343 Industries

[09.16.14] Microsoft buys ‘Minecraft’ creator Mojang, founders leave studio

Photo by Joe Raedle/Getty Images

Photo by Joe Raedle/Getty Images

After rumors floating around about a potential buyout for the last week, confirmation has finally arrived. Microsoft’s head of Xbox, Phil Spencer, announced in the early hours of Sept 15 that Mojang was officially joining the list of Microsoft-owned studios. This group already included 343 Industries, Turn 10 Studios, and Lionhead Studios who have developed the blockbuster franchises of Halo, Forza, and Fable respectively. With that in mind, adding Mojang to the collection seems like a no-brainer in retrospect. However this big purchase – an astounding $2.5 billion, to be exact – doesn’t come without some big changes.

About seven months ago, the creator of “Flappy Bird” decided he couldn’t handle the fame or publicity brought on by his immensely successful game and subsequently pulled it from the market in an attempt to drop from the limelight. Now, with the acquisition by Microsoft, founder and creator, Markus “Notch” Persson, says his project has grown beyond his comfort level. In an intimate letter to fans, Notch says he doesn’t believe himself to be a “real game developer” and “never meant for it” to change games. He also says that he makes games “because it’s fun”, but doesn’t do so “with the intention of them becoming big hits.” The letter ends with “It’s not about the money. It’s about my sanity.”

“I don’t see myself as a real game developer. I make games because it’s fun, and because I love games and I love to program, but I don’t make games with the intention of them becoming huge hits, and I don’t try to change the world. Minecraft certainly became a huge hit, and people are telling me it’s changed games. I never meant for it to do either. It’s certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.”

This really isn’t a huge shock, as Notch actually stepped down from head developer back in December 2011. He turned the reigns over to another Swedish developer, Jens “Jeb_” Bergensten, who has lead the charge ever since. Jeb_ has also confirmed via Twitter that he will remain at the helm through this deal with Microsoft. In his departure, Notch wished the best for Minecraft and the community.

“I love you. All of you. Thank you for turning Minecraft into what it has become, but there are too many of you, and I can’t be responsible for something this big. In one sense, it belongs to Microsoft now. In a much bigger sense, it’s belonged to all of you for a long time, and that will never change.”

Mojang has confirmed that Microsoft has no ill-intent with this purchase and that development will continue on largely unaffected. The development across all platforms will continue, assuming those companies reciprocate the support. They cited their working relationship – since the launch on Xbox 360 in 2012 – as the basis for going with Microsoft over other potential buyers.

“There are only a handful of potential buyers with the resources to grow Minecraft on a scale that it deserves. We’ve worked closely with Microsoft since 2012, and have been impressed by their continued dedication to our game and its development. We’re confident that Minecraft will continue to grow in an awesome way.”

Much like Amazon’s acquisition of Twitch last month, this really only looks to benefit the studio by placing more power behind the already successful product. Although there are uncertainties about who may be developing what and where projects in limbo may end up, Mojang has no worries about a hostile takeover by Microsoft.

“Change is scary, and this is a big change for all of us. It’s going to be good though. Everything is going to be OK. <3. Please remember that the future of Minecraft and you – the community – are extremely important to everyone involved. If you take one thing away from this post, let it be that. 

[06.09.14] Xbox E3 2014 Media Briefing

Crowds gather at the Xbox E3 2014 Media Briefing at the Galen Center on Monday, June 9,&nbsp;2014 in Los AngelesPhoto: Matt Sayles, Invision for Microsoft. Used with permission.

Crowds gather at the Xbox E3 2014 Media Briefing at the Galen Center on Monday, June 9, 2014 in Los Angeles

Photo: Matt Sayles, Invision for Microsoft. Used with permission.

It's officially underway - The 2014 Xbox Media Briefing just happened earlier this morning as a part of the Electronic Entertainment Expo’s lineup for Monday, June 9, and this time around it's all about the games. All throughout the conference, there were videos that featured key gaming icon's favorite games as well as tweets for any presenter’s favorites. What exactly does Microsoft have up their sleeves, especially after the long string of announcements leading up to E3? Hopefully there is plenty of new information left to spill and they haven't run out yet. Take a look now at this year’s play-by-play recap of the entire Xbox World Media Briefing.

