Halo

[06.10.15] Former ‘HAWKEN’ developers announce new tactical shooter, ‘Burstfire’

Free Reign Entertainment

Free Reign Entertainment

Move over “Halo,” “Call of Duty,” and Battlefield”; there are some new developers in town who want to bring back a slower-paced, tactical shooter in place of the modern run-and-gun trend and they’re not just blowing smoke, either. As Free Reign Entertainment and Nacho Games, these developers know a thing or two about first person shooters. Comprised partially of the team that brought you “HAWKEN,” these studios are hard at work on a 5v5 competitive first person shooter which rewards a more tactical and team-oriented gameplay style. In a press release from June 9, Free Reign Entertainment and Nacho Games proudly announced “Burstfire.”

“Burstfire” is a slow paced, objective-oriented first-person shooter built around deep strategy. Unlike most modern shooters which implement a class-based system, “Burstfire” allows players the freedom to equip any combination of weapons and tools they see fit. There will be dozens of weapons available, with optional attachments and cosmetic changes, along with plenty of tools and tactical gear. The game experience rewards patience, careful planning, and teamwork. Players can take a more defensive approach, setting up traps on defense or taking the time to scout out the enemy team while on offense with an initial preparation stage. Afterwards, it’s time for bombs to drop and bullets to fly; however, teamwork still plays a crucial role throughout the match. Each round of “Burstfire” is sudden-death combat, and even one teammate’s death can tip the scales and cripple a team’s effectiveness. Anyone who has played older “Rainbow Six” titles knows that this type of strategy-first gameplay creates high intensity matches that can’t be matched by even the most exciting 360-no-scope in “Call of Duty.”

With both studios being founded in 2014, it’s likely you may have never heard of Free Reign Entertainment or Nacho Games, but you have very little reason to doubt their pedigree. Free Reign Entertainment is a branch of Arktos Entertainment Group, the company behind War Inc. They specialize in original IPs with massive, immersive worlds and games which are heavily influenced by the community. Nacho Games is an independent game studio based in Los Angeles. They’re comprised of several former members of Adhesive Games, the studio behind the award-winning“HAWKEN.” They’re led by Adhesive co-founder and lead gamer designer, Dave Nguyen, who is a veteran of the PC gaming community.

In essence, “Burstfire” is purely a passion product of the best kind. To reinforce this, Nacho Games has committed to full support after launch, including new maps and new items. Most importantly, “Burstfire” is a “pay once, play forever” game – a breath of fresh air in a world dominated by Free-To-Play games, Pay-To-Win games, and games destroyed by microtransactions. Nacho Games promises that all future updates and DLC will be free.

If this sounds like the kind of game you could get behind – and it should – you can sign up now for an invitation to the closed Alpha on their website. The full game will launch in Summer 2015.

[09.16.14] Microsoft buys ‘Minecraft’ creator Mojang, founders leave studio

Photo by Joe Raedle/Getty Images

Photo by Joe Raedle/Getty Images

After rumors floating around about a potential buyout for the last week, confirmation has finally arrived. Microsoft’s head of Xbox, Phil Spencer, announced in the early hours of Sept 15 that Mojang was officially joining the list of Microsoft-owned studios. This group already included 343 Industries, Turn 10 Studios, and Lionhead Studios who have developed the blockbuster franchises of Halo, Forza, and Fable respectively. With that in mind, adding Mojang to the collection seems like a no-brainer in retrospect. However this big purchase – an astounding $2.5 billion, to be exact – doesn’t come without some big changes.

About seven months ago, the creator of “Flappy Bird” decided he couldn’t handle the fame or publicity brought on by his immensely successful game and subsequently pulled it from the market in an attempt to drop from the limelight. Now, with the acquisition by Microsoft, founder and creator, Markus “Notch” Persson, says his project has grown beyond his comfort level. In an intimate letter to fans, Notch says he doesn’t believe himself to be a “real game developer” and “never meant for it” to change games. He also says that he makes games “because it’s fun”, but doesn’t do so “with the intention of them becoming big hits.” The letter ends with “It’s not about the money. It’s about my sanity.”

“I don’t see myself as a real game developer. I make games because it’s fun, and because I love games and I love to program, but I don’t make games with the intention of them becoming huge hits, and I don’t try to change the world. Minecraft certainly became a huge hit, and people are telling me it’s changed games. I never meant for it to do either. It’s certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.”

This really isn’t a huge shock, as Notch actually stepped down from head developer back in December 2011. He turned the reigns over to another Swedish developer, Jens “Jeb_” Bergensten, who has lead the charge ever since. Jeb_ has also confirmed via Twitter that he will remain at the helm through this deal with Microsoft. In his departure, Notch wished the best for Minecraft and the community.

“I love you. All of you. Thank you for turning Minecraft into what it has become, but there are too many of you, and I can’t be responsible for something this big. In one sense, it belongs to Microsoft now. In a much bigger sense, it’s belonged to all of you for a long time, and that will never change.”

Mojang has confirmed that Microsoft has no ill-intent with this purchase and that development will continue on largely unaffected. The development across all platforms will continue, assuming those companies reciprocate the support. They cited their working relationship – since the launch on Xbox 360 in 2012 – as the basis for going with Microsoft over other potential buyers.

“There are only a handful of potential buyers with the resources to grow Minecraft on a scale that it deserves. We’ve worked closely with Microsoft since 2012, and have been impressed by their continued dedication to our game and its development. We’re confident that Minecraft will continue to grow in an awesome way.”

