[10.08.12] Ohio State Marching Band pays tribute to video games

If you were in attendance for the Ohio State vs. Nebraska football game on Saturday, you were in for quite a treat. The Ohio State Marching Band, otherwise known as TBDBITL or ‘The Best Damn Band in the Land’, earned their title when they put on a half time show that was an amazing spectacle, to say the least. With a theme of simply ‘video games’, they paid tribute to some of the most influential and groundbreaking titles over the last few decades. You don’t necessarily have to be a fan of video games to enjoy it either. The video has gone viral on Facebook with a range of users. The formations they create are incredible and impressive on their own right, and some of the images are universal symbols that most anyone could recognize, such as Mario, the mascot of Nintendo.

The show kicks off with a portion of the band marching in representing the space ship from “Space Invaders”, firing off shots into the aliens above. As the aliens explode, the mass suddenly transforms into two Pokéballs, and then the face of Pikachu, arguably the most famous Pokémon of all. Next, the band transforms into their first moving formation, Tetris pieces falling into place as the “Tetris” theme plays on. The “Mario” theme begins to play and sounds of coins and power-ups blast through the stadium speakers. This continues on for just over 9 minutes, touching on other hits, including “Halo” and “Zelda”, before finally reprising with the Mario theme, and finishing it off with the arcade hit “Pac-Man.”

If you weren’t one of the lucky ones to see it live, you can check out a fan’s video on YouTube, who was kind enough to capture the entire thing for your viewing pleasure.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[10.08.12] ‘Angry Birds’ joining forces with ‘Star Wars’

Rovio Entertainment

Rovio Entertainment

On Saturday, Rovio teased fans with an interesting image encouraging them to meet at Toys ‘R’ Us in Times Square on October 8. Those who couldn’t attend were directed to a Tumblr page with the same teaser image and nothing else. Today, that same page exploded with content as Rovio announced its most exciting collaboration yet, “Angry Birds Star Wars”; and yes, it’s exactly what it sounds like it is.

Together with Lucasfilm Ltd., Rovio plans to bring the classic gameplay of “Angry Birds” and “Angry Birds Space” into the deep stories, settings, and characters of the ever-popular “Star Wars” franchise.

“This is the best Angry Birds game we’ve ever done. It’s the best parts of Angry Birds with all new cutting-edge gameplay set in in a galaxy far, far away,” said Peter Vesterbacka, CMO of Rovio. “As a big Star Wars fan myself, I’m really excited about this new universe. The Force is definitely strong with this one.”

Colum Slevin, the Vice President and Head of Studio Operations at Lucasfilm Ltd. also shared in the excitement.

“Both Star Wars and Angry Birds share the instant and irresistible appeal of hands-on fun. People seem to instinctively know what to do when handed a lightsaber or a bird in a slingshot, so this is a natural combination.”

In addition to the new game, fans will also be able to get their hands on a whole new set of merchandise for the new series. There will be action figures, collectible plush toys, plenty of apparel, and even some Halloween costumes. If you’re considering being a character for the game this Halloween though, you might want to consider throwing together your own costume as merchandise won’t be available in stores until October 28. To get some ideas, be sure to follow their Tumblr page because they’ll be revealing additional characters, videos, and more content over the coming weeks in anticipation to the launch of “Angry Birds Space”.

“Angry Birds Space” will be available for download on iOS, Android, Amazon Kindle Fire, Mac, PC, Windows Phone, and Windows 8 all on Nov. 8, 2012.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you!

[10.05.12] ‘Halo 4’ goes gold, more flood details revealed

Microsoft

Microsoft

On Oct. 3, 2012, the developers behind “Halo 4” made the most exciting announcement yet: “Halo 4” has officially gone gold. What that means is that 343 Industries has finalized their version of the game and have officially shipped it off to manufacturers to be reproduced thousands and thousands of times over to make all the retail versions that people can buy come Nov. 6, 2012. This announcement came just one day after 343 released a new video showcasing a new vehicle and the return of the fan-favorite map, Valhalla. Going gold wasn’t the only news coming out of this week’s Halo Bulletin though, 343 had a few more details on their new game mode, “Flood”.

“Flood” is the spiritual successor to “Zombies”, a custom game type which became so popular during “Halo 2”, it was actually added to matchmaking for future titles. “Flood” follows the exact same premise as “Zombies”, where two players start out as the “infected” and attempt to infect the other eight “humans”; whose sole purpose is to survive as long as possible. In the original game type, zombies were given swords and humans were given a shotgun and magnum.

This is where things start to get a little more interesting. In “Halo 3” and “Halo: Reach”, zombies were just Spartans with green armor. In “Halo 4”, they’re going to have a completely unique character model which is a Spartan that has been infected by the flood. Not only that, but they’ll have a giant flood claw to use as a melee attack. They’ll also have special armor effects, a different view for characters playing as the flood, dynamic music, and a unique assassination animation. There will also be ten medals specific to the flood game type, which will range from surviving the whole time as a human or converting a Spartan to the flood.

Also addressed in the bulletin was the reveal of a map titled “Abandon”, a deserted ONI research base on the alien planet Erebus VII. At one time it was a lively active center for information, but the team of researchers mysteriously vanished and now it lies eerily vacant. The map feels very claustrophobic and frantic, which results mainly in close-quarters battles. There are areas around the outskirts that will allow for mid-range battles, but most of the action will likely take place inside the abandoned buildings.

If you’re looking to get your hands on a free copy of “Halo 4”, be sure to check out their soundtrack remix contest. The grand prize features a Samsung Series 7 Laptop, the Halo 4 Limited Edition 320GB Xbox 360, a Halo 4 Trigger Headset, and a complete collection of the Halo Soundtracks. All you have to do is grab the samples provided from the soundtrack and put your own personal spin on it. For complete details, check out http://halo4remix.com.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you!

 

[10.03.12] Valhalla returns to 'Halo 4'

Microsoft

Microsoft

Video game sequels have often been touted as being the same thing repackaged with a new title, especially when it's the 4th or 5th iteration. Yesterday, 343 Industries released a new video for "Halo 4" via Waypoint which simultaneously reinforced and defied that accusation. This video continues the endless trail of exciting announcements the developers have had for the start to this new trilogy; and they're very rapidly wiping away everyone's doubts as to their abilities to develop an authentic Halo experience while still breathing life into a series that runs the risk of growing stale.

The video starts with a something that should be very familiar to fans that played “Halo 3”. A particular tall Forerunner structure, that has plasma blasts bursting out the top periodically, is shown with a canyon backdrop and a river snaking out to an ocean bay. An identical tower is seen on the beach, and slightly off to the right, there’s a downed Pelican in the distance. That’s right, fan-favorite “Valhalla” is making an appearance in “Halo 4” under its new alias, “Ragnarok”.

All of a sudden, something new and unusual pops up on “Ragnarok’s” shore, something that looks like a mech. A Spartan hops in, and we’ve now been introduced to the newest member of UNSC’s [playable] fleet, the “Mantis”. It’s not the first mech to show up in a Halo video game, as “Halo Wars” had one called the “Cyclops”, however this does mark the first time that one will be controlled by the player as well as usable in multi-player.

