[02.29.12] Review: 'Alan Wake’s American Nightmare'

Remedy Games

Remedy Games

Alan Wake's American Nightmare

Rating:

5 Stars

There’s a lot riding on the success of Alan Wake’s American Nightmare. It has the potential to revolutionize the gaming industry as we know it. As the follow up to the original Alan Wake, 2010’s survival horror hit, it has high expectations to meet in order to please the fans. With those two goals in mind, the big question everyone wants to know is whether or not Remedy successfully accomplished either.

The Fun Stuff:

Alan Wake’s American Nightmare is definitely a nice dose of Mr. Wake. There’s plenty of 50’s and 60’s Americana, flashlight & gun dual-wielding action, and some psychological sci-fi storytelling to go with it. The story isn’t incredibly original but if feels right at home in Night Springs – the town/TV Show where the game takes place. It’s simple but well told. The narration is also a nice touch that really makes you feel like you’re starring in the Twilight Zone parody.

To make things more immersive, the game has upgraded to live-action cut scenes and videos. Seeing as you’re staring in an episode of Night Springs, the mini-episodes are absent from the game. Without giving any of the story away, it will suffice to say that random TVs found in-game do still have a function and you’ll be pleasantly surprised to find that what you find on them is also live-action like the cut scenes. Manuscript pages found around the map have also received a minor upgrade - should you decide to ‘read’ them - with a rendered cut scene that verbalizes everything for you as opposed to static text that you scroll through as was found in the original game.

In addition to the live-action cut scenes, some new weapons and a new game mode have made their way into the game too. The most creative weapon is the nail gun, which the developers have proudly exhibited on the Arcade Box Art for the game. It’s not much different from the SMG in the game but you do get the satisfaction of seeing the nails stick out of your enemies. The additional game mode cashes in on the ‘horde mode’ craze that has swept so many games lately. It was probably unnecessary but it’s hard to deny the addiction of taking down wave after wave of bad guys. Altogether, these upgrades breathe some fresh air into the game.

The Frustrating Stuff:

The biggest surprise with Alan Wake’s American Nightmare comes from the core gameplay. Alan Wake was a supernatural-psychological-horror-survival-third-person-shooter. That’s quite the mouthful, and maybe it didn’t quite taste right because American Nightmare has a subtle difference. It still retains the supernatural, psychological, and horror elements but swaps out the survival aspect in favor of a more fast-paced action style.

One of the most telltale signs of a survival game is the necessity to conserve ammo. Although you don’t exactly have a bottomless clip in American Nightmare, you’re still most likely safe unloading that lead to your heart’s content. Found frequently throughout the game are ammo boxes that regenerate in a matter of minutes. For fans, this is rather disconcerting because the survival elements were a nice challenge and just felt right in the game.

This overabundance of ammo makes the game so much easier and why Remedy would make the change is puzzling. Perhaps they felt it was necessary if American Nightmare was going to have a legitimate chance against the current powerhouse Call of Duty whose campaigns are often characterized as having fast paced action strung between numerous large, thrilling set pieces. Although it may not be the gameplay Alan Wake fans know and love, there’s no doubting it’s still a lot of fun and will probably entice more gamers to try it out.

Bottom Line:

Alan Wake’s American Nightmare is a fantastic follow up with just the right amount of tweaks to keep things fresh and exciting. Although some diehard fans might be disappointed with the faster-paced, less strategic gameplay, many new fans will be drawn in by its streamlined appeal. This also isn’t a true sequel to the game and Remedy has already acknowledged they do have an Alan Wake 2, or whatever it will be called, in the works. Whether the sequel will stick to the original gameplay or adapt to the newer style is unknown but there’s no doubt it will be a quality game. Until it’s out though, Alan Wake’s American Nightmare is the perfect appetizer to keep any fan’s cravings on standby and a must buy for anyone interested.

Alan Wake’s American Nightmare was developed by Remedy Games and published by Microsoft Studios. It was released in North America on Feb. 22, 2012 with a T rating from the ESRB and an MSRP of $15.00. This review was based on a copy of the game purchased on the release date.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you!

 

[02.28.12] Microsoft announces Special Edition Kinect Family Bundle

Microsoft

Microsoft

Today Microsoft has announced they’re releasing a new limited edition 4GB Kinect Family Bundle which features two free games, 3 months of Xbox Live, and an all-white 4GB Xbox 360 Slim, controller, and Kinect for $299.99.

The white Kinect is nothing new; however, it was previously thought to be only available through the upcoming Star Wars Special Edition Bundle. Likewise, the white controller isn’t shocking to anyone who’s been with an Xbox for more than a year. In fact, it was the standard from the release of the console up until the new slim design came out. What’s puzzling is what Major Nelson had to say about the controller.

“A special edition white Xbox 360 wireless controller will be available for purchase separately for US $49.99”

Judging by the images provided, it doesn’t seem to be special at all. Even the new transforming d-pad that Microsoft recently developed is absent in favor of the traditional disc-shaped d-pad that was on the original white controllers. Everything down to the little bumps on the joysticks is intact. So what’s so special about this controller then? Probably nothing. This might be a publicity stunt to push out the remaining stock of white controllers they had sitting in a warehouse after discontinuing them. Then again, if Microsoft truly is starting production again for these ‘special edition’ controllers, perhaps they are just that naïve to believe the white controllers have gone vintage in just a year.

Regardless of the reason, if you’re dying to get your hands on one in a day or two as both the console and controller start shipping to retailers today.

Source: Announcing the the Xbox 360 Special Edition 4GB Kinect Family Bundle – Major Nelson

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you!

[02.26.12] Review: 'Radiant HD'

Radiant HD for Android

Hexage, Ltd.

Hexage, Ltd.

Rating:

5 Stars

Amazon blasts in with another free game, Radiant HD, as the free app of the day for Feb. 26, 2012. This game is all about nostalgia and retro mystique clearly drawing inspiration from the classic Galaga series. It mixes in some modern aspects and graphics that are a fantastic tribute to the games of yesteryear. If you’re a fan of retro gaming, this is a modern take on it at its absolute finest.

 

The Fun Stuff:

Despite running on far superior devices, the developer still chose to go with pixelated images to add to its nostalgic charm. They also give off a vibrant neon glow similar to the graphics in Geometry Wars. Even the ‘cut scenes’ are rendered in the same way they would be had the game been developed 20+ years ago. They’re very brief, often have cheesy and predictable dialog, and are forgo voice-acting altogether. All of it feels right at home and you probably won’t even miss them while you have your head wrapped in Radiant HD.

