Rovio

[07.16.13] Rovio announces 'Angry Birds Star Wars II'

Rovio Entertainment

Rovio Entertainment

This morning, Rovio announcing the release of the highly anticipated sequel to 2012’s “Angry Birds Star Wars.” Blending the both of two universes together, it featured all of your favorite “Angry Birds” characters reimagined within the Star Wars universe. Launching on September 19, “Angry Birds Star Wars II” will be available on all mobile platforms.

“Angry Birds Star Wars II” is set to have the largest cast of characters for any Angry Birds title to date. There will also be the option to “Join the Pork Side” and play as the villainous pigs. For the first time, the game can actually be customized and expanded with the use of “Telepods” which are little collectible figurines that can be ‘teleported’ into the game to change you bird lineup on a level. The Telepod characters will be sold at any store that sells toys and will be available by game launch on September 19.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[10.08.12] ‘Angry Birds’ joining forces with ‘Star Wars’

Rovio Entertainment

Rovio Entertainment

On Saturday, Rovio teased fans with an interesting image encouraging them to meet at Toys ‘R’ Us in Times Square on October 8. Those who couldn’t attend were directed to a Tumblr page with the same teaser image and nothing else. Today, that same page exploded with content as Rovio announced its most exciting collaboration yet, “Angry Birds Star Wars”; and yes, it’s exactly what it sounds like it is.

Together with Lucasfilm Ltd., Rovio plans to bring the classic gameplay of “Angry Birds” and “Angry Birds Space” into the deep stories, settings, and characters of the ever-popular “Star Wars” franchise.

“This is the best Angry Birds game we’ve ever done. It’s the best parts of Angry Birds with all new cutting-edge gameplay set in in a galaxy far, far away,” said Peter Vesterbacka, CMO of Rovio. “As a big Star Wars fan myself, I’m really excited about this new universe. The Force is definitely strong with this one.”

Colum Slevin, the Vice President and Head of Studio Operations at Lucasfilm Ltd. also shared in the excitement.

“Both Star Wars and Angry Birds share the instant and irresistible appeal of hands-on fun. People seem to instinctively know what to do when handed a lightsaber or a bird in a slingshot, so this is a natural combination.”

In addition to the new game, fans will also be able to get their hands on a whole new set of merchandise for the new series. There will be action figures, collectible plush toys, plenty of apparel, and even some Halloween costumes. If you’re considering being a character for the game this Halloween though, you might want to consider throwing together your own costume as merchandise won’t be available in stores until October 28. To get some ideas, be sure to follow their Tumblr page because they’ll be revealing additional characters, videos, and more content over the coming weeks in anticipation to the launch of “Angry Birds Space”.

“Angry Birds Space” will be available for download on iOS, Android, Amazon Kindle Fire, Mac, PC, Windows Phone, and Windows 8 all on Nov. 8, 2012.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you!

[07.12.12] Review: 'Amazing Alex'

Rovio

Rovio

After taunting us with nothing but vague details on their new game, Rovio has finally launched their next big hit "Amazing Alex" for iOS and Android today. As expected, it launched with a $0.99 price point and comes packed full of levels. There's a fantastic tutorial, tons of items to utilize, and four different locations to play in. They've even added a level builder to keep the fun going after you've beat the initial 100 levels 'Amazing Alex' launched with and essentially provided limitless content as users can upload their created levels and download other's creations. It certainly sounds like they've found the formula for success.

Rovio

The Fun Stuff:

People like physics-based puzzle games, and Rovio has proved that already with the immense popularity of their "Angry Birds" series. Thus, they've decided to stick to the genre that's treated them so well, and that is definitely a good thing. The concept of setting up Rube Goldberg machines is an absolute blast, and to compliment that, Rovio has developed top-notch physics for the game. It's not to say that everything is perfectly realistic; but rather that everything act and reacts the way you would expect it to in one of their games. Balls bounce, towers topple, balloons lift things above them... there simply are no awkward surprises.