One hand has a machine gun while the other shoots projectiles like the rail gun or gauss canon. It also has a stomping melee attack that can be used to crush Spartans and other vehicles alike. So far, “Ragnarok” is the only map confirmed to have it, however it’s likely that any map featuring vehicles the size of the “Warthog” will also be capable of supporting the “Mantis”. “Halo 4” releases Nov. 6, 2012.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[09.21.12] Best horror games - Recent hits

Randy Robertson

Randy Robertson

Halloween is approaching rapidly, and what better way to celebrate than by experiencing the best horror video games out there? Over the next few days, we’re going to list off the best games to play no matter what mood you’re in. Whether you’re looking for the scariest, goriest, or most entertaining horror games, we’ll give you a few suggestions for every category. We will also touch on the best classics, and a few recent titles that are noteworthy as well. To help compile this list, we've enlisted the help of Rob Nielsen from RedGoateeRobs Horror Pages.

Horror games don’t have to be old to be good. Besides, not everyone has an NES on their shelf anxiously awaiting a cartridge. Newer gamers might not even have a PS2 or GameCube sitting around either, so today we’re going to stick strictly to the most recent generation of systems; or more specifically the Xbox 360 and PlayStation 3. Sorry Wii, you didn’t quite make the cut. We’ve already scared you sillygrossed you out, given you some time to reminisce, and messed with your mind, but there’s a good variety of entertainment here. Things get a little frustrating, a little freaky, and, of course, a little fun.

‘Rise of Nightmares

“Rise of Nightmares” brought horror to the Kinect for the first time, and it was quite the showing! Although it’s not as perfectly crafted as some of the other titles on this list, there’s no doubting that it is the horror experience for Kinect, and easily one of the best across all motion gaming platforms. It simultaneously showcases everything the Kinect is capable of while providing a surprisingly entertaining and interesting game. Needless to say, if you own a Kinect and are a fan of horror games, this is one title that absolutely should be a part of your collection. You won’t ever find yourself scared to death – due in part to the fact that you’re forced to play with the lights on – however there’s enough shocking moments to satisfy any horror fan.

‘Souls’ Series

Probably the best thing to come out of Japan this generation without the word 'Nintendo' attached to it, the Souls series is rapidly on its way to becoming legendary. Brutally difficult and unforgiving, the games in this series will test the resolve of any gamer brave enough to pop one of them into his console or download it to his PC. The first game in the series, “Demon's Souls”, set down the formula, and the second, “Dark Souls”, added to and expanded it. Debate over which of them is the better game rages across the internet and probably always will, but this much is sure: if you have the patience to face the challenge it poses, you'll find the Souls series to be some of the best games you'll ever play. They're also among the scariest; for instance, where some games ask you to fight a dragon, “Demon's Souls” will ask you to face the god of dragons - a behemoth of a thing with two sets of jaws and claws the size of a compact car. From the flocks of zombies to the other players invading your game to the Dragon God, the Souls series is a pit of terrors, each more deadly than the last.

‘F.E.A.R.’ Series

The “F.E.A.R.” series is interesting because it's sort of a chimera. Equally influenced by military shooters like “Call Of Duty”, survival horror games like “Resident Evil”, and Japanese horror films like “Ringu”, “F.E.A.R.” made psychological horror shooters a genre for the first time. Each game in the series approaches the horror from a different angle and uses its own unique mechanics to keep the series fresh. Much like 2010’s “Medal of Honor”, the AI in the series is some of the best you can find in any shooter. Just try sneaking away from behind cover when you're under heavy fire, and you'll hear the enemies yell "he's flanking!" and move to protect their exposed side. All of these elements serve to keep you on your toes when you're playing “F.E.A.R.”, reminding you constantly that no matter what you do, you're never, ever safe.

So that’s it! There’s tons of content here to get you prepped for Halloween, but this list is by no means exhaustive- there are plenty of other great titles that didn’t make the list, so get out there and find your favorite. Whatever you decide to play, just make sure you’ve got something spooky ready to go, because Halloween only comes once a year!

[09.20.12] Best horror games - Most entertaining

Randy Robertson

Randy Robertson

Halloween is approaching rapidly, and what better way to celebrate than by experiencing the best horror video games out there? Over the next few days, we’re going to list off the best games to play no matter what mood you’re in. Whether you’re looking for the scariest, goriest, or most entertaining horror games, we’ll give you a few suggestions for every category. We will also touch on the best classics, and a few recent titles that are noteworthy as well. To help compile this list, we've enlisted the help of Rob Nielsen from RedGoateeRobs Horror Pages.

Alright, so we’ve made you feel nostalgicsick to your stomach, and scared to death. Today, we’ll relax a little bit and talk about which games are just straight forward entertaining. There’s nothing too extreme here, just lots of guaranteed fun. If you feel like you need a laugh, want a great story, or want something that’s really going to make you think about what’s going on, we’ve got it all here.

‘Bioshock’

“Bioshock” has a fantastic story. We don’t want to spoil the end, or even subtly hint at it, because there are probably still quite a few people out there who haven’t played it yet, but rest assured you'll be very satisfied at the end of the game. The sequel, “Bioshock 2” is also fantastic; however the third title in the series looks a little like it may have lost its way. To be fair, though, it’s not out yet, so we can’t really pass judgment on it. Still, the “Bioshock” series is a nice survival horror title that focuses on telling a gripping story in a wonderful fantasy environment, and it’s definitely something worth experiencing - at least to witness the astounding water physics - because there’s not much else out there like it.

‘Eternal Darkness: Sanity’s Requiem’

The most entertaining survival horror game ever made? Probably. “Eternal Darkness” gets its jollies by screwing with your mind. To really go into detail about this game would be a disservice, since the game is best enjoyed when you dive into it without knowing what it has in store for you, so do yourself a favor and avoid reading of the many spoilers that have been posted online if you manage to find a copy of this increasingly-rare GameCube disc. This game is hard to find for good reason, because no one lucky enough to have it in their collection wants to part with his or her copy.

‘Lollipop Chainsaw

Lollipop Chainsaw” is an all-around outrageous game from start to finish. It’s guaranteed to have you laughing out loud and asking yourself “did that really just happen?”. It’s definitely a standout on this list because it’s less about scare-tactics or shock-value and strictly about an incredibly humorous story. It also pays homage to classic arcade hack-and-slash titles. If there was ever a title that fit the “grindhouse” category, this is it. The game’s website says it best, “Lollipop Chainsaw” is “bursting with Sex, Blood, and Rock ‘n’ Roll”.

So now that you’ve got a few laughs in, it’s time to get serious again. Sure, most of the games on the list so far have been older titles from previous generations, but “Lollipop Chainsaw” and “Bioshock” prove there are still some awesome horror titles out there from the current generation of systems. We’ve got an innovative title, and even a couple series that have completely established themselves across only the most recent platforms. If you aren’t fortunate enough to have the classic systems sitting around, fear not. Tomorrow we’ll have a few games that have all come out relatively recently in the gaming world.