The gameplay is some of the best on the Android platform. Most games attempt to utilize both a joystick and fire button. Radiant HD ignores these all together by introducing auto-fire and requiring you only to control your ship. The joystick is also scrapped in favor of general touch zones. Touching the left side of the screen moves you left and touching the right side moves you right. It’s intuitive and comfortable, seeing as your thumbs are already resting in those areas while playing the game.

As a nice addition, Radiant HD allows you to upgrade your weapons either by earning credits or picking up power-ups while playing. It breathes new life into the game without being enough to actually ruin it.

The Frustrating Stuff:

The only thing that really seems out of place in Radiant HD is the fact that the game has been made somewhat easier. Not by the aforementioned power-ups, but rather by the fact that your ship doesn’t blow up when any of the enemy ships fly into you. Instead, they apparently fly above or below because your spaceship is completely intact after they pass. This might be because of the more compressed screen space on a phone. The arcade cabinets had much more height to them allowing plenty of time to shoot things or move out of their way. After a while, this feature will probably grow on you in the later levels.

The most disappointing aspect is the lack of a save feature. Everything has to be played in one sitting. This means that if you suddenly need to check an email or Google something, the second you hit that ‘home’ button on your phone, all data is lost. Hopefully, this feature will be added in at a later date, but until then this game is only worth playing if you have some time on your hands.

Bottom Line:

Radiant HD is a blast from the past which is extremely well done. Those who grow up playing any of the arcade classic vertical shooters will be thrilled with the new life this game breathes into an otherwise dead genre. By all means, get your hands on this today for free if you can. If you’ve missed the sale, it’s well worth forking over the $1.99 if you’re a fan of these types of games. It’s well designed and so much thought was put into each and every detail. You’ll become so immersed in its world, you’ll get confused trying to figure out where to put your quarters.

Radiant HD was created by Hexage Ltd and is Amazon’s free app of the day for 2/26/12. It typically sells for $1.99

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you!

 

[02.21.12] Alan Wake’s American Nightmare hopes to change the gaming industry

Remedy Games

Remedy Games

Alan Wake's American Nightmare, the second title in the Xbox Live House Party lineup, is set to release tomorrow and with it comes more than just a fancy new title. This game signifies a major shift in the video game industry. Technology has made some exceptional advancements over the last few decades and despite pioneering some major developments - such as the recent motion gaming craze - the gaming industry has also found ways to drag far behind.

Everybody knows what video games look like. Depending on their age, they might tell you it's a little plastic cartridge with a faded and slightly torn sticker on it that you have to blow into and wiggle around to get to work. The more recent generations will jump to a description featuring a shiny disc that comes in a rectangular plastic case of varying colors with movie-poster graphics showcasing the star of their favorite title. Although they will spend hours shouting about the golden age of gaming and the processing power of their new machine, their arguments are entirely in vein because they're both wrong. That's not what a video game looks like. In fact, video games are so unique and so different, there's simply no way you could throw a blanket statement over them. What they're wasting energy disputing is various forms of media the game is distributed on. Besides, they're not giving the floppy disc guy a fair chance to share his opinions anyway.

The very media they are discussing is exactly what has caused the gaming industry to lag behind. Most games are currently distributed on a compact disc via a retail outlet. This has become the standard and nobody really questions it... but should they. Take a look at the music industry. There's no doubt it's thriving, but when was the last time you listened to a CD? It's a lot more likely you're either using an MP3 player or even your smartphone to take care of the majority of your music needs. This is because the music industry has made the move to digital.

Whether you love it or hate it, that's the way things are now. Buying full records seems absurd to consumers who would prefer to just grab a single track for 99 cents. This is done online and the file is received immediately, ready to be put on an iPod, played from the computer, or stored on a USB flash drive. Another popular alternative is to pay a monthly fee and have unlimited access to streaming content, usually with certain restrictions of course. Regardless of the method, the music industry was quick to adapt while the gaming industry has barely dipped its toes in the water.

DLC is huge in the gaming industry; although it has come under heavy fire recently. DLC stands for ‘downloadable content’. It’s extra stuff for your game, whether it is more campaign for the story, extra maps or songs, or a new outfit for your character. What many consumers have been upset with is so called ‘on-disk DLC’ which has shown up recently. That is, the supposedly additional content is actually already packed away on the disk but had to be purchased at a later time for an additional fee in order to gain access to it. The reason so many consumers are upset with this is because they feel as if they’ve already paid for the content, seeing as it’s stored on the disk they already bought. Additionally, some feel as if it hurts the overall quality of the final product because if this DLC was made before launch, it must have cut into the development time for the original title. This means either something was cut out of the game –likely the ‘DLC’ they just paid for – or that the time could have been used to fine-tune the release before the game went gold. Some people think this ‘on-disk DLC’ suggests that the developers are hesitant to go all-digital. However, even if the DLC is true DLC, it still is really just a baby step forward. If you think about it, DLC isn’t really the same thing as buying a track off of iTunes. It’s more like purchasing an extra verse for your favorite song.

In order to catch up with the music industry, the video game industry really needs to step up its game. They’re definitely getting there, but it’s happening pretty slowly. You can certainly find downloadable versions of full games, however if you browse through the listings on your PS3 or Xbox 360, you’ll notice all the available titles have one thing in common – they’re a little out dated. To anyone who plays on PC, this is a bit of a head-scratcher. The success of all-digital stores, such as Steam or EA’s new Origin, is undeniable. “I love it,” said Rex VanDorpe of Iowa City. “I personally don’t know what I would do without Steam. I can buy and download games in an hour, and I don’t have to leave my house.” He also points out that these digital stores are an excellent tool for promotion. “I find out about games that way, when Steam offers deals.” Not only that, but the ease with which a game can be purchased is added incentive to purchase and play games. “I find myself buying games that I probably would not go to a store and buy. Also, there are good odds I will play digital games more because I don’t have to bother finding an actual disc.”

