[07.12.12] Review: 'Amazing Alex'

Rovio

Rovio

After taunting us with nothing but vague details on their new game, Rovio has finally launched their next big hit "Amazing Alex" for iOS and Android today. As expected, it launched with a $0.99 price point and comes packed full of levels. There's a fantastic tutorial, tons of items to utilize, and four different locations to play in. They've even added a level builder to keep the fun going after you've beat the initial 100 levels 'Amazing Alex' launched with and essentially provided limitless content as users can upload their created levels and download other's creations. It certainly sounds like they've found the formula for success.

Rovio

The Fun Stuff:

People like physics-based puzzle games, and Rovio has proved that already with the immense popularity of their "Angry Birds" series. Thus, they've decided to stick to the genre that's treated them so well, and that is definitely a good thing. The concept of setting up Rube Goldberg machines is an absolute blast, and to compliment that, Rovio has developed top-notch physics for the game. It's not to say that everything is perfectly realistic; but rather that everything act and reacts the way you would expect it to in one of their games. Balls bounce, towers topple, balloons lift things above them... there simply are no awkward surprises.

The number of items in the game is astounding too. Everything from trap doors and bowling balls to RC monster trucks and mechanical punching fists. Even the evil pigs from "Angry Birds" make a cameo as a piggy bank. Every object's behavior is self-explanatory, and you'll rarely find yourself doing a trial-and-error test run on just one particular object to try to understand how it works. Instead, you'll just grab and place each object like you've been doing it your whole life.

Each new location adds additional objects to the puzzles, and gives you the opportunity to gather more for your own collection in the "My Levels" section. As you complete sections and earn stars, you'll unlock additional items which can then be used to build your own custom levels to share with the world. It gives you a chance to flex your creativity in a different way while simultaneously garnering the pleasure of stumping your friends with your top-notch puzzle designing skills.

The Frustrating Stuff:

The downside to the level creator is the restrictions Rovio has placed on users. Instead of being able to design levels and pick challenges freely, you're restricted to one mission goal: collect three stars. This means you can't have any of the secondary objective such as getting a particular ball into a basket or popping all the balloons on screen. This is somewhat of a disappointment seeing as that's really the foundation of the entire game and was the basis of its back story:

From cleaning his room to battling cardboard robots in his backyard, Alex creates amazing chain reactions to get the job done.

Apparently, the key to cleaning his room is picking up all the stars he dropped. As far as what collecting stars has to do with battling cardboard robots, not even the best "Amazing Alex" puzzle solvers can figure that one out.

There is only one other frustrating thing about "Amazing Alex", but fortunately it's rather nit-picky. When attempting to rotate objects, you need to make sure there's enough space for them to rest at the angle you want them to finish at, otherwise the object will just reset to it's original orientation when you let go. On the earlier levels, it's not much of a problem because there is plenty of free space to rotate the objects in. In the later levels though, things get much more crowded, and you'll occasionally find yourself having to disrupt sections you've already placed perfectly just so you can make a minor tweak to another item causing problems.

Bottom Line:

Rovio has done it again with "Amazing Alex", creating yet another puzzle masterpiece. It's an incredible blend of overcoming challenges while simply having fun. Creating the complex chain reactions is so intuitive and entertaining, people of all ages will find themselves as engulfed by the aura of "Amazing Alex" as they did with "Angry Birds." Just like those titles, at $0.99 it's a complete steal when you consider the amount of content packed into the game, and with free future updates planned, you'd be a fool not to join in the fun.

Download Links:

Google Play - Lite Version / Full Version
Amazon AppStore - Lite Version / Full Version
iTunes - Full Version

Amazing Alex was developed by Rovio. It was released in North America on July 12, 2012. It's available on iOS and Android. This review was based on an Android copy purchased on the release date.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you!

[07.11.12] OUYA hopes to turn the gaming world upside down

OUYA

OUYA

 

Console Gaming has become somewhat of a routine thing in the last few years. It's almost gone stale in a way, and lots of top developers are focusing less and less on consoles and paying more attention to the ever-growing mobile market. Microsoft, Nintendo, and Sony have been sitting comfortably in the console race without any outside competition since the Sega Dreamcast in 1999. Now, they have a reason to watch their backs because there's about to be a new challenger in town, and they're looking to change everything we thought we knew about console gaming while simultaneously bringing the crowds back to the living room.

OUYA (pronounced OOO-yah) may just be in the prototype stage at the moment, but its gathering support at speeds faster than Japan's Bullet Train. Yesterday, the little company that could launched a Kickstarter page, asking for just under $1 million to put the project in full motion. In less than a day, they more than tripled their goal, and still the money keeps rolling in, just passing $3.5 million at the time of writing this article. This signifies so much more than just some random group of people raising lots of money in a short time though, it shows that over 27,000 "backers" (and counting) are supporting a revolution in gaming.

What makes OUYA so unique is the way it strips almost every core principle of console gaming and rewrites them to something completely different. Right now, console gaming is an expensive endeavor. You have to drop around $200 - give or take $100 - just for the console, maybe another $50 to have a controller for a friend, and then $60 for each new game you want. The OUYA challenges that established model, making gaming so much cheaper.

Let’s open this sucker up! It's time we brought back innovation, experimentation, and creativity to the big screen. Let’s make the games less expensive to make, and less expensive to buy. With all our technological advancements, shouldn't costs be going down? Gaming could be cheaper!

The OUYA is going to launch with a price tag of just $99, and an extra controller will only cost you another $30. Oh, and the games? Free to play. Now this doesn't mean all the games are free, it just means that some portion of the game has to be. For developers, they can interpret this how they wish, but that free-to-play portion is a requirement. This means some, such as the big-name developers, will likely go the traditional route of having a game demo while others may choose to adopt the newer models where you can pay for a "premium subscription" or purchase individual unique upgrades to enhance your experience, while still keeping the basic gameplay free.

Developing for the console is left wide open as well. Anyone can develop for it, and it shouldn't be too much of a challenge. OUYA is Android based; 4.0 to be exact. Not only that, but every single console is a dev kit. There's no need to purchase an expensive SDK, it's built right into each console. If you're not happy with the current design of your OUYA, you can even hack it too; in fact, they encourage it! The OUYA is easy to root and doing so won't void your warranty. If you'd rather upgrade the hardware, have at it. Everything will be opened with standard screws, and there won't be any annoying "warranty stickers" in the way either. It will also support USB and Bluetooth so anyone can develop their own peripherals as well.

OUYA looks to be a pretty sleek, sexy, futuristic piece of technology as is, though. Award-winning designer Yves Behar, the designer behind the Jambox, is heading up the design process. The controller should be very familiar to those with an Xbox 360, as the design nearly mimics the layout. OUYA is also adding a touchpad to help transition from mobile gaming. The console itself will feature a Tegra3 Quad-Core Processor, 1GB of RAM, 8GB of internal flash storage, an HDMI connection with full 1080p support, WiFi 802.11 b/g/n, and the aforementioned Bluetooth LE 4.0 and USB 2.0.

Right now, the team behind OUYA has a full working prototype and the support of some big names in gaming. Mojang, the developer behind the sensation that is Minecraft, has already pledged his support.

“If OUYA delivers on the promise of being the first true open gaming platform that gives indie developers access to the living room gaming market, yes that is a great idea. We will follow the development of OUYA and see how it resonates with gamers. I could see all current Mojang games go on the platform if there's a demand for it.”

Likewise, many others are excited about the OUYA

"This has the potential to be the game developer’s console. It's about time!" -- Brian Fargo (founder of inXile)

“Who wouldn't want a beautiful piece of industrial design that sells for $99, plugs straight into your TV, and gives you access to a huge library of games?" – Jordan Mechner (creator of Prince of Persia, Karateka)

"I'm excited for OUYA! I am a firm believer that there is always room to challenge the status quo." -- Jenova Chen (thatgamecompany, creator of flOw, Cloud, and Flower)

“The prospect of an affordable, open console -- that's an idea I find really exciting.” -- Adam Saltsman (Semi Secret, creator of Canabalt)

"Our games will work so well on a TV, we just need an easy way to get them there. OUYA could be it." -- Marek Rabas (Madfinger Games)

"An open game console that gives independent game developers the flexibility to experiment with their games and business models on the TV, is something that's long overdue." – David Edery (Spry Fox, creator of Triple Town)

Clearly, the developers aren't the only ones that feel that way. With the $3.5 already raised, it's obvious that everyone who loves games is ready to shake things up. There's still plenty of time left to pledge your support if you're interested as well as gain some special perks for being an early supporter. The earliest release batch of consoles is long gone, but you can still get your name in to have a console before it's available in stores. You'll also get a special "founder" badge on your profile and a chance to reserve your username before the big rush on launch day. If you want to spend a little extra, you can get an OUYA and two controllers with your name etched into them. The Kickstarter page will be running until 1:00AM EDT on Thursday, Aug. 9. The current goal for release is in Q1 of 2013; more specifically they're shooting for some time in March.

When it finally releases, it's guaranteed to be earth-shattering to the console gaming industry and with the support behind it, it looks like there's no stopping the OUYA.

If you want to follow the growth of OUYA, you can check out their Kickstarter page, or follow them on Twitter and like them on Facebook.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you!

[06.28.12] Rovio reveals details on 'Amazing Alex'

Rovio

Rovio

Rovio has been teasing their new game, "Amazing Alex" for quite some time in their incredibly popular "Angry Birds" games, but there wasn't ever any information available outside of the name and a single promotional image, until now. Today, Rovio released a teaser trailer and details on what could potentially be their next big hit.

Sticking to what they know best, "Amazing Alex" will be a physics-based puzzle game. Things are a little different this time around though. Launching birds has been replaced with building 'Rube Goldberg machines' to stimulate the protagonist's imagination.

From cleaning his room to battling cardboard robots in his backyard, Alex creates amazing chain reactions to get the job done.

"Amazing Alex" will come prepackaged with 100 levels set in four different environments with 35 different interactive objects to use. If you get bored of those levels or simply think you could do better; you can actually create your own levels and share them with the community. Rovio is also promising regular free updates to the game which shouldn't be doubted with the level of support they've had for all four "Angry Birds" games since their launch.

Details on the release are vague, but you won't have to wait long as it's slated for a July 2012 release. No price has been set, but a $0.99 price point seems most plausible, seeing as that was the cost of each "Angry Birds" title.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you!

 

[06.17.12] 'Dead Space 3' secret footage ousted

Electronic Arts

Electronic Arts

As noted on RedgoateeRob's gaming blog, there is a full twenty minutes of "Dead Space 3" gameplay that has been posted on their YouTube channel. What’s unusual about it is the fact that the video is unlisted. This means that you can't find it by simply searching for it on YouTube or Google. Instead, you have to be given a direct link to the video to be able to view it.

