Console Gaming

[11.14.13] Sony releases PlayStation 4 update

Sony

Sony

With less than 12 hours remaining before the PlayStation 4 hits shelves, Sony wants to make sure that you’ll be able to take it out of the box and play it immediately – well, almost immediately. As previously expected, there is going to be a required day one system update to the consoles. Fortunately, Sony released it to the public yesterday and it can now be downloaded onto a USB drive so that it’s ready to go when you are.

The 308MB mandatory update will upgrade consoles to software version 1.50 which adds “additional features and security enhancements”. To download it to a flash drive, head over Sony’s website, grab a flash drive with at least 400MB of space, and save the file to your computer as “PS4UPDATE.PUP”. On your flash drive, create a folder called “PS4” and, inside of that folder, create another folder titled “UPDATE”. Now copy the file into the folder and you’ll be ready to go. When your PS4 is set up and ready to go tomorrow, insert the flash drive, then hold the power button for approximately seven seconds. This will boot the PS4 into safe mode. Then, select system update and the update will install itself.

Of course, you can always use the PlayStation Network to update your system tomorrow, but it’s likely the servers will be overloaded by the massive number of people attempting to update their systems all at the same time. If you really want to play as soon as possible, it’s best to go with the flash drive method.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[09.04.13] Xbox One receives release date

Microsoft

Microsoft

You can finally mark the date on your calendar. Today, Microsoft announced the Xbox One will be launching in 13 territories on November 22, 2013. This makes it exactly one week before the launch of the PlayStation 4 and the 8-year anniversary of the launch of the Xbox 360. To add incentive for preorders, Microsoft’s Yusuf Mehdi also announced that they will be producing more “Day One” Editions to meet the high demand. You can read his full announcement below:

We are humbled and gratified by the tremendous interest in Xbox One from game fans everywhere. We sold out of our pre-order supply faster than at any other time in our history and we are on path to have the biggest launch of an Xbox ever. We look forward to celebrating with millions and millions of gamers this holiday.

As a result of this incredible consumer demand and the development progress on Xbox One, I am thrilled to share that today we are making available a limited number of additional Xbox One Day One consoles for pre-order. We have coordinated with our retail partners to make it easy for you to reserve your Xbox One today.

Finally, in the spirit of continuing to bring new value and excitement to Xbox, I am also pleased to confirm that the development team has increased the CPU from 1.6GHz to 1.75GHz, roughly a 10% increase in CPU performance. This is on top of the 6% increase we previously announced for the GPU. What does this mean to you the gamer? It means that the Xbox One will have that much more power for developers to make their games and entertainment really shine. We’re going to keep bringing more value to the Xbox One as we head towards launch building on some of the advancements we have already shared such as the 40-plus improvements to the Xbox One controller, advancements to help you find the perfect opponent and make the most of our online community, to the power of the cloud.

And I have to mention the games – Xbox One is proving to be the best place for games, with our exclusive games winning over 100 awards at E3, driving pre-order increases of 200% in European markets after gamers first played our blockbuster line-up at gamescom, and blowing away thousands of fans at PAX Prime this weekend. Only on Xbox One will you find exclusive blockbusters like Halo, Dead Rising 3, Ryse: Son of Rome and Forza Motorsport 5; new digital content from titles like coming Call of Duty: Ghosts and Battlefield 4 coming to Xbox One first; and the FIFA 14 Ultimate Team experience you won’t find anywhere else.

November 22 is a special day in Xbox history – on this day, we first launched Xbox 360 [in the US] in 2005. Our next chapter begins in 79 days, when Xbox One becomes available. We built Xbox One to bring you the best games, unrivalled multiplayer and more entertainment than ever before. It’s nearly time to say “Xbox On” and open a new world of games and entertainment.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[05.31.13] PlayStation 4 vs. Xbox One: Who had the better reveal

Microsoft, Sony

Microsoft, Sony

Now that both Sony and Microsoft have made their big reveals, it’s time to fanboy up and pick your sides! Sony beat Microsoft out of the gun by a couple months, but was the early reveal worth it? We’ll take a look strictly at the facts revealed in the conference, or perhaps what wasn’t revealed in the conference, and decide who did a better job making their announcement. Systems are bigger, stronger, and faster, accessories have been redesigned and improved, and games have been announced. But what does this information even mean and where should you put your money? Robert “RedgoateeRob” Nielsen and I will break down the conferences and give you the details you need to know, then deliver the final verdict on who was victorious.