Much like Amazon’s acquisition of Twitch last month, this really only looks to benefit the studio by placing more power behind the already successful product. Although there are uncertainties about who may be developing what and where projects in limbo may end up, Mojang has no worries about a hostile takeover by Microsoft.

“Change is scary, and this is a big change for all of us. It’s going to be good though. Everything is going to be OK. <3. Please remember that the future of Minecraft and you – the community – are extremely important to everyone involved. If you take one thing away from this post, let it be that. 

[09.04.13] Xbox One receives release date

Microsoft

Microsoft

You can finally mark the date on your calendar. Today, Microsoft announced the Xbox One will be launching in 13 territories on November 22, 2013. This makes it exactly one week before the launch of the PlayStation 4 and the 8-year anniversary of the launch of the Xbox 360. To add incentive for preorders, Microsoft’s Yusuf Mehdi also announced that they will be producing more “Day One” Editions to meet the high demand. You can read his full announcement below:

We are humbled and gratified by the tremendous interest in Xbox One from game fans everywhere. We sold out of our pre-order supply faster than at any other time in our history and we are on path to have the biggest launch of an Xbox ever. We look forward to celebrating with millions and millions of gamers this holiday.

As a result of this incredible consumer demand and the development progress on Xbox One, I am thrilled to share that today we are making available a limited number of additional Xbox One Day One consoles for pre-order. We have coordinated with our retail partners to make it easy for you to reserve your Xbox One today.

Finally, in the spirit of continuing to bring new value and excitement to Xbox, I am also pleased to confirm that the development team has increased the CPU from 1.6GHz to 1.75GHz, roughly a 10% increase in CPU performance. This is on top of the 6% increase we previously announced for the GPU. What does this mean to you the gamer? It means that the Xbox One will have that much more power for developers to make their games and entertainment really shine. We’re going to keep bringing more value to the Xbox One as we head towards launch building on some of the advancements we have already shared such as the 40-plus improvements to the Xbox One controller, advancements to help you find the perfect opponent and make the most of our online community, to the power of the cloud.

And I have to mention the games – Xbox One is proving to be the best place for games, with our exclusive games winning over 100 awards at E3, driving pre-order increases of 200% in European markets after gamers first played our blockbuster line-up at gamescom, and blowing away thousands of fans at PAX Prime this weekend. Only on Xbox One will you find exclusive blockbusters like Halo, Dead Rising 3, Ryse: Son of Rome and Forza Motorsport 5; new digital content from titles like coming Call of Duty: Ghosts and Battlefield 4 coming to Xbox One first; and the FIFA 14 Ultimate Team experience you won’t find anywhere else.

November 22 is a special day in Xbox history – on this day, we first launched Xbox 360 [in the US] in 2005. Our next chapter begins in 79 days, when Xbox One becomes available. We built Xbox One to bring you the best games, unrivalled multiplayer and more entertainment than ever before. It’s nearly time to say “Xbox On” and open a new world of games and entertainment.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[02.20.13] Sony officially announces PlayStation 4

Sony

Sony

 

There was something interesting about today. It was supposed to be a day of excitement and surprises, but somehow, it wasn’t. Today, Sony had a press conference that was rumored to reveal the PlayStation 4, and sure enough it did, but it was lacking something very important: The PlayStation 4. What we instead got was a two-hour tease in which lots of information was revealed, and yet lots of information wasn’t.

The event started off with a lot of technical mumbo-jumbo about the raw power of the PlayStation 4. The PlayStation 4 will have 8GB of memory, a new CPU, new GPU, and a whole other slew of technical upgrades that, when referred to by their names, probably make no sense and mean absolutely nothing to the majority of us. All we really need to know is that it will, in fact, be far superior to the PlayStation 3 in every way, shape, and form.

Now it’s not to say that there wasn’t anything positive to come out of the press conference today, there was actually a lot of that; however there just wasn’t anything mind-blowing. Still, there are plenty of new features to be happy about that were announced.

The one thing we did actually get to see was the new controller, the “DualShock 4”. It’s a more refined version of the DualShock 3 with a larger D-Pad, enhanced rumble capabilities, and reduction of input lag. It’s ergonomically designed to fit more comfortably in your hand, and it has the addition of a touch pad for more precise input. It will also have a new peripheral that looks a lot like Microsoft’s Kinect, but functions more like the PlayStation Move. In case you were wondering, the PlayStation Move will also be making a return to the PlayStation 4, although there’s not much information on how yet.

The controller will also have a new “share” button, which is crucial to a new feature: the implementation of an always-active “theater mode” video recording function. If you’ve played “Call of Duty” or “Halo”, you’re probably familiar with the popular “theater modes” which allow you to take clips of gameplay and share them with everyone. The PlayStation 4 will have this capability integrated directly into the console itself, allowing you to instantly create video clips or take screenshots at the press of a button.

The hardware itself isn’t the only thing getting an upgrade; it turns out the PlayStation Network is looking forward to a major overhaul too. Sony is making full use of its recent acquisition, cloud gaming service Gaikai, to create a PlayStation Network that is all about instant access and personalization. They’re looking to create a new social network that is specific to gaming. You’ll still have your usernames and gamer pictures, but if you want to keep closer contact with real-world friends, you have the option to make more accurate profiles, with a real picture of you and your real name, available to certain people. It’s likely this will be through integration with current existing social networks.

