Mojang

[09.16.14] Microsoft buys ‘Minecraft’ creator Mojang, founders leave studio

Photo by Joe Raedle/Getty Images

Photo by Joe Raedle/Getty Images

After rumors floating around about a potential buyout for the last week, confirmation has finally arrived. Microsoft’s head of Xbox, Phil Spencer, announced in the early hours of Sept 15 that Mojang was officially joining the list of Microsoft-owned studios. This group already included 343 Industries, Turn 10 Studios, and Lionhead Studios who have developed the blockbuster franchises of Halo, Forza, and Fable respectively. With that in mind, adding Mojang to the collection seems like a no-brainer in retrospect. However this big purchase – an astounding $2.5 billion, to be exact – doesn’t come without some big changes.

About seven months ago, the creator of “Flappy Bird” decided he couldn’t handle the fame or publicity brought on by his immensely successful game and subsequently pulled it from the market in an attempt to drop from the limelight. Now, with the acquisition by Microsoft, founder and creator, Markus “Notch” Persson, says his project has grown beyond his comfort level. In an intimate letter to fans, Notch says he doesn’t believe himself to be a “real game developer” and “never meant for it” to change games. He also says that he makes games “because it’s fun”, but doesn’t do so “with the intention of them becoming big hits.” The letter ends with “It’s not about the money. It’s about my sanity.”

“I don’t see myself as a real game developer. I make games because it’s fun, and because I love games and I love to program, but I don’t make games with the intention of them becoming huge hits, and I don’t try to change the world. Minecraft certainly became a huge hit, and people are telling me it’s changed games. I never meant for it to do either. It’s certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.”

This really isn’t a huge shock, as Notch actually stepped down from head developer back in December 2011. He turned the reigns over to another Swedish developer, Jens “Jeb_” Bergensten, who has lead the charge ever since. Jeb_ has also confirmed via Twitter that he will remain at the helm through this deal with Microsoft. In his departure, Notch wished the best for Minecraft and the community.

“I love you. All of you. Thank you for turning Minecraft into what it has become, but there are too many of you, and I can’t be responsible for something this big. In one sense, it belongs to Microsoft now. In a much bigger sense, it’s belonged to all of you for a long time, and that will never change.”

Mojang has confirmed that Microsoft has no ill-intent with this purchase and that development will continue on largely unaffected. The development across all platforms will continue, assuming those companies reciprocate the support. They cited their working relationship – since the launch on Xbox 360 in 2012 – as the basis for going with Microsoft over other potential buyers.

“There are only a handful of potential buyers with the resources to grow Minecraft on a scale that it deserves. We’ve worked closely with Microsoft since 2012, and have been impressed by their continued dedication to our game and its development. We’re confident that Minecraft will continue to grow in an awesome way.”

Much like Amazon’s acquisition of Twitch last month, this really only looks to benefit the studio by placing more power behind the already successful product. Although there are uncertainties about who may be developing what and where projects in limbo may end up, Mojang has no worries about a hostile takeover by Microsoft.

“Change is scary, and this is a big change for all of us. It’s going to be good though. Everything is going to be OK. <3. Please remember that the future of Minecraft and you – the community – are extremely important to everyone involved. If you take one thing away from this post, let it be that. 

[07.19.12] OUYA gains support from Handy Games

OUYA

OUYA

There's no denying the incredible success the new gaming console, OUYA, is having on Kickstarter. It's now surpassed $5 million in pledges from over 40,000 backers. Yesterday, they gained yet another, this time with a little more prestige behind it. Handy Games, the company behind Guns 'n' GloryAporkalypse, and Super Dynamite Fishing, is now backing the OUYA full force.

Handy Games has joined five others in the top-tier pledge level on the Kickstarter page. Not only that, but they've vowed to bring several of their popular Android titles over to the OUYA. Markus Kassulke, the CEO of Handy Games, has a very strong opinion about mobile gaming that he's not afraid to share.

"When HandyGames started out more than 12 years ago, no one really took mobile gaming seriously. It was pretty much seen as joke. Now, more than a decade later, I don't think that these are tears of laughter running down the faces of all those big publishers and console makers who see the very core of their business model pummeled by the onslaught extremely affordable indy games on smartphones and tablet PCs."

He's right though. Lately, many big name publishers have spent more time focusing on mobile gaming and less on their console or PC counterparts. Along with the creators of the OUYA, he too thinks it’s about time these companies start to feel the pressure from smaller competitors.

"OUYA has the potential to be every bit as disruptive to the traditional TV consoles market as smartphone games were to the handheld console business. It’s yet another nail in the coffin of walled-garden ecosystems and traditional publishing models.”

Christopher Kassulke, another CEO of HandyGames, is also in agreement.

"Over the past year we have been working hard to take our games beyond the mobile space. OUYA is a perfect match for our long-term strategic goals, but it's not just the business side. We strongly feel that the OUYA team has a vision of the future of gaming that is very similar to our own. It's not about powerful hardware or big brand names, it's about innovation and great gameplay and openness to developers and users alike. OUYA gives us just that, a chance for independent developers to flourish and experiment on a platform that is affordable to users and open to free-to-play and freemium models. We see huge mass market potential here and we’re already looking forward to attending the OUYA launch party!

So not only is openness something that gamers want, apparently it's something that some developers want too. Between the potential support from Mojang, the blessing from the likes of Jenova Chin and Adam Saltsman, and the now confirmed support of Handy Games, the OUYA is gathering an incredible amount of momentum.

Despite the doubts of many, it now seems there's no way the OUYA won't be made. Clearly, it's something that gamers want, and clearly, the demand and financial support is there. The only question that remains is, "can they pull it off successfully?" for the sake of the gaming industry, let's hope the answer is yes.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you!

[05.09.12] 'Minecraft' launches on Xbox Live Arcade

Microsoft

Microsoft

Maybe you haven’t played it, but by now, you’ve probably heard of it. Minecraft is an independently released sandbox-building game that took the world by storm even before its official release date back in November of 2011. Originally a PC only title, it has since made the jump to iOS and Android, and now is available on the Xbox 360.

What makes the Xbox version so unique and special is the full integration of Kinect. Now you have the power to build things with your hands instead of finicking around with a controller. It also supports cross-platform play with the PC version. Oddly enough though, it’s initially going to be quite different than its sister-game. The current version is lagging quite considerably behind the PC version; however, there are plans to update the game and bring it completely up to speed over time.

Aside from the Kinect support, other features were redesigned for the 360 as well. The crafting tool – a system used to make all the items used in-game – has been redesigned to make it significantly more user-friendly. Previously, item recipes had to be learned through experimenting and memorized to be recalled later. Fortunately, there is now an in-game guide that will remind you how to build items you’ve already discovered. Additionally, the ability to play with friends is something currently exclusive to the Xbox 360 version.

Perhaps because of the games current limitations, the XBLA version is just 1600 Microsoft Points – roughly $20 – compared to the PC version which is $26.95. That, combined with the exclusive features and sheer joy of building with Kinect, should be enough to convince anyone to buy it. If you’re hesitant though, there is a game trial available as well.

Minecraft for Xbox 360 Trial

Minecraft for Xbox 360 Full Game

- Via Major Nelson

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you