Microsoft, Sony

Microsoft, Sony

The Game Consoles: Tony’s Take

Obviously both companies came out to announce their brand new systems. Each boast significantly more power, exceptional graphics, and state of the art technology to accompany it. The Xbox One looks amazing. Its shape has been streamlined and it has a bit of a retro throwback with its two-tone color scheme and very boxy, minimalistic design. The redesigned Kinect fits perfectly with the style of the new system, and the controller has been ever-so-slightly tweaked to match up as well.

As for the PlayStation 4, well… the controller looks… similar. It has also been streamlined, with the addition of a touchpad, it sports a more futuristic look, but that’s about all of the information we have. This raises the question, why would you have a conference about a console, and not actually bring your console? It was no surprise to anyone that it was coming, so Sony would have been much better off had they come prepared with something to show.

Winner: Xbox One

Microsoft, Sony

Microsoft, Sony

The Game Consoles: Rob’s Take

Sony caught some heat for not showing off their actual box during the conference; in fact, some gamers might have felt like showing off the controller alone was nothing more than a tease. But looking at it from Sony's perspective, you get a sense that they might be thinking in terms of the long game rather than an instant payoff. This isn't Sony's first rodeo; back during the PlayStation One era they faced off with Nintendo and Sega, who are by no means pushovers, and I can't help but think Sony wouldn't still be standing if they didn't have a firm grasp of how to build anticipation for their next product. Showing off the Dualshock 4 alone allowed gamers to get a sense of the physicality of the new console, while still allowing Sony to have an ace-in-the-hole for E3: the console itself. Plus, holding off on a reveal of the console allowed Sony to get a picture of what Microsoft had up their sleeve before they show off their own box. Overall, even if not having the console in the spotlight might have frustrated a few fans, I think it was a smart play in the long run.

But what of Microsoft? Despite their claims of looking forward to the future, the design of the Xbox One seems to indicate a focus toward the criticisms of the past. Just as the Xbox 360, with it's clean, concave surfaces, seemed designed to quiet gamers' criticism of the size of the original Xbox, the large rectangular footprint of the Xbox One seems intentionally designed to quell gamers' fears of the heating issues related to the design of the 360. Though it seems almost certain that Microsoft will install plenty of cooling under the Xbox One's huge hood, it doesn't change the fact that the boxy design of the system is most reminiscent of the Philips CDI- probably not what Microsoft wants gamers thinking of when they look at their new console.

Winner: Playstation 4

Microsoft, Sony

Microsoft, Sony

The Peripherals: Tony’s Take

Since the days of “Duck Hunt”, peripherals have been an integral part of any successful console. They’ve come a long way from the plastic guns and even the more recent pretend instruments. Now, consoles have the ability to see you, hear you, and actually track your body’s movements. Then, of course, there’s the controller – the most important asset, and the most important asset to get right. The majority of the time you’re gaming, you’re going to have the controller in your hand, so it needs to be comfortable.

Sony’s big reveal for its conference was the controller. That was actually all they had to show for the system. It looks very much like its PS3 counterpart, with a few minor upgrades. The touchpad will definitely give it a unique spin, and the idea of adding the PlayStation Move tracking light to it complements the six-axis design its predecessor had. They also briefly mentioned the PlayStation Move will be making a return, but didn’t go into any details as to how or if any improvements were to be made.

Microsoft’s controller has also been just slightly tweaked, and we’ll take their word on it that it really is more ergonomic. Their shining star, however, wasn’t the controller, but rather the upgraded Kinect. It’s become so much more accurate, and is directly integrated into the Xbox One’s design. Perhaps the most exciting part is the technology behind it and the vast improvements made there. Now, the Kinect instantly recognizes you, signs you in, and brings up your personalized home screen. Not only that, but it can all be done simply by saying “Xbox On” – the one thing that gamers had asked for out of the Kinect since its arrival. The usefulness of these voice commands goes leaps and bounds beyond anything motion, which anyone who has ever watched Netflix with friends knows to be true. There’s always that person who wants needs to take a bathroom break in the middle of the group movie, so being able to simply say “Xbox Pause” is a breath of fresh air, compared to digging around in the dark for a controller, waiting for it to power back on and connect before finally pressing the pause button.

Winner: Xbox One

Microsoft, Sony

Microsoft, Sony

The Peripherals: Rob’s Take

If there's one impression the conferences left, it's that user interaction with these consoles will be very different than their interaction with the 360 and PS3. From voice commands to motion tracking to facial recognition, Microsoft and Sony are discovering how to let gamers interface with their platform of choice in ways that would have seemed like science fiction even just a decade ago. It's difficult to imagine how these systems will be implemented across software titles, and it's even more difficult to assume with any certainty that their implementation will serve to enhance the software on the systems represented rather than get in the way of gameplay. Gamers have been getting burned by supposed innovations in control that proved intrusive and unwieldy for decades, even back to the days of the Power Glove and the Rolling Rocker. Though it's certain that the Kinect and the EyeToy will be better integrated into their respective consoles than those old control gimmicks were, they still could end up being showpieces that shovelware games are designed to promote rather than simple control methods that serve to enhance quality games. At this point, it's simply too soon to know.