The footage reveals a lot about the upcoming sequel. It shows off the gorgeous new snowy environments and there are even signs of daylight. Not only have some of the places you visit gotten considerably bigger, they're also not pitch black. Don't worry, though, there are still plenty of creepy close encounters that "Dead Space" fans are used to. That being said, a lot has changed as well.

Some new necromorphs shown off in the video, and they've gotten much harder to take down. As with other necromorphs, you definitely need to dismember them, but more so than ever before. One in particular shown during the video grows tentacles after being cut in half at the torso. You'll need to break him down into much tinier pieces by chopping all of those off and cutting the legs off for good measure too.

They're not the only new enemies though, for the first time, there will be human enemies in "Dead Space 3". Unitoligist soldiers will be attempting to stifle your efforts to find the Mark alongside the necromorphs. In comparison, they appear to be relatively easy to take down, so it's likely they won't add much to the difficulty; however they do add an interesting element to the game seeing ass you're taking a living, breathing human life now instead of just mowing down the necromorphs.

The biggest change coming to "Dead Space 3" is the addition of co-op gameplay, which they've implemented in a very fascinating way. There are three ways video games handle cooperative gameplay. The first is the easiest and belongs to games that have you fighting alongside a squad, such as "Rainbow Six Vegas", "Army of Two", "Gears of War", or "Kane and Lynch". When another player is added, they simply take control of one of the supplementary characters whenever you're playing. If, for whatever reason, that isn't possible, then developers usually have them join in as faceless, generic characters who often suddenly disappear during cut scenes. Likewise, when a game typically features a lone protagonist, developers will opt to add in faceless generics. The final option, which requires the most work, is to develop a completely unique co-op experience similar to what can be found in "Portal 2" or the "Spec Ops" mode of "Call of Duty: Modern Warfare".

"Dead Space 3" has decided to blur the lines between the last two options by coming up with a very clever and unique twist. When a co-op partner is added in, they're not ignored. Although everything follows along the same path of the single player campaign, Isaac and his new found partner will carry on with conversation absent from the single player experience. The most exhilarating part comes from the cut scenes. Although again similar to the single player experience, they're altered to accommodate the additional person. This shows that it's not some last minute tacked on idea, but something they're really investing time into so the experience can be truly memorable.

To see all of the exciting new changes coming to "Dead Space 3", check out the video here.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you

[06.15.12] 'Angry Birds Seasons' update adds new water levels

Rovio

Rovio

Back in March, Rovio decided to take "Angry Birds" where no birds had dared to go before with the launch of "Angy Birds Space". This month, they're at it again with a free update to the "Angry Birds Seasons" that features a new set of levels and all new under-water physics. It won't cost you anything if you already paid the original $0.99 price tag on the game. All you need to do is head to your favorite app store and download the update. The best part is, it's available now!

"Piglantis" features 30 additional levels which bring in a blend of traditional "Angry Birds" physics mixed with some water physics. The key thing to remember is that all the birds float, so launching them under water has the same effect as pushing a beach ball below the surface. Their arch nemesis, the pigs, tend to act more like rocks. If you knock one into the ocean, they'll sink down to the bottom, and hopefully break.

There aren't any new birds this time around, seeing as it's only a game update and not a standalone title, but there are additional items to destroy to go along with the new physics. If you manage to hit a fish while flying underwater, they will give you some points just like any other environmental object that's destroyed. You can follow the links below to your respective store to purchase or update!

iTunes

Google Play

Amazon AppStore

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you

[06.13.12] Review: ‘Medal of Honor (2010)’

Electronic Arts

Electronic Arts

Medal of Honor (2010) for Xbox 360

Rating:

4 Stars

With rebooting and re-releasing proving to be all the rage these days, Electronic Arts decided they would try the same with the insanely popular “Medal of Honor” series. Despite technically being the 13th game in the series, 2010’s release of “Medal of Honor” uses the exact same name as the original game released back in 1999. That’s where the similarities stop, as everything from the logo and developer to the characters and story has received a complete overhaul.

In 1999, the single player campaign for “Medal of Honor” was set during World War II and was developed by a studio known as “DreamWorks Interactive”. Now under the new name “Danger Close Games”, the studio has decided to modernize the game with a campaign set in Afghanistan during the year 2002. The developers wanted their game to stand out from the rest of the pack by bringing the most authentic experience possible. To facilitate this, “EA” brought in several consultants from the United States military and also based the game partially on real-life operations.

To allow “Danger Close Games” to focus on the authentic storyline, “EA” called upon another one of their studios to develop the multiplayer portion of the game. “DICE”, famous for their work on the “Battlefield” series, was in charge of everything multiplayer for better or worse. It also appears as if they had some creative influence on the single-player campaign, because many key features that are synonymous with the “Battlefield” series shine through heavily in the single-player mode.

There is a lot of history and prestige backing “Medal of Honor”, but does this all add up to a great game?

The Fun Stuff:

The first thing you’ll notice after jumping into the campaign for “Medal of Honor” is how amazing the guns are. It’s not that they’re fantasy weapons or are way over-powered, it’s that they feel so much more real than other games. In most shooters, the guns look real enough, but firing them just isn’t that satisfactory. When you start unloading bullets in “Medal of Honor”, you’ll feel the most satisfying ‘punch’ behind your weapons, which no other game to date has matched. Everything about the way they fire feels perfect: The recoil displayed on the screen, the rumble feedback from the controller in your hands, and, best of all, the incredible sound effects that rip through your speakers and make you nervously glance over your shoulder for attackers.

Perfect sound effects aren’t good enough though, because without proper balance, they’d be left undiscovered and unnoticed. Luckily, the sound-mixing in “Medal of Honor” is unmatched as well. Explosions, dialog, music, and other ambient sounds all blend together perfectly to make you feel like you’re standing right in the middle of the chaos. When a grenade explodes next to your character, the screen becomes hazy and disorienting while sounds are muted almost entirely by a high-pitched ring.

If characters walk away, sound fades out naturally. If they walk into corridors, sounds echo and bounce around. Perhaps the most peculiar attention to detail in the sound comes from characters communicating via their com units. If you listen carefully, you’ll notice you can hear both the sound of their voice crackling over their headset as well as their normal voice being projected from the character model directly in front of you. It’s this absurd – yet welcomed – authenticity that helps bring these battle scenarios to life right in front of your eyes.

Fortunately, sound wasn’t the only thing “EA” was referencing in their promise to deliver the most authentic war experience to date. In-game cut scenes feel like they’re pulled straight from a documentary. The only downside is the ones in first person mode don’t ever show any signs of a weapon in your hand, so you feel more like a camera man filming the documentary than the soldier you transition into at the end of the cut scene. None-the-less, the cinematics are exhilarating and aid the realism.

Then there’s the artificial intelligence in “Medal of Honor”. Like everything else, the AI also has a significant element of realism, both with squad mates and enemies. Having allies in shooters can be frustrating thanks to poor AI’s. Cover will be blown, shots will be blocked, and missions are constantly failed thanks to the idiotic tendencies of these computer controlled teammates.

This, however, is not the case in “Medal of Honor”. Not only do your squad mates move and post up intelligently, they’ll lob a grenade with great accuracy. The most satisfying role they play throughout your trials and tribulations is in killing enemies. That’s right; they will actually kill bad guys for you! These extra characters are treated like real soldiers with real abilities instead of being used solely as pawns in a story who couldn’t shoot water if they were on the bottom of the deep end in a pool.

Not only do they fire on the bad guys, but they actually draw fire from them too. One of the most frustrating aspects of playing through the rival series “Call of Duty” is the way enemies treat you. They shoot you and only you, and also have a god-like ability to locate you before you even enter their territories. Enemy AI in “Medal of Honor” has been stripped of that ability to help amplify the realism. You won't be fired on immediately after walking around a corner, and you can actually flank enemies and sneak up on them while your computer-controlled squad mates are drawing their fire like previously mentioned.

Another exciting characteristic of the enemy AI is the way they react to bullets. Even those with Kevlar armor don’t just absorb shots like a magic bullet sponge. Instead, if you hit them in the chest with a rifle, they’ll get knocked over backwards like they took a punch from Muhammad Ali. Likewise, those who take shots to the arm or leg will cry out in pain and reach for the damaged body part. They may even stumble over or just drop the grenade they were about to toss. If you land a headshot, it will always be an instant kill, and you’ll know it thanks to a little icon that pops up at the bottom of your screen.

There are many other small details that make “Medal of Honor” feel realistic as well. À la “Battlefield”, the environments in the game are destructible to a certain degree. Another nice touch is the ability to grab ammunition from your squad mates if you run low. Make sure you listen to their callouts in battle though, because if they say they’ve run out of ammo, they mean it, and you won’t be able to resupply from them so you’ll need to conserve your ammunition the best you can. With patience, this can be done thanks to an overly-generous aim-assist in single player when you scope in. To balance this out though, it has to be after a complete scope-out followed by a minor delay; so you can’t just pump the trigger and abuse it like in many other shooters.

The Frustrating Stuff:

“Medal of Honor” attempts to keep things exciting by frequently changing up what you’re doing. Throughout the campaign, you’ll jump between four characters:

- Rabbit: A U.S. Navy SEAL
- Specialist Dante Adams: A U.S. Army Ranger Specialist
- Deuce: A Delta Force sniper specialist
- Captain Brad “Hawk” Hawkins: An Apache Gunship gunner

This frequent change is detrimental to the story in “Medal of Honor”. Although it creates lots of variety, this variety makes it difficult to have emotional ties to any of the characters in the game, hindered further by the extremely short lifespan of the campaign, which clocks in at roughly 6 hours even on the hardest difficulty. Despite the near constant action in the game, it can sometimes be a challenge for “Medal of Honor” to keep your attention.

In an attempt to make up for the short campaign, “Danger Close Games” offered an additional game mode known as “Tier 1 Mode”. Sadly, this will likely only be utilized by those who want lots of replayability from the single player portion and those who have a love for “Hardcore” game modes. “Tier 1 Mode” is essentially a level by level time-trial for the single player campaign with an all-or-nothing attitude. The problem is there's no way to hurry through any pre-canned animations that characters have nor is there an option for allowing yourself to continue on from a checkpoint when dying while accepting the time spent retracing your tracks as a penalty for dying. Instead, if you die, you have to start the mission all the way over with a new timer.