With this always-connected world, you’ll have the option to live-stream your gameplay in conjunction with the new theater mode, and have it available online courtesy of a partnership with UStream. You’ll also have the option to let friends leave live comments that will pop up on screen as you play. If you find yourself stuck, you can actually forfeit control and have a friend remotely connect and play for you to help you through a tough jam.

As far as the ‘instant’ part goes, it starts from the console and works its way up. There will be a new power-saving sleep mode which will allow you to instantly hop back into gameplay at any time. Just press the power button, and the console goes to sleep, remembering exactly where you’re at in your game. When you come back, hit power again and you’re right back in the action where you left off. No more waiting for the console or game to boot up. Gone, also, are the days of waiting for game demos to download. If you’re shopping the store and you find a game you want to try out, simply press a button, and you’re instantly streaming the demo straight to your console. If you decide you like the game, you can purchase it, and start playing it immediately while the rest of the game downloads in the background à la Steam.

Speaking of games, about half the conference was dedicated to the announcement of upcoming titles. Much like the system, it was severely lacking in the “surprise” department. A few sequels that were announced include “Killzone Shadowfall” and “inFamous Second Son”, two PlayStation exclusives that weren’t really expected to disappear anytime soon. Activision also briefly took the stage to announce that Bungie will be bringing its upcoming new IP, “Destiny”, to the PlayStation 3 and PlayStation 4; however, that was something Bungie had already touched upon a few days ago during their own official announcement. They did say that PlayStation exclusive playable content was planned, though.

The first original announcement was that of “Driveclub”, the product of Evolution Studios, which is 10 years in the making. It focuses on team-based racing through in-game auto clubs. You can join up with your friends and take on other auto clubs in challenges and races, all happening in real-time. The highlight of the game, however, is the car models. All of them are painstakingly recreated in excruciating detail inside and out. Think Forza’s AutoVista times infinity, and applied to every vehicle in the game.

Next was “The Witness”, a new title from the creators of “Braid”. It’s an open-world puzzle game that takes place in an extremely compact universe, in which you are always 20 seconds from a different area with a completely unique theme. The intension was to cut out any useless and repetitive gameplay while still creating a large amount of game time that is made up entirely of unique experiences. It will be exclusive to PlayStation Network.

Capcom unveiled their brand new engine they’re designing around the PlayStation 4’s capabilities, which is codenamed “Panta Rhei”. Alongside the development of that, they’re creating an original IP under the working title “Deep Down” which takes place in medieval times and focuses on dragons, knighthood, and the like.

Square Enix also took the stage to debut their “cinematic demo”. That’s right, not a game… just a pretty video of what they want their games to look like. Then, as a brief afterthought, they mentioned they’ll be announcing another Final Fantasy game at E3, right before walking off stage. Perhaps they’re as tired of the series as we are.

Ubisoft looked to steal the show with an update on their original IP, “Watchdogs”. After shocking and pleasantly surprising viewers of E3 last year with their completely out-of-the-blue announcement, Ubisoft looked to build upon the excitement with another gameplay demo. This is clearly a more refined version of the build we saw at back at E3, and the game just keeps looking better and better. Despite being short, it gave a closer look at the level of control you’ll have over the so-called futuristic “Smart City” in the game. It also gave a little more insight into the character you’ll be playing as who appears to be somewhat of a vigilante.

Now if anything from the press conference could be considered “surprising”, it would be the appearance of Blizzard Entertainment onstage. They announced a strategic partnership which will start with them bringing over “Diablo III” to both the PlayStation 3 and PlayStation 4. They will make their formal debut at PAX East in a couple of months.

All of this will be coming “Holiday 2013”. We still don’t know what it looks like, but it’s coming. All-in-all, Sony really dropped the ball on useful information this time around. There’s no formal announcement of price point, nor did they discuss any of people’s biggest concerns such as whether or not they’ll be able to play second-hand games (don’t worry, this was since confirmed as not true by a Sony Exec) or if they’re going to be required to have an ever-present online connection. Hopefully they’ll have a little more information come E3, but if one thing is for sure, they already missed their chance on the element of surprise.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[10.23.12] Xbox launches new entertainment experience today

Microsoft

Microsoft

 

Today, Microsoft rolled out the new dashboard update for all Xbox Live members, and with it came a whole slew of new entertainment features. The new update maintains Microsoft’s “Metro” interface, but adds a new tile called “pins”, which allows you to pin your favorite apps, games, or other items to one easily accessible location. Additionally, the TV and Movie tabs have been combined into one channel.

The update also added Internet Explorer to the Xbox, something that users have been eagerly awaiting since the launch of the system back in 2005. It will support HTML5 videos, and you can pin favorites to the main web hub or in the aforementioned “pins” section of the dashboard. Other new additions are the “Xbox Music” and “Xbox Video” apps, which are pretty much just a rebranding of the old Zune apps. The “Xbox Music” app has gotten a little love, as it now has access to the “Xbox Music Pass” – formerly the “Zune Pass” – and will allow you to stream music on your Xbox as well as your playlists from the Zune software on your computer.

Microsoft will also be launching “Xbox SmartGlass” later this week with the launch of Windows 8 phones on Oct. 26. SmartGlass will allow you to interact with your Xbox in many unique ways. It can be used as a touchscreen controller for certain games and apps and can also offer supplementary information for other things you’re doing on your Xbox. For example, while playing a game, it could offer an overhead map of the area showing you precisely where your character is located so you don’t have to keep pulling up an in-game map. During the E3 announcement, it was also hinted that you could use it to draw up and execute plays in Madden.