Winner: Too early to call.

Netflix

Netflix

Multimedia: Tony’s Take

When it first came onto the scene, the PlayStation 3 boasted the ability to be the heart of your home entertainment center. The Xbox 360, on the other hand, was primarily a game system. As the Xbox 360 developed over its lifespan, it changed into your all-in-one entertainment box, paving the way for the Xbox One. The PlayStation 3, however, focused primarily on games and everything related.

The PlayStation 4 will have all of the same multimedia capabilities as its predecessor, and adds in a very large social component which focuses on sharing content. The controller has a “share” button on it, allowing you to instantly stream gameplay or easily create clips. Beyond that, Sony didn’t really even touch on the movies or music throughout their conference.

On the contrary, Microsoft spent almost all of their time gloating about the new capabilities the Xbox One will have. It will now be a Blu-Ray Player, Roku Box, Cable Box, and Game Console all rolled into one. The ability to quickly switch between every source is nice… but is it really necessary? Quite honestly, the inclusion of “live TV” really left everyone scratching their heads. Fortunately, the multimedia component didn’t stop there. The updated ESPN app has had a major overhaul, fully integrating fantasy sports directly into the broadcasts. As your players score points, you’ll receive pop-up notifications which will allow you to instantly jump to the leaderboards and check out how your team is doing. Fantasy sports have exploded in popularity, and this will definitely be something couch-athletes will take advantage of.

There was also the exhilarating announcement of the Halo TV series. Gamers have been begging for a Halo movie for years, and their appetite was teased with a surprisingly good web series, “Forward Unto Dawn”, which showed the possibilities and potential success of an actual TV series. Microsoft has backed it full force, and put up enough of a budget to have legendary director Steven Spielberg directing. There’s hardly anything that could go wrong here.

Winner: Xbox One

Netflix

Netflix

Multimedia: Rob’s Take

Fantasy football, cable tv, and ESPN; Microsoft seems to have an eye toward a very particular customer. The question becomes less one of utility and more one of appeal; if you dig fantasy football and the thought of controlling what shows you watch via your game console, Microsoft has you covered. Will the average gamer be interested in these services? Will the ability to watch ‘live TV’ when you already have a TV that plays TV live compel gamers to pick up the new Xbox? These things remain to be seen.

Of course, the announcement of a new, Xbox-exclusive, Halo TV series directed by film industry legend Steven Spielberg was the highlight of Microsoft's TV plans, and the new series will undoubtedly be welcomed by Halo fans with open arms. It might have been nice to have seen something of the upcoming series, though, even if it were just a scrolling shot of some storyboard sequences. During the presentation, both AMC’s “Breaking Bad” and HBO’s “Game of Thrones” were mentioned as benchmarks for the sort of quality the Halo TV show project is aiming to match; if it can live up to a fraction of the quality standards set by those programs, it will be a powerful force in Microsoft’s next-generation arsenal of reasons to pick up an Xbox One.

Sony, for its part, showed off a share button on the Dualshock 4 to allow gamers to upload footage of their gameplay to 'social networks'. The advertising benefits to Sony here are obvious, but it's unclear whether all gamers will be interested in sharing footage of themselves, and it's easy to see how the plan could backfire if a flood of mostly unremarkable amateur gameplay videos uploaded to social networks starts to annoy friends and family members browsing their newsfeeds for pictures of smiling grandchildren and cantankerous felines.

Winner: Steven Spielberg (and, by association, Xbox One).

Activision

Activision

Games: Tony’s Take

Despite not having an actual game console to show, Sony at least displayed the understanding of what a “game console” is. They spent roughly half their conference showcasing upcoming titles for their system. Most of the titles were expected, such as upcoming sequels “Killzone Shadowfall” and inFamous Second Son”; however, there were a couple of surprise titles as well. While “Driveclub” isn’t the most original of ideas, it looks like a solid title and you can tell the developers put a lot of heart into it. “The Witness”, the new title from the creators of “Braid”, looks interesting and extremely promising. The part everyone was waiting for, although they didn’t know it was the update, was the look at “Watchdogs”. This brand new IP thrilled gamers with its surprise announcement at E3 last year because it managed to blindside all of us, despite the fact that leaks are almost expected in this day and age.