While this may be welcomed by those who want the more difficult experience, it’s also a deterrent to those who aren’t seasoned veterans of shooters and may have struggled with campaign. There’s also no additional reward gained outside of one achievement for completing all levels under par and the chance to top the leaderboards.

Multiplayer is a solid experience, assuming you like the “Battlefield” multiplayer, although there are a few minor details that left a little to be desired. The most notable from a gameplay perspective is the inability to go prone online. It exists in the single-player campaign but somehow is absent once you head online. Another concern rises for ‘completionists’ who are seeking to 100% this game. There are quite a few achievements tied to multiplayer, and although they’re nothing necessarily too difficult to complete, many are nearly unattainable at this point simply because the multiplayer servers are almost entirely deserted.

Bottom Line:

“Medal of Honor” is definitely short and sweet, but the realism is unrivaled by any military shooter to date. The replayability is short-lived due to the nearly non-existent online community, but don’t let this overshadow the exciting single-player experience the game offers. If multiplayer is all you’re looking for, you’re best off purchasing “Battlefield 3” as you’ll find a nearly identical game but with a much more active and dedicated community. Those who like a well put-together single-player first person shooter experience shouldn’t deprive themselves just because of the length. Thanks to a “Platinum Hits” re-release, “Medal of Honor” is now available at a much more appropriate and affordable price given the current status of the game. More so, if you have no interest in the multiplayer, feel free to pick up a used copy for even cheaper as there’s no need to pay the premium to get an online pass.

Medal of Honor (2010) was developed by Danger Close Games and DICE, and was published by Electronic Arts. It was released in North America on Oct. 10, 2010 with an “M” rating from the ESRBand an MSRP of $59.99. This review was based on a copy of the game purchased after the release date.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[06.04.12] Everything you wanted to know from E3’s Xbox 360 Media Briefing 2012

Microsoft

Microsoft

The Xbox 360 Media Briefing was quite the spectacle this year, despite no new console reveal. Rumors have been swirling around for months about the next generation Xbox, but it made no appearance here. Then again, is it possible that was a good thing? Are gamers really ready for a new console? Perhaps it was just backlash from the way the core gaming community felt they had been abandoned at last year’s E3. Today, Microsoft wanted to remind you that they haven’t forgotten about their roots, but also showed off they want to blend the best of both worlds when it comes to casual and hardcore gaming; and maybe blur the lines between a few other worlds as well.

This year, Microsoft did something all new by making a stream of the conference available to anyone with an Xbox 360. There were a few technical hiccups along the way, but nothing as severe as the Diablo III launch. If you missed out on the event, the streams are going to be available on the Xbox 360 as well as Xbox.com

The Xbox 360 Media briefing kicked off with a beautiful live action trailer for “Halo 4” which seamlessly transitioned into a campaign gameplay demo showing off an amazing looking game. Master Chief is going to be battling the Forerunners and battling with losing his A.I. counterpart Cortana. Everything has been upgraded, including Master Chief’s armor, the game’s graphics, and a lot of weapons. The demo started off feeling very reminiscent of Halo 3’s campaign, but suddenly the jungle environment felt incredibly unfamiliar when new glowing enemies showed up. Despite the many changes, it’s clear that Halo hasn’t lost itself, and it will be exciting to see what else 343 has planned for the all new trilogy.

Sam Fisher is also back with “Splinter Cell: Blacklist”. Gameplay looks very similar to “Splinter Cell: Conviction”, although the presentation, as well as Sam’s gear, has taken a step back to the older games. Once again, there’s actually a HUD instead of everything being artistically mapped onto the environments. “Splinter Cell: Blacklist” also supports Kinect integration. In the demo, the player called out, “Hey, you!” causing a guard to turn around surprised and confused so Sam could perform an execution. The player was also able to call in an airstrike using only his voice. All the while, everything was being done with the Controller, so much like with the integration in “Mass Effect 3”, it’s not being forced upon you, but could definitely supplement your gameplay nicely.

Following the voice command trend, “Madden 13” was briefly shown off and now features voice commands. Plays can be called verbally, audibles can be called at the line, and of course you can yell “hike!” to start play. All of this was demoed and appeared to work pretty well, although it also did a great job of highlighting Kinect’s limitations. There was a minor delay from command to execution, which will slow down gameplay significantly in comparison to the responsiveness and speed of a controller. Keep in mind, this is just an early build, although it’s highly likely the delay will still exist, at least to some extent, meaning this feature will probably be entertained briefly by all, but only utilized by quarterbacks who know every play and don’t have to wait for the menus to step them through each part of the play calling.

“Fable: The Journey” also made a brief appearance via trailer, although it didn’t actually reveal anything not already known. There was no exciting announcement to go along with it, and it wasn’t hardly even mentioned after the trailer was over. It seems as if it was only present to say “Hey, this game still exists… but it isn’t ready quite yet.” Likewise, “Gears of War: Judgment“ also had a trailer revealed, although it showed little more than a broad release date of 2013.

Next up, the Forza logo flashed on the screen, but surprisingly, it was followed by clips of street racing. Taking a drastic turn for the series, “Forza Horizon” looks a lot like the classic “Need For Speed” games meeting the ever-popular “Foza” series. It sported all of the neon lights and mountainscapes that have made appearances in past “Need for Speed” games, but also brought in the smooth gameplay, realistic physics, and unbelievably gorgeous car models Forza fans know and love. Also, it releases October 23, 2012.

Taking a break from games, Microsoft wanted to show off one of Bing’s new search features: the ability to search movies by genre. Additionally, Bing is being expanded to 12 new countries and will support more languages. To go with this, Microsoft plans to double the amount of entertainment apps in the following year. Partnership with Nickelodeon, Paramount Movies, Machinima, and Univision were all announced. NBA League Pass and NHL Gamecenter are also joining the lineup in the sports category. ESPN on Xbox is going to have live programing 24/7. ESPN, ESPN2, ESPN3, and ESPNU will all be available in HD.

Next up was the announcement of “Xbox Music”. With a library of over 30 Million music tracks, it appears as if this is Microsoft’s new direction with Zune. It’ll be available across Windows 8 PCs, Tablets, Phones and of course, the Xbox. From the looks of things, it appears as if Zune is no more, and has simply been morphed into Xbox Music. Although this hasn’t been confirmed, things such as the appearance of Smart DJ, the hint of Xbox Music being a music subscription service, and the announcement by Microsoft to discontinue their Zune MP3 players a while back make this seem like a highly likely turn of events.

Nike+ and Xbox now have a partnership, and are working to bring you “Nike+ Kinect Training”. It offers personalized training and feedback and even has mobile reminders to work out. The plan is to bring the massive Xbox Live community together with the massive Nike+ community. It will be fully integrated with everything Nike+ already has to offer, and its coming Holiday 2012.

Arguably the biggest reveal of the show was “Xbox SmartGlass”. It works across Windows Phone, iOS, and Android. This service looks to offer supplementary information to what you’re viewing on your big screen, and wants to put it all in the palm of your hand. Everything from background information on actors in movies to maps showing your where characters for TV shows are at within their universe. That’s just everything for the entertainment front.

Xbox SmartGlass also works with games. A little preview video showed off the gaming capabilities, and from the looks of things you can use it as a controller for Madden to draw up plays and actually run them as well. For Halo 4, it will have full WayPoint integration, which isn’t very surprising. It’s likely most other games will have features similar to that. SmartGlass also works like a touch-remote for Xbox, you can navigate it completely with your touchscreen, similar to how you already can with the Kinect.

The most exciting breakthrough SmartGlass offers, is the ability to finally browse the web on the Xbox 360 through Internet Explorer. SmartGlass will allow you to use your phone or tablet like a laptop’s touchpad for your Xbox 360. You can drag around with your finger as a cursor and fully manipulate the web on your TV. It will also support Kinect, giving you full control of the web with your voice. It launches worldwide sometime this fall.

Also making a repeat appearance from last year’s E3 was “Tomb Raider”. New gameplay shown was shown and the game looks great. Much like the first gameplay demo, this one reaffirmed the much more mature tone the game is taking on, and it seems like an excellent turn for the series. Also announced was that the first DLC package will be available first on Xbox 360, following suit with the Call of Duty series

Microsoft had three world exclusive premiers up their sleeves for games that will all launch in 2013. They weren’t much more than incredibly brief teaser trailers, but they certainly sparked lots of interest. First up was a new game from Signal Studios, the team behind the popular “Toy Soldiers” series. There new game is called “Ascend: New Gods” which can be played across both the Xbox 360 and Windows phone. It looks like it could be Xbox Arcade’s attempt at a “Shadow of the Colossus” game?

The brilliant minds at Twisted Pixel, Microsoft’s latest acquisition, showed a very vague glimpse of their next project, titled “LocoCycle”. A voice described a futuristic, super powerful motorcycle that looked like something straight out of “Tron”. First assumptions would be a sci-fi racing game, but then again, with Twisted Pixel at the helm of the project, you really can’t know what to expect.

Last for the exclusive reveals was “Matter” for Kinect. Not much was shown here either. All that could be gathered from the trailer was that it might possibly be a futuristic puzzle game, although not even that is certain. The glowing blue and orange eyes of the two silver sphere-shaped characters shown are very reminiscent of “Portal”, although no connection was confirmed.

“Resident Evil 6” had some gameplay to show off, and it clearly sported many improvements over its predecessor; the most notable of which is the ability to shoot and move at the same time. There were lots of real time events, a nice blend of shooting and hand-to-hand combat, and some pretty crazy action sequences. Many fans are expecting this to be the best of the Resident Evil series yet, and it does look to be shaping up that way.

Going back to Kinect was another brief mention, “Wreckateer”. It’s going to be exclusive to Xbox Live. The gameplay demo made it basically like the classic internet sensation, “Crush the Castle” for Kinect. A massive catapult is loaded with many different types of ammunition you can control and manipulate in the air. Points were awarded for destroying parts of castles, but the player was limited to just three shots in the one level shown in the demo. It’s likely they’re trying to hop in with the “Angry Birds” craze by bringing it to Xbox. “Wreckateer” launches on Xbox Live sometime this summer.

South Park is back and just as obscene, vulgar, and hilarious as ever. Have you ever wondered what it’d be like to put yourself in an episode of South Park? Now you can find out because you star in “South Park: The Stick of Truth” created by Obsidian. You’ll get to create your own personal “South Park” character and wander around the town as the new kid in town. Joining you will be Stan, Cartman, Kyle, and Kenny. “South Park: The Stick of Truth” is being written by the show’s creators, and will launch on March 5, 2013 with an exclusive “Mysterion Superhero Pack” for those who preorder it on Xbox 360.