The conference launched with Phil Spencer (@XboxP3) giving a speech about how great it's been for the gaming community and made a nice nod to both Sony and Nintendo citing their achievements and proceeded to thank Xbox gamers for their involvement in shaping Xbox into what it is today. He then announced that this conference will focus entirely on games and nothing else. The mission: To make Xbox the best place to play games this generation.

A trailer for "Call of Duty: Advanced Warfare" starts playing and the announcement is made that, once again, all content will come to Xbox first. A drop-pod with multiple troops in it crashes out of the sky and into a skyscraper, showcasing the incredible visuals. The trailer also demonstrated the new exoskeleton suit soldiers will wear to help them traverse the battlefield more efficiently and all the crazy new weapons, including grenades with propellers attached to them.

Dan Greenwalt, the Creative Director at Turn 10, takes the stage to talk about "Forza 5". The Nurburgring has been recreated with extreme detail - down to the millimeter - and is now available free for "Forza 5" owners to download. He then passes the stage off to Ralph Fulton, Playground Game's Creative Director to talk about "Forza Horizon 2." Read more about that here.

A trailer for "Evolve" starts playing showcasing the incredible graphics. As expected, you'll be able to fight with a class-based system with traditional classes such as assault or medic. However, you can also play as the monster against a team of 4 as well. Finally, the Beta will be available exclusively on Xbox One and all DLC will arrive first.

Vincent Pontbriand, the Senior Producer at Ubisoft, debuts a trailer for "Assassin's Creed: Unity." Players will be Marquis De Bullion and will fight alongside the French Revolution. It will features 100's of quests and secrets to find. For the first time ever, you can create your own brotherhood and play with up to three others cooperatively.

A world premier trailer for "Dragon Age Inquisition" is shown, with an announcement of a release on October 7. Also, as probably expected by now, all DLC will be available first on Xbox One.

"Sunset Overdrive" takes the stage with a trailer that showcases the ridiculous game play, colorful visuals, and over-the-top humor which the game has become known for. The trailer gives a little of the back story, explaining how contaminated energy drinks have led to people becoming mutants and caused a war to erupt. Out walks Ted Price, the Founder and CEO & Insomniac Games. He provides a little more knowledge and a game play demo showing off the unconventional weaponry and arcade-like design, reminiscent of "Lollipop Chainsaw." He also explains that players will be able to fully customize their own in-game characters and proceeded to announce Chaos Squad, and 8 player cooperative mode.

Falling right in line with the wackiness comes the funniest trailer of the conference, the announcement of “Super Ultra Deadrising 3 Arcade Remix Hyper Edition EX α.” This brand new DLC for “Deadrising 3” is a nod to Capcom’s “31th” Anniversary and features four player cooperative gameplay and tons of Capcom-themed costumes for players to choose from. Best of all, it’s available right now.

Alex Rigopolous, the Creative Director from Harmonix, comes to the stage to talk a little bit about the upcoming game “Fantasia: Music Evolved.” He then proceeds to make the exciting announcement that the insanely popular “Dance Central” franchise will be making its return very soon in the form of a digital-only Xbox exclusive called “Dance Central Spotlight.” The game features an all original soundtrack and brand-new technology which is going to allow them to deliver new songs to the game faster than ever before. It will be available sometime this fall.

Also making its return soon is “Fable Legends” as announced by Lionhead’s Game Director, David Eckelberry. A small gameplay demo was shown displaying a very familiar gameplay style with cranked up visuals and a slight twist. Now, you have the ability to play as the villain. This turns the game into more of a top-down RTS tower-defense game where you set up and control every trap you want to make for the players. The beta for “Fable Legends” will be available this fall exclusively on Xbox One.