The thought of not being able to get a new title on day one downloaded straight to their computer just seems silly to PC gamers, however it’s a reality console gamers must face. But then again, is it really affecting them? “Maybe I like going to retail stores at midnight and standing in lines and conversing with other geeky gamers!” Kellie Pickering of Cedar Rapids said. These midnight releases are huge in the gaming industry too. For the launch of Call of Duty: Modern Warfare 3, arguably the biggest title of 2011, stores were opening as early as 9PM to prepare for the crowds. Pickering and Jessica Brierton, from Iowa City, also agree on another thing. “You can’t show off your game collection,” Brierton pointed out. She also made note of the fact that it’s horrible for the used games market, stating that it is “hurting retail companies like GameStop and consumers who like to buy slightly used new games for a good price.”

In 2010, GameStop posted record sales amounting to almost $10 billion. A large portion of this is, of course, their used games. If you’re tired of the game you bought or just flat out think it’s terrible, you can mosey on down to GameStop and trade that game in for some not so hard earned cash or maybe a little extra store credit to put towards another title you’re interested in. If you browse the used section, you can likely find the title you’re looking for at a nice discount. This is great for you and great for GameStop

So that’s a wrap. Everybody wins and everything is ok, right? Unfortunately, there’s one party that doesn’t win, and that’s the game developers. That’s because they get absolutely nothing from a single sale of a used game. “Digital is much more cost effective for game companies, encouraging cheaper prices and innovation,” said Ryan Hingtgen of North Liberty. “Honestly, Digital Distribution of games is good for the industry overall. If you need a good example of a game that has taken digital distribution to a whole new level, look at Minecraft.” He couldn’t be more right. Minecraft reached over one million units sold barely a month after going into the beta stages. This was ten full months prior to its official release and it has since sold over five million units. But this again just proves the success digital releases are having on the PC while developers for consoles are still hesitant to jump on board. That is, until now.

Alan Wake’s American Nightmare marks a big breakthrough for the gaming industry. The original Alan Wake came out in May of 2010 as an exclusive to the Xbox 360. It was highly anticipated, a great success, and it quickly developed a deep fan base. Alan Wake was such a unique title on so many levels. It was set up like a TV show with each chapter being a weekly episode. This allowed for the ease of additional ‘episodes’ being added on via the aforementioned DLC.

Unfortunately, this created a bit of confusion with the announcement of Alan Wake’s American Nightmare. Was this another chapter of DLC? No, it’s a full-featured follow-up title. So what’s the big deal with American Nightmare then? It’s taking the big leap. As part of Xbox Live's House Party, it’s going with an exclusively digital release tomorrow. It’s one of the first blockbusters to make the leap to an immediate and exclusive digital launch. There won’t be a single line outside of any store with people anxiously waiting to buy the game. Nobody is paying extra for a collector’s edition, and nobody will be filing the case away next to the other games in their collection. Outside of a minor gathering of fans that will wait up for the game to be published, most will probably go to sleep and buy the game whenever they get on Live next.

The big question is how is this going to affect the industry? Will GameStop and other local stores like Video Games Etc. or Gamers feel the pain of not being able to resell this title? That seems highly unlikely. There are so many other titles in circulation already, there’s absolutely no way one game could have a devastating effect on their sales; at least not immediately anyway. A lot is riding on the success or failure that American Nightmare is about to face. If it’s a massive hit, other developers will take notice and this could inspire many of them to go all-digital.

But then again, what if it doesn’t succeed? Things seem to be stacked in their favor, seeing as the digital format allows them to cut out the cost of the middle-man retail store, forgo paying the cost of materials for physical copies, and actually collect money from every single copy they sell… but at what cost? Its possible many gamers will choose not to purchase it since there’s no lower price option available. Sure that’s not a loss to the developers since they wouldn’t have collected money off the used sale anyway, but what about all of the other copies that would have inspired purchases? You can’t rent a digital copy and definitely won’t be able to loan yours out to a friend. All of those people may have been interested in buying it after they tried it, but now it’s likely they won’t purchase it at all.

There’s also the crowd that are boycotting digital distribution. Rob Nielsen, writer of the RedGoateeRob Horror Gaming Blog, is definitely not a fan.

“The thing that nobody seems to care about here is the impact on consumer rights. With a lot of these digital distribution services, I`m given to understand that if they go out of business or if someone accuses you of hacking or using a stolen credit card , they can revoke access to your entire game collection.”

He brings up valid points, many companies, even outside of the gaming industry, have taken hits for their insane and “intrusive” DRM. That hasn’t stopped companies from trying though because in the end, it always benefits them.

“The upshot is that digital distribution is great for the bottom line of the companies that are pushing it and utterly terrible for the consumer. I`ve never paid money for a digitally distributed game and I never will.”

His love of horror games isn’t enough to step away from his thoughts about digital distribution even for one day to try out this game, no matter how great it may end up being. That’s yet another lost sale that digital distribution has contributed to, and he’s not the only one that feels that way. There are many other gamers out there who loathe the idea of digital distribution. Perhaps what the companies need to do is find a happy medium.

Emily McKnight, from Iowa City, feels that way. “If the company offers it as a service alongside production of physical copies, that is probably useful to some people.” With the success the PC gaming market has found through side-by-side sales of both physical and digital copies; that really seems like the way to go. So maybe American Nightmare is a step too far, or maybe it’s not a step in the right direction at all. We won’t know until the initial sales numbers are released in the following weeks. So regardless of which side of the argument you fall on and whether or not you’re going to buy American Nightmare tomorrow, you’ll be speaking with your wallet and the entire gaming industry will be anxiously watching.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you

[02.18.12] Angry Birds are headed to space March 22

Rovio

Rovio

Had enough of Angry Birds yet? Rovio doesn’t seem to think you have, because they’re sending Angry Birds to outer space on March 22. Whether this will be a standalone game or just another expansion for one of the other Angry Birds titles is unclear at this moment, however it seems likely that it will be its own unique title. Actually, very little is known about Angry Birds Space other than the release date, its name, and its logo. Rovio announced its launch via the Angry Birds website where they also posted a short teaser trailer and a wallpaper you can download for your computer.

Many questions arise over the new setting. Will this change the fundamental mechanics that made the series so popular? After all, there’s virtually no gravity in space and this game relies very heavily on the physics attributed to gravity. If everything is set in a zero-G environment, other laws of physics would have to be taken into account and the game would get a lot more complicated.