Harmonix is bringing back “Dance Central” for the third time. It looks to be much of the same with a nice blend of new music. Prior to a surprise performance by Usher, he stated that he worked alongside the team at Harmonix to bring his exact choreography for two songs into the game. This could show that Harmonix is trying to bring more artist integration into the series much like they did with their work on the “Guitar Hero” and “Rock Band” franchises.

Closing out the event was a gameplay demo for the already announced “Call of Duty: Black Ops II”. The game’s presentation had a very familiar blockbuster action movie feel to it, much like the games in the past. The demo did show off some of the exciting new decision making features the game will sport. In the specific mission shown, the player was attempting to protect the president and escort her safely. On the edge of a blown out highway bridge, the player had the choice to rappel down with your group to do work from the ground or stay up top and snipe while your team moves the President below. The demo also showed off a few futuristic weapons, the use of support drones, and a nice section of vehicular combat. “Call of Duty: Black Ops II” will launch on Sept. 13, 2012.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you

[06.01.12] Review: 'Sniper Elite V2'

Rebellion, 505 Games

Rebellion, 505 Games

Sniper Elite V2 for Xbox 360

Rating:

5 Stars

Back in 2005, a small studio from the UK named Rebellion released a game that was an instant cult hit. Sniper Elite caught the attention of sniping enthusiasts and gamers alike, and fans desperately wanted a sequel. Seven years later, they’ve finally got their wish… sort of. Not actually a direct sequel, but really more of a reimagination, Sniper Elite V2 hit the scenes on May 1, 2012 in the states.

 

Set during World War II, Officer Karl Fairburne is on a mission to eliminate the scientists involved in the German V-2 rocket program. He’ll also have a few run-ins with the Soviet Army and quite a few other German Snipers. Going at it alone, it’s a lot to take on, made more difficult by the twists and turns he uncovers throughout his journey.

This third-person-shooter focuses on stealth gameplay and a hefty dose of sniping. If you’ve got the guts to take it on, there’s even realistic physics to deal with. Bullet drop and wind will affect trajectories; and all the while you’ll need to remember to watch your heart-rate and steady yourself by kneeling or lying down. Sniper Elite V2 can be as challenging as you want it to be with the ability to choose a custom difficulty level by determining which factors you want to take into consideration and which you’d rather ignore. No matter how you decided to play, it’s time to dust off the old Springfield.

The Fun Stuff:

In a game that’s supposed to be somewhat of a sniping simulator, it’s important they do sniping justice. Having to account for bullet drop, wind resistance, and the trajectory of moving targets is a key part of the appropriately titled “sniper elite” difficulty level; and it’s exactly what makes Sniper Elite V2 so exhilarating. Nothing is more satisfying than putting all of these key ingredients together and landing the perfect shot. All of these physics are done very consistently and after playing for a while, you’ll find yourself drifting into a nice rhythm where what was once “random guess work” becomes instinct.

The best snipers look for cover to conceal themselves as much as possible while still finding small areas they can squeeze shots through. Those with a keen eye and steady hand can find themselves landing shots between broken floorboards, the axle and body of a truck, or through a hole left by a single missing brick in a wall. What’s most shocking is if you twitch off to the side slightly, your shot won’t make it to its target.

All of these narrow passageways were neatly crafted and are not simply the result of sloppy work by the artists. As you explore the remains of bombed-out Berlin, you’ll find just how perfectly crafted all the hit boxes were for items in the environment. The attention to detail is simply stunning. This level of detail is carried over to the rest of the game mechanics as well. With the right physics in play, you can find your miscalculated shot turned into a winning headshot as it careens off the roof of the car the enemy was using for cover and banks straight into their skull. Bullets can also be stopped by the body of an LMG but still pass through a thin wood board or the canvas of a covered vehicle. With all of these things combined, getting kills suddenly changes from a chore to a reward, which is amplified by the most exciting trick Sniper Elite V2 has up its sleeve.

When a particularly difficult or gruesome shot is made, it’s accented by the incredible slow-motion x-ray kill cam. Time slows down as you watch your bullet zip across a courtyard, through a window, and straight toward your enemy. Right before entering the body, portions of your next victim become see-through so you can watch in excruciatingly graphic detail all of the damage you’re about to inflict. As the bullet passes through the neck, you can watch it rupture the trachea and shatter the spine before tearing out the backside and continuing on. Likewise, vital organs will be punctured, brain matter will be splattered, and fragments of the skull will be blown away. None of this is canned either, so a headshot doesn’t always cut to the same video over and over again. The slow-mo also gives you the chance to appreciate more of the life-like details applied to the bullet. After passing through the body, you may notice that the bullet has become deformed and its trajectory has changed.

These close-ups aren’t the only thing that look nice either. The rest of the game has beautiful graphics and have certainly come a long way from what the first Sniper Elite looked like. Environments have much richer detail, and everything just looks so much sharper. Enemies seem very copy and paste, but they’re not really intended to be the highlight of the game. The graphics are just as nicely crafted as the core mechanics of the game.

The Frustrating Stuff:

Despite beautiful graphics, the rest of the game’s presentation is somewhat lacking. The story is fairly weak at best and the supporting characters are anything but memorable. There’s no CGI cut scenes between missions and the soundtrack creates nice accents and compliments to the gameplay, but doesn’t demand you download a copy of your favorite tracks. All of this is really OK though, because it’s overshadowed by the outstanding gameplay and sheer level of excitement generated by landing the perfect shot.

What’s most disappointing is the lack of ability to sit down on the couch with a friend and play a little co-op just like you could with the original Sniper Elite. It’s made even more frustrating thanks to a misprint by a first party on the box art that claims its 1-2 players local. Unfortunately, co-op is only supported online at the moment, although there have been rumors that local play will be added in a later update.

Bottom Line:

In a category that seems incredibly oversaturated, you really have to do something special to stand out. Sniper Elite V2 does a fantastic job by passing on the traditional staples of the modern shooter and bringing out the best of your problem-solving skills. The game really forces you to throw away the run-and-gun tactics instilled in most gamers thanks to games like Call of Duty by severely crippling your ammunition supply for your side arms. At first, it may seem like a burden, but with time it’s obvious that they’re just coaxing you in the right direction for playing the game with stealth as your main weapon.

One taste of the game and it’s easy to see that already, Sniper Elite V2 has carved out a spot in the list of best games of the year. Unfortunately, those willing to try it out seem far and few between, so it’s likely that it’s going to be the number one sleeper-hit of 2012. Before you’re quick to dismiss it as just another shooter or budget game, try out the demo available on Live and PSN. Rebellion has put together one heck of a teaser, and it’s sure to get you hooked.

Sniper Elite V2 was developed by Rebellion and published by 505 Games. It was released in North America on May 1, 2012 with an M rating from the ESRB and an MSRP of $49.99. This review was based on a copy of the game provided courtesy of 505 Games.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[05.21.12] All new character and more coming to 'Bag It!'

Hidden Variable

Hidden Variable

About six months ago, a relatively unknown studio, Hidden Variable, launched their first mobile game to immense success. On May 25, Bag It! is getting a very expansive update, featuring new levels, all-new achievements, new modes, and best of all, a new character.

Meet Fizzy. He’s an adorable little soda bottle who’s a bit of a loner with explosive tendencies. Put him under too much pressure, and next thing you know, you’ll have cola and carbonation all over everything in your grocery bag. Working him into your grocery bag is going to be one of the toughest challenges to date for Bag It! That’s right, harder than fitting Crusteau into a bag upright or finding a safe place for Sir Eggward and Nacho during a game of Ultimate Bagger.

All of this extra effort will be well worth it, though, because for the first time, achievements are being added to Bag It! as in-game achievements on Android or via Apple’s GameCenter. In addition to these achievements will be 16 new levels across the Standard, Rampage, and Puzzle game types. Top it off with 3 revamped Endless Modes and you’ve got yourself one expertly packed bag of content.

If for some reason, everything you’ve seen here hasn’t been enough to convince you to drop some money on this game, you’re not out of luck. Hidden Variable has also released a free ‘Lite’ version of Bag It! which will give you a small 16 level sampling of the full game so you can try it out for yourself. Once you do, you’ll realize that the mere asking price of $1.99 is incredibly generous, especially with all of the new content being added this month.

The expansion will be a free upgrade to the full version of Bag It! and is expected to hit iOS and Android on May 25.

Bag It! Lite (Play StoreAmazon AppStoreiTunes AppStore)

Bag It! Full (Play StoreAmazon AppStoreiTunes AppStoreBarnes & Noble)

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you!

 

[05.09.12] 'Minecraft' launches on Xbox Live Arcade

Microsoft

Microsoft

Maybe you haven’t played it, but by now, you’ve probably heard of it. Minecraft is an independently released sandbox-building game that took the world by storm even before its official release date back in November of 2011. Originally a PC only title, it has since made the jump to iOS and Android, and now is available on the Xbox 360.

What makes the Xbox version so unique and special is the full integration of Kinect. Now you have the power to build things with your hands instead of finicking around with a controller. It also supports cross-platform play with the PC version. Oddly enough though, it’s initially going to be quite different than its sister-game. The current version is lagging quite considerably behind the PC version; however, there are plans to update the game and bring it completely up to speed over time.

Aside from the Kinect support, other features were redesigned for the 360 as well. The crafting tool – a system used to make all the items used in-game – has been redesigned to make it significantly more user-friendly. Previously, item recipes had to be learned through experimenting and memorized to be recalled later. Fortunately, there is now an in-game guide that will remind you how to build items you’ve already discovered. Additionally, the ability to play with friends is something currently exclusive to the Xbox 360 version.

Perhaps because of the games current limitations, the XBLA version is just 1600 Microsoft Points – roughly $20 – compared to the PC version which is $26.95. That, combined with the exclusive features and sheer joy of building with Kinect, should be enough to convince anyone to buy it. If you’re hesitant though, there is a game trial available as well.

Minecraft for Xbox 360 Trial

Minecraft for Xbox 360 Full Game

- Via Major Nelson

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you

[05.07.12] Review: 'Split/Second'

Black Rock Studio

Black Rock Studio

Split/Second for Xbox 360

Rating:

5 Stars

Have you ever gone down to the airport with all of your luggage packed, ticket in hand, only to find out that your flight actually left two hours ago? That’s a classic case of being in the right place, but at the wrong time. The good news is you’re not alone. It happens to tons of people all the time. Sometimes, it even happens to video games, and that’s the case with Split/Second. This racing game, surprisingly published by Disney Interactive Studios, was released roughly two years ago to what most would consider mediocre sales. Despite great reviews, the game's poor performance ultimately led to the closure of the developers, Black Rock Studio, the same studio that brought you Pure back in 2008. Split/Second was brave enough to take an incredibly unique spin on the already popular battle racing genre.