A playful trailer for “Project Spark” (currently available as a free Beta on Xbox One) is shown, centralizing around the immense creative power the game allows. It debuts two big announcements. Their will now be new galaxies for players to create and play in, adding to the list of themes already available. As the logo flashes on the screen, and all-to-familiar squirrel comes out with a chainsaw in hand and slices the logo in half. He then says “Almost 10 years without a game, guess we’ll have to make our own!” Available exclusively on Xbox One this fall will be a Conker pack courtesy of Rare.

A brief trailer for a new game and exclusive is shown. “Ori and the Blind Forrest” is a very pretty side-scrolling platformer out of Moon Studios. No word on release date yet.

Suddenly the Halo theme fills the air and a trailer for “Halo 5: Guardians” begins. It continues on right from where he was left in the previous trailer, floating around in space with a giant mine. A closer look is taken at the all-new character featured in the promotional art for “Halo 5: Guardians”. The trailer ends with the words “Your Journey Begins” as 343’s Studio Head Bonnie Ross takes the stage. She explains that “Halo 5: Guardians” will focus on a self-reflective journey for Masterchief as he tries to discover who he really is. Ross then makes a big announcement and passes the stage off to Dan Ayoub, the Executive Producer behind the next game in the Halo franchise.

“Halo: The Masterchief Collection” has 4 games packed into one. “Halo CE,” “Halo 2,” “Halo 3,” and “Halo 4” will all be available in one place on the Xbox One sometime this fall. It will feature one seamless interface in which the entirety of the Masterchief campaign will be unlocked and available. You can pick any of your favorite levels to play and they’ll all feature both HD visuals and the original graphics which can be toggled at the push of a button. The best part about having all of them unlocked and in one place is that players can put together a custom playlist of levels featuring all of their favorite moments in the Halo series and play them back-to-back, crafting their own unique cut of the Halo story. For the ten year anniversary of “Halo 2,” it’s getting the full anniversary treatment. All of the original multiplayer will be available exactly as it shipped ten years ago. On top of that, 6 of the iconic maps will be updated with HD visuals, including fan-favorite Ascension. “Halo: The Masterchief Collection” will also come with over 100 multiplayer levels out of the box, featuring every single map that has ever been released across all four of the games. This will be in 1080p and 60 FPS. The game will also tote 4000 potential Gamerscore because of its size. Also included in the package is the “Halo Nightfall” live action series produced by Ridley Scott. Last, those who purchase “Halo: The Masterchief Collection” will gain access to the “Halo 5: Guardians” multiplayer beta this fall.

From this point on, the conference focused solely on titles in the 2015 and beyond portfolio and was rather rapid-fire.

Playdead Studios is back after four years of development with their new side-scrolling platformer “INSIDE.” It’s a very artsy game, similar to Limbo. This one will be available early 2015.

Chris Charla, the Director for ID@Xbox, took the stage with a very long trailer showcasing the massive number of indie games currently being worked on for the Xbox One.

A brief teaser-trailer announced the return of Lara Croft in “Rise of the Tomb Raider.” Much like “Halo 5: Guardians,” this looks to be a very self-reflective journey for Lara, albeit not much is revealed beyond the Holiday 2015 release window.

John Mamais, Executive Producer on “The Witcher 3” takes the stage with a brief gameplay demo. The game looks great, no other information is given.

Ken Lobb, creative director behind the Xbox One exclusive reboot “Killer Instinct” takes the stage with the announcement that he’s ready to reboot another favorite and cult-classic from the original Xbox. “Phantom Dust” is getting fully remastered with all new gameplay and visuals.

Ryan Barnard, the Game Director for “Tom Clancy’s The Division” shows off an all-new gameplay video to give a peak at the new direction of the game. The graphics look fantastic and the squad-based combat is very smooth as expected from a Tom Clancy game.

Platinumgames Inc. Creative Director Hideki Kamiya comes to the stage with an announcement for an all new Xbox Exclusive out of the company that made Bayonetta, MadWorld, and Anarchy Reigns. “Scalebound” will be a fantasy game in which players take on dragons and other creatures using magical powers.

Last, David Jones, the Creative Director at CloudGine announced the return of “Crackdown.” Not many details were given, but much of the original team is working on it and it promises a revolutionary multiplayer experience thanks to an army of dedicated servers. If the game winds up being anything close to the teaser shown, it will stick close to the crazy, over-the-top gameplay the series is known for.