[09.19.12] Best horror games - Scariest

Randy Robertson

Randy Robertson

 

Halloween is approaching rapidly, and what better way to celebrate than by experiencing the best horror video games out there? Over the next few days, we’re going to list off the best games to play no matter what mood you’re in. Whether you’re looking for the scariest, goriest, or most entertaining horror games, we’ll give you a few suggestions for every category. We will also touch on the best classics, and a few recent titles that are noteworthy as well. To help compile this list, we've enlisted the help of Rob Nielsen from RedGoateeRobs Horror Pages.

We’ve looked at the classics, and we’ve given you the chance to test your limits with gore. Today is all about keeping you on the edge of your seat and scaring the pants off of you! These games are best experienced with the surround sound cranked and all the lights shut off. You might want to have a teddy bear nearby, or at least ready when you go to sleep... that is, assuming you’ll be able to sleep afterwards.

'Dead Space' Series

“Dead Space” is perhaps best known for the famous marketing campaign for the second title in the series, which involved setting 'moms' down in front of footage of the game being played and recording their reactions of horror and repulsion. The commercials are funny, until you find yourself holding the controller, squirming in your chair as you watch slobbering undead monsters with giant knives for limbs rip your protagonist's legs from his torso. Maybe that should be part of the marketing campaign for the next game in the series: 'Dead Space. It'll make you squirm'.

'Silent Hill' series

What can really be said about “Silent Hill” that has not already been said? “Silent Hill” is the gold standard of survival horror. Drawing its inspiration from the works of Stephen King (“The Fog”) and Dean Koontz (“Phantoms”), the original “Silent Hill” inspired many, many sleepless nights for its PS1 audience. Things only got more frightening in the sequel, which received a graphical upgrade when it made the jump to PS2, Xbox, and PC, making the horrors even more realistic. Though all the games in the “Silent Hill” series are worth playing, the first four games - called the 'canonical four' by some in the fan base - are easily the best and scariest. If you haven't played “Silent Hill”, you're missing out on the best survival horror has to offer.

'Fatal Frame' series

A sense of helplessness is integral to horror. In “Fatal Frame”, you'll find yourself alone, lost, and beset on all sides by poltergeists that are entirely capable of killing you. The only weapon you'll have is an old camera. Want to stop the ghosts? Just take a picture of one of them and he'll vanish. Snapping any old photo of the ghost won't do, though. You'll need to get right up close to it, just to the point where you start to feel its rotten breath and its cold arms enveloping you, shove the camera in its face, and snap off a frame. This game doesn’t just put you in the action- it dunks your head in the pool, holds you there, and pours an extra bucket of water over you for good measure. “Fatal Frame” has one mission: scaring the crap out of you, so it’s not recommended for the faint of heart.

Tomorrow we're going to sit back and relax a little. Instead of picking on the extremes of a category, we're going to take a look at which games are just pure entertainment. We have one that will have you laughing up a storm, and a couple games that will really make you think. Don't worry though, they're still most definitely horror games at heart.

[09.18.12] Best horror games - Most gore

Randy Robertson

Randy Robertson

The goriest horror games!

Halloween is approaching rapidly, and what better way to celebrate than by experiencing the best horror video games out there? Over the next few days, we’re going to list off the best games to play no matter what mood you’re in. Whether you’re looking for the scariest, goriest, or most entertaining horror games, we’ll give you a few suggestions for every category. We will also touch on the best classics, and a few recent titles that are noteworthy as well. To help compile this list, we've enlisted the help of Rob Nielsen from RedGoateeRobs Horror Pages.

We’ve already covered the best classic titles in horror, but there’s one thing that older systems can’t do as well, and that’s gore. Gore is an integral part of horror; however, the systems of yesteryear just don’t have the power to deliver such, well, graphic graphics. As technology has progressed, games have been inching closer to realism, providing a better platform for developers to deliver that uneasy feeling. If you’re anxious to test your limits and like getting out of your comfort zone, these are the titles that will take you there.

‘Splatterhouse’

At the time of its 1988 release, the original “Splatterhouse” was one of the most absurdly violent games anyone had ever seen, and the 2010 reboot of the game ups the ante by being perhaps the single bloodiest game ever made. Retro-gaming purists will want to play the original on the Turbografx 16, and today's audience will want the remake on Xbox 360 or PS3, which comes with the original game too - but if you have a real lust for gore, either version of the game will suffice. The plot essentially involves a skinny kid who finds a mask that turns him into a hulking engine of death, and proceeds to wander into a haunted mansion and paint its interiors with the blood and entrails of its demonic inhabitants. Just think of these games as 'Interior Decorating for Gorehounds 101' and you'll be on the right track to understanding what “Splatterhouse” is all about.

‘Fallout 3’

“Fallout 3” doesn't get a lot of cred for being a bloody game, probably due to the strength of the game's plot, which outshined many of the game's other elements in reviews. Indeed, you might not really notice the gore-factor in this game either until you find yourself trapped in a derelict facility that used to be a fallout shelter/vault, with mutated monstrosities roaming the halls, their claws and tentacles covered in blood, the ceilings lined with bags containing the eviscerated bodies of the humans foolish to walk into the facility before you. Think you have a strong stomach? Reach inside one of the bloodbags and you might find a few stray bullets. Shoot one of the mutants with them and you'll see their head explode in a shower of gore. Yep, playing “Fallout 3” is kind of like going to a Gallagher show; make sure you bring a plastic tarp- you'll need it.

Doom

Of course “Doom” was going to appear on the list somewhere; it is Halloween, after all. Nowhere does it fit better than here. You know you're in for some serious gore when a game gives you a chainsaw and says “See those demons over there? Go to town on them!” “Doom” was revolutionary when it first released and time has not served to dull its impact. Even today a lot of the shooters being released still don't match the pure, visceral horror of “Doom”. There was a reason the first part of this game was titled 'Knee Deep in the Dead' - because that's exactly where “Doom” will put you.

Alright, we’re going to give you a day to let your stomach settle. You’ll need it too, because tomorrow we’re all about the scares. We’ll get your heart racing and, hopefully, have you jumping out of your seat. If you think you’re brave enough to face these alone, give it a shot; but if you’re easily spooked, you might want to have a friend by your side. Either way, these scary games are worth the experience.

[09.17.12] Best horror games - The classics

Randy Robertson

Randy Robertson

The best classic horror games

Halloween is approaching rapidly, and what better way to celebrate than by experiencing the best horror video games out there? Over the next few days, we’re going to list off the best games to play no matter what mood you’re in. Whether you’re looking for the scariest, goriest, or most entertaining horror games, we’ll give you a few suggestions for every category. We will also touch on the best classics, and a few recent titles that are noteworthy as well. To help compile this list, we've enlisted the help of Rob Nielsen from RedGoateeRobs Horror Pages.

To start it all off, we’ll revisit some classic horror titles that hopefully everyone has experienced already. If you haven’t, they’re definitely worth checking out, however getting your hands on a copy of the game as well as the necessary equipment to play it may prove to be a little more difficult. In the least, making yourself aware of these well-established classics is necessary for any horror fans or video game fans alike.

