Quantum Break

[06.15.15] Everything you need to know from the 2015 Xbox Media Briefing [E3 2015]

Microsoft

Microsoft

It has been quite the week leading up to E3 2015 with a steady stream of incredible reveals, leaving you wondering, “What exactly will there be to announce at E3?” From the “Fallout 4” reveal, the return of rhythm gaming, and YouTube taking on Twitch; the gaming industry is charging full speed into its biggest week of the year. Fortunately, the fun hasn’t stopped. After a great E3 kick-off courtesy of Bethesda, Microsoft starts off the console wars with their incredible lineup of announcements, and here is everything you needed to know about the 2015 Xbox Media Briefing, live from E3 2015 on Monday, June 15.

The conference begins kicks off with a montage of games, including Tomb Raider, Halo, Forza, Gears of War, and many other games. Bonnie Ross, Studio Head at 343 Studios, welcomes everyone to the conference. She starts off with, none other than, “Halo 5 Guardians.”

A new reveal trailer plays, featuring voice-overs from many characters. It introduces the storyline from many different angles, including Master Chief’s, Buck’s, and even the Covenant. It then moves into a gameplay demo. The player is playing as part of the ONI team, fighting off the covenant. Taking the role of Spartan Locke, they gather intel on the area, finding Master Chief’s assault rifle. Lots of explosions, running through the facility – everything is very much “Halo,” just prettier. The player shows off the ability to command other team members to attack a covenant ship followed by the Spartan’s new unique abilities.

Some new characters are shown, including a soldier version of the Promethean race and the gameplay demo ends. It then returns to a montage of game highlights, including a brief glimpse at the new bosses. The launch date of Oct 27, 2015 flashes on the screen and Josh Holmes takes the stage.

Holmes says this is the most ambitious “Halo” game yet. A massive, two story campaign and multiplayer maps 4 times the size of anything previous. “Halo 5” multiplayer goes by a new name – “War Zone.” The multiplayer demo will be on the show floor this week and looks to be a much larger scale team game, 24-player possibilities.

Now it’s time for an Xbox Exclusive World Premier. From Keiji Inafune and the makers of “Metroid Prime,” a unique looking adventure game. A desert environment is shown and the protagonists has a robot dog following it around. It has a very Pixar-like style. The female protagonist and her dog face off against some robot spiders, and the dog detonates himself to save the girl. All that is left is a crystal power core, which she then places in another dormant robot, bringing it to life. She possibly indicates it’s the same “dog” she just had, but in a new body. The title “Recore” is revealed with a Spring 2016 launch window. It will likely be an Xbox exclusive

Phil Spencer takes the stage, confirming that “Recore” will be an exclusive, new, first-party franchise for Xbox One. He discusses the vision for Xbox One and how Xbox continues to invest in delivering the best experience for Xbox gamers. He’s also wearing a shirt under his jacket which is just barely visible. He then reveals Xbox One has backwards compatibility! Something that wasn’t previously thought possible, now available Natively on the Xbox One. It’s part of the vision for creating the largest game library on Xbox One.

Mike Ybarra, Head of Platform Engineering, shows off backwards compatibility, including over 100 titles coming this holiday. It will support both digital downloads – which should automatically start showing up soon – as well as retail games. He then plays “Mass Effect” on Xbox One, showing that the game plays like the Xbox 360, but will utilize Xbox One features – such as screenshots or game streaming and DVR. It’s available immediately for preview members and will be available this holiday for others.

Spencer returns to the stage to talk about the “Xbox Elite Wireless Controller” coming this fall. It will have “swappable” components and “limitless customization,” essentially creating the ultimate first-party “pro” controller designed for Xbox One and Windows 10. It’s absolutely beautiful.

Todd Howard, Bethesda Game Studio’s head, takes the stage, yes on Xbox’s conference. Howard is discussing “Fallout 4,” possibly hinting at exclusive content? He’s discussing the importance of freedom in the game and is revealing more gameplay content. He goes over much of the information revealed at Bethesda’s conference, just more summarized. He also reveals a new weapon, a type of musket, and more survivors are discovered. It gives off a very “Walking Dead” kind of vibe… only futuristic and with powersuits. Howard calls it the “most ambitious game-world we have ever created” while a montage of action sequences and environments are shown off. Howard than teases a big announcement, revealing that PC Mods can be shared and played, for free, on Xbox One.