Microsoft seemed to forget their roots with their conference, leaving many to question if the Xbox One was a game system that can do other things, or a multimedia box that can also play games. While a few developers did showcase their new engines, EA Sports brushed over 4 titles with very little detail. There was a new trailer for “Call of Duty: Ghosts” which also sports a new engine and is being redesigned from the ground up, but to no surprise, it was also leaked early in the year which made the reveal a lot less exciting, not to mention this whole “timed exclusive” thing is just getting annoying - it’s bad for the industry. The only glimmer of hope was Phil Spencer who promised 15 exclusive titles within the launch year, eight of which will be brand new franchises! Those numbers are astounding, and very promising, however there’s no idea what they may be, or if they’ll even be any good. We can only hope so.

Winner: Hands down, PlayStation 4

Activision

Activision

Games: Rob’s Take

Of course, since the early days of home game consoles, only one factor determines the winner of a particular console generation: which console has the best games? Sony showed off a flood of software in their press conference, from new iterations of first-party titles Infamous and Killzone, to Capcom's dungeon-crawler Deep Down, to a version of Bungie's new RPG shooter Destiny, and finally to the reveal of a seemingly-exclusive console version of Blizzard's Diablo 3. In a classy nod to their current customers, Sony also announced that both Destiny and Diablo 3 would be available for the Playstation 3 as well as the upcoming Playstation 4.

Xbox seemed, by comparison, to not have a great deal to offer. They showed off a new entry in the venerable Call of Duty franchise, and promised 15 more games would be revealed at their E3 conference, but one wonders what they expected gamers to discuss in the interim. Considering the confirmation that “Call of Duty: Ghosts” will not be exclusive to the Xbox One but will also be appearing on consoles by Sony and Nintendo as well as on PC, Microsoft's decision to showcase the title at their conference instead of a first-party exclusive game seems even more odd. Even a handful of titles for original IP’s announced in the abstract would have fueled fan speculation regarding their nature and could have built buzz for Microsoft to ride into their E3 press conference. As it stands, though, Xbox fans will just have to live with their curiosity regarding the nature of those 15 unannounced titles until E3 rolls around.

Winner: Playstation 4

Microsoft

Microsoft

Tony’s Wrap-Up Verdict:

It was a very close vote, and honestly, it’s not because both were so mind-blowing, but rather disappointing. Sony forgot to bring their console, and Microsoft forgot to bring their games. If you were to put them together, they would have had one solid conference. Unfortunately, this potential super-console doesn’t exist, and we’re left with two incomplete experiences. This was probably done to save content for E3 which is just around the corner, but nonetheless, it was still a little underwhelming. With a vote of 4-3-1, the Xbox One just barely edges out the competition and takes the crown. There’s still a lot to be learned about these consoles, and things could change. For the time being, the future is looking a little bleak for gamers. It might be the time to just hold on to what you’ve got and experience it to the fullest - that is, if you’re not ready for the always online, anti-used game, jack of all trades video game consoles we seem to be getting.

Also, be sure to check out RedgoateeRob's rant on everything that wasn't touched on during the conferences! It's up now!

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[05.22.13] Microsoft officially announces Xbox One

Microsoft

Microsoft

 

A few months back, Sony had a conference to reveal their upcoming console, the PlayStation 4. It was highly anticipated, thanks to the massive environment of leaks and rumors swirling around it. Well yesterday, the day had finally come for Microsoft to make their big reveal as well, the announcement of the Xbox One. As it turns out, the fate of their conference was relatively similar.

The conference started out with a video explaining that the whole point of the system was to integrate more of “you” into it; personalization to the point of where you have “a relationship with you TV”. Don Mattrick took the stage and begun the obligatory cheesy monologue, which turned out to be a clever bit of foreshadowing to the name. The mission: to design an all-in-one system which runs your entertainment center. Thus, the Xbox One. Yeah, that’s the name they went with. Taking a page out of Nintendo’s book, they’re only going to cause more confusion with this name.

Now, there was one very, very nice thing about this conference, something that Sony failed on. We actually got to see the console, in all of its shiny industrialized glory. Gone is the ‘futuristic’ curvature of the Xbox 360 in favor of a much more boxed out, traditional and simplistic look. It looks less like a game system than it does a computer, or dare I say, Blu-Ray player. We also got a nice look at the redesigned controller and Kinect – which will be bundled with every console.

Yusuf Mehdi took the stage to demo the new system. It all began with two simple words “Xbox On”. This ability to power on your system with voice recognition is something gamers have been asking for since the introduction of the Kinect years ago. What was more exciting, however, was the fact that the Xbox quickly recognized Yusuf and automatically logged him in, then took him straight to his personalized homescreen. The homescreen featured a familiar design with the addition of a larger “recently played” section that allows you to jump between everything you’ve recently accessed.