'Castlevania'

In the annals of horror gaming, “Castlevania” is perhaps the title that has best stood the test of time. The classic games in the series - generally considered the games from the original arcade release of “Haunted Castle” to “Symphony of the Night” on the PS1 - are not only some of the best games on the consoles they saw release on, they are amongst the best games ever made. Their legendary difficulty, the famous 'Castlevania Frustration Syndrome', kept a lot of gamers from ever seeing the end of one of the early games in the series, but for those who can stick it out, “Castlevania” offers some of the best gameplay ever.

Drawing equally from the classic Universal monster movies and from early video games, “Castlevania” puts you in the shoes of the legendary Belmont family and sends you against Dracula, who wants to destroy the world. To get to him though, you'll have to hack your way through just about every legendary movie monster you ever heard of, from the Wolf Man to the Mummy to Frankenstein. Sound epic enough for you?

Metroid

Nothing conveys the feeling of absolute isolation quite like the low-toned, harmonic minor introductory music to the NES classic “Metroid”. It’s an appropriate introduction to “Metroid”, one of the few games that has ever managed to successfully convey the sense of desolate isolation that was perfected in progenitors of the genre like the classic sci-fi film “Alien”. Innovative in so many ways, perhaps most notably in being one of the first games to include a strong female protagonist, “Metroid” defined the experience of horror on the NES and solidified Nintendo as a company that could do more than simply ‘games for kids’.

Amazingly, Nintendo managed to not only match the quality of the original, but surpass it with the sequel, “Super Metroid”, a game many count as the best game ever. “Metroid” has appeared on many Nintendo platforms since, but the originals still stand as some of the best interactive horror ever produced; and they still have that haunting, lonely title theme.

‘Alone In The Dark’

A true underappreciated classic, “Alone In The Dark” appeared on the PC in 1992 and later, on the 3DO in 1994,to little fanfare. No one seemed to realize that not only was it an incredible game in its own right, it was the first game in what would become an entirely new genre. Simply put, survival horror owes its existence to “Alone In The Dark”. Setting forth most of the tropes that define the genre which would later produce “Resident Evil” and “Silent Hill”, “Alone In The Dark” pioneered gameplay concepts like static 3D backgrounds, providing the player with limited ammunition, environmental puzzles requiring the use of a specific item, and sound cues to tip off the player to approaching monsters. Heavily influenced by the work of horror icon H.P. Lovecraft, “Alone In The Dark” still scares the hell out of us.

Tomorrow, we’re going to take a look at the goriest games in the horror genre. These games will make you squirm in your seat while desperately pulling you in for more. You don’t want to look, but you just can’t help it. It’s ok, though, because this list of titles deserves your undivided attention, even if you have to fight to give it.

[09.13.12] Nintendo announces Wii U release date and prices

Nintendo

Nintendo

 

There's been a lot of speculation on the pricing and release date for the highly anticipated Wii U console, but today Nintendo has finally confirmed these details. Come Nov. 18, 2012, there will be two different models to choose from. The first is the "Wii U Basic" which is a white console featuring 8 GB of storage, one GamePad (controller), one stylus, one HDMI cable, one Wii U AC adapter, and one GamePad AC adapter all for $299.99. For those of you who prefer a little more storage space, you can grab the "Wii U Deluxe" which comes in a glossy piano black and has a full 32 GB of storage on board with a price point of $349.99. In addition to the storage boost, the "Deluxe" edition also comes with a GamePad Cradle, GamePad Stand, Console Cradle, and everything included in the "Basic" edition as well. The official countdown to release has started, and Nintendo has emblazoned a time on the Wii U home page for those who want to watch the seconds tick away.

With this announcement came a handful of new titles as well. Some were expected, some were surprises, but they're all welcome editions to the library. There are the obligatory "New Super Mario Bros. U", "Pikmin 3", and "Wii Fit U" as well as some third-party sequels which need no explanation, "Bayonetta 2" and "Ninja Gaiden 3: Razor's Edge". There were also four brand new titles: "The Wonderful 101", "Sing Party", "LEGO City Undercover", and "Nintendo Land".

"The Wonderful 101" is a free-roaming adventure game which features 100 super heroes who are attempting to fight off an alien invasion. None of them are strong enough on their own, so you have to combine them so they can morph into super weapons to take down the aliens. Not all the heroes are available right off the back though. You'll have to roam the city and recruit other civilians to join your squad to bring you additional strength and powers.

"LEGO City Undercover" is an exciting new development in the LEGO universe. Recently, LEGO games have all been focused on other franchises such as "Batman" or "Harry Potter", however this game is a completely unique story. Following suit with "LEGO Batman 2", "Undercover" drops the LEGO tradition of pantomiming and instead gives its characters full voice acting. Fear not though, it's still the same brick-filled world packed full of slap-stick humor and pop-culture references you've come to know and love by now.

"Sing Party" is a noble attempt to revive the dying music-game genre, but it's sure to be the butt of many jokes in the near future. The concept is 'party gaming' at its finest, but theory doesn't necessarily always work in practice. The Wii U controller will display lyrics on the tablet screen for the lead singer, freeing them from the TV screen, so that it can be utilized to give dancing, clapping, and other prompts to the rest of the 'players'. The problem is finding a group who will want to be backup dancers to a karaoke show. It's likely your 'show' will wind up looking less like the promo shots released and more like the awkward guy singing "Pony" and "Don't Cha" at the end of the movie "Wild Hogs".

"Nintendo Land" brings a giant digital Nintendo theme park to your living room which you can roam through with up to 4 friends. There are lots of carnival-like sideshow attractions to play, all themed around various Nintendo titles. Unfortunately, giant stuffed animals have been replaced by stamps as prizes, although they still have the potential to be pretty awesome, much like the trophies in the "Super Smash Bros." series.

“Nintendo Land” and “New Super Mario Bros. U” have both been confirmed as launch titles. It seems safe to say that “Wii Fit U” and “Sing Party” will join the line-up as well. As for the rest of the titles, none have even a broad release date, but they likely will be close to launch.

Wii U Official Site

[08.23.12] ‘Bag It!’ gets second free update packed with content

Hidden Variable

Hidden Variable

Earlier this year, a little studio by the name of “Hidden Variable” released a masterpiece which could easily be a contender for mobile game of the year. Since then, “Bag It!” has had immense success with an Amazon Free App of the Day promotion and its first free update which introduced us to a new character, Fizzy. The studio is at it again with another free update and sale to celebrate their accomplishment of achieving the 5 million download mark.

This time around, the game is getting a brand new challenge mode themed all around everyone’s favorite pirate watermelon, Seedy! “Seedy’s Booty” is an endless matching mode featuring plenty of power-ups, explosive 3D graphics, and Facebook or GameCenter leaderboards, depending on your platform of choice.

As you race against the clock to match as many groceries as possible, you’ll earn coins which can be spent on new power-ups to help boost your scores. It’s also likely you might have a visit from a sea monster or find a few other pirate-related surprises along the way. After you achieve a dominating high score, you can link with your Facebook profile on Android or the GameCenter on iOS to boast your superiority and rub it in all your friends’ faces!