Seeing as you’re surrounded by established hits such as Mario KartBurnoutTwisted Metal, and Flatout, it’s a tough enough field to make a name for yourself in. What’s even worse for Split/Second was the fact that many other blockbuster games were being released around the same time. Alan WakeRed Dead Redemption, and Mod Nation Racers were all making their debut, while many other hits such as Modern Warfare 2GTA IV, and Borderlands were all rebounding with DLC packs. Sadly, Black Rock just couldn’t gain any ground despite their unique take on the concept.

The thing that makes Split/Second so special is the way the game is set up. It takes place on a remote man-made island built explicitly for the purpose of a hit reality TV show, Split/Second. Throughout weekly episodes, racers make their way around tracks on the island rigged with block-buster-action-movie-like explosions. As you drift, draft, jump, and skillfully navigate the island, you fill up your power play meter, which grants you access to the set pieces.

Remember that plane you missed? It’s a good thing, because it’s about to come crashing down right in front of you. Next thing you know, the radar dish comes rolling across the track, and then the highway explodes beneath you, and suddenly you’re in an underground tunnel with an all new path for the race track. There are barges to blow, towers to topple, and bridges to break all in the name of pure adrenaline fueled racing.

The Fun Stuff:

Let’s face it, blowing stuff up is an absolute blast, no pun intended. That’s why Hollywood spends so much on creating larger-than-life explosions for movies. Admit it, when you were a kid, half the time you spent ‘playing baseball in the backyard’ was actually spent trying to light something on fire or setting off the rest of the Fourth of July fireworks that ‘mysteriously’ went missing. It’s something everyone loves doing, and that’s what makes Split/Second so much fun! It gives you the opportunity to blow lots of stuff up. It’s the most important part of the game, thus consequently - and fortunately - it’s the part it does best.

The set pieces in the game range from small cars parked on the side of the road exploding to entire buildings toppling over. The power plays, as they’re called, are broken into two categories. The smaller ones, such as the cars or shortcuts, are indicated by a blue notification icon and only require one-third of the aforementioned power play meter to be full. The other category, which requires a full power play bar, is denoted by a red icon. These are where the game really shines.

Some of them are attacks on a grand scale, such as a giant dump truck being dragged across a bridge causing support beams to crush the other races. Others are course-altering explosions. Entire sections of a highway are blown out, giant towers fall across the racetrack, or half of a dam crumbles forcing you to drive up on top of it. These changes are sometimes even layered multiple times on the same track. Should you time everything perfectly, it’s possible that you’ll end up driving three very different laps around the same course. There’s nothing more exhilarating than narrowly avoiding a Boeing 747 as it crashes down right over you.

If you grow tired of blowing up other racers, there are a few other game modes to soothe your palate. One pits you against all of these explosions as you race for the fastest time with everything blowing up around you. There’s also a mode that has you avoiding missiles launched from a helicopter above you to rack up the highest score possible. A similar mode has you attempting to avoid explosive barrels being launched out of the back of semi-trucks while simultaneously attempting to overtake them. There are others which are slight variations on these modes, such as the classic elimination style race where the person in last gets eliminated when a timer hits zero and one that allows you to fire missiles back at the helicopter attacking you.

The Frustrating Stuff:

Unfortunately, despite all of these awesome, multi-leveled explosions and the numerous race types, there’s one thing that is severely lacking in Split/Second. You can choose what you play, where you play, and what you drive with… but you can’t choose how you play. Not even the number of laps can be adjusted. With that in mind, it’s also no surprise you can’t personalize your car beyond the paint color.

Another thing you’ll likely notice while racing is that some of the tracks overlap in sections, or at least sit near each other. It’s a shame there’s no way to define a custom path around the tracks that do interweave for even more fun. Better yet, there could have been a track editor allowing you to customize your own path and your own explosions!

Bottom Line:

It’s clear that Black Rock put a lot of work into the game. From the gorgeous car models and stunning explosions that flawlessly resemble their Hollywood counterparts to the games upbeat original soundtrack and the pre-show or post-show cut scenes that really make it feel like a TV episode, no detail of the presentation was left untouched. All of the fun continues while the challenge is amped up when you take the races online against 7 other human opponents.

From start to finish, this game just screams adrenaline and keeps you on the edge of your seat. It’s a shame that the planned sequel was canceled because the slight imperfections this game had probably would have been fixed. Those imperfections shouldn’t keep you from experiencing Split/Second; however, for some, it may be a game best served up with some friends around. With the likelihood that it’s now at about a $19.99 price point, anyone who even vaguely enjoys arcade racing games should pick this one up.

Split/Second was developed by Black Rock Studio and published by Disney Interactive Studios. It was released in North America on May 18, 2010 with an E10+ rating from the ESRB and an MSRP of $59.99. This review was based on a copy of the game purchased after the release date.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[04.28.12] Review: 'Where’s My Water?'

Creature Feep

Creature Feep

Where's My Water?

Rating:

5 Stars

After making quite the splash as the Amazon Free App of the Day back in December of 2011, Where’s My Water? has continued its success since then across both the Android and iPhone platforms. This innovative puzzler, surprisingly from Disney, features well over 250 levels, two separate story lines, and plenty of bonus items to collect. Swampy, our poor alligator protagonist, just simply wants to take a bath to clean up for his love interest Allie; however, the dastardly Cranky has foiled his plans for relaxation and cleanliness by destroying the pipes that deliver water to his tub. Your mission, should you choose to accept it, is to traverse the sewers and wipe away sand, dirt, or whatever else gets in your way to carefully transport water to Swampy’s living quarters. Don’t forget to pick up some rubber duckies on the way, because everyone knows bath time isn’t complete without a little yellow squeaking companion.

The Fun Stuff:

Puzzle games may be an oversaturated category in the mobile gaming market, but the geniuses at Creature Feep boldly decided to drop the use of word puzzles and forgo flinging animals at each other in favor of a very original and clever game mechanic. Although attempting to utilize the flow of liquids is almost foreign to game design, that concept of understanding the basic physics of the flow of water is something that everyone learns and understands from a very young age. Creature Feep zeroed in on that knowledge and designed a game that’s accessible to almost everyone capable of handling the devices the game is on. You simply drag your finger through dirt to remove portions of it allowing liquid to flow through winding pathways to ultimately land in the severed end of the pipe connecting directly to Swampy’s bathtub. It’s simple, intuitive, and very unique, as is the subject matter of the game.

It’s not too often you hear “adorable” used in the same sentence with “alligators”, but Creature Feep has worked some Disney magic and created a little alligator named Swampy you really care about. It helps that all of the graphics from the game match the typical animated art style from Disney’s repertoire. Between the shower curtain loading screen and the various rubber duckies wearing lab coats, capes, and hats; there is plenty of charm to go around. If collecting things is your favorite, there’s plenty of achievements to unlock throughout the game. Additionally, a la Disney’s The Little Mermaid, there are also plenty of trinkets to collect, with everything from a miniature Statue and an old radio to the basics such as a bar of soap and floss, all of which unlock bonus levels.

These bonus levels have an entirely unique game mechanic, different yet from everything else included in Where’s My Water? Although still affecting the flow of water, it’s now done by rotating your phone around as opposed to letting gravity take its natural course. Although this is never featured later in the game, the normal game mode does have more than just swiping away dirt. There will be switches, moving parts, pipe systems, different liquids to use in various combinations, and even the clever use of steam. All-in-all, there’s plenty to do and enough variety that you’ll never get bored.

The Frustrating Stuff:

In a very abnormal decision Disney and Creature Feep have decided to release a free version which contains extra levels not available in the full version of the game. The decision to withhold content from paying users in favor of giving it exclusively to those who didn’t runs completely against the grain, none-the-less it can be forgiven seeing as it’s free and anyone who purchased the full version can also download the free version. Still, this could be a bit troubling to some who want to add those twenty levels to their already staggering list of accomplishments from the full game.

Bottom Line:

Where’s My Water? has everything going for it. It’s incredibly unique, flawlessly designed, and as if there wasn’t enough content already, more is continuously being added. This game is definitely on the “must have” list for mobile games. If you’re hesitant, you can always check out the aforementioned free version first (links below), but soon you’ll realize that the $0.99 asking price for the full game is highway robbery. As an added bonus, you can also get a free $1 in Amazon MP3 credit if you buy the full version – as of April 28, 2012 – although there’s no word on how long that deal will last.

Google Play

Where’s My Water? Free

Where’s My Water? Full Game

Amazon App Store

Where’s My Water? Free

Where’s My Water? Full Game

iTunes

Where’s My Water? Free

Where’s My Water? Full Game

Where’s My Water? was developed by Creature Feep and published by Disney Mobile. It’s available for both Android and iOS devices for $0.99

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you

[04.12.12] Review: 'Tiny Tower'

Mobage

Mobage

Tiny Tower for Android

Rating:

5 Stars

After taking the iPhone by storm, Tiny Tower finally made its way to Android courtesy of publisher and social gaming platform Mobage. It’s Sim Tower meets Farmville topped off with some beautiful pixelated graphics and inherently addictive gameplay. Your ultimate goal is to build a thriving community contained entirely within one skyscraper. Maintain your shops and take care of your ‘bitizens’; and you’ll be on your way to a successful tower. With a design so simple and obvious, you’ll be smacking yourself wondering why you didn’t come up with it first! But does addictive gameplay translate to quality game content?

The Fun Stuff:

Sim Tower may have been more of a cult hit, but there’s no denying the power simulation game had through the late 90’s and early 2000’s. Tiny Tower manages to pull the best parts of those simulations games with the exhilarating theme of Sim Tower. What could be more exciting than owning the next Trump Tower? The idea of building that next empire was something that everyone could relate to, and once it was available in game form, everyone latched to it. The developers of Tiny Tower recognized that and did an excellent job of tapping into that natural human desire and giving you the perfect opportunity to satisfy it.

They also recognized the spell that games such as Farmville has had over everyone. Micromanagement and real time strategy themes are interwoven with extensive waiting times that allow, or rather require, you check back frequently to maintain your items. What’s most satisfying about Tiny Tower is that there is no requirement to play. In games such as Farmville, if you don’t tend to your crops within a certain amount of time, the crops will wilt and your entire harvest will be lost. Sure, this may be true in real life, but what they seem to fail to realize is that Farmville isn’t real life, it’s a video game. Tiny Tower’s developers were kind enough to acknowledge that you may, in fact, have a life, and thus whatever task you perform will be patiently awaiting your arrival whether it be 6 hours or 6 weeks later.