Peter Moore, COO of EA, takes the stage, mentioning his happiness with backwards compatibility and then talking about EA Access, the $5/month service only on Xbox One which gives you early access, and many games for a low price. Like always, EA titles will be released early for members and games in the vault will be rotated and can be played unlimited, and players will get discounts. All of this is repeat news. Moore announces that “Titanfall” is coming at the start of summer, “Dragon Age: Inquisition” will come later this fall. This week, All Xbox Live Gold members get free access to EA Access, only have to download the free app.

Moore than announces “Plants Vs. Zombies: Garden Warfare 2.” He promises “this will be the funniest, craziest, most over the top shooter experience you’ve ever played.” After revealing it’s coming next spring, a trailer begins. It looks like the zombies have taken over and the game will now be in “Zomburbia.” A multitude of new plant and zombie characters are revealed, although the entire trailer is CGI. This time around, it looks like the plants are coming to the zombies’ house to invade.

A teaser for “Forza 6” begins, and the new GT is lowered onto the stage form the ceiling. Henry Ford III takes the stage with Dan Greenwald of Turn 10, introducing a trailer for “Forza 6.” The game looks beautiful as ever. There will now be 24-car multiplayer and it’s coming Sep 15.

Another world premier begins, from Bandai Namco and From Software, Inc. A dark and dreary environment with lots of monstrous characters is shown, and it looks like a new “Dark Souls” game is coming. A massive titan guard with a giant sword is shown, and “Dark Souls 3” flashes, with an “early 2016” release window. It will not be an exclusive

A premier trailer for “Tom Clancy’s: The Division” is shown, re-hyping what is already known about the game. It shows off, what appears to be, lots of in-engine graphics and the game looks great. It appears to take place in the heart of New York City and will require lots of teamwork. There’s plenty of explosions and awesome guns, as is expected from a Tom Clancy game.

Laurent Detoc, president of Ubisoft Americas, takes the stage to talk more about it. He reveals that it does take place in New York, and will feature a variety of special operatives. He then reminisces on Ghost Recon’s initial launch on the first day of Xbox Live launching. He reveals that the beta will be exclusive to Xbox One, before moving on to “Rainbow Six Siege.”

Detoc emphases the destructible environments of “Rainbow Six Siege” and reveals that “Rainbow Six Vegas” and “Vegas 2” will come free with “Rainbow Six Siege,” all playable on the Xbox One (thanks to the backwards compatibility). A gameplay trailer then begins for “Siege.” Again, it’s nothing revolutionary for the game, but does appear to be mostly in-engine, as well. It actually feels very similar to “The Division,” but in a less post-apocalyptic environment.

An Xbox One and Windows 10 exclusive from Motiga is revealed, and it appears to be the long-forgotten “Gigantic.” The trailer reveals a variety of characters as well as gameplay features. It’s an arena shooter which appears to focus on battling large “guardians.” The beta will launch this August and will be free to play, like the game.

A montage of indie games begins, including a momentary tease of the also-forgotten “Cuphead.” It shows off some other original titles and some already-released titles, like “Goat Simulator.” It’s likely this is a lead in for the ID@Xbox program. Logo at the end of the trailer confirms.

Chris Charla, Director of ID@Xbox, takes the stage to discuss the program. Over 1000 indie developers have been making games for the ID@Xbox program, and it’s “really only the start.” Steve Gaynor of Fullbright takes the stage to discuss and preview Tacoma, coming 2016. Derek Bradley, from Aurora44, is next to discuss “Ashen,” a survival game and Xbox console exclusive. It looks like it will have a lot of emphases on exploration, puzzle-solving, and a dash of horror. Sherida Halatoe, of tiger & squid, enters to discuss “Beyond Eyes.” It’s a very unique experience, coming first to Xbox One and PC. It also appears to be a unique exploration/adventure game, and it releases this summer. Chad and Jared Moldenhauer of MDHR take the stage to discuss “Cuphead” – finally, it’s returning! They talk about their vision for a classic 1930’s cartoon that controls like a classic, 16-bit platformer. As a trailer plays, one thing is obvious – they nailed the style they were going for. The game looks incredible and the gameplay looks extremely fun and challenging, as would be expect from both the era’s the game takes influence from. It’s coming 2016 exclusively to Xbox One.

