One interface, and new first-party games. He wraps up the conference (no more Rare, looks like it was just a celebration) by thanking everyone. The conference ends with another game montage, recapping everything revealed today.

[03.16.15] EA drops Tiger Woods, announces new generation game

Electronic Arts

Electronic Arts

Over the last few years, Electronic Arts has been hesitant about headlining their cover athlete for their annual golf game, “Tiger Woods PGA Tour.” After dancing around it by trying to highlight other aspects, such as the inclusion of a laser-scanned Augusta course, it seems EA has finally called it quits. Today, Mar 16, EA announced the next rendition as “Rory McIlroy PGA Tour.”

With a press release and a stunningly-beautiful teaser trailer, EA has officially re-branded and named a new cover athlete and namesake for their prized golf simulator franchise. Rory Mcllroy, a 4-time Major Champion, grabs the honor of launching the new wave of games on a new console.

“I’m very proud and humbled to see my face and name on EA SPORTS Rory McIlroy PGA TOUR. This is a great honor, and something I couldn't even dream of growing up playing the sport. I really hope people enjoy the game and I’m very glad I can be a part of it.”

Along with a name change, this game also marks the dawn of a new engine. “Rory McIlroy PGA Tour” will take full advantage of the Frostbite engine. The "gameplay" trailer really didn't offer much in the way of actual gameplay, however it did show off the incredible capabilities of the engine and gave us a glimpse at the quality of visuals we can expect. Other than just incredible looking environments, this also means fully render golf courses in one go. Now players won’t have to wait for load times between holes and players should also be able to play a shot from virtually any lie. There will be new game modes and features, although nothing has been announced yet.

Further details are planned to be announced this spring while the game is set for a June 2015 launch.

[11.13.12] Review: ‘Medal of Honor: Warfighter’

Electronic Arts

Electronic Arts

Medal of Honor: Warfighter

Rating:

4 Stars

After rebooting “Medal of Honor” in 2010, it came as no surprise when Electronic Arts announced a follow-up title for this year. Totting the tagline “the only realistic shooter this holiday season”, it gave itself a lot to live up to; however, its predecessor proved that if any game could do it, “Medal of Honor” would be the brand. Once again, Danger Close worked closely with Tier 1 Operators, relying on them to actually write the story for the game, so they could pull from their own experiences and create the most authentic game possible.

The Fun Stuff:

Realistic it is, starting with the cut scenes. Just like “Battlefield 3”, there is an optional HD graphics download you can install, and it’s highly recommended that you do. The cut scenes are drop dead gorgeous. Occasionally, you’ll probably find yourself questioning if it’s live action or not. The graphics carry over into the game too. Although not quite as jaw-dropping as the CGI, they’re still beautiful and push the Xbox 360 to its absolute limits. Sound mixing is, once again, fantastic too which adds to the realism.

“Warfighter” also utilizes the Frostbite 2 engine, allowing for destructible environments in all the right places to add another subtle touch of realism. Wood shatters from grenade explosions and small chunks of the wall will chip away when grazed with bullets. It really shines during the door breaches. The coolest part is you can unlock multiple unique breaching animations so you can destroy that door in any way you please. Whether you decide to place a charge and blow the door to smithereens or take a tomahawk to the doorknob, it all happens in excruciatingly beautiful detail. You can spend all the time you want looking at the details too, because there isn’t any intel or collectible item you have to find during the campaign. For that, gamers everywhere rejoice.

There’s more to “Warfighter” than just shooting things. From time to time, you’ll find yourself behind the wheel – and it’s a surprisingly pleasant experience. One mission in particular, titled “Hello and Dubai”, has you driving for the entire mission. Don’t worry though; it’s anything but a chore. During one segment, the mission actually felt a lot like the ‘Burnout’ series, as it required you to take down enemy vehicles pursuing you. The driving is smooth and used just to the right amount that it’s always entertaining and never annoying.

The multiplayer has been overhauled too. You now always have a buddy who you can rely on for ammunition and healing, as well as temporary tactical advantages when they get killed. It still follows the FPS standard of kill streaks, ranking up, and unlocking new things, but that’s not necessarily a bad thing as they’ve essentially become established components of any successful shooter. It’s actually a good deal of fun, and should become even more interesting next month when a new map pack tied in to the “Zero Dark Thirty” movie is released.