This is incredibly satisfying as it allows you to play on your time, not theirs, and this makes any game infinitely more desirable. It allows you to play as little or as much as you want. Of course, there is incentive for playing an extended period of time, but if you only have a couple minutes to pop in, you can restock some items and maybe build a new floor, then head back to reality and let everything happen in the background. Should you choose to stick around, you have a few options. There is constantly people that need elevator rides, for which you will be tipped a generous amount of coins. You may also be occasionally graced by the presence of a V.I.P. who can instantly fill empty apartments, cut down on construction or stocking time, or increase sales to a floor either by directly purchasing all of an item or just attracting lots of bitizens to the floor. There’s also a “Where’s Waldo” type game that challenges to find a bitizen in your tower for various ridiculous, but goofy, reasons.

Although some of Tiny Tower’s charm comes from its pixelated graphics – a sort of throwback to gaming juggernauts of yesteryear – the majority of it comes from all the other intricate details woven into the fabric of the game. There are numerous costumes you can adorn your citizens with, various missions to complete, and plenty of in-game achievements to collect. There’s even a tiny little social network you can check called BitBook, which will give you an idea of your bitizens feelings in regards to things taking place in the tower. Should you choose, you have the power to rename all the apartments and stores to whatever you please. All in all, it gives you a true sense of community inside your tower and gives you the drive to make it as successful as possible.

The Frustrating Stuff:

The frustrations with Tiny Tower are rather… tiny. The most obnoxious quirk is also its greatest asset – the long time spent waiting for things to happen. It does give you the courtesy of setting many things to process and then leaving to take care of other things in real life, however as you get into the later levels of the game, the wait times are almost too much. Around just level 50, you’re looking at about a 24-hour wait for construction of a new floor. That’s an entire day of your life, should you choose not to speed it up with ‘Tower Bux’, one of the in-game currencies. When you have a strong desire to complete something in the game, this extensive wait time can be incredibly frustrating. Still, it’s necessary for the basic mechanics of the game.

There’s also no ability to play offline. At first, this detail may go overlooked, seeing as we’re in a world that’s constantly connected however there are some concerns with a set up like this. The first of which is that no technology is perfect, and occasionally signals are lost and networks go down. This completely bars access to the game, albeit probably not for an extended period of time. There’s also concern for those who are just trying to save precious battery life. Being constantly connected to the internet can put serious strain on your battery, regardless of whether it’s the cellular network or WiFi. Fortunately, Tiny Tower itself uses virtually no battery itself, especially in comparison to any other game on the market which eats your battery alive.

The only other thing that will have you steaming up your screen is the aforementioned search-and-find game with your bitizens. More often than not, the guy or gal you’re looking for has conveniently wandered out of sight on the screen. This is ok when you have just a few floors, as it challenges your memory; however, once you’ve built tons of floors, the expectation that you memorize every single bitizens’ location is entirely absurd. You’ll find yourself having to make multiple passes up and down the tower before they walk back. Alternately, you can just start clicking on each floor one by one until you make your way to them.

Bottom Line:

If you haven’t downloaded Tiny Tower yet, you should. It’s an absolute must-have for your phone, and the best part is it’s completely free! It’s a masterpiece and sits right up there as one of the best games to ever grace the portable platform. The addictive gameplay will constantly have you coming back for more, and seeing as you can’t really ‘win’ Tiny Tower, the sky is the limit!

Tiny Tower for Android

Tiny Towerfor iPhone

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you!

 

[04.11.12] 'Sniper Elite V2' Demo available

Rebellion, 505 Games

Rebellion, 505 Games

It’s been roughly seven years since the original Sniper Elite hit store shelves, and since then fans have been patiently awaiting more. Well, its official ‘reboot’ isn’t quite here yet, but you can finally get yourself a little sample of it. The official demo for Sniper Elite V2 is available now on Xbox Live and PlayStation Network. It features just one small mission to give you a taste of the full game, but there’s nothing that’s stopping you from playing it to your heart’s content. There’s no restrictions on difficulty either, so you can choose the easy difficulty if you just want to fly through and see what there is or dare to take on the sniper elite difficulty which requires you to account for bullet drop and wind while maintaining a low heart rate. You even have the option of putting together a custom difficulty level should you choose.

Immediately after loading the demo up, there’s no mistake to what you’re playing. The main menu itself is fairly interesting and stands out from other games. It’s a freeze frame of a close-quarters fight between our protagonist and a couple German soldiers. It’s very scenic, and sets the over-anxious, exciting mood you’re going to be feeling throughout most of the game. After you select your difficulty, you launch right into the middle of the game. It may be the same old familiar face of Karl Fairburne you’re controlling and the same old familiar Battle of Berlin setting you’re used to crawling around, however this game is anything but the old familiar original game it draws heavy inspiration from. Things have changed and it’s for the better.

The first thing that stands out is the graphic. The game has gotten one heck of a facelift. The newly rendered environments are breathtaking and very detail oriented. Beautiful textures and plenty of unique items are present. Instead of bland, empty environments, there are little samplings of life around every corner. From fireplaces to communication radios, it’s obvious that the team’s first priority was detail and precision.

This precision shines through while playing Sniper Elite V2. Obviously there’s the constant calculation for environmental effects, however that’s nothing new. What’s shocking is the how precisely the environments were created. There is one portion of the game where a floor has fallen through in a building. Some of the floorboards are lying against a wall near a window. What’s so astounding is that you could shoot in between the two boards, indicating that the hit boxes on even the smallest items were very carefully hand crafted.

Although the weapons and equipment didn't receive an upgrade, the shooting certainly has. The most exciting new feature is the x-ray camera. Occasionally, when you manage to land the perfect headshot, the camera goes into a slow-mo and shows, in graphic detail, the bullet's trajectory as it passes through the enemy. It's exhilarating and used so sparingly it never becomes annoying. The majority of the slow-mo just shows a close-up while the bullet is passing through the enemy, but doesn't actually use the x-ray vision and show bones shattering and organs exploding.

While waiting for the demo below, you may notice the usual "the final product may be different from this demo" disclaimer, but if there's one thing we can hope for, it's that the disclaimer isn't a sign that the final product will change. As of right now, this re-imagination seems to be everything that a fan could wish for in a follow-up to Sniper Elite. Sniper Elite V2 is a perfect blend of the old and the new, and certainly looks like it will be one of the premier shooters this year. Unfortunately, though, this is the only part of it that you can get your hands on until the game officially releases on May 1, 2012.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you

[03.27.12] Co-op details revealed for 'Sniper Elite V2'

Rebellion, 505 Games

Rebellion, 505 Games

As the release date for Sniper Elite V2 draws closer and closer, Rebellion has gradually teased fans with little samplings of screenshots and videos, such as the “Kill-cam of the Week”. Finally, a healthy dose of information, on the cooperative portions of the game, has landed in the forums on the official website. User SEV2admin dropped the following post:

As we promised - time to reveal a little bit more about the Co-Op multiplayer - let us know what you think!

• Multiplayer – 2 player online co-op:

• Kill Tally – As waves of enemies storm in players must race against the clock to eliminate as many as possible in order to achieve the highest possible kill count.

• Bombing Run – Gamers must escape a scheduled bombing run but the only getaway vehicle is broken. Before the bombs fall, the area must be searched for parts and fuel while remaining unseen.

• Overwatch – Players combine separate skillsets as a sniper and an operative and work in tandem to take out enemies.

• Campaign – Fans play through the single-player campaign with a friend.

At first, it may seem like a short list, but keep in mind this is only information on the cooperative gameplay. It still appears that there will be a full multiplayer component as well, which will be a welcome addition seeing as the co-op is limited to just two players joining forces. Although that constraint may seem somewhat disconcerting, reading the list of content will put a spark back in you. Outside of the obligatory co-op campaign and horde mode, both Bombing Run and Overwatch are a breath of fresh air. It seems to be a rarity to find fresh content in games these days. Most ‘new’ game modes are rehashes of game types that had success in other titles. It’s not that sticking to a formula that works is a bad thing, seeing as we all get excited about the ‘new horde mode’ in the next blockbuster, but every once and a while, it’s nice when developers actually strive to create something that’s truly new and original.

Bombing run is a perfect example of that. It looks to be the most exhilarating game mode in Sniper Elite V2 as it combines the core stealth gameplay with and urgent and frantic goal of collecting parts, for the broken-down truck, which are scattered around the map. The inherent anxious feeling will keep you on the edge of your seat as you hear the motor of the distant Dornier Do 217 bomber swooping in to drop its payload. Many users thought this game type might be a hint that you’ll have the opportunity to drive vehicles in Sniper Elite V2, however it seems more likely that once you’ve achieved the goal of collecting all the parts, the game will probably switch to a cut scene showing your narrow escape as explosions are happening all around you.

Overwatch will also add some excitement to the game with the alternative role of being a ground operative. It’s likely you’ll need to drop your sniper in favor of some of the other weapons in the game to really be successful while your buddy provides assistance with his rifle from cover far away. Outside of this collaboration, not much is explained about this game mode. Will your sole objective be to eliminate enemies; and if so, how does this differ from the Kill Tally game mode? Is it just the forced load-outs, or will there be an ulterior objective? The only way to find out is when the game drops May 1, 2012.

Original Forum Post:CO-OP Multiplayer - More Details Inside!

Official Site

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you

[03.27.12] MLB.TV makes the jump to Xbox, no signs of ESPN on PlayStation

MLB

MLB

MLB.TV has been on PlayStation Network for a couple years now, and today it’s finally made it to Xbox Live. What this means is anyone who has an MLB.TV Premium subscription and an Xbox Live Gold subscription will be able to stream all eligible games in HD straight to their Xbox. As with Netflix, Hulu Plus, or some of the other apps now available; this isn’t really much of an incentive for anyone to go out and buy an Xbox for that purpose. Instead, it only serves as a nice bonus to those who already have both. MLB.TV and the other apps require an Xbox Live Gold Subscription – that’s $59.99 a year – in order to work on the Xbox 360. This is, of course, on top of the subscription you’re already paying for MLB.TV, Last.FM, Verizon FiOS, or whatever it may be that you want to stream. Seeing as MLB.TV is a free service on the PlayStation 3, this looks only to hurt the Xbox 360 when someone is deciding which to buy.

Then again, the Xbox 360 certainly has its advantages when it comes to watching the games. The ESPN app has yet to even make it to the PS3, and MLB.TV will have some exclusive features that PlayStation 3’s version won’t and can’t have. As with the popular ESPN app, the MLB.TV app will feature full Kinect support and the Xbox Exclusive mini guide and split screen viewing, allowing you to watch multiple games at the same time. It’s also likely the alerts will be brought over, allowing you to instantly jump to another game when something exciting is going on. This can even be done with your voice via Kinect! Likewise, you can pause, rewind, and fully navigate the menus without even having to touch a controller.