Although not many specific details have been revealed for it, some games and apps have been confirmed to work with it. All of the following will have some sort of functionality via the SmartGlass app:

Games:

·       Ascend

·       Dance Central 3

·       Forza Horizon

·       Halo Waypoint

·       Home Run Stars

·       Karaoke

·       Kinect Sesame Street TV

·       Prima Games

Apps:

·       Elections 2012

·       ESPN

·       HBO GO

·       MSN

·       NBA Game Time

·       NBC News

·       NOW TV

·       Slacker Radio

·       TODAY

·       UFC

·       Univision

It’s also likely that Microsoft’s other flagship titles (Halo, Gears of War, and Fable) will have SmartGlass capabilities, even though none have been confirmed yet. Hopefully, many more games and apps will also adopt SmartGlass in the near future, as it actually looks to be very promising technology.

Unfortunately, the SmartGlass launch will be exclusive to Windows 8 phones, for the time being. There is a planned release for Windows 7 phones, iOS, and Android to get SmartGlass as well, however there’s no set release date for it right now outside of “soon”. For iOS and Android, the SmartGlass app will come via an update to the currently available “My Xbox” app which will add the new functionality and update the name.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[10.08.12] Ohio State Marching Band pays tribute to video games

If you were in attendance for the Ohio State vs. Nebraska football game on Saturday, you were in for quite a treat. The Ohio State Marching Band, otherwise known as TBDBITL or ‘The Best Damn Band in the Land’, earned their title when they put on a half time show that was an amazing spectacle, to say the least. With a theme of simply ‘video games’, they paid tribute to some of the most influential and groundbreaking titles over the last few decades. You don’t necessarily have to be a fan of video games to enjoy it either. The video has gone viral on Facebook with a range of users. The formations they create are incredible and impressive on their own right, and some of the images are universal symbols that most anyone could recognize, such as Mario, the mascot of Nintendo.

The show kicks off with a portion of the band marching in representing the space ship from “Space Invaders”, firing off shots into the aliens above. As the aliens explode, the mass suddenly transforms into two Pokéballs, and then the face of Pikachu, arguably the most famous Pokémon of all. Next, the band transforms into their first moving formation, Tetris pieces falling into place as the “Tetris” theme plays on. The “Mario” theme begins to play and sounds of coins and power-ups blast through the stadium speakers. This continues on for just over 9 minutes, touching on other hits, including “Halo” and “Zelda”, before finally reprising with the Mario theme, and finishing it off with the arcade hit “Pac-Man.”

If you weren’t one of the lucky ones to see it live, you can check out a fan’s video on YouTube, who was kind enough to capture the entire thing for your viewing pleasure.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[10.03.12] Valhalla returns to 'Halo 4'

Microsoft

Microsoft

Video game sequels have often been touted as being the same thing repackaged with a new title, especially when it's the 4th or 5th iteration. Yesterday, 343 Industries released a new video for "Halo 4" via Waypoint which simultaneously reinforced and defied that accusation. This video continues the endless trail of exciting announcements the developers have had for the start to this new trilogy; and they're very rapidly wiping away everyone's doubts as to their abilities to develop an authentic Halo experience while still breathing life into a series that runs the risk of growing stale.

The video starts with a something that should be very familiar to fans that played “Halo 3”. A particular tall Forerunner structure, that has plasma blasts bursting out the top periodically, is shown with a canyon backdrop and a river snaking out to an ocean bay. An identical tower is seen on the beach, and slightly off to the right, there’s a downed Pelican in the distance. That’s right, fan-favorite “Valhalla” is making an appearance in “Halo 4” under its new alias, “Ragnarok”.

All of a sudden, something new and unusual pops up on “Ragnarok’s” shore, something that looks like a mech. A Spartan hops in, and we’ve now been introduced to the newest member of UNSC’s [playable] fleet, the “Mantis”. It’s not the first mech to show up in a Halo video game, as “Halo Wars” had one called the “Cyclops”, however this does mark the first time that one will be controlled by the player as well as usable in multi-player.

One hand has a machine gun while the other shoots projectiles like the rail gun or gauss canon. It also has a stomping melee attack that can be used to crush Spartans and other vehicles alike. So far, “Ragnarok” is the only map confirmed to have it, however it’s likely that any map featuring vehicles the size of the “Warthog” will also be capable of supporting the “Mantis”. “Halo 4” releases Nov. 6, 2012.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[06.04.12] Everything you wanted to know from E3’s Xbox 360 Media Briefing 2012

Microsoft

Microsoft

The Xbox 360 Media Briefing was quite the spectacle this year, despite no new console reveal. Rumors have been swirling around for months about the next generation Xbox, but it made no appearance here. Then again, is it possible that was a good thing? Are gamers really ready for a new console? Perhaps it was just backlash from the way the core gaming community felt they had been abandoned at last year’s E3. Today, Microsoft wanted to remind you that they haven’t forgotten about their roots, but also showed off they want to blend the best of both worlds when it comes to casual and hardcore gaming; and maybe blur the lines between a few other worlds as well.

