Windows Phone

[11.09.13] LucasArts and Nimblebit announce ‘Star Wars: Tiny Death Star’

Disney, LucasArts, NimbleBit

Disney, LucasArts, NimbleBit

 

Yesterday, Lucas Arts in collaboration with Nimblebit announced their brand new title, “Star Wars: Tiny Death Star”. It’s a spin on their immensely successful 2012 hit, “Tiny Tower”. Fortunately, it’s more than just a reskin. The game has been completely revamped and updated to make it more fun. Your mission is to fully fund the completion of the Death Star by turning it into one gigantic shopping center and leasing out space to Galactic bitizens.

Everything from the menus to the bitizens themselves have been beautifully adorned with a Star Wars theme. Not only are the floors Star Wars themed – such as The Cantina or Rebo’s Karaoke – but there’s an entire new floor type, the Imperial levels, which are built in the basement and used to craft special items. Missions are now a variety of activities assigned to you directly from Emperor Palpatine which range from building specific floor types to taking a look at Holonet, the intergalactic version of BitBook. Upgrading your elevators do more than just increase the speed now. Each new elevator adds a multiplier which applies to the tips received from delivering bitizens to floors. This adds more incentive to taking time away to transport them, especially when you start getting a really tall tower. There’s also chiptune versions of the soundtrack, goofy little 8-bit animated scenes staring your favorite characters to collect, and a whole heap of achievements to unlock through the new Google+ integration.

It’s still suffering from a few bugs, but nothing completely game-breaking. Occasionally elevators get stuck, sounds run in the background, and every time an achievement is unlocked, the game disconnects and has to reload. Thankfully, it’s nothing other than a mild annoyance and a few seconds of lost time. The game is also frequently being updated to squash as many bugs as possible. If you’re a fan of Star Wars or a fan of Nimblebit’s other classics, such as “Pocket Planes”, it’s definitely worth the download.

“Star Wars: Tiny Death Star” is available now as a free download on AndroidiOSWindows 8, and Windows Phone.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[08.17.12] Review: 'Pixel Blocked!'

Daniel Truong

Daniel Truong

Pixel Blocked

Rating:

5 Stars

'Pixel Blocked!' is a brand new game from Daniel Truong, an indie developer out of Vancouver. Hailed as This unique puzzler finds inspiration from the popular pastime 'Picross' and blends it with mechanics from the popular 'Bust-A-Move' series and a little dash of 'Tetris'. Of course, it adds a few twists of its own and wraps it all up with a nice 8-bit inspired presentation.

Featuring over 180 puzzles across 3 difficulty levels, players are faced with an incomplete 'pixel image' and are challenged to fill in the remaining blank spots by shooting blocks onto the grid while doing so with as few moves as possible. It sounds easy, but as the levels progress, it can become really taxing on the mind. Not to worry though! Your struggle will be rewarded with additional game modes, backgrounds, characters, and 'Awardments'.

The Fun Stuff:

‘Pixel Blocked!’ is a fast paced puzzler that’s really easy to grasp and play, but very hard to perfect. The concept is incredibly simple: finish the pixel image. It’s this kind of simplicity that makes the game incredibly addictive. The controls are minimal and easy to learn so anyone can pick it up almost instantly. There’s plenty of content to go around too. With so much to unlock, it keeps you hooked as you try to unlock a new character or background.

The puzzles are grouped into four categories, designated by difficulty. They unlock in succession upon completion of 50% of the previous group. Once a group is unlocked, every single puzzle within the group is instantly available and can be played in any order. This is great for when one particular shape is really giving you trouble. You can simply pass it up and come back later to try again. It’s likely you’ll find yourself using this strategy frequently, as staring at the same shapes again and again can get rather taxing. You’ll swear a particular puzzle is impossible, give up, try again tomorrow, and easily find the solution. Somehow, this never grows old though because the game wraps you in its spell and demands you finish every puzzle.

Perhaps it’s the charming design, which follows the suit of the ever-popular ‘Minecraft’ with its “less is more” graphics. Everything is pixelated, as the name suggests, and everything looks fantastic. Everything is straight forward. Blocks that look cracked crumble, blocks that have magnets snag blocks that try to pass by, and the solid metal blocks are permanent. The soundtrack adds to the nostalgic feel as well. Despite being completely original, you’ll feel like you’ve heard all the songs in various games from the 8 and 16-bit era. The sound effects are also in character with the soundtrack, often tricking you into thinking they’ve been ripped right out of other classic games.