If you’re not in the boat who have already downloaded the game, or you’ve just restricted yourself to the ‘lite version’, now is the time to take the leap of faith and by the full version. It’s on sale through tomorrow both on Android and iOS. For iPad users, the HD version is $1.99 and for anything Android, the regular version is $0.99 until Friday, Aug. 23 at midnight.

Hold on just a minute though, because there’s a way you can get a copy completely free! That’s right; I’ve got a few promo codes for a select number of lucky individuals. If you want a chance at a free copy of the game, all you have to do is like my Facebook Page. Tomorrow, 5 people will be selected at random to receive a promo code for a completely free copy of Bag It!

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[07.20.12] EA asking for your help with 'SimCity'

Electronic Arts

Electronic Arts

It's almost every gamer's dream to one day make video games, in some way or another. Now this, of course, is going to require lots of difficult and intense schooling to learn the basics. Whether that is art design, programming, or testing varies from person to person; but ideally, the goal is to be able to look at a video game and say "I helped make that". Today, Electronic Arts and Maxis are giving you that opportunity, and there's absolutely zero classes required.

Alright, so you're not really designing an entire video game. You're not even really responsible for a large portion of the game. Still, it gives you the opportunity to point to the game and say to your family and friends, "That was me!" The thing you'll be proudly displaying is a diner in EA's upcoming game, "SimCity", due out in February 2013.

If you think you've got a cool, creative, or funny name for a diner, you can enter it in to the contest by texting "SIMCITY" to 44144. You'll be prompted to enter your date of birth, followed by your diner name, and then a simple confirmation text. After that you'll receive a special code. This is your unique entry ID.

The key to getting your diner's name into the game is to have as many of your friends as possible text in to vote for you. That means, if you think "Eddies' Eat Everything Emporium" is an awesome name, you should get as many people as possible to text "SIMCITY7332" to the number "44144" once a day through July 31 when the contest ends. If you're not a fan of that name, or the current leader "Brian's Burgerbits" (SIMCITY7666), send in your entry now and forever have you dynasty locked into a "SimCity" game.

To read the official rules or check out the current top ten names, head to their official site.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[07.20.12] 'Pixel Blocked!' is 'Bust-A-Move' meets 'Picross'

Daniel Truong

Daniel Truong

A brand new puzzler called 'Pixel Blocked!' released today from Daniel Truong, an indie developer out of Vancouver. Hailed as "one of the best new puzzle engines to come around in a decade", this unique puzzler finds inspiration from the popular pastime 'Picross' and blends it with mechanics from the popular 'Bust-A-Move' series and a little dash of 'Tetris'. Of course, it adds a few twists of its own and wraps it all up with a nice 8-bit inspired presentation.

Featuring over 180 puzzles across 3 difficulty levels, players are faced with an incomplete 'pixel image' and are challenged to fill in the remaining blank spots by shooting blocks onto the grid while doing so with as few moves as possible. It sounds easy, but as the levels progress, it can become really taxing on the mind. Not to worry though! Your struggle will be rewarded with additional game modes, backgrounds, characters, and 'Awardments'.

'Pixel Blocked!' is currently available on Windows PCs, Xbox 360, and Windows Phone 7. As of right now, he has no plans to port them to other systems. This isn't because of a Microsoft exclusivity, but rather simply because Truong developed them using Microsoft's XNA framework. He hasn't completely ruled out porting them in the future, but as of right now he'd rather focus on new projects. In an email interview, Truong explained:

I've looked into porting Pixel Blocked! over to iPhone and Android but as a single developer I felt like it would be more exciting to get started on a new game rather than port them over.

If you're interested in checking out 'Pixel Blocked!', you can visit the website here to purchase it for PC, DRM free, or download the game from the appropriate link below:
Xbox 360 (trial)
Xbox 360 (full game)
Windows Phone 7 (free)
Windows Phone 7 (full game)

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[07.19.12] OUYA gains support from Handy Games

OUYA

OUYA

There's no denying the incredible success the new gaming console, OUYA, is having on Kickstarter. It's now surpassed $5 million in pledges from over 40,000 backers. Yesterday, they gained yet another, this time with a little more prestige behind it. Handy Games, the company behind Guns 'n' GloryAporkalypse, and Super Dynamite Fishing, is now backing the OUYA full force.

Handy Games has joined five others in the top-tier pledge level on the Kickstarter page. Not only that, but they've vowed to bring several of their popular Android titles over to the OUYA. Markus Kassulke, the CEO of Handy Games, has a very strong opinion about mobile gaming that he's not afraid to share.

"When HandyGames started out more than 12 years ago, no one really took mobile gaming seriously. It was pretty much seen as joke. Now, more than a decade later, I don't think that these are tears of laughter running down the faces of all those big publishers and console makers who see the very core of their business model pummeled by the onslaught extremely affordable indy games on smartphones and tablet PCs."

He's right though. Lately, many big name publishers have spent more time focusing on mobile gaming and less on their console or PC counterparts. Along with the creators of the OUYA, he too thinks it’s about time these companies start to feel the pressure from smaller competitors.

"OUYA has the potential to be every bit as disruptive to the traditional TV consoles market as smartphone games were to the handheld console business. It’s yet another nail in the coffin of walled-garden ecosystems and traditional publishing models.”

Christopher Kassulke, another CEO of HandyGames, is also in agreement.

"Over the past year we have been working hard to take our games beyond the mobile space. OUYA is a perfect match for our long-term strategic goals, but it's not just the business side. We strongly feel that the OUYA team has a vision of the future of gaming that is very similar to our own. It's not about powerful hardware or big brand names, it's about innovation and great gameplay and openness to developers and users alike. OUYA gives us just that, a chance for independent developers to flourish and experiment on a platform that is affordable to users and open to free-to-play and freemium models. We see huge mass market potential here and we’re already looking forward to attending the OUYA launch party!

So not only is openness something that gamers want, apparently it's something that some developers want too. Between the potential support from Mojang, the blessing from the likes of Jenova Chin and Adam Saltsman, and the now confirmed support of Handy Games, the OUYA is gathering an incredible amount of momentum.

Despite the doubts of many, it now seems there's no way the OUYA won't be made. Clearly, it's something that gamers want, and clearly, the demand and financial support is there. The only question that remains is, "can they pull it off successfully?" for the sake of the gaming industry, let's hope the answer is yes.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you!

[07.11.12] OUYA hopes to turn the gaming world upside down

OUYA

OUYA

 

Console Gaming has become somewhat of a routine thing in the last few years. It's almost gone stale in a way, and lots of top developers are focusing less and less on consoles and paying more attention to the ever-growing mobile market. Microsoft, Nintendo, and Sony have been sitting comfortably in the console race without any outside competition since the Sega Dreamcast in 1999. Now, they have a reason to watch their backs because there's about to be a new challenger in town, and they're looking to change everything we thought we knew about console gaming while simultaneously bringing the crowds back to the living room.

OUYA (pronounced OOO-yah) may just be in the prototype stage at the moment, but its gathering support at speeds faster than Japan's Bullet Train. Yesterday, the little company that could launched a Kickstarter page, asking for just under $1 million to put the project in full motion. In less than a day, they more than tripled their goal, and still the money keeps rolling in, just passing $3.5 million at the time of writing this article. This signifies so much more than just some random group of people raising lots of money in a short time though, it shows that over 27,000 "backers" (and counting) are supporting a revolution in gaming.