This year, Microsoft did something all new by making a stream of the conference available to anyone with an Xbox 360. There were a few technical hiccups along the way, but nothing as severe as the Diablo III launch. If you missed out on the event, the streams are going to be available on the Xbox 360 as well as Xbox.com

The Xbox 360 Media briefing kicked off with a beautiful live action trailer for “Halo 4” which seamlessly transitioned into a campaign gameplay demo showing off an amazing looking game. Master Chief is going to be battling the Forerunners and battling with losing his A.I. counterpart Cortana. Everything has been upgraded, including Master Chief’s armor, the game’s graphics, and a lot of weapons. The demo started off feeling very reminiscent of Halo 3’s campaign, but suddenly the jungle environment felt incredibly unfamiliar when new glowing enemies showed up. Despite the many changes, it’s clear that Halo hasn’t lost itself, and it will be exciting to see what else 343 has planned for the all new trilogy.

Sam Fisher is also back with “Splinter Cell: Blacklist”. Gameplay looks very similar to “Splinter Cell: Conviction”, although the presentation, as well as Sam’s gear, has taken a step back to the older games. Once again, there’s actually a HUD instead of everything being artistically mapped onto the environments. “Splinter Cell: Blacklist” also supports Kinect integration. In the demo, the player called out, “Hey, you!” causing a guard to turn around surprised and confused so Sam could perform an execution. The player was also able to call in an airstrike using only his voice. All the while, everything was being done with the Controller, so much like with the integration in “Mass Effect 3”, it’s not being forced upon you, but could definitely supplement your gameplay nicely.

Following the voice command trend, “Madden 13” was briefly shown off and now features voice commands. Plays can be called verbally, audibles can be called at the line, and of course you can yell “hike!” to start play. All of this was demoed and appeared to work pretty well, although it also did a great job of highlighting Kinect’s limitations. There was a minor delay from command to execution, which will slow down gameplay significantly in comparison to the responsiveness and speed of a controller. Keep in mind, this is just an early build, although it’s highly likely the delay will still exist, at least to some extent, meaning this feature will probably be entertained briefly by all, but only utilized by quarterbacks who know every play and don’t have to wait for the menus to step them through each part of the play calling.

“Fable: The Journey” also made a brief appearance via trailer, although it didn’t actually reveal anything not already known. There was no exciting announcement to go along with it, and it wasn’t hardly even mentioned after the trailer was over. It seems as if it was only present to say “Hey, this game still exists… but it isn’t ready quite yet.” Likewise, “Gears of War: Judgment“ also had a trailer revealed, although it showed little more than a broad release date of 2013.

Next up, the Forza logo flashed on the screen, but surprisingly, it was followed by clips of street racing. Taking a drastic turn for the series, “Forza Horizon” looks a lot like the classic “Need For Speed” games meeting the ever-popular “Foza” series. It sported all of the neon lights and mountainscapes that have made appearances in past “Need for Speed” games, but also brought in the smooth gameplay, realistic physics, and unbelievably gorgeous car models Forza fans know and love. Also, it releases October 23, 2012.

Taking a break from games, Microsoft wanted to show off one of Bing’s new search features: the ability to search movies by genre. Additionally, Bing is being expanded to 12 new countries and will support more languages. To go with this, Microsoft plans to double the amount of entertainment apps in the following year. Partnership with Nickelodeon, Paramount Movies, Machinima, and Univision were all announced. NBA League Pass and NHL Gamecenter are also joining the lineup in the sports category. ESPN on Xbox is going to have live programing 24/7. ESPN, ESPN2, ESPN3, and ESPNU will all be available in HD.

Next up was the announcement of “Xbox Music”. With a library of over 30 Million music tracks, it appears as if this is Microsoft’s new direction with Zune. It’ll be available across Windows 8 PCs, Tablets, Phones and of course, the Xbox. From the looks of things, it appears as if Zune is no more, and has simply been morphed into Xbox Music. Although this hasn’t been confirmed, things such as the appearance of Smart DJ, the hint of Xbox Music being a music subscription service, and the announcement by Microsoft to discontinue their Zune MP3 players a while back make this seem like a highly likely turn of events.

Nike+ and Xbox now have a partnership, and are working to bring you “Nike+ Kinect Training”. It offers personalized training and feedback and even has mobile reminders to work out. The plan is to bring the massive Xbox Live community together with the massive Nike+ community. It will be fully integrated with everything Nike+ already has to offer, and its coming Holiday 2012.

Arguably the biggest reveal of the show was “Xbox SmartGlass”. It works across Windows Phone, iOS, and Android. This service looks to offer supplementary information to what you’re viewing on your big screen, and wants to put it all in the palm of your hand. Everything from background information on actors in movies to maps showing your where characters for TV shows are at within their universe. That’s just everything for the entertainment front.

Xbox SmartGlass also works with games. A little preview video showed off the gaming capabilities, and from the looks of things you can use it as a controller for Madden to draw up plays and actually run them as well. For Halo 4, it will have full WayPoint integration, which isn’t very surprising. It’s likely most other games will have features similar to that. SmartGlass also works like a touch-remote for Xbox, you can navigate it completely with your touchscreen, similar to how you already can with the Kinect.

The most exciting breakthrough SmartGlass offers, is the ability to finally browse the web on the Xbox 360 through Internet Explorer. SmartGlass will allow you to use your phone or tablet like a laptop’s touchpad for your Xbox 360. You can drag around with your finger as a cursor and fully manipulate the web on your TV. It will also support Kinect, giving you full control of the web with your voice. It launches worldwide sometime this fall.