Charla takes back over announcing an early release program, similar to what’s on PC. The hook is that the games are required to give a free demo first, so you can decide whether or not you want to pay in. Starting today, both ”The Long Dark” and “Elite Dangerous” are available today for Xbox One Game Preview.

Charla hands off to Dean Hall, the creator of “Day-Z” to introduce a new IP coming to PC and Xbox One. It will make use of Xbox One Game Preview and PC access, and players will “be able to shape the destiny” of the game. The game takes place in space, but not much is revealed, other than the name “Ion.” It has a “Gravity” vibe to it.

Brian Horton, Game Director of Crystal Dynamics, demos the world premier gameplay of “Rise of the Tomb Raider” coming holiday 2015. A very beaten and tattered Lara lights her way through a cave with her signature torch… which is then blown out by a snowstorm. Suddenly she’s wearing full winter climbing gear and working her way up a mountain. The climbing mechanics are very familiar, only now she has Jonah tethered to her. Ice starts falling and she makes a leap across the cavern. She’s taking lots of risks while climbing, but makes her way to the top. She loses her grip and falls, saved by Jonah. He struggles to pull her back up and she swings over to the ice to regain her grip. The ice gives way, but she narrowly makes it to the top as an avalanche begins. She tells Jonah to return to shelter and continues her ascent. Non-stop action spliced with quick time events, it’s all very familiar – and very welcome to return. A montage of various game shots is tagged with a “Xbox Exclusive” banner, possibly indicating it’s no longer a “timed release” but a full exclusive? Then the hard release date of Nov 10, 2015 is finally revealed.

Another Xbox One exclusive begins, and it looks like a collection of games from “Rare” as Banjo and Conker both made an appearance, among others. “Perfect Dark, “Viva Pinata,” and Battle Toads” are just a few of the 30 games included in this 10,000 gamerscore collection. “Rare Replay” available August 4, 2015. Craig Duncan, Studio Head at Rare, takes the stage to announce this exclusive collection in celebration of the 15th anniversary of the studio.

He’s also announcing a new title from the company, “by far the most ambitious game Rare has ever created.” It begins in first person with Rare’s signature cartoony graphics. It takes place on an island, complete with tropical birds and… pirate skeletons. A sea shanty begins playing and a character runs out onto a beach where a pirate ship is waiting. Many characters have, what appears to be, gamertags over their heads, indicating what could possibly be a pirate themed MMO? “Sea of Thieves” is the title, no release date indicated.

Another Xbox One and Windows 10 exclusive trailer begins, which looks very much like “Fable.” It has the same art style and appears to be an RPG. It will be free to play on both Xbox One and Windows 10, and likes to use the word “legends” a lot. “Fable Legends,” it is.

Kudo Tsunoda, Corporate Vice President of Microsoft Studios, takes the stage to talk more about the title. The game will run seamlessly between the two platforms. Anything bought will transfer between the two, and the game will also feature cross-play between PC and Consoles.

He then announces a new partnership with Valve VR, making Windows 10 the best platform with VR gaming. He mentions the previous announcement that an Xbox One controller will be included in with every Oculous Rift. It sounds like Microsoft is trying to lock down the VR market, including their previously announced HoloLens. He then introduces Lydia Winters, Brand Director from Mojang.

As she discusses the history of the studio, “Minecraft” is displayed behind her. She talks about Minecon 2015 and hints and an announcement there. She then introduces Michael Saxs Persson from Microsoft studios, to reveal a new version of Minecraft on the HoloLens. They play a live demo, and she is able to join in from her Surface. Persson then moves the game world onto a table and he can overlook the world in a type of “god mode.” He can follow around Winters throughout the world from the recessed perspective. It’s like playing with a real miniature model of your “Minecraft” world. He can also manipulate the world to discover what is underneath and map it for the other player. The whole environment can be controlled with gestures and even voice commands. Persson is able to detonate some TNT and Pigs by saying “lightning strike,” causing the TNT to explode and the pigs to turn into zombie pigmen.