What makes OUYA so unique is the way it strips almost every core principle of console gaming and rewrites them to something completely different. Right now, console gaming is an expensive endeavor. You have to drop around $200 - give or take $100 - just for the console, maybe another $50 to have a controller for a friend, and then $60 for each new game you want. The OUYA challenges that established model, making gaming so much cheaper.

Let’s open this sucker up! It's time we brought back innovation, experimentation, and creativity to the big screen. Let’s make the games less expensive to make, and less expensive to buy. With all our technological advancements, shouldn't costs be going down? Gaming could be cheaper!

The OUYA is going to launch with a price tag of just $99, and an extra controller will only cost you another $30. Oh, and the games? Free to play. Now this doesn't mean all the games are free, it just means that some portion of the game has to be. For developers, they can interpret this how they wish, but that free-to-play portion is a requirement. This means some, such as the big-name developers, will likely go the traditional route of having a game demo while others may choose to adopt the newer models where you can pay for a "premium subscription" or purchase individual unique upgrades to enhance your experience, while still keeping the basic gameplay free.

Developing for the console is left wide open as well. Anyone can develop for it, and it shouldn't be too much of a challenge. OUYA is Android based; 4.0 to be exact. Not only that, but every single console is a dev kit. There's no need to purchase an expensive SDK, it's built right into each console. If you're not happy with the current design of your OUYA, you can even hack it too; in fact, they encourage it! The OUYA is easy to root and doing so won't void your warranty. If you'd rather upgrade the hardware, have at it. Everything will be opened with standard screws, and there won't be any annoying "warranty stickers" in the way either. It will also support USB and Bluetooth so anyone can develop their own peripherals as well.

OUYA looks to be a pretty sleek, sexy, futuristic piece of technology as is, though. Award-winning designer Yves Behar, the designer behind the Jambox, is heading up the design process. The controller should be very familiar to those with an Xbox 360, as the design nearly mimics the layout. OUYA is also adding a touchpad to help transition from mobile gaming. The console itself will feature a Tegra3 Quad-Core Processor, 1GB of RAM, 8GB of internal flash storage, an HDMI connection with full 1080p support, WiFi 802.11 b/g/n, and the aforementioned Bluetooth LE 4.0 and USB 2.0.

Right now, the team behind OUYA has a full working prototype and the support of some big names in gaming. Mojang, the developer behind the sensation that is Minecraft, has already pledged his support.

“If OUYA delivers on the promise of being the first true open gaming platform that gives indie developers access to the living room gaming market, yes that is a great idea. We will follow the development of OUYA and see how it resonates with gamers. I could see all current Mojang games go on the platform if there's a demand for it.”

Likewise, many others are excited about the OUYA

"This has the potential to be the game developer’s console. It's about time!" -- Brian Fargo (founder of inXile)

“Who wouldn't want a beautiful piece of industrial design that sells for $99, plugs straight into your TV, and gives you access to a huge library of games?" – Jordan Mechner (creator of Prince of Persia, Karateka)

"I'm excited for OUYA! I am a firm believer that there is always room to challenge the status quo." -- Jenova Chen (thatgamecompany, creator of flOw, Cloud, and Flower)

“The prospect of an affordable, open console -- that's an idea I find really exciting.” -- Adam Saltsman (Semi Secret, creator of Canabalt)

"Our games will work so well on a TV, we just need an easy way to get them there. OUYA could be it." -- Marek Rabas (Madfinger Games)

"An open game console that gives independent game developers the flexibility to experiment with their games and business models on the TV, is something that's long overdue." – David Edery (Spry Fox, creator of Triple Town)

Clearly, the developers aren't the only ones that feel that way. With the $3.5 already raised, it's obvious that everyone who loves games is ready to shake things up. There's still plenty of time left to pledge your support if you're interested as well as gain some special perks for being an early supporter. The earliest release batch of consoles is long gone, but you can still get your name in to have a console before it's available in stores. You'll also get a special "founder" badge on your profile and a chance to reserve your username before the big rush on launch day. If you want to spend a little extra, you can get an OUYA and two controllers with your name etched into them. The Kickstarter page will be running until 1:00AM EDT on Thursday, Aug. 9. The current goal for release is in Q1 of 2013; more specifically they're shooting for some time in March.

When it finally releases, it's guaranteed to be earth-shattering to the console gaming industry and with the support behind it, it looks like there's no stopping the OUYA.

If you want to follow the growth of OUYA, you can check out their Kickstarter page, or follow them on Twitter and like them on Facebook.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you!

[06.28.12] Rovio reveals details on 'Amazing Alex'

Rovio

Rovio

Rovio has been teasing their new game, "Amazing Alex" for quite some time in their incredibly popular "Angry Birds" games, but there wasn't ever any information available outside of the name and a single promotional image, until now. Today, Rovio released a teaser trailer and details on what could potentially be their next big hit.

Sticking to what they know best, "Amazing Alex" will be a physics-based puzzle game. Things are a little different this time around though. Launching birds has been replaced with building 'Rube Goldberg machines' to stimulate the protagonist's imagination.

From cleaning his room to battling cardboard robots in his backyard, Alex creates amazing chain reactions to get the job done.

"Amazing Alex" will come prepackaged with 100 levels set in four different environments with 35 different interactive objects to use. If you get bored of those levels or simply think you could do better; you can actually create your own levels and share them with the community. Rovio is also promising regular free updates to the game which shouldn't be doubted with the level of support they've had for all four "Angry Birds" games since their launch.

Details on the release are vague, but you won't have to wait long as it's slated for a July 2012 release. No price has been set, but a $0.99 price point seems most plausible, seeing as that was the cost of each "Angry Birds" title.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you!

 

[06.17.12] 'Dead Space 3' secret footage ousted

Electronic Arts

Electronic Arts

As noted on RedgoateeRob's gaming blog, there is a full twenty minutes of "Dead Space 3" gameplay that has been posted on their YouTube channel. What’s unusual about it is the fact that the video is unlisted. This means that you can't find it by simply searching for it on YouTube or Google. Instead, you have to be given a direct link to the video to be able to view it.

The footage reveals a lot about the upcoming sequel. It shows off the gorgeous new snowy environments and there are even signs of daylight. Not only have some of the places you visit gotten considerably bigger, they're also not pitch black. Don't worry, though, there are still plenty of creepy close encounters that "Dead Space" fans are used to. That being said, a lot has changed as well.

Some new necromorphs shown off in the video, and they've gotten much harder to take down. As with other necromorphs, you definitely need to dismember them, but more so than ever before. One in particular shown during the video grows tentacles after being cut in half at the torso. You'll need to break him down into much tinier pieces by chopping all of those off and cutting the legs off for good measure too.

They're not the only new enemies though, for the first time, there will be human enemies in "Dead Space 3". Unitoligist soldiers will be attempting to stifle your efforts to find the Mark alongside the necromorphs. In comparison, they appear to be relatively easy to take down, so it's likely they won't add much to the difficulty; however they do add an interesting element to the game seeing ass you're taking a living, breathing human life now instead of just mowing down the necromorphs.