The Frustrating Stuff:

Unfortunately, though, for everything that “Warfighter” has done right, it seems they’ve done something wrong too. Despite the incredibly beautiful graphics, it seems they forgot – or simply ignored –the concept of “dynamic lighting”. In a game that’s going for realism, this is something that probably shouldn’t be overlooked. There’s nothing sillier and more disappointing (in a ‘realistic’ game) than realizing that your character is incapable of casting shadows, as is anything and everything else passing through lighted areas.

Taking another step away from realism, it sees the A.I. have gotten an intelligence upgrade –but not in a good way. The A.I. in the previous “Medal of Honor” were pleasantly realistic in terms of how they acted with you. Unfortunately, they’ve gained god-like intelligence on the hardest difficulties like in the rival “Call of Duty” series where the enemy knows exactly where you are before you even show up. On the bright side, you companions are equally intelligent and still just as capable of killing enemies for you like they were in the previous game.

Although having the ability to choose how you want to breach an area is really awesome, you’ll soon realize it’s purely cosmetic. No matter how you enter, it always turns out the same. Oh, and a very large majority of the time, there will conveniently be exactly 4 bad guys behind the door. It starts to feel repetitive pretty quickly.

Speaking of repetitive, be prepared for yet another training session running through airplanes. There’s even an achievement tied to completing the course with a quick time – something that should feel a little familiar to fans of the “Call of Duty” series… or pretty much any other modern first person shooter for that matter. To add to the awkwardness, this training actually takes place after completing the first mission, which throws you straight into the action and expects those unfamiliar with shooters to just deal with it. There is one awesome thing about the training facility, though. Without giving away anything about the story, it’s safe to say they do actually tie it in to the story in a very neat way.

Bottom Line:

For anyone who was a fan of 2010’s “Medal of Honor”, this is a must buy. For everyone else mildly interested, it’s probably still worth picking up if you can find a decent sale on it. The story and beautiful cut scenes are definitely worth experiencing. If you don’t want to divide up your time between multiple first person shooters this holiday season though, you’ll probably want to pass over this title as there are much better titles worthy of your $60 this season between “Black Ops II” and “Halo 4”, depending on which series you align yourself with.

Medal of Honor: Warfighter was developed by Danger Close Games and was published by Electronic Arts. It was released in North America on October 23, 2012 with an ‘M’ rating from the ESRB and an MSRP of $59.99. This review was based on an Xbox 360 copy of the game purchased on the release date.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[07.20.12] EA asking for your help with 'SimCity'

Electronic Arts

Electronic Arts

It's almost every gamer's dream to one day make video games, in some way or another. Now this, of course, is going to require lots of difficult and intense schooling to learn the basics. Whether that is art design, programming, or testing varies from person to person; but ideally, the goal is to be able to look at a video game and say "I helped make that". Today, Electronic Arts and Maxis are giving you that opportunity, and there's absolutely zero classes required.

Alright, so you're not really designing an entire video game. You're not even really responsible for a large portion of the game. Still, it gives you the opportunity to point to the game and say to your family and friends, "That was me!" The thing you'll be proudly displaying is a diner in EA's upcoming game, "SimCity", due out in February 2013.

If you think you've got a cool, creative, or funny name for a diner, you can enter it in to the contest by texting "SIMCITY" to 44144. You'll be prompted to enter your date of birth, followed by your diner name, and then a simple confirmation text. After that you'll receive a special code. This is your unique entry ID.

The key to getting your diner's name into the game is to have as many of your friends as possible text in to vote for you. That means, if you think "Eddies' Eat Everything Emporium" is an awesome name, you should get as many people as possible to text "SIMCITY7332" to the number "44144" once a day through July 31 when the contest ends. If you're not a fan of that name, or the current leader "Brian's Burgerbits" (SIMCITY7666), send in your entry now and forever have you dynasty locked into a "SimCity" game.

To read the official rules or check out the current top ten names, head to their official site.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[06.17.12] 'Dead Space 3' secret footage ousted

Electronic Arts

Electronic Arts

As noted on RedgoateeRob's gaming blog, there is a full twenty minutes of "Dead Space 3" gameplay that has been posted on their YouTube channel. What’s unusual about it is the fact that the video is unlisted. This means that you can't find it by simply searching for it on YouTube or Google. Instead, you have to be given a direct link to the video to be able to view it.