To cap off the conference, Phil Spencer took the stage one last time to thank everyone for coming and voice his excitement for the future of Xbox One. To continue the evolution that Xbox has made over the last year, he announced “Xbox Feedback,” a one-stop shop for users to voice concerns, input ideas, and vote on what they want the future of Xbox to be. Last but not least, the Xbox One without Kinect is available today for $399.

If you didn’t get a chance to watch the Xbox World Media Briefing, it is available now to watch on demand here.

[05.17.14] Microsoft unveils ‘Halo 5’ and more

This has been an insanely busy week for Microsoft, which most recently peaked with today’s reveal of the next game in the long-standing Halo series. In addition to that, there was more exciting news for everyone, Xbox One and Xbox 360 owners alike, with or without a Gold subscription. June marks the start of some monumental changes regarding Games with Gold, Deals of the Week, and entertainment on Xbox One and Xbox 360. There’s even something out there for those who haven’t quite made the jump to Xbox One.

 

Xbox One without Kinect

Microsoft

Microsoft

Beginning June 9th, a $399 version of the Xbox One will be available without the Kinect in all areas the Xbox One is already available. Outside of games that require the Kinect, the console will still have the same access to all other titles, entertainment apps, and features such as Live TV. Users will, however, lose access to anything tied to the Kinect, such as biometric sign in, voice commands, motion commands, and other small “features” such as getting a technical in NBA 2K14 when you’re swearing at your TV. Picking this Xbox is really a full commitment right now, as the Kinect is not currently available as a standalone unit. It can only be speculated that it will launch with a price around $150 much like its predecessor did. As of right now, the only thing confirmed is the standalone Kinect will launch sometime this fall.

 

Changes to Gold

Microsoft

Microsoft

Also starting in June, lots of changes are coming to those with an Xbox Live Gold membership. Taking a nod from PlayStation Plus, Microsoft will offer subscription-based access to titles ranging from the latest blockbusters to indie hits. The first month will kick off with “Max: The Curse of Brotherhood” and “Halo: Spartan Assault.” Included with this is also the free games for the Xbox 360 as well, which is offering up a bonus title to celebrate the one-year anniversary. “Dark Souls,” “Charlie Murder,” and “Super Street Fighter IV: Arcade Edition” will all be available free during the month of June.

Deals with Gold will also launch for Xbox One, starting in June, and is set to include “Forza Motorsport 5,” “Ryse: Son of Rome,” and “a few other surprises.” Microsoft also teased savings “up to 50 – 75 percent off certain titles.” Much like Games with Gold, Deals with Gold on Xbox One will be a supplement to the continuing Xbox 360 deals. The Xbox One will launch a “virtual VIP room” exclusive to those with a Gold Subscription which will feature “free games, monthly deals, and other great benefits” although there is no explicit detail on what exactly this all entails.

For those without a Gold Subscription, any Xbox One or Xbox 360 with an internet connection will now have access to most of the entertainment apps on Xbox Live. This means users with a Netflix, Hulu, or Amazon Prime can stream using the Xbox 360 or Xbox One without having to purchase a Gold Subscription. This has been a long-requested feature for many and it’s another great sign that Microsoft is really listening to what the consumer wants.

 

Halo 5

Microsoft

Microsoft

The pinnacle of Microsoft’s announcement spree came with the naming of the next gen Halo experience. “Halo 5: Guardians” will be the next title in the Reclaimer Saga and the first on Xbox One. 343 Industries has promised that this Halo will bigger and more powerful than the effort that was “Halo 4”. “Halo 5: Guardians” will feature a brand new engine and will be heavily influenced by user feedback and comments from previous titles. It’s currently slated for a “Fall 2015” release window, which will coincide with the “Halo” television series which is being produced by Steven Spielberg. The story will run independent from the game, however there may be the occasional tie-in. More details are to be released during the E3 2014 Media Briefing on June 9 on the “journey” that Halo will be taking. Microsoft has emphasized that this “journey” begins with a “giant leap, rather than one small step.”