If they wanted to avoid the changes, it could be set inside the International Space Station or a fictional moon base. Then again, the game is a complete work of fiction seeing as it has green pigs stealing eggs from suicidal birds. They can do whatever they want, including taking their popular game exactly as it is and giving it a pretty space backdrop which we’ll all just have to accept as we fork up 99 cents and spend countless hours perfecting each level and saving every last egg all over again. That’s probably exactly how it will happen and in the end and its likely no one will even complain. It will still dominate the sales charts for weeks and it will still be played by millions because there’s no denying the magical spell those birds have had over us since day one.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you!

 

[02.14.12] Harmonix tells 'Rock Band' “Never Gonna Give You Up” for Valentine’s Day

Harmonix, Electronic Arts

Harmonix, Electronic Arts

Many thought the music game genre had long since died, but for Valentine’s Day 2012, Harmonix wanted to prove otherwise by releasing the Gold Star My Heart Pack for Rock Band. Available now on Xbox 360, PlayStation 3, and Wii, the new track pack features 4 fantastic love songs fit for any love-filled celebration. For just $6.99, you can add these great tracks to your Rock Band library:

- Alone by Heart

-To Be With You by Mr. Big

Every Rose Has Its Thorn by Poison

Never Gonna Give You Up by Rick Astley

Yes, you’re reading that right. If you’ve finally grown tired of Rick Rolling helpless people on the internet, you can now do it to your friends from the comfort of your own living room. Nothing says “I love you” quite like Rick Astley. If some of these songs aren’t quite your style, they’re also available to download individually for roughly $2.00 each on every system. Alone, Every Rose Has Its Thorn, and Never Gonna Give You Up all feature keyboard support for Rock Band 3 users while To Be With You and Every Rose Has Its Thorn offer Pro Bass and Pro Guitar expansions for $0.99 per song. Now get out there and serenade that special someone or just tick off your friends, trench coat optional.

Celebrate Valentine’s Day With Rock Band and the Gold Star My Heart Pack – RockBand.com

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you!

 

[02.14.12] Review: 'Bag It!'

Hidden Variable Studios

Hidden Variable Studios

Bag It! for Android

Rating:

5 Stars

Amazon bagged another game for the free app of the day for Feb. 14, 2012 with Bag It!. It’s a new-comer on the market and the first game out of Hidden Variable Studios, but don’t count it out quite yet. It’s climbing the charts quickly despite being only a few months old. The puzzle genre is oversaturated, but Bag It! Brings something fresh to the table with its unique gameplay and adorable graphics. This game challenges you with the mundane task of bagging groceries but does so with specific challenges in mind. It might sound like a complete bore however its instant success make it seem likely you’ll be in for a nice surprise. Take a little Tetris, throw in a little Toy Story, add a dash of the travel-game classic Rush Hour and you’ve got yourself Bag It!.

The Fun Stuff:

“If it ain’t broke, don’t fix it” is a common saying and it makes a lot of sense, however there’s certainly nothing wrong with a little innovation from time to time. One of the greatest things about Bag It! is the original gameplay. It’s incredibly refreshing to play something so different and so well designed for a change. The app as a whole is very well refined and it’s likely you won’t run into a single problem while playing. Graphics are outstanding across the board whether you’re in the menus or playing the game.

Each food item is given a character with unique personalities and appearance. The background music creates a nice ambiance when blended with the sound effects and it’s the perfect environment for puzzle solving. If you ever find yourself getting frustrated with the puzzles and want to let off a little steam, you can unlock a different mode where your challenge is to crush as many items as possible. There’s also an endless bagging mode and a puzzle mode where many items are already bagged for you, however you have to move and rotate them to add in the last few while not allowing a single item to be crushed.

The Frustrating Stuff:

If we’re going to be nitpicky with Bag It!, there are two more neutral things to gripe about. It has OpenFeint integration – which some people use and love, however others who don’t will probably find it annoying. Likewise, it’s a game that requires you to play to unlock all of it. You can’t just jump straight to any level or any game you want. Again, some people prefer this method because it gives you a reason to play a game. Others will likely find this frustrating when they just wanted to jump in and get a quick fix on a random level.

Bottom Line:

Bag It! is, hands down, the best game to hit the market in quite some time. This is definitely a game that can appeal to anyone and everyone. Drop everything and take advantage of this free deal today, unless you’d rather wait to pay and support the developers – it’s much deserved for this masterpiece. If you missed out on the deal of the day or don’t own an Android device, it’s 100% worth paying for and downloading.

Bag It! was created by Hidden Variable Studios and is Amazon’s free app of the day for 2/14/12. It typically sells for $0.99. It’s also available for $0.99 on iTunes and from Barnes & Noble for the NookColor.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you!

 

[02.08.12] Review: The Simpsons Arcade Game

Konami

Konami

The Simpsons Arcade Game

Rating:

5 Stars

The long awaited console port for The Simpsons Arcade Game has finally arrived after 21 years and for just $10, fans can get all they want of America’s favorite yellow family. If you grew up anywhere near an arcade in the 90’s, you’ve probably spent many an allowance on the coin-operated arcade cabinet, hoping that someday you could buy one of those cabinets for yourself. Well, now you can in a sense. That’s because The Simpsons Arcade Game is out now on Xbox Live and the future Sony Entertainment Network. As an added bonus, PlayStation Plus subscribers can get the game free.

This classic side-scrolling beat-‘em-up has Homer, Marge, Lisa, and Bart on a quest to save Maggie who’s been kidnapped by Mr. Smithers and Mr. Burns after a diamond heist gone wrong. The story is a little bizarre, seeing as Mr. Smithers isn’t exactly known for robberies or wearing a cape for that matter, but it’s the Simpsons, so who really cares? This game came out during an era where there wasn’t time to develop a story because you were probably trying to beat the game while your parents finished their dinners. The main users also didn’t have enough quarters to afford enough game time for an in-depth story, so with the likes of Crus’n USAGalaga, or Pac-Man, players became used to the idea of just simply accepting the story for what it was. This time around it’s not really about the story either but rather the supreme feeling of nostalgia that this game will stir up for repeat players.

The Fun Stuff:

As mentioned, there’s nothing that matches the fond memories The Simpson’s Arcade Game will bring back for those who grew up playing the game. If you can still vividly picture it in your head, you’ll be pleasantly surprised that the game is an almost 100% perfect reproduction of the coin-op classic. The developers for the console port, Backbone Entertainment, did a fantastic job of recreating the game with an attention to detail down to the pixel. Every sound effect and cut-scene is brought back exactly as you’ll remember it, as does the soundtrack which sounds so much better through your TV than it did on the old, run-down arcade cabinet.