The Frustrating Stuff:

The whole game is frustrating, incredibly frustrating! However this is one of those very rare instances where that’s not a bad thing. Perfecting ‘Pixel Blocked!” takes an unbelievable amount of dedication. If you’re going to attempt to get a gold ranking on both moves and time in every puzzle, the game demands perfect reflexes and practically memorizing solutions. It’s the fist-clenching, controller-throwing, explicative-inducing kind of frustration. What’s so special about ‘Pixel Blocked!’ is that, much like ‘Super Mario Bros.’ – the later levels, not the first few that everyone beats – or the slightly more recent ‘Demon Souls’ and ‘Dark Souls’, it throws your failure right in your face... yet has you crawling back for more and more.

Bottom Line:

If you like puzzle games, nostalgia, or painstakingly difficult yet addictive games, you’ve found your next gem. Anyone with the slightest interest should definitely pick it up because it’s easy enough for anyone and everyone to play. You don’t have to be in the elite group crazy enough to perfect the game to play, because simply completing the puzzles is enough to still experience the game to its full potential. Be warned, though, after a short time with ‘Pixel Blocked!’ it’s charm will have you locked in and wanting to 100% it, so maybe you should consider purchasing a wrist strap for your controller, grabbing an otterbox for your phone, or putting a barrier between you and your monitor.

Pixel Blocked! was developed by Daniel Truong and was independently published. It was released in North America on July 20, 2012. This review was based on an Xbox 360 copy of the game provided by the developer for the purpose of reviewing.

If you're interested in checking out 'Pixel Blocked!', you can visit the website here to purchase it for PC, DRM free, or download the game from the appropriate link below:
Xbox 360 (trial)
Xbox 360 (full game)
Windows Phone 7 (free)
Windows Phone 7 (full game)

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[07.20.12] 'Pixel Blocked!' is 'Bust-A-Move' meets 'Picross'

Daniel Truong

Daniel Truong

A brand new puzzler called 'Pixel Blocked!' released today from Daniel Truong, an indie developer out of Vancouver. Hailed as "one of the best new puzzle engines to come around in a decade", this unique puzzler finds inspiration from the popular pastime 'Picross' and blends it with mechanics from the popular 'Bust-A-Move' series and a little dash of 'Tetris'. Of course, it adds a few twists of its own and wraps it all up with a nice 8-bit inspired presentation.

Featuring over 180 puzzles across 3 difficulty levels, players are faced with an incomplete 'pixel image' and are challenged to fill in the remaining blank spots by shooting blocks onto the grid while doing so with as few moves as possible. It sounds easy, but as the levels progress, it can become really taxing on the mind. Not to worry though! Your struggle will be rewarded with additional game modes, backgrounds, characters, and 'Awardments'.

'Pixel Blocked!' is currently available on Windows PCs, Xbox 360, and Windows Phone 7. As of right now, he has no plans to port them to other systems. This isn't because of a Microsoft exclusivity, but rather simply because Truong developed them using Microsoft's XNA framework. He hasn't completely ruled out porting them in the future, but as of right now he'd rather focus on new projects. In an email interview, Truong explained:

I've looked into porting Pixel Blocked! over to iPhone and Android but as a single developer I felt like it would be more exciting to get started on a new game rather than port them over.

If you're interested in checking out 'Pixel Blocked!', you can visit the website here to purchase it for PC, DRM free, or download the game from the appropriate link below:
Xbox 360 (trial)
Xbox 360 (full game)
Windows Phone 7 (free)
Windows Phone 7 (full game)

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[01.10.12] Xbox Live Arcade House Party & Must Have Games returns

Microsoft

Microsoft

The last House Party on Xbox Live was such a success that Microsoft has decided to bring it back this year again starting Feb. 15. Each week, a new title will be released for four consecutive weeks, bringing must have releases straight to your console. This year’s line-up is packed with highly anticipated titles each and every week. Likewise, Xbox Live for Windows Live is getting some love with their Must Have Games feature. These titles will also be coming out roughly on a weekly schedule starting in February.