PlayStation 3 users are upset over the lack of ESPN on PlayStation 3. Many hoped that with the release of MLB.TV on Xbox, there would be a swap and ESPN would finally make an appearance. Apparently, that’s not so, and whether there are any plans right now is not really known. In an email from ESPN Customer Care, a representative stated that:

…We have heard of no updates regarding a WatchESPN application for Playstation 3 systems. I would contact Sony to let them know you would like to see them become compatible with WatchESPN, but again, we haven't heard anything regarding WatchESPN on PS3.

This is a little surprising for some, as many expected the ball to be in ESPN’s court. Instead it seems as if they have little to do with their apps outside of promoting them, and of course providing content for them. With this in mind, contact was also made with Sony in regards to development of an ESPN app. In regular Sony fashion, they shed no light on the situation:

Sony Network Entertaiment International LLC (SNEI) has not released any details concerning the product, project, or development referenced in your email. SNEI and its affiliated companies are regularly engaged in extensive research and development in many areas of the computer entertainment industry. Hence, we cannot comment on future PlayStation® developments, projects, or products.

So maybe it is in development, or maybe they’re still trying to decide if it’s even worth their time. One thing that you can be sure of is you need to make your voice heard. If you really want some ESPN on your PlayStation 3, head over to the PlayStation Blog where you can voice your opinion and let them know. There, users can suggest ideas to improve the PlayStation 3 and then vote on the level of importance each of the potential upgrades are to them. So far, 90 ideas from the site have been implemented on the PlayStation 3, and there are over 5,600 more ideas to vote upon. Right now, the vote on WatchESPN doesn’t have very much weight behind it, so rally your friends and add some votes. Then, maybe someday soon, it will become the 91st ‘idea in action’.

Original Post – Comcast XFINITY TV, HBO GO and MLB.TV now available on Xbox LIVE

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you

[03.24.12] Get to know your gamers - Alex Bogh

Microsoft

Microsoft

 

 

For this week’s Get To Know Your Gamers, I reached out to a longtime friend of mine. We’ve known each other since grade school days and we still play video games together to this day. Besides being a great friend, he’s also a fantastic singing partner. If you think he’s talented at Halo, you should hear those pipes he’s got on him! Soak up everything you can from this article, because he’s probably going to be a famous singer in the near future. Then you can brag to your friends about how you knew about this kid before he was world-famous, and maybe even impress them by knowing what his favorite game is!

You might actually recognize him already if you find yourself frequenting the Iowa State Fair, because he’s sung there multiple times. You may have even seen him perform elsewhere. Until now, though, you probably never knew about his gaming si-

Wait, wait, wait… this all sounds very familiar doesn’t it…? That’s because you’ve already read this intro. Don’t worry though, you’re not seeing double. Well, ok actually you are, just not with the article. It’s all new this week, but the reason it sounds so familiar is that this week’s interviewee is last week’s brother; and together with their sister, they’re triplets. So yes, they may look very similar but as you read on you’ll see they’re very different. It’s fascinating to see how two people with the same roots and similar talents in real life take such different branches when it comes to video games; but don’t take my word for it. If you’d like a refresher on Adam Bogh’s interview, you can read up on it here; but for those of you who still have a vibrant memory of everything, here is his brother, Mr. Alex Bogh.

Tell us a little bit about yourself. Where are you from, what do you like to do (besides play video games)?

I am from Coralville, Iowa. Besides video games, I enjoy designing, drawing, playing piano, playing basketball, and watching football. After graduating from Luther College this spring, I plan on moving to the Chicago area and working as a designer.

What got you into gaming and what was your first console or game?

My first console was the NES, along with my first game "Super Mario Bros.". I would say the first game that really got me into gaming on a regular basis was "Super Mario World" on the SNES.

Some people won’t play a game if the graphics are bad. Do graphics have that big of an impact for you?

I defiantly play some games for beautiful graphics, but bad graphics don't necessarily mean I won't play a game. Sometimes a really great game needs to sacrifice some graphic quality to have a better all-around experience, like faster load times or better performance. I think most companies have the ability to make the game look as lifelike as possible, but choose to better the playability of the game.

What do you look for in game / what makes a game ‘fun’ to you?

Along with long lasting playability, I look for a story that I can immerse myself in completely. The games I have the most fun with are games I can play with my friends, like any of the top FPS titles. However, when playing single player, I really enjoy RPG’s like Red Dead Redemption or Skyrim. Both of those games are good examples of a story you can really get lost in.

Do you consider yourself a ‘casual’ or ‘hardcore gamer?

I would call myself a casual gamer. That doesn’t mean I don’t enjoy challenging myself or that I’m not competitive. I just don’t put in the time like some gamers do. However, when it comes to any of the Halo’s or Super Smash Brothers, I geek out and study pro matches and train like a pro gamer. So my “hardcore” side shows every once in a while.

Do you prefer a solo experience or a co-op / multiplayer experience?

If my friends are online, I prefer a multiplayer game where we can all participate at the same time (depending on how big the party is). More than often now, I am not online at the same time as my friends, so I enjoy putting on some good music and blasting through a campaign. As I said before, I also really enjoy a good story that I can get lost in; like you’re playing through a movie. If I can do this with friends, even better.

What are you playing right now?

Right now I am playing through Borderlands again, because I’m getting so excited for Borderlands 2. I also waste many hours of my life playing Super Smash Brothers Brawl, a series I have loved since the first one on the N64.

What is the worst game you’ve ever played?

I have to say I was pretty disappointed with Call of Duty: Black Ops. It’s not because it was poorly made, but because I felt it played so different from any other CoD game. The only thing I enjoyed about the CoD’s made by Treyarch were the Nazi Zombies, and even the WaW Nazi zombies were better than the Black Ops.

What do you consider to be the best game ever?

The best game ever made is Red Dead Redemption. It was masterfully done by Rockstar. It was a great story with a good mix of drama and humor. Although the game was a lot of fun to play, I found that the reason I wanted to play the most was to be in the story and act out my role as a cowboy, and exploring my way across this huge landscape. Also, the soundtrack was fantastic as well.

What is your favorite game console/handheld of all time?

My favorite console has to be the Super Nintendo, as it was my first love. I have fond memories as a kid playing Mortal Kombat and Super Mario World with my brother.

What are some games you’re looking forward to?

I really can’t wait for Borderlands 2, since the first Borderlands was so well done and a blast to play. And of course, being a long time Halo guy, the idea of a new studio (343) doing another Halo is interesting.

What game would you like to see get a sequel that likely won’t happen?

I’m going to kick it old school and say “The Simpsons Hit’ n Run” deserves another game. I loved the “Crazy Taxi” play mixed with the Simpsons world (one of my favorite shows, although the new ones are awful). Even “The Simpsons Road Rage” was a great game, and I think deserves another title. Grand Theft Auto + Simpsons = awesome.

Random Thought?

I stick to the Xbox 360. However, if the Halo’s were on the PS3, and I could use an Xbox controller, I would switch to the Playstation Network right away, mostly because you don’t have to pay money for online play if you don’t want to.

[03.08.12] NASA gives us our first look at 'Angry Birds Space'

Rovio

Rovio

Last month, Rovio gave us our first taste of Angry Birds Space with a little teaser trailer that left a lot to our imagination. Now that we’re just 2 weeks away from the March 22 release of the new game, we are finally getting a good look at what Rovio has been hard at work on. With the help of astronaut Don Pettit and a few props, NASA is giving us a brief physics lesson from the international space station to explain the all new game mechanics that will be utilized in Angry Birds Space.

Those new game mechanics are, perhaps, the most fascinating part of this entire video. This marks the first drastic change to Angry Birds that the series has taken on. Even across 3 different games – Angry Birds, Angry Birds: Seasons, and Angry Birds Rio – the formula has never changed, save a few new birds. With those birds we also had new scenery and a new story, but now we have a whole new reason to play.

Angry Birds Space will actually take place in space and will be on a much bigger scale than ever before. Instead of lining up the perfect arc, players will now have to calculate a more complex trajectory, taking into account the gravitational pull of multiple planets to navigate the zero gravity environments. Those planets can also be strategically used to crush space pigs and space debris, but it’s going to take some adjusting to adapt to the new physics.

In the process, you’ll also have to adjust to quite a few new birds. Two new birds made appearances in the brief gameplay preview, one of which appears to be a slight variation on the yellow triangle shaped bird that can change trajectory mid-flight. It’s likely he’ll actually become a replacement for the little yellow guy, seeing as his straight out boost wouldn’t serve much purpose in the zero gravity environment. The other new bird is much more original as it freezes objects on impact to make them easier to crush.

Who knows what else is in store for us come March 22. If we’re lucky, maybe we’ll get to see a little more gameplay before the game releases. If not, make sure you have 99 cents ready to check it out for yourself, because come launch time, you know you’re going to buy it just like everyone else.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you!

 

[03.08.12] Get to know your gamers - Adam Bogh

Microsoft

Microsoft

 

For this week’s Get To Know Your Gamers, I reached out to a longtime friend of mine. We’ve known each other since grade school days and we still play video games together to this day. Besides being a great friend, he’s also a fantastic singing partner. If you think he’s talented at Halo, you should hear those pipes he’s got on him! Soak up everything you can from this article, because he’s probably going to be a famous singer in the near future. Then you can brag to your friends about how you knew about this kid before he was world-famous, and maybe even impress them by knowing what his favorite game is!

You might actually recognize him already, if you find yourself frequenting the Iowa State Fair, because he’s sung there multiple times. You may have even seen him perform elsewhere. Until now though, you probably never knew about his gaming side. Have no fear though, for here is everything you’d ever want to know (gaming related) about Mr. Adam Bogh.

Tell us a little bit about yourself. Where are you from, what do you like to do (besides play video games)?

I'm a senior at Luther College in Decorah, IA double majoring in management and music. You can usually find me either practicing or in rehearsal when I'm not doing homework or studying. In my free time I play a lot of pick-up basketball games, listen to music, sing, watch some TV/movies, and play around with recording equipment whenever I get the chance.

What got you into gaming and what was your first console or game?

My dad actually got me into gaming when the Super Nintendo came out. At first, he only let us watch him play Super Mario Bros; but soon enough he let us give it a try. We actually didn't get an NES until after we had the Super Nintendo. The first game that I ever owned was Metroid for the NES, still one of my all-time favorites. I, of course, dabbled in Duck Hunt and Mega Man on the NES. Good times.