The footage reveals a lot about the upcoming sequel. It shows off the gorgeous new snowy environments and there are even signs of daylight. Not only have some of the places you visit gotten considerably bigger, they're also not pitch black. Don't worry, though, there are still plenty of creepy close encounters that "Dead Space" fans are used to. That being said, a lot has changed as well.

Some new necromorphs shown off in the video, and they've gotten much harder to take down. As with other necromorphs, you definitely need to dismember them, but more so than ever before. One in particular shown during the video grows tentacles after being cut in half at the torso. You'll need to break him down into much tinier pieces by chopping all of those off and cutting the legs off for good measure too.

They're not the only new enemies though, for the first time, there will be human enemies in "Dead Space 3". Unitoligist soldiers will be attempting to stifle your efforts to find the Mark alongside the necromorphs. In comparison, they appear to be relatively easy to take down, so it's likely they won't add much to the difficulty; however they do add an interesting element to the game seeing ass you're taking a living, breathing human life now instead of just mowing down the necromorphs.

The biggest change coming to "Dead Space 3" is the addition of co-op gameplay, which they've implemented in a very fascinating way. There are three ways video games handle cooperative gameplay. The first is the easiest and belongs to games that have you fighting alongside a squad, such as "Rainbow Six Vegas", "Army of Two", "Gears of War", or "Kane and Lynch". When another player is added, they simply take control of one of the supplementary characters whenever you're playing. If, for whatever reason, that isn't possible, then developers usually have them join in as faceless, generic characters who often suddenly disappear during cut scenes. Likewise, when a game typically features a lone protagonist, developers will opt to add in faceless generics. The final option, which requires the most work, is to develop a completely unique co-op experience similar to what can be found in "Portal 2" or the "Spec Ops" mode of "Call of Duty: Modern Warfare".

"Dead Space 3" has decided to blur the lines between the last two options by coming up with a very clever and unique twist. When a co-op partner is added in, they're not ignored. Although everything follows along the same path of the single player campaign, Isaac and his new found partner will carry on with conversation absent from the single player experience. The most exhilarating part comes from the cut scenes. Although again similar to the single player experience, they're altered to accommodate the additional person. This shows that it's not some last minute tacked on idea, but something they're really investing time into so the experience can be truly memorable.

To see all of the exciting new changes coming to "Dead Space 3", check out the video here.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you

[06.13.12] Review: ‘Medal of Honor (2010)’

Electronic Arts

Electronic Arts

Medal of Honor (2010) for Xbox 360

Rating:

4 Stars

With rebooting and re-releasing proving to be all the rage these days, Electronic Arts decided they would try the same with the insanely popular “Medal of Honor” series. Despite technically being the 13th game in the series, 2010’s release of “Medal of Honor” uses the exact same name as the original game released back in 1999. That’s where the similarities stop, as everything from the logo and developer to the characters and story has received a complete overhaul.

In 1999, the single player campaign for “Medal of Honor” was set during World War II and was developed by a studio known as “DreamWorks Interactive”. Now under the new name “Danger Close Games”, the studio has decided to modernize the game with a campaign set in Afghanistan during the year 2002. The developers wanted their game to stand out from the rest of the pack by bringing the most authentic experience possible. To facilitate this, “EA” brought in several consultants from the United States military and also based the game partially on real-life operations.

To allow “Danger Close Games” to focus on the authentic storyline, “EA” called upon another one of their studios to develop the multiplayer portion of the game. “DICE”, famous for their work on the “Battlefield” series, was in charge of everything multiplayer for better or worse. It also appears as if they had some creative influence on the single-player campaign, because many key features that are synonymous with the “Battlefield” series shine through heavily in the single-player mode.

There is a lot of history and prestige backing “Medal of Honor”, but does this all add up to a great game?