The developers also realized the advantages to keeping things simple. You can control your character with either the joystick or d-pad, and use just one button each for jump and attack. If the default button choices (A for jump and X for attack on Xbox or X for jump and Square for attack on PlayStation) don’t feel right for you, you can remap them to suit your taste via the settings menu. Speaking of customization, there are also tons of options for playing the game, including 4 difficulty levels, 4 different game modes, and the possibility for local or online gaming. Of course, you still have the option of choosing between the 4 original characters as well.

Beating the game with each of them unlocks a unique reward as well. They’re not much, but they’re still a nice gesture. Depending on whom your Simpson of choice is, you’ll unlock a sound test, music test, character pictures, or a brief history of the development of the game plus a couple images of promotional art from the original release in 1991. The best item you can unlock is actually the Japanese Rom for their original arcade cabinet.

The Frustrating Stuff:

It’s been sought after for many years, and ironically it’s also one of the most frustrating parts of the game. Not because it was designed poorly or has some sort of flaw, but rather because it brings a startling revelation. The Japanese Rom is actually considerably easier than the American version. The Japanese version adds in multiple weapons such as a nuke and Smither’s bombs. There’s also more food scattered throughout the game including some fruit that randomly pops out of nowhere. Yet the only changes to the gameplay are minor alterations to a couple bosses’ attacks and a slightly different ending, which is really more of a presentation tweak.

The only other complaint will come from diehard fans who will notice the smallest details that are missing, such as damage that came from the first boss belly-flopping to the ground. There’s nothing that truly breaks the game though so the lack of inclusion, although disappointing, is minor and hardly relevant. There’s plenty of accurate game replication and bonus material to keep any fan happy.

Bottom Line:

It may have taken over two decades, but it was well worth the wait. This console port of The Simpsons Arcade Game is exactly what the fans were begging for and a little bit more. Detail was the key, which explains why the quarters modes have exactly 40 credits: 40 quarters = $10, the price of the game. Regardless if you’re an old expert at this classic beat-‘em-up or just a fan of The Simpsons who is new to the experience, it’s one you’re not going to want to miss. This is some of the best arcade gaming out there and an all-around fantastic representation that’s about as close as you can get to the real thing.

The Simpsons Arcade Game was developed by Backbone Entertainment and published by Konami. It was released in North America on Feb. 3, 2012 for Xbox Live Arcade and Feb. 7 for PlayStation 3 with an E10+ rating from the ESRB and an MSRP of $9.99.This review was based on a Xbox 360 version of the game purchased on the release date.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you!

 

[02.04.12] Say goodbye to the PlayStation Network

Anthony Ortale, PSN Logo property of Sony

Anthony Ortale, PSN Logo property of Sony

It’s not gone yet, but it’s certainly on its deathbed, so at least you have time to grab some chocolates, a nice bouquet of flowers, and maybe play your favorite game with it. According to a recent post on the Neogaf forums, it appears as if the PlayStation Network will be no more on Feb. 8. Member Psykotik said he received an email early this morning from Sony:

Dear Psyko_2000,

On February 8, 2012, your “PlayStation®Network account” will be renamed a “Sony Entertainment Network account” or a “SEN account” in conjunction with Sony Computer Entertainment’s PlayStation®3 system software and PlayStation®Vita system software updates. (Note, this change will not be applied to the PSP® (PlayStation®Portable) system at this time.)

For general purposes, this account change is a change in name only. Your username or password will not change, nor are we asking you to change them. In accordance with this transition, some necessary naming changes will be made to the TOS and Privacy Policy.

This transition is based on Sony’s goal to enhance its unique digital entertainment offering. As a series of these activities Sony started last September, PlayStation®Network will be aligned with “Sony Entertainment Network.” This helps us get closer to our goal of establishing a global comprehensive network platform of services across games, movies, music and more, all accessible from one convenient account.

Thank you for your continued loyalty and support during this transition.

Sincerely,
The Sony Entertainment Network Team

In all honesty, it won’t be much of a fiasco for PlayStation Network users. It’s just a name change and a logo change; think of it as a new paint job. Although at first glance the switch may seem a little unusual, it makes complete sense. The breach of the PlayStation Network, where credit card information was allegedly stolen, certainly left a nasty aroma wafting around its name. Additionally, Microsoft unified its network with the name “Live” across all platforms, which means the change for Sony will put them right in line with their competitors. Just be sure to carefully page through the new Terms of Service before accepting them. The biggest question left behind is what will become of PlayStation Plus? Will its title stick to match the namesake of it’s console, or will it too see a switch to avoid confusion after the disappearance of the PlayStation Network? Unfortunately, “Sony Entertainment Network Plus” just doesn’t have quite as nice of a ring to it.

Source: Neogaf - RIP PSN account. Hello Sony Entertainment Network (SEN) account.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you!

 

[02.03.12] The Simpsons Arcade Game now on Xbox Live

Konami

Konami

If you grew up around Iowa City, then you’ve probably eaten at Godfathers Pizza. If you have, then there’s absolutely no doubt you poured every last quarter you had into one machine there: The Simpsons Arcade Game. Year after year, other games in the little arcade were swapped out, but fortunately, it stood its ground, and you can still go down there to this day and play it. If you’d rather not make the drive, you really only went for the salad bar, or you’re just tired of showing up only to find out that your favorite character was broken again, you’re in luck because today The Simpsons Arcade Game has launched on Xbox Live.

It’s not a re-imagination or a different game with the same name, but rather a straight up port of the classic, arcade cabinet included. For just 800 Microsoft Points – that’s 40 quarters, or $10 – you can own this classic and play it right on your own TV. Almost everything is original, with the exception of the music. There a couple of new features as well, including online play and the support of Xbox’s achievement system. This means that even if your best friend that you used to play with has moved across the country, you can still play with him via co-op across Xbox Live. As a reminder, there’s a free Xbox Live Gold weekend going on right now too, so if you’re not a regular Gold subscriber, this is your opportunity to get out there and buy this arcade game as well as maybe get a little online play in with your friends. If you’re a little hesitant about this port, there’s a free trial you can download which will let you test the waters, but if you’re ready to dive head first into the nostalgia, you can buy the full game now and start saving Maggie.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you!