Rod Fergusson, Co-Creator of ”Gears of War” and Studio Head at The Coalition, takes the stage to announce the “Gears of War Ultimate Edition.” It’s an HD remake of the original “Gears of War,” complete with multiplayer. The multiplayer beta begins today, exclusively on Xbox One.

He then begins revealing a new “Gears of War” game with a gameplay demo. New COG soldiers are shown off traversing a very dark environment. A storm is destroying the city they are exploring, literally crumbling the environment around them. The new character is referred to as “JD.” They enter a building and there is a new monster revealed. Something gooey and glowy, which JD is advised not to touch. He does anyway, and his flashlight is shorted out. Fortunately, he’s glowing – possibly imulsion? This form extends well beyond the room they were in and all over the outside environment. They follow it into a courtyard where more glowing pods (don’t touch!) are at. As they try to exit the courtyard, another new enemy type is revealed. It’s somehow similar, yet different to the locust. As JD becomes overwhelmed, the trailer cuts to a close. It’s “Gears 4,” coming Holiday 2016.

Phil Spencer returns, now revealing the shirt he was hiding was a Rare Shirt. Could this be another Rare announcement or is he just celebrating their accomplishments? He discusses and recaps all of the new experiences revealed today and reasserts the commitment Microsoft has to the community and Xbox Live. He then hints that here are “more surprises in store this week.” There will be reveals on the Xbox Daily Show, including “Quantum Break,” “Scalebound,” “Crackdown,” a new Xbox One interface, and new first-party games. He wraps up the conference (no more Rare, looks like it was just a celebration) by thanking everyone. The conference ends with another game montage, recapping everything revealed today.

[05.22.13] Microsoft officially announces Xbox One

Microsoft

Microsoft

 

A few months back, Sony had a conference to reveal their upcoming console, the PlayStation 4. It was highly anticipated, thanks to the massive environment of leaks and rumors swirling around it. Well yesterday, the day had finally come for Microsoft to make their big reveal as well, the announcement of the Xbox One. As it turns out, the fate of their conference was relatively similar.

The conference started out with a video explaining that the whole point of the system was to integrate more of “you” into it; personalization to the point of where you have “a relationship with you TV”. Don Mattrick took the stage and begun the obligatory cheesy monologue, which turned out to be a clever bit of foreshadowing to the name. The mission: to design an all-in-one system which runs your entertainment center. Thus, the Xbox One. Yeah, that’s the name they went with. Taking a page out of Nintendo’s book, they’re only going to cause more confusion with this name.

Now, there was one very, very nice thing about this conference, something that Sony failed on. We actually got to see the console, in all of its shiny industrialized glory. Gone is the ‘futuristic’ curvature of the Xbox 360 in favor of a much more boxed out, traditional and simplistic look. It looks less like a game system than it does a computer, or dare I say, Blu-Ray player. We also got a nice look at the redesigned controller and Kinect – which will be bundled with every console.

Yusuf Mehdi took the stage to demo the new system. It all began with two simple words “Xbox On”. This ability to power on your system with voice recognition is something gamers have been asking for since the introduction of the Kinect years ago. What was more exciting, however, was the fact that the Xbox quickly recognized Yusuf and automatically logged him in, then took him straight to his personalized homescreen. The homescreen featured a familiar design with the addition of a larger “recently played” section that allows you to jump between everything you’ve recently accessed.

To no surprise, the addition of live TV was unveiled. The thought process is that everything is quicker now, because there is no need to switch inputs. To a degree, it is quicker. Mehdi displayed the new quick switch feature, which allows users to instantly switch between games, movies, TV, internet, music, and more. There’s also some nice new Kinect gestures, and a fully interactive guide to help out. Quick switching isn’t the end though, there’s also the ability to ‘snap’ two items side by side so you can multitask (Windows 7 users should be familiar with this feature). This means you can watch a quick video while you’re waiting for matchmaking or Skype with your friend halfway across the country while you watch your favorite sports team together.

Sports are taking another stride forward with ESPN as well. Fantasy sports have exploded in the last decade, and now it’s integrated into the system. While watching sports, you’ll get live updates on your players, scores, and standings. Pop up notification will inform you of the changes, and give you the option to quickly snap the standings to the side if you wish.