The Fun Stuff:

The first thing you’ll notice after jumping into the campaign for “Medal of Honor” is how amazing the guns are. It’s not that they’re fantasy weapons or are way over-powered, it’s that they feel so much more real than other games. In most shooters, the guns look real enough, but firing them just isn’t that satisfactory. When you start unloading bullets in “Medal of Honor”, you’ll feel the most satisfying ‘punch’ behind your weapons, which no other game to date has matched. Everything about the way they fire feels perfect: The recoil displayed on the screen, the rumble feedback from the controller in your hands, and, best of all, the incredible sound effects that rip through your speakers and make you nervously glance over your shoulder for attackers.

Perfect sound effects aren’t good enough though, because without proper balance, they’d be left undiscovered and unnoticed. Luckily, the sound-mixing in “Medal of Honor” is unmatched as well. Explosions, dialog, music, and other ambient sounds all blend together perfectly to make you feel like you’re standing right in the middle of the chaos. When a grenade explodes next to your character, the screen becomes hazy and disorienting while sounds are muted almost entirely by a high-pitched ring.

If characters walk away, sound fades out naturally. If they walk into corridors, sounds echo and bounce around. Perhaps the most peculiar attention to detail in the sound comes from characters communicating via their com units. If you listen carefully, you’ll notice you can hear both the sound of their voice crackling over their headset as well as their normal voice being projected from the character model directly in front of you. It’s this absurd – yet welcomed – authenticity that helps bring these battle scenarios to life right in front of your eyes.

Fortunately, sound wasn’t the only thing “EA” was referencing in their promise to deliver the most authentic war experience to date. In-game cut scenes feel like they’re pulled straight from a documentary. The only downside is the ones in first person mode don’t ever show any signs of a weapon in your hand, so you feel more like a camera man filming the documentary than the soldier you transition into at the end of the cut scene. None-the-less, the cinematics are exhilarating and aid the realism.

Then there’s the artificial intelligence in “Medal of Honor”. Like everything else, the AI also has a significant element of realism, both with squad mates and enemies. Having allies in shooters can be frustrating thanks to poor AI’s. Cover will be blown, shots will be blocked, and missions are constantly failed thanks to the idiotic tendencies of these computer controlled teammates.

This, however, is not the case in “Medal of Honor”. Not only do your squad mates move and post up intelligently, they’ll lob a grenade with great accuracy. The most satisfying role they play throughout your trials and tribulations is in killing enemies. That’s right; they will actually kill bad guys for you! These extra characters are treated like real soldiers with real abilities instead of being used solely as pawns in a story who couldn’t shoot water if they were on the bottom of the deep end in a pool.

Not only do they fire on the bad guys, but they actually draw fire from them too. One of the most frustrating aspects of playing through the rival series “Call of Duty” is the way enemies treat you. They shoot you and only you, and also have a god-like ability to locate you before you even enter their territories. Enemy AI in “Medal of Honor” has been stripped of that ability to help amplify the realism. You won't be fired on immediately after walking around a corner, and you can actually flank enemies and sneak up on them while your computer-controlled squad mates are drawing their fire like previously mentioned.

Another exciting characteristic of the enemy AI is the way they react to bullets. Even those with Kevlar armor don’t just absorb shots like a magic bullet sponge. Instead, if you hit them in the chest with a rifle, they’ll get knocked over backwards like they took a punch from Muhammad Ali. Likewise, those who take shots to the arm or leg will cry out in pain and reach for the damaged body part. They may even stumble over or just drop the grenade they were about to toss. If you land a headshot, it will always be an instant kill, and you’ll know it thanks to a little icon that pops up at the bottom of your screen.

There are many other small details that make “Medal of Honor” feel realistic as well. À la “Battlefield”, the environments in the game are destructible to a certain degree. Another nice touch is the ability to grab ammunition from your squad mates if you run low. Make sure you listen to their callouts in battle though, because if they say they’ve run out of ammo, they mean it, and you won’t be able to resupply from them so you’ll need to conserve your ammunition the best you can. With patience, this can be done thanks to an overly-generous aim-assist in single player when you scope in. To balance this out though, it has to be after a complete scope-out followed by a minor delay; so you can’t just pump the trigger and abuse it like in many other shooters.