 

Halo: The Master Chief Collection

Microsoft

Microsoft

Perhaps this “giant leap” could be the recently rumored HD collection expected to be called “Halo: The Master Chief Collection.” Although nothing has been confirmed yet by Microsoft, Engadget made a bold claim today stating that they learned about a massive HD collection to be released on the Xbox One which will contain all four of the previous “Halo” titles staring The Master Chief himself. This means it won’t include “Halo Reach,” “Halo Wars,” or any of the other spin-off titles. It’s rumored to be developed by Saber Interactive, the same company that handled “Halo: Combat Evolved Anniversary,” as they currently have an unannounced Halo project for Xbox One in the works. There’s no details on what exactly will be included as far as content goes, but it’s guaranteed that it will contain updated graphics for all of the campaigns, and we can only hope the same treatment will be done for multiplayer as well.

[03.30.13] 343 Industries releases free forge map for ‘Halo 4’

343 Industries

343 Industries

 

Not to be outdone by Epic Games and Maxim’s sponsored “Gears of War Judgement” free DLC, 343 Industries announced Friday, March 29 that they have released the all new forge world map, “Forge Island”. Well ahead of schedule, the release comes as a nice surprise going into Easter weekend, and it has the added benefit of being absolutely free!

As the largest map yet, it features three islands – one small, one medium, and one large – and an entirely new palette of items to play with. The space on the largest island alone is incredible, large enough to easily house multiple remakes of maps like Blood Gulch or Hang ‘Em High. There’s also a vast amount of space in the air above to make room for flying vehicles or fully suspended maps. All three of the islands are completely flat, to match the request of the fan base for a pure flat area.

Out of the box, it’s not much to play on, but it sure is a lot to play with. It'll be exciting to see what the very devoted forge community will do with this new space.

To get Forge Island, you can download it from the Xbox Live Dashboard or by clicking here.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[10.05.12] ‘Halo 4’ goes gold, more flood details revealed

Microsoft

Microsoft

On Oct. 3, 2012, the developers behind “Halo 4” made the most exciting announcement yet: “Halo 4” has officially gone gold. What that means is that 343 Industries has finalized their version of the game and have officially shipped it off to manufacturers to be reproduced thousands and thousands of times over to make all the retail versions that people can buy come Nov. 6, 2012. This announcement came just one day after 343 released a new video showcasing a new vehicle and the return of the fan-favorite map, Valhalla. Going gold wasn’t the only news coming out of this week’s Halo Bulletin though, 343 had a few more details on their new game mode, “Flood”.

“Flood” is the spiritual successor to “Zombies”, a custom game type which became so popular during “Halo 2”, it was actually added to matchmaking for future titles. “Flood” follows the exact same premise as “Zombies”, where two players start out as the “infected” and attempt to infect the other eight “humans”; whose sole purpose is to survive as long as possible. In the original game type, zombies were given swords and humans were given a shotgun and magnum.

This is where things start to get a little more interesting. In “Halo 3” and “Halo: Reach”, zombies were just Spartans with green armor. In “Halo 4”, they’re going to have a completely unique character model which is a Spartan that has been infected by the flood. Not only that, but they’ll have a giant flood claw to use as a melee attack. They’ll also have special armor effects, a different view for characters playing as the flood, dynamic music, and a unique assassination animation. There will also be ten medals specific to the flood game type, which will range from surviving the whole time as a human or converting a Spartan to the flood.

Also addressed in the bulletin was the reveal of a map titled “Abandon”, a deserted ONI research base on the alien planet Erebus VII. At one time it was a lively active center for information, but the team of researchers mysteriously vanished and now it lies eerily vacant. The map feels very claustrophobic and frantic, which results mainly in close-quarters battles. There are areas around the outskirts that will allow for mid-range battles, but most of the action will likely take place inside the abandoned buildings.

If you’re looking to get your hands on a free copy of “Halo 4”, be sure to check out their soundtrack remix contest. The grand prize features a Samsung Series 7 Laptop, the Halo 4 Limited Edition 320GB Xbox 360, a Halo 4 Trigger Headset, and a complete collection of the Halo Soundtracks. All you have to do is grab the samples provided from the soundtrack and put your own personal spin on it. For complete details, check out http://halo4remix.com.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you!