To no surprise, the addition of live TV was unveiled. The thought process is that everything is quicker now, because there is no need to switch inputs. To a degree, it is quicker. Mehdi displayed the new quick switch feature, which allows users to instantly switch between games, movies, TV, internet, music, and more. There’s also some nice new Kinect gestures, and a fully interactive guide to help out. Quick switching isn’t the end though, there’s also the ability to ‘snap’ two items side by side so you can multitask (Windows 7 users should be familiar with this feature). This means you can watch a quick video while you’re waiting for matchmaking or Skype with your friend halfway across the country while you watch your favorite sports team together.

Sports are taking another stride forward with ESPN as well. Fantasy sports have exploded in the last decade, and now it’s integrated into the system. While watching sports, you’ll get live updates on your players, scores, and standings. Pop up notification will inform you of the changes, and give you the option to quickly snap the standings to the side if you wish.

Next came the technical mumbo-jumbo portion courtesy of Marc Whitten. What you need to know is it’s faster, more powerful, and finally features a Blu-Ray player. The Xbox One will utilize three separate operating systems, which will be part Xbox, part Windows, and part system management. Basically what this means is everything happens quickly and seamlessly. The Kinect is higher quality, much more accurate, and recognizes the controller now. The new controller is more ergonomic and features force-feedback in the triggers. Xbox Live is getting another upgrade too. If you’ve ever wondered where your Xbox Live Gold money goes, it’s into servers. Right now, it’s running on about 15,000 servers. The next generation of Xbox Live will run on 300,000 servers – more than the entire world’s computing power in 1999. Again, this is to make everything as instant and personalized as possible. It will also allow for much bigger matches and worlds online.

Finally, the conference shifted to games. Andrew Willson from EA Sports proudly unveiled a brand new engine which will be features in the next FIFA, Madden, NBA Live, and UFC. Entitled “Ignite”, the intent is to further blur the lines between game and reality. Dynamic worlds, significantly more intelligent AIs with instinct, and, of course, gorgeous graphics. Holy helmet reflections, does it look good… but that was only to be expected. Consoles are playing catch up with PC graphics again finally, but graphics are only a part of the story anyway. Games such as “Minecraft”, “Fez”, and Telltale’s “The Walking Dead” have proved that graphics aren’t everything. That’s why the engine allows for ten times more animation depth and detail. The new engine will feature 3D crowds, dynamic sidelines, and daily streams of updated data on Xbox Live. As a final side announcement, Willson also mentioned that Ultimate Team in FIFA 14 will also have exclusive content for the Xbox.

The exclusives don’t stop there, though. Phil Spencer came on stage to please the gamers with the announcement of 15 Xbox exclusive games throughout the launch year. This includes eight, count ‘em, eight brand new franchises. What are they? Well there was a part live-action, cryptic announcement teaser for the new Remedy title “Quantum Break”, but outside of that… nobody knows. Sure, this conference was supposed to be about the console, not the games, but this is supposed to be a “game console” after all. Fortunately, it sounds as if we’ll only have to wait until E3 to hear about some of these new titles.

Next came, arguably, the most exciting announcement from Nancy Tellem and Bonnie Ross. For years and years, Halo fans have been begging for a Halo movie. They got a taste of what was wanted with the incredibly successful web mini-series “Forward Unto Dawn”, and now it’s expanding, in the best way possible. A full blown live action TV series is on the way, with legendary director Steven Spielberg at the helm. Plenty will have their doubts, but “Forward Unto Dawn” proved the potential of a TV series, and with Spielberg directing it, it’s hard to imagine much could go wrong.

The conference came to a close with one last game announcement: “Call of Duty: Ghosts”. Although technically being a world premiere, it was leaked earlier in the month, so it didn’t come as much as a surprise. All content for it will be a timed exclusive again. However, what was a surprise was the details revealed. Much like EA, Activision had a new engine to unveil which will power “Ghosts”. It features an all new story with all new characters. Yes, another Call of Duty… but think carefully about this one. It’s really what people have been asking for, because this one is going to be insanely different, thanks to the new engine. So there’s no more complaining about the ‘rinse and repeat’ formula of the last set of titles, because things have become prettier, smoother, more customizable, and more unique. All-in-all, it served as a gorgeous tech-demo for Xbox One.