Warp

Warp is EA's highly anticipated puzzle-based stealth action title. As the little orange alien Zero, you must plan your escape after being imprisoned by the evil Commander in his underwater hideout. Using all your alien abilities, you must find your way to freedom as quickly and quietly as you can. Warp is set to be the first release for Xbox Live House Party on Feb. 15

Alan Wake's American Nightmare

Alan Wake (2010) was an instant hit, and many of its fans demanded a sequel. This year, they're finally getting what they asked for with Alan Wake's American Nightmare. Although it may not be the full featured release fans expected, this arcade title will dish out a whole lot more of The Darkness. With a new storyline, new location, and new game mode, this will definitely quench the thirst diehard fans have been feeling! Alan Wake's American Nightmare is set to be the second release for Xbox Live House Party on Feb. 22

Nexuiz

Nexuiz may be new to Xbox Live Arcade, but it's actually a classic to any PC gamer. This title is a fast paced arena first person shooter ready to dominate Xbox Live. Nexuiz takes place in an alternative universe where to alien races have been battling for years. Technically, they're in the middle of a truce, but it's so weak, they still agree to fight each other - but solely in a gladiator-like arena battles. Just like how the rules of the truce don't apply, in this game the rules of battle and the laws of physics don't always apply either. Feel free to bend them in any way you can to get any advantage you need. Nexuiz is set to be the third release for Xbox Live House Party on Feb. 29

I Am Alive

I Am Alive has been in the works for quite a while and in the time it's undergone a complete overhaul. Set one year after a cataclysmic event that wiped out almost everyone on the entire globe, I Am Alive is the typical story of one guy desperately hanging onto a thread of hope that his family might still be alive. What makes this adventure so interesting is that he's not your typical hero. The main character isn't portrayed as an over-the-top, super-powered action movie star but rather as the average Joe just trying to survive. You'll be forced to keep track of your stamina level and make sure you don't burn yourself out while venturing through the ruins, so make sure to come up for air every so often. I Am Alive is set to be the fourth release for Xbox Live House Party on Mar. 7

BulletAsylum

BulletAsylum is an upcoming arcade style shooter that seems to be a tribute to the classics with a modern twist. With an almost endless arsenal of firepower and eye-popping graphics reminiscent of Bizarre Creation's Geometry Wars (2003), these developers are hoping to set Xbox Live for Windows Phone on fire with this title; and later, the PC as well. BulletAsylum is set to be the first release for Must Have Hits sometime in early February.

Chickens Can't Fly

Chickens Can't Fly is the zany sequel to Amused Sloth's Chickens Can Dream (2011) where anything and everything goes... as long as it involves chickens. You're challenged to join forces with the world's top scientist to figure out just what chickens can and can't do! Players will steer a falling chicken down a trench past all kinds of deadly traps and obstacles. It's somewhat like the ever-popular Doodle Jump only in reverse and with chickens! Chickens Can't Fly is set to be the second release for Must Have Hits sometime in February.

Need For Speed: Hot Pursuit

Need For Speed: Hot Pursuit is an adaptation of the 2010 console release under the same name. Featuring two separate campaigns - one cop, one racer - set on 24 different tracks; players will be able to choose from any of the 20 high-performance vehicles in the game. Anyone who's played the original release will know exactly what to expect, however, it'll just be in a more compact design for phones. Need For Speed: Hot Pursuit is set to be the third release for Must Have Hits sometime in late February.

Splinter Cell: Conviction

Splinter Cell: Conviction will also be an adaptation of a 2010 blockbuster released under the same name. The only downside to Splinter Cell: Conviction is that unlike Need For Speed's mobile game, SC:C will be taken out of the hands of its original developers. The game is still supposed to be a true-to-the-original port for Windows Phones, so hopefully these developers will do the game justice. Splinter Cell: Conviction is set to be the fourth release in Must Have Hits and will likely release in March.

Toy Soldiers: Boot Camp

Toy Soldiers: Boot Camp is the third installment in the Toy Soldiers series that have been hit sellers on the Xbox Live Arcade. This follow-up to Toy Soldiers and Toy Soldiers: Cold War is hopping to build on the already solid tower defense and shooting gallery mixed game play its predecessors have established. Toy Soldiers: Boot Camp will be the fifth and final release for Must Have Hits and will likely release in mid-March.