Also making a repeat appearance from last year’s E3 was “Tomb Raider”. New gameplay shown was shown and the game looks great. Much like the first gameplay demo, this one reaffirmed the much more mature tone the game is taking on, and it seems like an excellent turn for the series. Also announced was that the first DLC package will be available first on Xbox 360, following suit with the Call of Duty series

Microsoft had three world exclusive premiers up their sleeves for games that will all launch in 2013. They weren’t much more than incredibly brief teaser trailers, but they certainly sparked lots of interest. First up was a new game from Signal Studios, the team behind the popular “Toy Soldiers” series. There new game is called “Ascend: New Gods” which can be played across both the Xbox 360 and Windows phone. It looks like it could be Xbox Arcade’s attempt at a “Shadow of the Colossus” game?

The brilliant minds at Twisted Pixel, Microsoft’s latest acquisition, showed a very vague glimpse of their next project, titled “LocoCycle”. A voice described a futuristic, super powerful motorcycle that looked like something straight out of “Tron”. First assumptions would be a sci-fi racing game, but then again, with Twisted Pixel at the helm of the project, you really can’t know what to expect.

Last for the exclusive reveals was “Matter” for Kinect. Not much was shown here either. All that could be gathered from the trailer was that it might possibly be a futuristic puzzle game, although not even that is certain. The glowing blue and orange eyes of the two silver sphere-shaped characters shown are very reminiscent of “Portal”, although no connection was confirmed.

“Resident Evil 6” had some gameplay to show off, and it clearly sported many improvements over its predecessor; the most notable of which is the ability to shoot and move at the same time. There were lots of real time events, a nice blend of shooting and hand-to-hand combat, and some pretty crazy action sequences. Many fans are expecting this to be the best of the Resident Evil series yet, and it does look to be shaping up that way.

Going back to Kinect was another brief mention, “Wreckateer”. It’s going to be exclusive to Xbox Live. The gameplay demo made it basically like the classic internet sensation, “Crush the Castle” for Kinect. A massive catapult is loaded with many different types of ammunition you can control and manipulate in the air. Points were awarded for destroying parts of castles, but the player was limited to just three shots in the one level shown in the demo. It’s likely they’re trying to hop in with the “Angry Birds” craze by bringing it to Xbox. “Wreckateer” launches on Xbox Live sometime this summer.

South Park is back and just as obscene, vulgar, and hilarious as ever. Have you ever wondered what it’d be like to put yourself in an episode of South Park? Now you can find out because you star in “South Park: The Stick of Truth” created by Obsidian. You’ll get to create your own personal “South Park” character and wander around the town as the new kid in town. Joining you will be Stan, Cartman, Kyle, and Kenny. “South Park: The Stick of Truth” is being written by the show’s creators, and will launch on March 5, 2013 with an exclusive “Mysterion Superhero Pack” for those who preorder it on Xbox 360.

Harmonix is bringing back “Dance Central” for the third time. It looks to be much of the same with a nice blend of new music. Prior to a surprise performance by Usher, he stated that he worked alongside the team at Harmonix to bring his exact choreography for two songs into the game. This could show that Harmonix is trying to bring more artist integration into the series much like they did with their work on the “Guitar Hero” and “Rock Band” franchises.

Closing out the event was a gameplay demo for the already announced “Call of Duty: Black Ops II”. The game’s presentation had a very familiar blockbuster action movie feel to it, much like the games in the past. The demo did show off some of the exciting new decision making features the game will sport. In the specific mission shown, the player was attempting to protect the president and escort her safely. On the edge of a blown out highway bridge, the player had the choice to rappel down with your group to do work from the ground or stay up top and snipe while your team moves the President below. The demo also showed off a few futuristic weapons, the use of support drones, and a nice section of vehicular combat. “Call of Duty: Black Ops II” will launch on Sept. 13, 2012.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you

[03.24.12] Get to know your gamers - Alex Bogh

Microsoft

Microsoft

 

 

For this week’s Get To Know Your Gamers, I reached out to a longtime friend of mine. We’ve known each other since grade school days and we still play video games together to this day. Besides being a great friend, he’s also a fantastic singing partner. If you think he’s talented at Halo, you should hear those pipes he’s got on him! Soak up everything you can from this article, because he’s probably going to be a famous singer in the near future. Then you can brag to your friends about how you knew about this kid before he was world-famous, and maybe even impress them by knowing what his favorite game is!

You might actually recognize him already if you find yourself frequenting the Iowa State Fair, because he’s sung there multiple times. You may have even seen him perform elsewhere. Until now, though, you probably never knew about his gaming si-

Wait, wait, wait… this all sounds very familiar doesn’t it…? That’s because you’ve already read this intro. Don’t worry though, you’re not seeing double. Well, ok actually you are, just not with the article. It’s all new this week, but the reason it sounds so familiar is that this week’s interviewee is last week’s brother; and together with their sister, they’re triplets. So yes, they may look very similar but as you read on you’ll see they’re very different. It’s fascinating to see how two people with the same roots and similar talents in real life take such different branches when it comes to video games; but don’t take my word for it. If you’d like a refresher on Adam Bogh’s interview, you can read up on it here; but for those of you who still have a vibrant memory of everything, here is his brother, Mr. Alex Bogh.

Tell us a little bit about yourself. Where are you from, what do you like to do (besides play video games)?

I am from Coralville, Iowa. Besides video games, I enjoy designing, drawing, playing piano, playing basketball, and watching football. After graduating from Luther College this spring, I plan on moving to the Chicago area and working as a designer.

What got you into gaming and what was your first console or game?

My first console was the NES, along with my first game "Super Mario Bros.". I would say the first game that really got me into gaming on a regular basis was "Super Mario World" on the SNES.