Next came the technical mumbo-jumbo portion courtesy of Marc Whitten. What you need to know is it’s faster, more powerful, and finally features a Blu-Ray player. The Xbox One will utilize three separate operating systems, which will be part Xbox, part Windows, and part system management. Basically what this means is everything happens quickly and seamlessly. The Kinect is higher quality, much more accurate, and recognizes the controller now. The new controller is more ergonomic and features force-feedback in the triggers. Xbox Live is getting another upgrade too. If you’ve ever wondered where your Xbox Live Gold money goes, it’s into servers. Right now, it’s running on about 15,000 servers. The next generation of Xbox Live will run on 300,000 servers – more than the entire world’s computing power in 1999. Again, this is to make everything as instant and personalized as possible. It will also allow for much bigger matches and worlds online.

Finally, the conference shifted to games. Andrew Willson from EA Sports proudly unveiled a brand new engine which will be features in the next FIFA, Madden, NBA Live, and UFC. Entitled “Ignite”, the intent is to further blur the lines between game and reality. Dynamic worlds, significantly more intelligent AIs with instinct, and, of course, gorgeous graphics. Holy helmet reflections, does it look good… but that was only to be expected. Consoles are playing catch up with PC graphics again finally, but graphics are only a part of the story anyway. Games such as “Minecraft”, “Fez”, and Telltale’s “The Walking Dead” have proved that graphics aren’t everything. That’s why the engine allows for ten times more animation depth and detail. The new engine will feature 3D crowds, dynamic sidelines, and daily streams of updated data on Xbox Live. As a final side announcement, Willson also mentioned that Ultimate Team in FIFA 14 will also have exclusive content for the Xbox.

The exclusives don’t stop there, though. Phil Spencer came on stage to please the gamers with the announcement of 15 Xbox exclusive games throughout the launch year. This includes eight, count ‘em, eight brand new franchises. What are they? Well there was a part live-action, cryptic announcement teaser for the new Remedy title “Quantum Break”, but outside of that… nobody knows. Sure, this conference was supposed to be about the console, not the games, but this is supposed to be a “game console” after all. Fortunately, it sounds as if we’ll only have to wait until E3 to hear about some of these new titles.

Next came, arguably, the most exciting announcement from Nancy Tellem and Bonnie Ross. For years and years, Halo fans have been begging for a Halo movie. They got a taste of what was wanted with the incredibly successful web mini-series “Forward Unto Dawn”, and now it’s expanding, in the best way possible. A full blown live action TV series is on the way, with legendary director Steven Spielberg at the helm. Plenty will have their doubts, but “Forward Unto Dawn” proved the potential of a TV series, and with Spielberg directing it, it’s hard to imagine much could go wrong.

The conference came to a close with one last game announcement: “Call of Duty: Ghosts”. Although technically being a world premiere, it was leaked earlier in the month, so it didn’t come as much as a surprise. All content for it will be a timed exclusive again. However, what was a surprise was the details revealed. Much like EA, Activision had a new engine to unveil which will power “Ghosts”. It features an all new story with all new characters. Yes, another Call of Duty… but think carefully about this one. It’s really what people have been asking for, because this one is going to be insanely different, thanks to the new engine. So there’s no more complaining about the ‘rinse and repeat’ formula of the last set of titles, because things have become prettier, smoother, more customizable, and more unique. All-in-all, it served as a gorgeous tech-demo for Xbox One.

So the conference had a few peaks, but much like Sony’s conference, it left a lot of unanswered questions. We didn’t get a price, and Microsoft didn’t touch a lot of rumors, including the online-always requirement, lack of backward compatibility, or the lockout of used games. We also didn’t get a firm release date outside of “later this year” – basically meaning Q4 of 2013. Overall, the conference was OK, but it still really seemed to lack the “wow-factor” of systems past. Perhaps it’s just because of how technology has advanced over the years, or maybe this gamer is just getting old. All I know is that neither of these conferences have given me any reason to give up my current generation and buy either on day one. Hopefully for Sony and Microsoft, E3 will give them the opportunity to change that.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you