So the conference had a few peaks, but much like Sony’s conference, it left a lot of unanswered questions. We didn’t get a price, and Microsoft didn’t touch a lot of rumors, including the online-always requirement, lack of backward compatibility, or the lockout of used games. We also didn’t get a firm release date outside of “later this year” – basically meaning Q4 of 2013. Overall, the conference was OK, but it still really seemed to lack the “wow-factor” of systems past. Perhaps it’s just because of how technology has advanced over the years, or maybe this gamer is just getting old. All I know is that neither of these conferences have given me any reason to give up my current generation and buy either on day one. Hopefully for Sony and Microsoft, E3 will give them the opportunity to change that.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[04.23.13] Pizza Hut comes to Xbox Live

Pizza Hut

Pizza Hut

How often have you been sitting at your TV, playing Xbox when you think to yourself, “Man, I really wish I could use this thing to order a pizza…”? OK, so that thought has probably never crossed your mind. However, if you’re now intrigued by this possibility, there’s some good news. Today, Pizza Hut officially launched their brand new, first of its kind, pizza-ordering app for the Xbox 360. Feel free to check your calendars, but we’re actually 23 days into the month of April.

The Pizza Hut app has access to the full menu, including the wings, pasta, bread sticks, and other side dishes. There’s also access to local deals, and even the ability to custom build a pizza if you please. If building a pizza minority-report style is more your thing, you can actually use a Kinect for either voice recognition or full motion control to throw on the toppings.

The app is available in the U.S. only, as a dashboard from the Xbox Live Dashboard. Additionally, until May 6, users who order through the app will receive a 15% off discount on their entire order.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[01.05.13] Sony files patent to block secondhand games

By now, everyone has heard the rumors swirling around about the “next generation” of game consoles boasting unmatched power, no need for disc drives, and the ultimate DRM. The only lingering question was, “when?” Sources in the industry have pointed to fourth quarter of 2013 as the release date, and while many consumers have doubted that window due to lack of verifiable proof, suddenly signs are showing that perhaps the launch is closer than we may think.

According to a report on IGN from Thursday, Sony has apparently received a patent for technology which will block the use of “second hand” games on their consoles. The patent works by creating a blank tag on game discs that will be filled with information the first time it’s used. A disc ID and player ID will be permanently affixed to the game, and from that point on, every time the disc is booted, the system will check to verify that the two match. If they don’t, the game simply won’t start.

To a certain extent, this is an improvement over current DRM methods which require a constant internet connection or manual password input… but then again, an “improvement” isn’t necessarily always a good thing. If this technology was implemented into all future game consoles, it would destroy the used game market as well as any rental services. That’s a lot of money and jobs that would disappear overnight. Not to mention, there’s the consumer outcry over not being able to share or test games anymore.

Of course, more important than what’s going into the consoles is whether or not the consumer is even ready for it. Cody Weston, of Davenport, Iowa, certainly is. He never actually purchased a 360 or PS3. “I've been avoiding purchasing a console system due to the age of the current systems. Looking at historic data, we're more than overdue for a new batch of consoles.” He’s right. The launch of the Wii U back in November officially pushed us into what is now considered the eighth generation of consoles, but prior to its launch, the most recent system was the PlayStation 3, which launched back in 2006 – seven years ago. That’s one year more than the time span between it and the PlayStation 2 and three years longer than the gap between the Xbox and Xbox 360.

However, as he stated, Weston never jumped into the current generation of systems, so it makes sense he’s ready for something new. For those who did buy one, are any of them ready for an upgrade? Ryan Hingtgen, of Iowa City, Iowa, isn’t. “I won’t be buying a new console, I’m happy with my current one.” Rob Nielsen, author of “They Who Suffer” and owner of RedGoateeRob’s Horror Pages, feels the same way. “[I’m] pretty satisfied with my consoles. The Only next gen system I want is a 3DS, although I’m sort of interested in the Wii U and the future of PC as a platform.”

Lawrence Sheehy, of Iowa City, Iowa, feels that a new console isn’t the solution, but rather a change of development practices is needed. “I agree with Robert. I like that companies are pushing the ability of current gen systems, but I wish they would stop trying to push games out too soon just to have games on the market.” So perhaps the consumer is crying out for quality instead of quantity? “I'm satisfied with the consoles right now... I think that the next big step for gaming isn't necessarily graphics (colors, shading, resolution, lighting, polygon count, etc.) but physics,” said Andrew Sullivan, of Coralville, Iowa. “I'm tired of seeing hair and clothing glued to characters.” Ryan Swenka, of Iowa City agrees with him. “Yes, physics of things such as hair and clothing needs work. Smoother transitions between animations is always a thing, too. I dream for a game where you get multiple ways to customize your outfit/appearance and certain combinations don't lead to clipping of armor/etc. and being 'inside' one another.”