Some people won’t play a game if the graphics are bad. Do graphics have that big of an impact for you?

I defiantly play some games for beautiful graphics, but bad graphics don't necessarily mean I won't play a game. Sometimes a really great game needs to sacrifice some graphic quality to have a better all-around experience, like faster load times or better performance. I think most companies have the ability to make the game look as lifelike as possible, but choose to better the playability of the game.

What do you look for in game / what makes a game ‘fun’ to you?

Along with long lasting playability, I look for a story that I can immerse myself in completely. The games I have the most fun with are games I can play with my friends, like any of the top FPS titles. However, when playing single player, I really enjoy RPG’s like Red Dead Redemption or Skyrim. Both of those games are good examples of a story you can really get lost in.

Do you consider yourself a ‘casual’ or ‘hardcore gamer?

I would call myself a casual gamer. That doesn’t mean I don’t enjoy challenging myself or that I’m not competitive. I just don’t put in the time like some gamers do. However, when it comes to any of the Halo’s or Super Smash Brothers, I geek out and study pro matches and train like a pro gamer. So my “hardcore” side shows every once in a while.

Do you prefer a solo experience or a co-op / multiplayer experience?

If my friends are online, I prefer a multiplayer game where we can all participate at the same time (depending on how big the party is). More than often now, I am not online at the same time as my friends, so I enjoy putting on some good music and blasting through a campaign. As I said before, I also really enjoy a good story that I can get lost in; like you’re playing through a movie. If I can do this with friends, even better.

What are you playing right now?

Right now I am playing through Borderlands again, because I’m getting so excited for Borderlands 2. I also waste many hours of my life playing Super Smash Brothers Brawl, a series I have loved since the first one on the N64.

What is the worst game you’ve ever played?

I have to say I was pretty disappointed with Call of Duty: Black Ops. It’s not because it was poorly made, but because I felt it played so different from any other CoD game. The only thing I enjoyed about the CoD’s made by Treyarch were the Nazi Zombies, and even the WaW Nazi zombies were better than the Black Ops.

What do you consider to be the best game ever?

The best game ever made is Red Dead Redemption. It was masterfully done by Rockstar. It was a great story with a good mix of drama and humor. Although the game was a lot of fun to play, I found that the reason I wanted to play the most was to be in the story and act out my role as a cowboy, and exploring my way across this huge landscape. Also, the soundtrack was fantastic as well.

What is your favorite game console/handheld of all time?

My favorite console has to be the Super Nintendo, as it was my first love. I have fond memories as a kid playing Mortal Kombat and Super Mario World with my brother.

What are some games you’re looking forward to?

I really can’t wait for Borderlands 2, since the first Borderlands was so well done and a blast to play. And of course, being a long time Halo guy, the idea of a new studio (343) doing another Halo is interesting.

What game would you like to see get a sequel that likely won’t happen?

I’m going to kick it old school and say “The Simpsons Hit’ n Run” deserves another game. I loved the “Crazy Taxi” play mixed with the Simpsons world (one of my favorite shows, although the new ones are awful). Even “The Simpsons Road Rage” was a great game, and I think deserves another title. Grand Theft Auto + Simpsons = awesome.

Random Thought?

I stick to the Xbox 360. However, if the Halo’s were on the PS3, and I could use an Xbox controller, I would switch to the Playstation Network right away, mostly because you don’t have to pay money for online play if you don’t want to.

[03.08.12] Get to know your gamers - Adam Bogh

Microsoft

Microsoft

 

For this week’s Get To Know Your Gamers, I reached out to a longtime friend of mine. We’ve known each other since grade school days and we still play video games together to this day. Besides being a great friend, he’s also a fantastic singing partner. If you think he’s talented at Halo, you should hear those pipes he’s got on him! Soak up everything you can from this article, because he’s probably going to be a famous singer in the near future. Then you can brag to your friends about how you knew about this kid before he was world-famous, and maybe even impress them by knowing what his favorite game is!

You might actually recognize him already, if you find yourself frequenting the Iowa State Fair, because he’s sung there multiple times. You may have even seen him perform elsewhere. Until now though, you probably never knew about his gaming side. Have no fear though, for here is everything you’d ever want to know (gaming related) about Mr. Adam Bogh.

Tell us a little bit about yourself. Where are you from, what do you like to do (besides play video games)?

I'm a senior at Luther College in Decorah, IA double majoring in management and music. You can usually find me either practicing or in rehearsal when I'm not doing homework or studying. In my free time I play a lot of pick-up basketball games, listen to music, sing, watch some TV/movies, and play around with recording equipment whenever I get the chance.

What got you into gaming and what was your first console or game?

My dad actually got me into gaming when the Super Nintendo came out. At first, he only let us watch him play Super Mario Bros; but soon enough he let us give it a try. We actually didn't get an NES until after we had the Super Nintendo. The first game that I ever owned was Metroid for the NES, still one of my all-time favorites. I, of course, dabbled in Duck Hunt and Mega Man on the NES. Good times.

Some people won’t play a game if the graphics are bad. Do graphics have that big of an impact for you?

It actually affects me more than I'd like to think. It doesn't affect my taste in older/retro games... I mean come on... But if a game is released today that looks questionable and game play seems choppy because of it, I'll usually move on pretty quickly. I like to be immersed in a game, it helps me relax. It makes it harder to be completely immersed in a game when I can count the pixels.

What do you look for in game / what makes a game ‘fun’ to you?