 

[01.26.12] Netflix + video games officially dead

Netflix

Netflix

Early this month, Netflix gave high hopes to all of their video-game loving subscribers when they stated they were still looking into the possibility of adding game rentals to their services. Unfortunately, those hopes and dreams were quickly and brutally crushed yesterday, when CEO Reed Hastings apparently confirmed to investors there are no longer plans to pursue game rentals.

Back in September when Netflix was ready to split into two separate companies, the up and coming “Qwikster” was going to add in video game rentals as a service. This was confirmed, a done deal, just patiently awaiting the official launch of the new company. After public outcry over the forthcoming split, the decision was swiftly axed and the two companies were to remain as one. Now it’s obvious that the video game service has met the same fate, but the reasons why may never be fully understood. With plans already set in motion to launch this new feature, it seems odd to turn back on it now simply because the company didn’t split, but ultimately it’s not up to us.

Then again, is it? The power of the people was enough to overturn the split of the company, and more recently was enough to stop SOPA, so perhaps if gamers get out there and voice their opinions, we could get the wheels turning again. If you would like to have your voice heard, you can call Netflix’s customer service line at 1-888-811-1933. It’s available 24 hours a day. If you’re not big on verbal contact and you have a twitter account, you can send a tweet their way letting them know you want games back! Just tweet to @NetflixHelps Monday through Friday, and they promise to respond within 24 hours. If enough interest in video game rentals through Netflix is shown, they just might rethink their decision.

Original Report – The Verge

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you!

 

[01.20.12] Dorkly wants to know the most frustrating situations in games

Anthony Ortale

Anthony Ortale

We’ve all been there. If you play video games, there’s no doubt that some of your time is spent screaming at your television, wanting to chuck your controller across the room. There’s something special about gaming which allows it to evoke that much emotion from us. Unfortunately, it’s not always the story in the game that brings it out, it’s often something related to the gameplay, and it’s often something going wrong. Everybody has a different opinion on what the biggest annoyance is, but right now Dorkly is trying to find out what officially is the worst of the worst, and you can go vote on it now.

There are 53 side by side comparisons where you choose which of the two is more evil. Choices range from rather generic options such as “Backseat Gaming” or “Fetch Quests” to the much more specific “Letting Pikachu Evolve Before Getting Quick Attack” or “Getting Blue-Shelled in Mario Kart”. After you sort through everything, they’ll give you the rundown on what your personal top 5 are. There’s also a live list of the overall results, which are updated every 5 minutes.

As of Jan. 20, 2012, the current top 5 are as follow:

1. Accidentally hitting “yes” when an NPC asks if you need them to repeat entire explanation

2. Dying when you haven’t saved

3. A glitch prevents you from progressing

4. Screwing yourself over by saving at a bad time

5. Having to backtrack for hours because you missed an item or key somewhere

My Top 5?

1. Getting killed by a hacker

2. Returning to an RPG months later and having no idea what you’re doing

3. Not realizing you’re fighting enemies that will respawn indefinitely

4. Dying because of a bug or glitch

5. Screwing yourself over by saving at a bad time

Odds are, yours are going to be different from mine, perhaps very different. In fact, you might think mine or the current top 5 are downright ridiculous because clearly buying the wrong version of an old game you used to love is way more frustrating (that’s currently 50th overall). Well if you disagree, you should probably get over to Dorkly and voice your opinions now! Official voting ends Monday, Jan. 23, 2012 at 12:00AM. Just take the survey here and feel free to post your top 5 in the comments below!

The Most Frustrating Situations in Games

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he would love to hear from you!

[01.19.12] Get to know your gamers - Jessica Brierton

This week's Get to Know Your Gamers features a co-worker of mine with a lot of expertise in the area of gaming. She’s worked at Gamestop and the electronic section in her local Target; and is an avid gamer in her spare time. Watch out boys, because she’s about to kick your butt in Team Fortress 2, and look good doing it. Without further ado, here’s Ms. Brierton.

Tell us a little bit about yourself. Where are you from, what do you like to do (besides play video games)?

Well, I am from a few different places. I was born near Jacksonville, Florida. I have lived in Oklahoma, Texas, Arizona, and Iowa. I work full time and I go to school full time, so I stay pretty busy. However, I always find time for video games and watching my favorite TV shows. My problem is that I discover a TV show that I like and binge watch as many episodes as I can. I am currently watching Battlestar Galactica, which I highly recommend.

What got you into gaming and what was your first console or game?

I cannot remember not having a console. I started with a Super Nintendo and random PC games. I remember playing Aladdin, Q*Bert, and Super Mario Bros 3 when I was around 3 or 4. I would later have a Sega Genesis and Dreamcast.

Some people won’t play a game if the graphics are bad. Do graphics have that big of an impact for you?

Not at all, I was just playing Gauntlet Legends and Skies of Arcadia just the other day. It isn’t a deciding factor for me.

What do you look for in game / what makes a game ‘fun’ to you?

Customization. I love games where I can just alter everything, as long as I can see it. I hate that I spent forever customizing my character in Skyrim, only to never see her face again. Don’t laugh, but I swear the only thing I do in Sims 3 is just design the houses. I use cheats to get a ton of Simoleons, and I just decorate the crap out of the houses and family. Then I move my family to a different home and design it, then I do it again. But besides that, I really value a good storyline. I love a game where I can be completely immersed in the plot.

Do you consider yourself a ‘casual’ or ‘hardcore gamer?

Right now, I would say casual. I just don’t have the time to be a hardcore gamer. However, there was a point where I would definitely say I was hardcore, mostly when I played World of Warcraft pretty religiously and I was pretty much a bad***.

Do you prefer a solo experience or a co-op / multiplayer experience?

Depends on the game. Any shooter I would prefer multiplayer or co-op, but any other game I would much rather play solo.

What are you playing right now?

Way too many. Lately I have switch played a combination of Star Wars: The Old Republic, Team Fortress 2, Sims Medieval, Super Mario 3DLand, and Kingdom Hearts.

What is the worst game you’ve ever played?

Haha, Dead or Alive Xtreme 2. Enough said.

What do you consider to be the best game ever?

What a tough question. I know it’s not a particular game, but I am going to have to say the Mario franchise. It’s a classic that has made a huge impact on the video game industry and continues to prove that it can evolve with technology and next gen consoles. It manages to keep its originality with the same characters and storyline, but always reinventing how we save the Princess.