The biggest change coming to "Dead Space 3" is the addition of co-op gameplay, which they've implemented in a very fascinating way. There are three ways video games handle cooperative gameplay. The first is the easiest and belongs to games that have you fighting alongside a squad, such as "Rainbow Six Vegas", "Army of Two", "Gears of War", or "Kane and Lynch". When another player is added, they simply take control of one of the supplementary characters whenever you're playing. If, for whatever reason, that isn't possible, then developers usually have them join in as faceless, generic characters who often suddenly disappear during cut scenes. Likewise, when a game typically features a lone protagonist, developers will opt to add in faceless generics. The final option, which requires the most work, is to develop a completely unique co-op experience similar to what can be found in "Portal 2" or the "Spec Ops" mode of "Call of Duty: Modern Warfare".

"Dead Space 3" has decided to blur the lines between the last two options by coming up with a very clever and unique twist. When a co-op partner is added in, they're not ignored. Although everything follows along the same path of the single player campaign, Isaac and his new found partner will carry on with conversation absent from the single player experience. The most exhilarating part comes from the cut scenes. Although again similar to the single player experience, they're altered to accommodate the additional person. This shows that it's not some last minute tacked on idea, but something they're really investing time into so the experience can be truly memorable.

To see all of the exciting new changes coming to "Dead Space 3", check out the video here.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you

[06.15.12] 'Angry Birds Seasons' update adds new water levels

Rovio

Rovio

Back in March, Rovio decided to take "Angry Birds" where no birds had dared to go before with the launch of "Angy Birds Space". This month, they're at it again with a free update to the "Angry Birds Seasons" that features a new set of levels and all new under-water physics. It won't cost you anything if you already paid the original $0.99 price tag on the game. All you need to do is head to your favorite app store and download the update. The best part is, it's available now!

"Piglantis" features 30 additional levels which bring in a blend of traditional "Angry Birds" physics mixed with some water physics. The key thing to remember is that all the birds float, so launching them under water has the same effect as pushing a beach ball below the surface. Their arch nemesis, the pigs, tend to act more like rocks. If you knock one into the ocean, they'll sink down to the bottom, and hopefully break.

There aren't any new birds this time around, seeing as it's only a game update and not a standalone title, but there are additional items to destroy to go along with the new physics. If you manage to hit a fish while flying underwater, they will give you some points just like any other environmental object that's destroyed. You can follow the links below to your respective store to purchase or update!

iTunes

Google Play

Amazon AppStore

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you

[06.04.12] Everything you wanted to know from E3’s Xbox 360 Media Briefing 2012

Microsoft

Microsoft

The Xbox 360 Media Briefing was quite the spectacle this year, despite no new console reveal. Rumors have been swirling around for months about the next generation Xbox, but it made no appearance here. Then again, is it possible that was a good thing? Are gamers really ready for a new console? Perhaps it was just backlash from the way the core gaming community felt they had been abandoned at last year’s E3. Today, Microsoft wanted to remind you that they haven’t forgotten about their roots, but also showed off they want to blend the best of both worlds when it comes to casual and hardcore gaming; and maybe blur the lines between a few other worlds as well.

This year, Microsoft did something all new by making a stream of the conference available to anyone with an Xbox 360. There were a few technical hiccups along the way, but nothing as severe as the Diablo III launch. If you missed out on the event, the streams are going to be available on the Xbox 360 as well as Xbox.com

The Xbox 360 Media briefing kicked off with a beautiful live action trailer for “Halo 4” which seamlessly transitioned into a campaign gameplay demo showing off an amazing looking game. Master Chief is going to be battling the Forerunners and battling with losing his A.I. counterpart Cortana. Everything has been upgraded, including Master Chief’s armor, the game’s graphics, and a lot of weapons. The demo started off feeling very reminiscent of Halo 3’s campaign, but suddenly the jungle environment felt incredibly unfamiliar when new glowing enemies showed up. Despite the many changes, it’s clear that Halo hasn’t lost itself, and it will be exciting to see what else 343 has planned for the all new trilogy.

Sam Fisher is also back with “Splinter Cell: Blacklist”. Gameplay looks very similar to “Splinter Cell: Conviction”, although the presentation, as well as Sam’s gear, has taken a step back to the older games. Once again, there’s actually a HUD instead of everything being artistically mapped onto the environments. “Splinter Cell: Blacklist” also supports Kinect integration. In the demo, the player called out, “Hey, you!” causing a guard to turn around surprised and confused so Sam could perform an execution. The player was also able to call in an airstrike using only his voice. All the while, everything was being done with the Controller, so much like with the integration in “Mass Effect 3”, it’s not being forced upon you, but could definitely supplement your gameplay nicely.

Following the voice command trend, “Madden 13” was briefly shown off and now features voice commands. Plays can be called verbally, audibles can be called at the line, and of course you can yell “hike!” to start play. All of this was demoed and appeared to work pretty well, although it also did a great job of highlighting Kinect’s limitations. There was a minor delay from command to execution, which will slow down gameplay significantly in comparison to the responsiveness and speed of a controller. Keep in mind, this is just an early build, although it’s highly likely the delay will still exist, at least to some extent, meaning this feature will probably be entertained briefly by all, but only utilized by quarterbacks who know every play and don’t have to wait for the menus to step them through each part of the play calling.

“Fable: The Journey” also made a brief appearance via trailer, although it didn’t actually reveal anything not already known. There was no exciting announcement to go along with it, and it wasn’t hardly even mentioned after the trailer was over. It seems as if it was only present to say “Hey, this game still exists… but it isn’t ready quite yet.” Likewise, “Gears of War: Judgment“ also had a trailer revealed, although it showed little more than a broad release date of 2013.

Next up, the Forza logo flashed on the screen, but surprisingly, it was followed by clips of street racing. Taking a drastic turn for the series, “Forza Horizon” looks a lot like the classic “Need For Speed” games meeting the ever-popular “Foza” series. It sported all of the neon lights and mountainscapes that have made appearances in past “Need for Speed” games, but also brought in the smooth gameplay, realistic physics, and unbelievably gorgeous car models Forza fans know and love. Also, it releases October 23, 2012.

Taking a break from games, Microsoft wanted to show off one of Bing’s new search features: the ability to search movies by genre. Additionally, Bing is being expanded to 12 new countries and will support more languages. To go with this, Microsoft plans to double the amount of entertainment apps in the following year. Partnership with Nickelodeon, Paramount Movies, Machinima, and Univision were all announced. NBA League Pass and NHL Gamecenter are also joining the lineup in the sports category. ESPN on Xbox is going to have live programing 24/7. ESPN, ESPN2, ESPN3, and ESPNU will all be available in HD.

Next up was the announcement of “Xbox Music”. With a library of over 30 Million music tracks, it appears as if this is Microsoft’s new direction with Zune. It’ll be available across Windows 8 PCs, Tablets, Phones and of course, the Xbox. From the looks of things, it appears as if Zune is no more, and has simply been morphed into Xbox Music. Although this hasn’t been confirmed, things such as the appearance of Smart DJ, the hint of Xbox Music being a music subscription service, and the announcement by Microsoft to discontinue their Zune MP3 players a while back make this seem like a highly likely turn of events.