The number of items in the game is astounding too. Everything from trap doors and bowling balls to RC monster trucks and mechanical punching fists. Even the evil pigs from "Angry Birds" make a cameo as a piggy bank. Every object's behavior is self-explanatory, and you'll rarely find yourself doing a trial-and-error test run on just one particular object to try to understand how it works. Instead, you'll just grab and place each object like you've been doing it your whole life.

Each new location adds additional objects to the puzzles, and gives you the opportunity to gather more for your own collection in the "My Levels" section. As you complete sections and earn stars, you'll unlock additional items which can then be used to build your own custom levels to share with the world. It gives you a chance to flex your creativity in a different way while simultaneously garnering the pleasure of stumping your friends with your top-notch puzzle designing skills.

The Frustrating Stuff:

The downside to the level creator is the restrictions Rovio has placed on users. Instead of being able to design levels and pick challenges freely, you're restricted to one mission goal: collect three stars. This means you can't have any of the secondary objective such as getting a particular ball into a basket or popping all the balloons on screen. This is somewhat of a disappointment seeing as that's really the foundation of the entire game and was the basis of its back story:

From cleaning his room to battling cardboard robots in his backyard, Alex creates amazing chain reactions to get the job done.

Apparently, the key to cleaning his room is picking up all the stars he dropped. As far as what collecting stars has to do with battling cardboard robots, not even the best "Amazing Alex" puzzle solvers can figure that one out.

There is only one other frustrating thing about "Amazing Alex", but fortunately it's rather nit-picky. When attempting to rotate objects, you need to make sure there's enough space for them to rest at the angle you want them to finish at, otherwise the object will just reset to it's original orientation when you let go. On the earlier levels, it's not much of a problem because there is plenty of free space to rotate the objects in. In the later levels though, things get much more crowded, and you'll occasionally find yourself having to disrupt sections you've already placed perfectly just so you can make a minor tweak to another item causing problems.

Bottom Line:

Rovio has done it again with "Amazing Alex", creating yet another puzzle masterpiece. It's an incredible blend of overcoming challenges while simply having fun. Creating the complex chain reactions is so intuitive and entertaining, people of all ages will find themselves as engulfed by the aura of "Amazing Alex" as they did with "Angry Birds." Just like those titles, at $0.99 it's a complete steal when you consider the amount of content packed into the game, and with free future updates planned, you'd be a fool not to join in the fun.

Download Links:

Google Play - Lite Version / Full Version
Amazon AppStore - Lite Version / Full Version
iTunes - Full Version

Amazing Alex was developed by Rovio. It was released in North America on July 12, 2012. It's available on iOS and Android. This review was based on an Android copy purchased on the release date.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you!

[06.28.12] Rovio reveals details on 'Amazing Alex'

Rovio

Rovio

Rovio has been teasing their new game, "Amazing Alex" for quite some time in their incredibly popular "Angry Birds" games, but there wasn't ever any information available outside of the name and a single promotional image, until now. Today, Rovio released a teaser trailer and details on what could potentially be their next big hit.

Sticking to what they know best, "Amazing Alex" will be a physics-based puzzle game. Things are a little different this time around though. Launching birds has been replaced with building 'Rube Goldberg machines' to stimulate the protagonist's imagination.

From cleaning his room to battling cardboard robots in his backyard, Alex creates amazing chain reactions to get the job done.

"Amazing Alex" will come prepackaged with 100 levels set in four different environments with 35 different interactive objects to use. If you get bored of those levels or simply think you could do better; you can actually create your own levels and share them with the community. Rovio is also promising regular free updates to the game which shouldn't be doubted with the level of support they've had for all four "Angry Birds" games since their launch.

Details on the release are vague, but you won't have to wait long as it's slated for a July 2012 release. No price has been set, but a $0.99 price point seems most plausible, seeing as that was the cost of each "Angry Birds" title.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you!

 

[06.15.12] 'Angry Birds Seasons' update adds new water levels

Rovio

Rovio

Back in March, Rovio decided to take "Angry Birds" where no birds had dared to go before with the launch of "Angy Birds Space". This month, they're at it again with a free update to the "Angry Birds Seasons" that features a new set of levels and all new under-water physics. It won't cost you anything if you already paid the original $0.99 price tag on the game. All you need to do is head to your favorite app store and download the update. The best part is, it's available now!