What is your favorite game console/handheld of all time?

Another tough question! I have to say Super Nintendo. It is such a classic and it helped shape the interests and hobbies I have today. I still have one in my living room.

What are some games you’re looking forward to?

Diablo III, Animal Crossing 3DS, Mario Party 9, Fable: The Journey, Epic Mickey 2, Sorcery (don’t laugh!), and Luigi’s Mansion 2.

What game would you like to see get a sequel that likely won’t happen?

I would love to see a sequel to Dokapon Kingdom or a new King’s Quest.

Random Thought?

“It’s too dangerous to go alone! Take this.” ♥

As always, if you would like to be featured in Get To Know Your Gamers, just send an email to ortale.anthony@gmail.com, and we can set up an interview!

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you!

 

[01.12.12] Review: Airport Mania 2: Wild Trips

Reflexive Entertainment

Reflexive Entertainment

Airport Mania 2: Wild Trips for Android

Rating:

5 Stars

Your eyes aren’t tricking you, Amazon really is offering two free apps today! In addition to the educational game What's Different?, you can also pick up Airport Mania 2: Wild Trips at no cost today only! This sequel to Airport Mania: First Flight aims to build on the wild success of its predecessor by taking you to crazy new locations and delivering the same solid gameplay that has made the series so popular. This time-management game is hoping to do the same thing Diner Dash accomplished, only using cute airplanes instead of restaurant patrons. With over 10 different airports to play on and 40 awards to collect, this game will absorb a large chunk of your time, and it’s worth it.

The Fun Stuff:

This game is really the complete package. The graphics are both cute and exceptional, featuring cartoon character like airplanes with faces and personalities. The planes will express the pain or delight of their passengers both with visible and audible cues. The sound effects in the game are also fantastic; the roar of planes flying overhead and landing blend nicely with the background music. The game runs smoothly and controlling things feels very natural and just simply makes sense.

Of course, the key to making you feel at home with a game’s controls is an excellent tutorial and Airport Mania 2has the perfect tutorial. Not only does it take you through the basics, but it also forces you to use advanced techniques such as combo multipliers and queuing things up. Once you’ve got the tutorial down, you even get your diploma and then you can hit the runways freely!

The Frustrating Stuff:

This doesn’t really count for anyone who hasn’t downloaded the app yet, but for those who had already been playing for a while, they were greeted by a horrible surprise when they installed the last update: everything was gone. Unfortunately, the developers made a mistake and anyone who updated lost all their data, but the mistake has since been corrected so don’t worry about updating or installing now. Other than that though, there really aren’t other gripes about this app.

Bottom Line:

Airport Mania 2: Wild Trips is one of the best games to grace the Android platform in quite some time. Even the loading screen is adorable with its little seatbelt progress bar! This is by all means an absolute rush-as-fast-as-you-can-and-grab-it-while-it’s-free app, but even if you aren’t lucky enough to grab it now, it’s definitely worth the 99 cents to pick it up any other time because this game is pretty much a guaranteed addiction. If you haven’t played any time management games before and you’re unsure whether or not you’d like them, there is the original game’s little brother, Airport Mania Free which will give you a light taste of the paid version. Now what are you waiting for, get out there and grab this while you can!

Airport Mania 2: Wild Trips was created by Reflexive Entertainment and is Amazon’s free app of the day for 1/12/12. It typically sells for $0.99

 

 

[01.11.12] Still hope for gamers with Netflix!

Netflix

Netflix

 

Back in September of last year Reed Hastings, the co-founder and CEO of Netflix, wrote a letter to all of his customers explaining the new path his business was about to take. Netflix was to be split into two separate companies, one of which would retain the name and be strictly instant streaming and the other would handle the original DVD by mail service under the new name Qwikster. Everyone was outraged at the split stating that Hastings was arrogant, rude, and cared nothing of what his customers wanted. In the mess though, there was one glimmer of hope for a fraction of the patrons of the emerging Qwikster. After years of hoping and waiting for the addition of video game rentals to Netflix’s arsenal, gamers finally had a set release date: the launch of Qwikster.

Not even a month later, the company reversed the decision announcing that the name Qwikster was no more and the company would be staying on one website. That was that, and everybody got what they wanted, however, Hastings did leave one question unanswered: What about the video game rentals? The company never affirmed or denied that they would continue on with the much-requested addition of video games to their services. Most assumed that the games died with Qwikster, still many hoped that it will still appear in a matter of days on the Netflix site. Then months passed and still nothing was said about games.

Today, things changed as the official Twitter account for Netflix Support made gamers around the US much more optimistic: “We're still looking into it.” Those four words drastically changed things. Although there was still no firm release date announced, they have at least confirmed that the project hasn’t been abandoned. Unfortunately, you can’t go to their site today and pick up the next big block buster game… but at least now you know (again) that someday, hopefully soon, you can with the Netflix subscription you already have.

 

[01.10.12] Xbox Live Arcade House Party & Must Have Games returns

Microsoft

Microsoft

The last House Party on Xbox Live was such a success that Microsoft has decided to bring it back this year again starting Feb. 15. Each week, a new title will be released for four consecutive weeks, bringing must have releases straight to your console. This year’s line-up is packed with highly anticipated titles each and every week. Likewise, Xbox Live for Windows Live is getting some love with their Must Have Games feature. These titles will also be coming out roughly on a weekly schedule starting in February.

Warp

Warp is EA's highly anticipated puzzle-based stealth action title. As the little orange alien Zero, you must plan your escape after being imprisoned by the evil Commander in his underwater hideout. Using all your alien abilities, you must find your way to freedom as quickly and quietly as you can. Warp is set to be the first release for Xbox Live House Party on Feb. 15

Alan Wake's American Nightmare

Alan Wake (2010) was an instant hit, and many of its fans demanded a sequel. This year, they're finally getting what they asked for with Alan Wake's American Nightmare. Although it may not be the full featured release fans expected, this arcade title will dish out a whole lot more of The Darkness. With a new storyline, new location, and new game mode, this will definitely quench the thirst diehard fans have been feeling! Alan Wake's American Nightmare is set to be the second release for Xbox Live House Party on Feb. 22