When asked about his intentions to buy a ‘next gen’ system, Swenka had this to say: “I am happy with my 360. Digital-only content is not something I support, and I only in rare cases have anything digital-only. If the game is available on disc, I buy it as such.” Which brings us back to the future of consoles. Is it that no one wants them, or that no one wants them because of what they are? Kevin Sammon, of Iowa City, Iowa, doesn’t like the rumors he’s heard. “I would rather keep my 360 and NEVER upgrade again than buy a system that restricts me from buying a used game. The first time you buy a game that turns out to be a total waste - see Duke Nukem - you can't even get credit to fix your mistake.”

(Check out my review for Duke Nukem Forever here)

Hingtgen, Sullivan, and Nielsen all agree with Sammon. Hingtgen stated that “Anything that is digital only will be an insta-no-buy; used games are very important to me.” Sullivan pointed out that it’s “not really a danger. If the next Xbox doesn't support used games, all Sony has to do is avoid that restriction and boom, they steal like 50% of Microsoft's console market share.” Which would also be true vice-versa, assuming this patent is utilized on the next PlayStation.

However, if both companies decide to implement something like this, it appears that the only one who will be hurt by the change is the companies themselves. Let’s hope, for their sake, they listen to the consumer and don’t do anything along these lines.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[10.23.12] Xbox launches new entertainment experience today

Microsoft

Microsoft

 

Today, Microsoft rolled out the new dashboard update for all Xbox Live members, and with it came a whole slew of new entertainment features. The new update maintains Microsoft’s “Metro” interface, but adds a new tile called “pins”, which allows you to pin your favorite apps, games, or other items to one easily accessible location. Additionally, the TV and Movie tabs have been combined into one channel.

The update also added Internet Explorer to the Xbox, something that users have been eagerly awaiting since the launch of the system back in 2005. It will support HTML5 videos, and you can pin favorites to the main web hub or in the aforementioned “pins” section of the dashboard. Other new additions are the “Xbox Music” and “Xbox Video” apps, which are pretty much just a rebranding of the old Zune apps. The “Xbox Music” app has gotten a little love, as it now has access to the “Xbox Music Pass” – formerly the “Zune Pass” – and will allow you to stream music on your Xbox as well as your playlists from the Zune software on your computer.

Microsoft will also be launching “Xbox SmartGlass” later this week with the launch of Windows 8 phones on Oct. 26. SmartGlass will allow you to interact with your Xbox in many unique ways. It can be used as a touchscreen controller for certain games and apps and can also offer supplementary information for other things you’re doing on your Xbox. For example, while playing a game, it could offer an overhead map of the area showing you precisely where your character is located so you don’t have to keep pulling up an in-game map. During the E3 announcement, it was also hinted that you could use it to draw up and execute plays in Madden.

Although not many specific details have been revealed for it, some games and apps have been confirmed to work with it. All of the following will have some sort of functionality via the SmartGlass app:

Games:

·       Ascend

·       Dance Central 3

·       Forza Horizon

·       Halo Waypoint

·       Home Run Stars

·       Karaoke

·       Kinect Sesame Street TV

·       Prima Games

Apps:

·       Elections 2012

·       ESPN

·       HBO GO

·       MSN

·       NBA Game Time

·       NBC News

·       NOW TV

·       Slacker Radio

·       TODAY

·       UFC

·       Univision

It’s also likely that Microsoft’s other flagship titles (Halo, Gears of War, and Fable) will have SmartGlass capabilities, even though none have been confirmed yet. Hopefully, many more games and apps will also adopt SmartGlass in the near future, as it actually looks to be very promising technology.

Unfortunately, the SmartGlass launch will be exclusive to Windows 8 phones, for the time being. There is a planned release for Windows 7 phones, iOS, and Android to get SmartGlass as well, however there’s no set release date for it right now outside of “soon”. For iOS and Android, the SmartGlass app will come via an update to the currently available “My Xbox” app which will add the new functionality and update the name.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[07.11.12] OUYA hopes to turn the gaming world upside down

OUYA

OUYA

 

Console Gaming has become somewhat of a routine thing in the last few years. It's almost gone stale in a way, and lots of top developers are focusing less and less on consoles and paying more attention to the ever-growing mobile market. Microsoft, Nintendo, and Sony have been sitting comfortably in the console race without any outside competition since the Sega Dreamcast in 1999. Now, they have a reason to watch their backs because there's about to be a new challenger in town, and they're looking to change everything we thought we knew about console gaming while simultaneously bringing the crowds back to the living room.

OUYA (pronounced OOO-yah) may just be in the prototype stage at the moment, but its gathering support at speeds faster than Japan's Bullet Train. Yesterday, the little company that could launched a Kickstarter page, asking for just under $1 million to put the project in full motion. In less than a day, they more than tripled their goal, and still the money keeps rolling in, just passing $3.5 million at the time of writing this article. This signifies so much more than just some random group of people raising lots of money in a short time though, it shows that over 27,000 "backers" (and counting) are supporting a revolution in gaming.