"Piglantis" features 30 additional levels which bring in a blend of traditional "Angry Birds" physics mixed with some water physics. The key thing to remember is that all the birds float, so launching them under water has the same effect as pushing a beach ball below the surface. Their arch nemesis, the pigs, tend to act more like rocks. If you knock one into the ocean, they'll sink down to the bottom, and hopefully break.

There aren't any new birds this time around, seeing as it's only a game update and not a standalone title, but there are additional items to destroy to go along with the new physics. If you manage to hit a fish while flying underwater, they will give you some points just like any other environmental object that's destroyed. You can follow the links below to your respective store to purchase or update!

iTunes

Google Play

Amazon AppStore

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you

[03.08.12] NASA gives us our first look at 'Angry Birds Space'

Rovio

Rovio

Last month, Rovio gave us our first taste of Angry Birds Space with a little teaser trailer that left a lot to our imagination. Now that we’re just 2 weeks away from the March 22 release of the new game, we are finally getting a good look at what Rovio has been hard at work on. With the help of astronaut Don Pettit and a few props, NASA is giving us a brief physics lesson from the international space station to explain the all new game mechanics that will be utilized in Angry Birds Space.

Those new game mechanics are, perhaps, the most fascinating part of this entire video. This marks the first drastic change to Angry Birds that the series has taken on. Even across 3 different games – Angry Birds, Angry Birds: Seasons, and Angry Birds Rio – the formula has never changed, save a few new birds. With those birds we also had new scenery and a new story, but now we have a whole new reason to play.

Angry Birds Space will actually take place in space and will be on a much bigger scale than ever before. Instead of lining up the perfect arc, players will now have to calculate a more complex trajectory, taking into account the gravitational pull of multiple planets to navigate the zero gravity environments. Those planets can also be strategically used to crush space pigs and space debris, but it’s going to take some adjusting to adapt to the new physics.

In the process, you’ll also have to adjust to quite a few new birds. Two new birds made appearances in the brief gameplay preview, one of which appears to be a slight variation on the yellow triangle shaped bird that can change trajectory mid-flight. It’s likely he’ll actually become a replacement for the little yellow guy, seeing as his straight out boost wouldn’t serve much purpose in the zero gravity environment. The other new bird is much more original as it freezes objects on impact to make them easier to crush.

Who knows what else is in store for us come March 22. If we’re lucky, maybe we’ll get to see a little more gameplay before the game releases. If not, make sure you have 99 cents ready to check it out for yourself, because come launch time, you know you’re going to buy it just like everyone else.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you!

 

[02.18.12] Angry Birds are headed to space March 22

Rovio

Rovio

Had enough of Angry Birds yet? Rovio doesn’t seem to think you have, because they’re sending Angry Birds to outer space on March 22. Whether this will be a standalone game or just another expansion for one of the other Angry Birds titles is unclear at this moment, however it seems likely that it will be its own unique title. Actually, very little is known about Angry Birds Space other than the release date, its name, and its logo. Rovio announced its launch via the Angry Birds website where they also posted a short teaser trailer and a wallpaper you can download for your computer.

Many questions arise over the new setting. Will this change the fundamental mechanics that made the series so popular? After all, there’s virtually no gravity in space and this game relies very heavily on the physics attributed to gravity. If everything is set in a zero-G environment, other laws of physics would have to be taken into account and the game would get a lot more complicated.

If they wanted to avoid the changes, it could be set inside the International Space Station or a fictional moon base. Then again, the game is a complete work of fiction seeing as it has green pigs stealing eggs from suicidal birds. They can do whatever they want, including taking their popular game exactly as it is and giving it a pretty space backdrop which we’ll all just have to accept as we fork up 99 cents and spend countless hours perfecting each level and saving every last egg all over again. That’s probably exactly how it will happen and in the end and its likely no one will even complain. It will still dominate the sales charts for weeks and it will still be played by millions because there’s no denying the magical spell those birds have had over us since day one.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you!