Nike+ and Xbox now have a partnership, and are working to bring you “Nike+ Kinect Training”. It offers personalized training and feedback and even has mobile reminders to work out. The plan is to bring the massive Xbox Live community together with the massive Nike+ community. It will be fully integrated with everything Nike+ already has to offer, and its coming Holiday 2012.

Arguably the biggest reveal of the show was “Xbox SmartGlass”. It works across Windows Phone, iOS, and Android. This service looks to offer supplementary information to what you’re viewing on your big screen, and wants to put it all in the palm of your hand. Everything from background information on actors in movies to maps showing your where characters for TV shows are at within their universe. That’s just everything for the entertainment front.

Xbox SmartGlass also works with games. A little preview video showed off the gaming capabilities, and from the looks of things you can use it as a controller for Madden to draw up plays and actually run them as well. For Halo 4, it will have full WayPoint integration, which isn’t very surprising. It’s likely most other games will have features similar to that. SmartGlass also works like a touch-remote for Xbox, you can navigate it completely with your touchscreen, similar to how you already can with the Kinect.

The most exciting breakthrough SmartGlass offers, is the ability to finally browse the web on the Xbox 360 through Internet Explorer. SmartGlass will allow you to use your phone or tablet like a laptop’s touchpad for your Xbox 360. You can drag around with your finger as a cursor and fully manipulate the web on your TV. It will also support Kinect, giving you full control of the web with your voice. It launches worldwide sometime this fall.

Also making a repeat appearance from last year’s E3 was “Tomb Raider”. New gameplay shown was shown and the game looks great. Much like the first gameplay demo, this one reaffirmed the much more mature tone the game is taking on, and it seems like an excellent turn for the series. Also announced was that the first DLC package will be available first on Xbox 360, following suit with the Call of Duty series

Microsoft had three world exclusive premiers up their sleeves for games that will all launch in 2013. They weren’t much more than incredibly brief teaser trailers, but they certainly sparked lots of interest. First up was a new game from Signal Studios, the team behind the popular “Toy Soldiers” series. There new game is called “Ascend: New Gods” which can be played across both the Xbox 360 and Windows phone. It looks like it could be Xbox Arcade’s attempt at a “Shadow of the Colossus” game?

The brilliant minds at Twisted Pixel, Microsoft’s latest acquisition, showed a very vague glimpse of their next project, titled “LocoCycle”. A voice described a futuristic, super powerful motorcycle that looked like something straight out of “Tron”. First assumptions would be a sci-fi racing game, but then again, with Twisted Pixel at the helm of the project, you really can’t know what to expect.

Last for the exclusive reveals was “Matter” for Kinect. Not much was shown here either. All that could be gathered from the trailer was that it might possibly be a futuristic puzzle game, although not even that is certain. The glowing blue and orange eyes of the two silver sphere-shaped characters shown are very reminiscent of “Portal”, although no connection was confirmed.

“Resident Evil 6” had some gameplay to show off, and it clearly sported many improvements over its predecessor; the most notable of which is the ability to shoot and move at the same time. There were lots of real time events, a nice blend of shooting and hand-to-hand combat, and some pretty crazy action sequences. Many fans are expecting this to be the best of the Resident Evil series yet, and it does look to be shaping up that way.

Going back to Kinect was another brief mention, “Wreckateer”. It’s going to be exclusive to Xbox Live. The gameplay demo made it basically like the classic internet sensation, “Crush the Castle” for Kinect. A massive catapult is loaded with many different types of ammunition you can control and manipulate in the air. Points were awarded for destroying parts of castles, but the player was limited to just three shots in the one level shown in the demo. It’s likely they’re trying to hop in with the “Angry Birds” craze by bringing it to Xbox. “Wreckateer” launches on Xbox Live sometime this summer.

South Park is back and just as obscene, vulgar, and hilarious as ever. Have you ever wondered what it’d be like to put yourself in an episode of South Park? Now you can find out because you star in “South Park: The Stick of Truth” created by Obsidian. You’ll get to create your own personal “South Park” character and wander around the town as the new kid in town. Joining you will be Stan, Cartman, Kyle, and Kenny. “South Park: The Stick of Truth” is being written by the show’s creators, and will launch on March 5, 2013 with an exclusive “Mysterion Superhero Pack” for those who preorder it on Xbox 360.

Harmonix is bringing back “Dance Central” for the third time. It looks to be much of the same with a nice blend of new music. Prior to a surprise performance by Usher, he stated that he worked alongside the team at Harmonix to bring his exact choreography for two songs into the game. This could show that Harmonix is trying to bring more artist integration into the series much like they did with their work on the “Guitar Hero” and “Rock Band” franchises.

Closing out the event was a gameplay demo for the already announced “Call of Duty: Black Ops II”. The game’s presentation had a very familiar blockbuster action movie feel to it, much like the games in the past. The demo did show off some of the exciting new decision making features the game will sport. In the specific mission shown, the player was attempting to protect the president and escort her safely. On the edge of a blown out highway bridge, the player had the choice to rappel down with your group to do work from the ground or stay up top and snipe while your team moves the President below. The demo also showed off a few futuristic weapons, the use of support drones, and a nice section of vehicular combat. “Call of Duty: Black Ops II” will launch on Sept. 13, 2012.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you

[05.21.12] All new character and more coming to 'Bag It!'

Hidden Variable

Hidden Variable

About six months ago, a relatively unknown studio, Hidden Variable, launched their first mobile game to immense success. On May 25, Bag It! is getting a very expansive update, featuring new levels, all-new achievements, new modes, and best of all, a new character.

Meet Fizzy. He’s an adorable little soda bottle who’s a bit of a loner with explosive tendencies. Put him under too much pressure, and next thing you know, you’ll have cola and carbonation all over everything in your grocery bag. Working him into your grocery bag is going to be one of the toughest challenges to date for Bag It! That’s right, harder than fitting Crusteau into a bag upright or finding a safe place for Sir Eggward and Nacho during a game of Ultimate Bagger.

All of this extra effort will be well worth it, though, because for the first time, achievements are being added to Bag It! as in-game achievements on Android or via Apple’s GameCenter. In addition to these achievements will be 16 new levels across the Standard, Rampage, and Puzzle game types. Top it off with 3 revamped Endless Modes and you’ve got yourself one expertly packed bag of content.

If for some reason, everything you’ve seen here hasn’t been enough to convince you to drop some money on this game, you’re not out of luck. Hidden Variable has also released a free ‘Lite’ version of Bag It! which will give you a small 16 level sampling of the full game so you can try it out for yourself. Once you do, you’ll realize that the mere asking price of $1.99 is incredibly generous, especially with all of the new content being added this month.

The expansion will be a free upgrade to the full version of Bag It! and is expected to hit iOS and Android on May 25.

Bag It! Lite (Play StoreAmazon AppStoreiTunes AppStore)

Bag It! Full (Play StoreAmazon AppStoreiTunes AppStoreBarnes & Noble)

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you!