The Frustrating Stuff:

“Medal of Honor” attempts to keep things exciting by frequently changing up what you’re doing. Throughout the campaign, you’ll jump between four characters:

- Rabbit: A U.S. Navy SEAL
- Specialist Dante Adams: A U.S. Army Ranger Specialist
- Deuce: A Delta Force sniper specialist
- Captain Brad “Hawk” Hawkins: An Apache Gunship gunner

This frequent change is detrimental to the story in “Medal of Honor”. Although it creates lots of variety, this variety makes it difficult to have emotional ties to any of the characters in the game, hindered further by the extremely short lifespan of the campaign, which clocks in at roughly 6 hours even on the hardest difficulty. Despite the near constant action in the game, it can sometimes be a challenge for “Medal of Honor” to keep your attention.

In an attempt to make up for the short campaign, “Danger Close Games” offered an additional game mode known as “Tier 1 Mode”. Sadly, this will likely only be utilized by those who want lots of replayability from the single player portion and those who have a love for “Hardcore” game modes. “Tier 1 Mode” is essentially a level by level time-trial for the single player campaign with an all-or-nothing attitude. The problem is there's no way to hurry through any pre-canned animations that characters have nor is there an option for allowing yourself to continue on from a checkpoint when dying while accepting the time spent retracing your tracks as a penalty for dying. Instead, if you die, you have to start the mission all the way over with a new timer.

While this may be welcomed by those who want the more difficult experience, it’s also a deterrent to those who aren’t seasoned veterans of shooters and may have struggled with campaign. There’s also no additional reward gained outside of one achievement for completing all levels under par and the chance to top the leaderboards.

Multiplayer is a solid experience, assuming you like the “Battlefield” multiplayer, although there are a few minor details that left a little to be desired. The most notable from a gameplay perspective is the inability to go prone online. It exists in the single-player campaign but somehow is absent once you head online. Another concern rises for ‘completionists’ who are seeking to 100% this game. There are quite a few achievements tied to multiplayer, and although they’re nothing necessarily too difficult to complete, many are nearly unattainable at this point simply because the multiplayer servers are almost entirely deserted.

Bottom Line:

“Medal of Honor” is definitely short and sweet, but the realism is unrivaled by any military shooter to date. The replayability is short-lived due to the nearly non-existent online community, but don’t let this overshadow the exciting single-player experience the game offers. If multiplayer is all you’re looking for, you’re best off purchasing “Battlefield 3” as you’ll find a nearly identical game but with a much more active and dedicated community. Those who like a well put-together single-player first person shooter experience shouldn’t deprive themselves just because of the length. Thanks to a “Platinum Hits” re-release, “Medal of Honor” is now available at a much more appropriate and affordable price given the current status of the game. More so, if you have no interest in the multiplayer, feel free to pick up a used copy for even cheaper as there’s no need to pay the premium to get an online pass.

Medal of Honor (2010) was developed by Danger Close Games and DICE, and was published by Electronic Arts. It was released in North America on Oct. 10, 2010 with an “M” rating from the ESRBand an MSRP of $59.99. This review was based on a copy of the game purchased after the release date.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[02.14.12] Harmonix tells 'Rock Band' “Never Gonna Give You Up” for Valentine’s Day

Harmonix, Electronic Arts

Harmonix, Electronic Arts

Many thought the music game genre had long since died, but for Valentine’s Day 2012, Harmonix wanted to prove otherwise by releasing the Gold Star My Heart Pack for Rock Band. Available now on Xbox 360, PlayStation 3, and Wii, the new track pack features 4 fantastic love songs fit for any love-filled celebration. For just $6.99, you can add these great tracks to your Rock Band library:

- Alone by Heart

-To Be With You by Mr. Big

Every Rose Has Its Thorn by Poison

Never Gonna Give You Up by Rick Astley

Yes, you’re reading that right. If you’ve finally grown tired of Rick Rolling helpless people on the internet, you can now do it to your friends from the comfort of your own living room. Nothing says “I love you” quite like Rick Astley. If some of these songs aren’t quite your style, they’re also available to download individually for roughly $2.00 each on every system. Alone, Every Rose Has Its Thorn, and Never Gonna Give You Up all feature keyboard support for Rock Band 3 users while To Be With You and Every Rose Has Its Thorn offer Pro Bass and Pro Guitar expansions for $0.99 per song. Now get out there and serenade that special someone or just tick off your friends, trench coat optional.

Celebrate Valentine’s Day With Rock Band and the Gold Star My Heart Pack – RockBand.com

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you!