 

[10.03.12] Valhalla returns to 'Halo 4'

Microsoft

Microsoft

Video game sequels have often been touted as being the same thing repackaged with a new title, especially when it's the 4th or 5th iteration. Yesterday, 343 Industries released a new video for "Halo 4" via Waypoint which simultaneously reinforced and defied that accusation. This video continues the endless trail of exciting announcements the developers have had for the start to this new trilogy; and they're very rapidly wiping away everyone's doubts as to their abilities to develop an authentic Halo experience while still breathing life into a series that runs the risk of growing stale.

The video starts with a something that should be very familiar to fans that played “Halo 3”. A particular tall Forerunner structure, that has plasma blasts bursting out the top periodically, is shown with a canyon backdrop and a river snaking out to an ocean bay. An identical tower is seen on the beach, and slightly off to the right, there’s a downed Pelican in the distance. That’s right, fan-favorite “Valhalla” is making an appearance in “Halo 4” under its new alias, “Ragnarok”.

All of a sudden, something new and unusual pops up on “Ragnarok’s” shore, something that looks like a mech. A Spartan hops in, and we’ve now been introduced to the newest member of UNSC’s [playable] fleet, the “Mantis”. It’s not the first mech to show up in a Halo video game, as “Halo Wars” had one called the “Cyclops”, however this does mark the first time that one will be controlled by the player as well as usable in multi-player.

One hand has a machine gun while the other shoots projectiles like the rail gun or gauss canon. It also has a stomping melee attack that can be used to crush Spartans and other vehicles alike. So far, “Ragnarok” is the only map confirmed to have it, however it’s likely that any map featuring vehicles the size of the “Warthog” will also be capable of supporting the “Mantis”. “Halo 4” releases Nov. 6, 2012.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[09.14.11] ‘Breakneck’ brings 'Headlong' to 'Halo: Anniversary'

Screenshot of Breakneck, the upcoming remake of Headlong.Microsoft

Screenshot of Breakneck, the upcoming remake of Headlong.

Microsoft

Turf, Hang ‘em High, Chill Out, Lockout, Sidewinder, Midship, The Pit, Zanzibar, Blood Gulch, Headlong… these are just some of the maps from the Halo series that people have been begging to be remade; and over the course of the last couple of Halo games, many of them have received one. Some of them were official remakes such as Last Resort or Blackout. The others received unofficial, yet perfect rebuilds done entirely through Halo’s wonderful forge feature thanks to the boisterous fan community. The only exception to this was poor ol’ Headlong.

Not even Forge could begin to do justice to a map like Headlong. There was too much to do, too much to build, and not enough to spur those great memories. Most people had given up hope, thinking those delightful moments were forever lost when Halo 2 was officially disconnected from Live. Only a few continued on with LAN parties fondly partaking in epic warthog jumps across unfinished bridges or base-jumping two stories through the middle of a skyscraper while fleeing with an enemy’s flag. At long last, Halo fans can rejoice though, as a whole new era of Headlong is arriving, thanks to Halo: Anniversary.

This November 15th is the official release date for Halo: Anniversary and that marks the day that players can finally get their hands on Breakneck. The construction site has now moved to New Mombasa, the same location of 2009’s Halo 3: ODST. The design of the map appears to hold true to the original minus the new graphics. Anyone who played through H3:ODST will feel right at home with the art style mimicking the game perfectly. All the billboards of Headlong have been transformed into the emergency-information bearing LCD screens of New Mombasa, screaming ‘Security Alert, Evacuate’ with the blank stares of the fan-favorite, Superintendent. The construction site is still there in all its bits and pieces complete with cranes and unfinished buildings, all of which was masterfully blended into the surrounding remains of the city of New Mombasa. This is the overhaul that Headlong deserved; and this is just what fans have been waiting for.

To get a good look at Breakneck now, check out the video to the left (courtesy of Kotaku) or click through the screenshots fresh from Halo Waypoint.