What makes OUYA so unique is the way it strips almost every core principle of console gaming and rewrites them to something completely different. Right now, console gaming is an expensive endeavor. You have to drop around $200 - give or take $100 - just for the console, maybe another $50 to have a controller for a friend, and then $60 for each new game you want. The OUYA challenges that established model, making gaming so much cheaper.

Let’s open this sucker up! It's time we brought back innovation, experimentation, and creativity to the big screen. Let’s make the games less expensive to make, and less expensive to buy. With all our technological advancements, shouldn't costs be going down? Gaming could be cheaper!

The OUYA is going to launch with a price tag of just $99, and an extra controller will only cost you another $30. Oh, and the games? Free to play. Now this doesn't mean all the games are free, it just means that some portion of the game has to be. For developers, they can interpret this how they wish, but that free-to-play portion is a requirement. This means some, such as the big-name developers, will likely go the traditional route of having a game demo while others may choose to adopt the newer models where you can pay for a "premium subscription" or purchase individual unique upgrades to enhance your experience, while still keeping the basic gameplay free.

Developing for the console is left wide open as well. Anyone can develop for it, and it shouldn't be too much of a challenge. OUYA is Android based; 4.0 to be exact. Not only that, but every single console is a dev kit. There's no need to purchase an expensive SDK, it's built right into each console. If you're not happy with the current design of your OUYA, you can even hack it too; in fact, they encourage it! The OUYA is easy to root and doing so won't void your warranty. If you'd rather upgrade the hardware, have at it. Everything will be opened with standard screws, and there won't be any annoying "warranty stickers" in the way either. It will also support USB and Bluetooth so anyone can develop their own peripherals as well.

OUYA looks to be a pretty sleek, sexy, futuristic piece of technology as is, though. Award-winning designer Yves Behar, the designer behind the Jambox, is heading up the design process. The controller should be very familiar to those with an Xbox 360, as the design nearly mimics the layout. OUYA is also adding a touchpad to help transition from mobile gaming. The console itself will feature a Tegra3 Quad-Core Processor, 1GB of RAM, 8GB of internal flash storage, an HDMI connection with full 1080p support, WiFi 802.11 b/g/n, and the aforementioned Bluetooth LE 4.0 and USB 2.0.

Right now, the team behind OUYA has a full working prototype and the support of some big names in gaming. Mojang, the developer behind the sensation that is Minecraft, has already pledged his support.

“If OUYA delivers on the promise of being the first true open gaming platform that gives indie developers access to the living room gaming market, yes that is a great idea. We will follow the development of OUYA and see how it resonates with gamers. I could see all current Mojang games go on the platform if there's a demand for it.”

Likewise, many others are excited about the OUYA

"This has the potential to be the game developer’s console. It's about time!" -- Brian Fargo (founder of inXile)

“Who wouldn't want a beautiful piece of industrial design that sells for $99, plugs straight into your TV, and gives you access to a huge library of games?" – Jordan Mechner (creator of Prince of Persia, Karateka)

"I'm excited for OUYA! I am a firm believer that there is always room to challenge the status quo." -- Jenova Chen (thatgamecompany, creator of flOw, Cloud, and Flower)

“The prospect of an affordable, open console -- that's an idea I find really exciting.” -- Adam Saltsman (Semi Secret, creator of Canabalt)

"Our games will work so well on a TV, we just need an easy way to get them there. OUYA could be it." -- Marek Rabas (Madfinger Games)

"An open game console that gives independent game developers the flexibility to experiment with their games and business models on the TV, is something that's long overdue." – David Edery (Spry Fox, creator of Triple Town)

Clearly, the developers aren't the only ones that feel that way. With the $3.5 already raised, it's obvious that everyone who loves games is ready to shake things up. There's still plenty of time left to pledge your support if you're interested as well as gain some special perks for being an early supporter. The earliest release batch of consoles is long gone, but you can still get your name in to have a console before it's available in stores. You'll also get a special "founder" badge on your profile and a chance to reserve your username before the big rush on launch day. If you want to spend a little extra, you can get an OUYA and two controllers with your name etched into them. The Kickstarter page will be running until 1:00AM EDT on Thursday, Aug. 9. The current goal for release is in Q1 of 2013; more specifically they're shooting for some time in March.

When it finally releases, it's guaranteed to be earth-shattering to the console gaming industry and with the support behind it, it looks like there's no stopping the OUYA.

If you want to follow the growth of OUYA, you can check out their Kickstarter page, or follow them on Twitter and like them on Facebook.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you!