What really speaks to me in a game is replayability. I don't have a lot of money, so I want to make sure that if I purchase a game that I get my bang for my buck. Whether that means different difficulty settings, game add-ons/expansions, an intricate and involved story line, collectibles, side stories, or multiplayer functions; they all help reassure me that this game was worth it.

With this replay-ability factor goes with another feature I look for: dedicated multiplayer modes. I find that when I'm playing with friends that I enjoy the game so much more. A game that really concentrates on multiplayer modes and makes sure that their consumers can play their product for longer than a few hours really makes me happy that I purchased it.

-Do you consider yourself a ‘casual’ or ‘hardcore gamer?

I think I'd probably consider myself more on the "hardcore" side of gaming. I don't play as much as you think a hardcore gamer would, but when I'm play I'm paying close attention to everything from graphics quality to game physics. I don't play games to simply fill some time, but play to find those standout games that are worth telling people about.

Do you prefer a solo experience or a co-op / multiplayer experience?

As I said before, I usually like co-op/multiplayer over solo because of the replay-ability factor and it's just flat-out more fun to hang out with friends and game then to sit in a dark room by yourself.

What are you playing right now?

Little Big Planet! I don't play PS3 much, but LBP is hilarious!

What is the worst game you’ve ever played?

Iron Chef America for the Wii. So bad.

What do you consider to be the best game ever?

I know this sounds fanboy-esc, but I'm going with the Call of Duty franchise. They do such a great job interacting with their fan base and staying true to what the game is. Just don't make me pay for Elite...

What is your favorite game console/handheld of all time?

Right now, my Xbox 360 is my social life outside of college; it's how I keep in contact with friends from home. Also with the old Xbox (and the 360) I've had countless LAN parties playing Halo for a good 12 hours straight. So I'd have to go with the Xbox/Xbox 360 because of its social factor.

What are some games you’re looking forward to?

Halo 4Prototype 2Fable: The JourneySouth Park: The GameSSX

What game would you like to see get a sequel that likely won’t happen?

I know there might have been initial talks, but I think it might have fallen through. I'd love to see a Mirrors Edge sequel. It was a great concept that just needed some tweaking, like a longer story line and a free run mode.

Random Thought?

RC Cola is an underrated beverage.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you

[09.14.11] ‘Breakneck’ brings 'Headlong' to 'Halo: Anniversary'

Screenshot of Breakneck, the upcoming remake of Headlong.Microsoft

Screenshot of Breakneck, the upcoming remake of Headlong.

Microsoft

Turf, Hang ‘em High, Chill Out, Lockout, Sidewinder, Midship, The Pit, Zanzibar, Blood Gulch, Headlong… these are just some of the maps from the Halo series that people have been begging to be remade; and over the course of the last couple of Halo games, many of them have received one. Some of them were official remakes such as Last Resort or Blackout. The others received unofficial, yet perfect rebuilds done entirely through Halo’s wonderful forge feature thanks to the boisterous fan community. The only exception to this was poor ol’ Headlong.

Not even Forge could begin to do justice to a map like Headlong. There was too much to do, too much to build, and not enough to spur those great memories. Most people had given up hope, thinking those delightful moments were forever lost when Halo 2 was officially disconnected from Live. Only a few continued on with LAN parties fondly partaking in epic warthog jumps across unfinished bridges or base-jumping two stories through the middle of a skyscraper while fleeing with an enemy’s flag. At long last, Halo fans can rejoice though, as a whole new era of Headlong is arriving, thanks to Halo: Anniversary.

This November 15th is the official release date for Halo: Anniversary and that marks the day that players can finally get their hands on Breakneck. The construction site has now moved to New Mombasa, the same location of 2009’s Halo 3: ODST. The design of the map appears to hold true to the original minus the new graphics. Anyone who played through H3:ODST will feel right at home with the art style mimicking the game perfectly. All the billboards of Headlong have been transformed into the emergency-information bearing LCD screens of New Mombasa, screaming ‘Security Alert, Evacuate’ with the blank stares of the fan-favorite, Superintendent. The construction site is still there in all its bits and pieces complete with cranes and unfinished buildings, all of which was masterfully blended into the surrounding remains of the city of New Mombasa. This is the overhaul that Headlong deserved; and this is just what fans have been waiting for.

To get a good look at Breakneck now, check out the video to the left (courtesy of Kotaku) or click through the screenshots fresh from Halo Waypoint.

 

[08.26.11] 'Forza Motorsport 4' to include UNSC Warthog

Turn 10

Turn 10

Cover your eyes if you hate crossover promotions, because there’s about to be a huge one and this is definitely a salute to the Microsoft fans out there! This October with the release of the much anticipated Forza Motorsport 4, Turn 10 will be showing their appreciation to their former sister studio Bungie with the inclusion of a very special vehicle in their new Autovista feature.

The Warthog is arguably the most iconic vehicle to the Halo series, but with guns blazing in the heat of battle, there’s simply no time to admire it. If you’ve ever wished you could climb inside the cockpit, now’s your chance. With the help of a Kinect, an Xbox 360, and a copy of Forza 4, you can have the most life-like experience you’ll probably ever have with the United Nations Space Command’s primary land vehicle. With Autovista, you have the chance to walk around the vehicle, look closely at each intricate detail, and even get behind the wheel. Sadly, though, don’t expect to take it out for a few laps, because the Warthog will not be a drivable vehicle. If you can’t wait until October to gaze upon the Warthog, take a look at the screenshots in the slideshow to the left