Some people won’t play a game if the graphics are bad. Do graphics have that big of an impact for you?

It actually affects me more than I'd like to think. It doesn't affect my taste in older/retro games... I mean come on... But if a game is released today that looks questionable and game play seems choppy because of it, I'll usually move on pretty quickly. I like to be immersed in a game, it helps me relax. It makes it harder to be completely immersed in a game when I can count the pixels.

What do you look for in game / what makes a game ‘fun’ to you?

What really speaks to me in a game is replayability. I don't have a lot of money, so I want to make sure that if I purchase a game that I get my bang for my buck. Whether that means different difficulty settings, game add-ons/expansions, an intricate and involved story line, collectibles, side stories, or multiplayer functions; they all help reassure me that this game was worth it.

With this replay-ability factor goes with another feature I look for: dedicated multiplayer modes. I find that when I'm playing with friends that I enjoy the game so much more. A game that really concentrates on multiplayer modes and makes sure that their consumers can play their product for longer than a few hours really makes me happy that I purchased it.

-Do you consider yourself a ‘casual’ or ‘hardcore gamer?

I think I'd probably consider myself more on the "hardcore" side of gaming. I don't play as much as you think a hardcore gamer would, but when I'm play I'm paying close attention to everything from graphics quality to game physics. I don't play games to simply fill some time, but play to find those standout games that are worth telling people about.

Do you prefer a solo experience or a co-op / multiplayer experience?

As I said before, I usually like co-op/multiplayer over solo because of the replay-ability factor and it's just flat-out more fun to hang out with friends and game then to sit in a dark room by yourself.

What are you playing right now?

Little Big Planet! I don't play PS3 much, but LBP is hilarious!

What is the worst game you’ve ever played?

Iron Chef America for the Wii. So bad.

What do you consider to be the best game ever?

I know this sounds fanboy-esc, but I'm going with the Call of Duty franchise. They do such a great job interacting with their fan base and staying true to what the game is. Just don't make me pay for Elite...

What is your favorite game console/handheld of all time?

Right now, my Xbox 360 is my social life outside of college; it's how I keep in contact with friends from home. Also with the old Xbox (and the 360) I've had countless LAN parties playing Halo for a good 12 hours straight. So I'd have to go with the Xbox/Xbox 360 because of its social factor.

What are some games you’re looking forward to?

Halo 4Prototype 2Fable: The JourneySouth Park: The GameSSX

What game would you like to see get a sequel that likely won’t happen?

I know there might have been initial talks, but I think it might have fallen through. I'd love to see a Mirrors Edge sequel. It was a great concept that just needed some tweaking, like a longer story line and a free run mode.

Random Thought?

RC Cola is an underrated beverage.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you

[03.03.12] Review: 'X-Men Origins: Wolverine'

Activision

Activision

X-Men Origins: Wolverine Uncaged Edition

Rating:

5 Stars

X-Men Origins: Wolverine, the movie, released to audiences in May of 2009 with much box office success; and, of course, much like all other successful box office hits, it had to have a video game counterpart. Now most of you are probably about to click that little red ‘x’ in the corner of your browser at this point, because if there is one thing that gamers know, it’s that perhaps since the Sega Genesis days, there has not been a worthwhile video game adaptation of any film.

Not to say that everything before that era was a success, because in all reality, movie-based video games are generally a rushed and unfinished piece of junk that was hurried out to meet the official release date of its movie counterpart so that tons of unsuspecting parents can waste their hard earned cash because their kid is infatuated with the film and wants anything and everything with the film’s name on it. This, of course, explains the situation that led to the production of E.T. – The Extra Terrestrial for Atari back in 1982. Hailed as not just the worst movie-based game, but often the worst video game of all time period, this frustrating little cartridge of fluff has caused gamers to resent the majority of licensed material and immediately dismiss it as trash.

But what if things could change, what if they could be different? What if, by some bizarre change of events, X-Men Origins: Wolverine, the game this time, was actually good? It’s quite obvious that would be the goal for any developer, and if there was ever a company to take movie-based video games to the next level, it would be none other than Raven Software.

Perhaps one of the most underappreciated studios of the last 20 years, Raven has had their hand in developing quite a few fantastic titles that just sadly didn’t quite make it for one reason or another. Never-the-less, they do an outstanding job of creating games that are well refined and look insanely beautiful, and X-Men Origins: Wolverine is no exception. Raven is such a perfect choice too, as they’ve already had their hand in a few popular superhero games, such as Marvel: Ultimate Alliance, and even a few X-Men specific ones too, like the X-Men Legends series. If there was a studio that already knew the ins and outs of Wolverine, it would have to be these video game veterans.

X-Men Origins: Wolverine is a fantastic story-driven, hack-and-slash, action-adventure game. The story is a loose combination of the film’s main storyline blended with an original plot created by Raven themselves. It draws heavy inspiration from the original comic series, which is excellent as it furthers the argument that this game was intended to be fan-service in its purest form, and not simply a bargain-bin, gimmicky cash grab. What’s most astounding about this game is that many people say the game is better than the movie it’s based on! But what do random people know about games and movies right?

Well, if anybody should know what it’s like to be Wolverine, it would have to be Hugh Jackman. Hold on to your seats, because he agrees that the game is better. Not necessarily in terms of straight quality, but rather he appreciates the opportunity the game has to dive further into the story because its time constraints aren’t as strict as the movie’s. He was so in love with the script Raven created, he actually managed to have some of it added to the film.

"In fact I was able to bring some of the lines of dialogue from the game script into the movie, because I liked how well it was written,” Jackman told Yahoo!. This is great, but then again it could just be an excellent marketing department at work. Does this game really live up to its hype?

The Fun Stuff:

The key to being successful on a game like this is pleasing the fans, because they’re going to make up the largest majority of those who will buy your game. After 4 successful movies, it’s hard to imagine anyone else playing Wolverine; and when you’re basing one thing off another, you really want to stick to the source material as closely as possible. That’s why it’s quite refreshing to find that Hugh Jackman reprised his role as Wolverine for the voice acting in this game, as did his counterparts will.i.am, Liev Schreiber, and a few others. That’s not where the fan service stops though.

As previously mentioned, Raven did a lot of work making sure to relate their original story line to the comics, including bringing in characters that didn’t make appearances in the movie and further developing the stories of those who did. There are also bonus costumes that can be unlocked which allow you to dress Wolverine in some of his most iconic suits, such as his classic yellow and blue, or the black and grey X-Force Wolverine outfit. There are even some references to things outside of the Marvel Universe, such as a hidden hatch that should please fans of LOST and a cake in one level which is clearly designed to look like the one in Portal.

Now of course, creating something that appeals to the fans doesn’t necessarily equate to a successful product either, as it needs to appeal to the masses so that others will purchase it. The easiest way to do this is to build a fundamentally sound game. Raven achieves this with some incredibly fluid movements and minimal bugs and glitches. The ease with which Wolverine flows around the screen really gets you into the game and makes you feel like you are Logan, skillfully taking down enemy after enemy. The controls are dead simple so that anyone can simply pick up and play. For those who appreciate a bit more than button-mashing, there are also some more complicated combinations you can learn to really tear apart your enemies; and of course there is the countering system to master as well, for those who are truly dedicated to a flawless performance. Between all this and the special attacks, you can really shred your enemies.

Speaking of which, a large portion of believability is seeing. If you really want to see with your own eyes that you’re Wolverine, this game provides that opportunity with some of the most intense violence in any modern game. This intensity lies in the accuracy with which you’re able to dismember your enemies using your claws. Swipe at their knee and you’ll chop off their leg and watch them stumble over. Cut off an arm and blood will spurt out as they scream and stare at the empty space where their arm used to be. Chop off a head and you can watch it roll away as their body lifelessly drops to the ground.

As you can tell just by what you’ve read here, this game is incredibly graphic and earns it’s ‘M’ rating with ease. If you’re worried about getting queasy though, keep in mind that you’re not right in the action. The game takes a bird’s eye point of view, so you’re witnessing most of the action from a pretty distant place. The realism is toned down significantly just because of this distance factor, and it goes from witnessing gruesome life-like dismemberments right in front of your eyes to watching your kid cut into Playdoh figures because he wants to make something new. Despite the excruciating detail in the violence, most of it is simply lost because of the viewpoint.

The biggest highlight for X-Men Origins: Wolverine is easily in the cut scenes. Developed by Blur Studio, these scenes will have you second-guessing your eyes and forgetting that you’re actually in the middle of a video game. Blur has done CGI work a long time, and although you may not realize it, you’ve probably seen a lot of their work. Once you’ve seen it, you understand why, because they create the most breathtaking visuals that often are mistaken for actual film clips rather than computer rendered graphic sequences. These beautiful cut scenes are the sole reason that everyone needs to experience X-Men Origins: Wolverine. Look up a trailer, or download the demo… the point being, you need to at least see the opening sequence for the game because the art they have crafted is some of the finest to ever grace a video game.

The Frustrating Stuff:

The only thing that X-Men Origins: Wolverine really suffers from is something derived from the nature of hack-and-slash games. Repetition hits you hard when it comes to the enemies in Origins. Despite the great surprise of appearances by villains and foes that didn’t make the film, many of them show up over and over again. Then again, the speed with which you eliminate them makes it all seem like the same faceless attacker in spite of the vast differences in enemy types. Even the mini-boss battles are so repetitive it becomes rather tiresome. Instead of coming up with more powerful and unique enemies, the solution to raise the difficulty level across the entire game is to just throw more of the same thing at you. Fortunately, though, the ability to upgrade Wolverine and unlock new attack combos is enough to make the stale and repetitive encounters feel fresh and exciting.

Bottom Line:

At first glance, X-Men Origins: Wolverine sends up flairs for bargain bin material. Despite now being located in most stores value section, that’s a reflection purely on the length of time the game has been out and in no way signals lack of quality. It’s definitely something that every X-Men or hack-and-slash fan needs to play at some point. If you’re an avid fan of either, it’s deserving of a purchase. Even after beating it, you’ll get random cravings to slice up bad guys as Wolverine; and no game has done it better. If you find yourself on the border, either try the demo first or consider it as just a rental. Regardless of your choice, it’s something every gamer needs to experience. It will definitely change your outlook on movie based video games as a whole.

X-Men Origins: Wolverine was developed by Raven Software and published by Activision. It was released in North America on 05/01/2009 with an M rating from the ESRB and an MSRP of $59.99. This review was based on a retail copy of the game purchased after the release date.

Are you a fan of movie-based video games staring Hugh Jackman? Check out RedGoateeRob's awesome review on Van Helsing for PS2!

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you!