Nexuiz

Nexuiz may be new to Xbox Live Arcade, but it's actually a classic to any PC gamer. This title is a fast paced arena first person shooter ready to dominate Xbox Live. Nexuiz takes place in an alternative universe where to alien races have been battling for years. Technically, they're in the middle of a truce, but it's so weak, they still agree to fight each other - but solely in a gladiator-like arena battles. Just like how the rules of the truce don't apply, in this game the rules of battle and the laws of physics don't always apply either. Feel free to bend them in any way you can to get any advantage you need. Nexuiz is set to be the third release for Xbox Live House Party on Feb. 29

I Am Alive

I Am Alive has been in the works for quite a while and in the time it's undergone a complete overhaul. Set one year after a cataclysmic event that wiped out almost everyone on the entire globe, I Am Alive is the typical story of one guy desperately hanging onto a thread of hope that his family might still be alive. What makes this adventure so interesting is that he's not your typical hero. The main character isn't portrayed as an over-the-top, super-powered action movie star but rather as the average Joe just trying to survive. You'll be forced to keep track of your stamina level and make sure you don't burn yourself out while venturing through the ruins, so make sure to come up for air every so often. I Am Alive is set to be the fourth release for Xbox Live House Party on Mar. 7

BulletAsylum

BulletAsylum is an upcoming arcade style shooter that seems to be a tribute to the classics with a modern twist. With an almost endless arsenal of firepower and eye-popping graphics reminiscent of Bizarre Creation's Geometry Wars (2003), these developers are hoping to set Xbox Live for Windows Phone on fire with this title; and later, the PC as well. BulletAsylum is set to be the first release for Must Have Hits sometime in early February.

Chickens Can't Fly

Chickens Can't Fly is the zany sequel to Amused Sloth's Chickens Can Dream (2011) where anything and everything goes... as long as it involves chickens. You're challenged to join forces with the world's top scientist to figure out just what chickens can and can't do! Players will steer a falling chicken down a trench past all kinds of deadly traps and obstacles. It's somewhat like the ever-popular Doodle Jump only in reverse and with chickens! Chickens Can't Fly is set to be the second release for Must Have Hits sometime in February.

Need For Speed: Hot Pursuit

Need For Speed: Hot Pursuit is an adaptation of the 2010 console release under the same name. Featuring two separate campaigns - one cop, one racer - set on 24 different tracks; players will be able to choose from any of the 20 high-performance vehicles in the game. Anyone who's played the original release will know exactly what to expect, however, it'll just be in a more compact design for phones. Need For Speed: Hot Pursuit is set to be the third release for Must Have Hits sometime in late February.

Splinter Cell: Conviction

Splinter Cell: Conviction will also be an adaptation of a 2010 blockbuster released under the same name. The only downside to Splinter Cell: Conviction is that unlike Need For Speed's mobile game, SC:C will be taken out of the hands of its original developers. The game is still supposed to be a true-to-the-original port for Windows Phones, so hopefully these developers will do the game justice. Splinter Cell: Conviction is set to be the fourth release in Must Have Hits and will likely release in March.

Toy Soldiers: Boot Camp

Toy Soldiers: Boot Camp is the third installment in the Toy Soldiers series that have been hit sellers on the Xbox Live Arcade. This follow-up to Toy Soldiers and Toy Soldiers: Cold War is hopping to build on the already solid tower defense and shooting gallery mixed game play its predecessors have established. Toy Soldiers: Boot Camp will be the fifth and final release for Must Have Hits and will likely release in mid-March.

 

 

[01.07.12] Get to know your gamers - Tom Boggess

After taking an extended hiatus, Get to Know Your Gamers is back this week with a good friend of mine, Tom Boggess. If you need a co-op buddy for anything, Tom is about as good as they come. Whether he’s shooting up bad guys with you in survival mode for Modern Warfare 3 or exploiting physics while toting a portal gun in Portal 2; he’s got your back whatever the situation. As always, if you’re interested in being featured on ‘Get to Know Your Gamers’, just shoot me an email at ortale.anthony@gmail.com and we can set up an interview!

Tell us a little bit about yourself. Where are you from, what do you like to do (besides play video games)?

I’m a pretty hardcore gamer – at least when I have the money. I’m 21 years old; I’ve lived in Iowa my entire life. I’m in the process of joining the Marines, which is what I dedicate most of my time to, but I always enjoy hanging out with friends when I get the chance.

What got you into gaming?

My parents. When I was three or four years old, they bought an Atari and ever since then it’s been moving from one game system to the next. Pong and Atari Bowling… those were the days!

What was your first console / game?

The Atari was the first one, and I don’t really remember but Pong was probably the first game I played.

Some people won’t play a game if the graphics are bad. Do graphics have that big of an impact for you?

If the graphics aren’t going to be good, it should at least have a good story. I’ll admit that graphics definitely are the thing that grabs my attention, but I’ve also played a lot of games where the graphics are amazing but the game isn’t good at all.

What do you look for in game / what makes a game ‘fun’ to you?

Lots of fast paced action and custom abilities. I love the idea of being able to somehow put myself into the game.

Do you consider yourself a ‘casual’ or ‘hardcore gamer?

Hardcore.

Do you prefer a solo or co-op / multiplayer experience?

I’d prefer to play with people. I’m always looking for a game that I can play with my dad or friends when they come over.

What are you playing right now?

Battlefield 3 and Skyrim

What is the worst game you’ve ever played?

I don’t know what the worst game I’ve ever played is, but the worst game I’ve ever owned was Naruto: Ultimate Ninja for the PS2. I actually tried to return that game two hours after I bought it. I paid $55 for it, and they wanted to give me back $10. Because of that, it forced me to play the rest of it and although it may not have been the worst I’ve ever played, it was definitely one of the worst I’ve ever owned.

What do you consider to be the best game ever?

There are three that pop into my mind right away. The first is Final Fantasy VIII, the second is Chrono Cross, and the third is SOCOM 2SOCOM 2 to this day is still the best shooter I’ve ever played and owned. I don’t know what it is about that game, but I remember sitting there for like 12 hours at a time and sometimes I’d be sitting there for 30 minutes doing absolutely nothing, but my heart would still be racing just from the excitement of the game. The thing I loved best about Final Fantasy VIII is that it allowed you to put your own personality into the main character. Chrono Cross is probably one of the best RPG’s I’ve played outside of the Final Fantasy series. The way it’s setup is just so unique, it makes me want to play it right now just from thinking about it.

Random Thought?

Tell your mother I said hello.