Bayonetta

[06.16.15] Everything you need to know from the 2015 Square Enix Press Conference [E3 2015]

Square Enix

Square Enix

It has been quite the week leading up to E3 2015 with a steady stream of incredible reveals, leaving you wondering, “What exactly will there be to announce at E3?” From the “Fallout 4” reveal, the return of rhythm gaming, and YouTube taking on Twitch; the gaming industry is charging full speed into its biggest week of the year. Fortunately, the fun hasn’t stopped. Microsoft started off the console wars with a bang, and we’ve seen some great output from BethesdaEA, and Ubisoft. Sony also threw some punches and Nintendo dazzled us with loads of fanfare! Now the question remains, can “Square Enix” close out the developers with a strong finish? Here is everything you needed to know about the 2015 Square Enix Press Conference, live from E3 2015 on Tuesday, June 16.

The conference jumps right into the action with “Just Cause 3.” A gameplay trailer shows off all the high-flying, action-packed, guns-blazing, explosion filled glory. Phil Rogers, CEO of Square Enix Americas and Europe, opens up welcoming everyone with a “We haven’t done one of these in a while.” He talks about the awesome changes the company has made over the years, adapting to changes and listening to fan feedback – a popular theme this year. He teases a few of the games that will be seen during the conference before continuing with the “Just Cause 3.”

He talks about how dedicated the community is that is still playing “Just Cause 2.” He promises for longer and better support for games moving forward, because of the incredibly dedicated community. He talks about “Square Enix Collective” and the games that it has supported so far, promising more to come. He then welcomes Roland Lesterlin from Avalanche Studios to talk more about “Just Cause 3.”

He emphasizes the desire to create a huge, open-world game and redefine the open-world genre with “the greatest game in the franchise.” Lesterlin talks about what has been added, such as the additional grapple lines, and what has been brought back, such as the wing-suit, to create the ultimate sandbox game to entertain players. He then announces the worldwide Dec 1, 2015 launch date is revealed for Xbox One, PlayStation 4, and PC. A new cinematic trailer shows off more of the over-the-top action signature to the series. It says the map has over 400,000 square miles to explore. A narrator discusses the story line about an evil dictator bent on world domination and Rico is going to save the wo- OK, seriously though, you get to blow stuff up. Jetpacks, parachutes, grappling hooks, wing-suits, rocket launchers, hand grenades, rifles, and unlimited C4. Everything you ever wanted to chain together awesome kills.

The vehicles are very detailed in models and features a lot of individual parts, crumple zones, and explosive areas. Combine this with the enhanced physics engine around other explosive items and you get “amazing moments of unpredictable chaos.” The world is packed with all kinds of side activities – such as wing-suit races – and littered with collectibles. Rico will have unlocks and upgrades. Basically, this game is everything you ever wanted from a “Just Cause” game.

Yosuke Saito, Business Division VI Director, takes the stage to reveal a new work-in-progress title. It’s early in development and the trailer is supposed to be just to reveal the artwork. It’s developed by Platinum Games, the team behind “Bayonetta.” The team is also packed with loads of other talent who have worked on games from “Tekken” to “Metal Gear.” It’s then revealed that it is going to be “Nier 2.” The whole trailer was cinematic, so not much was revealed, but more details will be announced fall 2015. It looks beautiful, but development has “just begun, so don’t expect it to launch any time soon.” They’re only calling it “Nier New Project” for now, obviously a working title.

Platinum Games says they never imaged such a game would be possible, but that they were instilled with “new strength” after being asked by Square Enix to work on the game. The staff is full of fans of the first game, and they are thrilled to work on the game. We’re reminded that “it will take a while before it’s ready,” so it’s obviously going to be a few years away.

Time to switch gears to “Rise of the Tomb Raider.” Although some details have already been revealed, more gameplay is shown in a trailer. It focuses on more of the puzzles and exploration elements. It also gives us a much better look at the world we’ll be exploring, compared to the almost exclusively snow-filled are shown yesterday. Brian Horton, Game Director, takes the stage to talk more about the game.

He talks about how they want to make Lara seem as “human and believable as possible.” Crystal Dynamics have built Lara from the ground up, focusing on details as small as pores and eyelashes, and how particles would interact with those elements. They even have added scars from the previous game, to enhance the detail. She’ll get muddy when it’s wet out and snow will actually accumulate on her jacket when it’s falling from the sky. “At Crystal, we look at every granular detail to deliver a believable lifelike Lara.” Horton talks about how they’re focusing more on the “Tomb” of “Tomb Raider” and promises more announcements coming in the following months.

Patrick Naud, Head of Studio in Montreal, takes the stage talking about “Hitman Go” and “Hitman Sniper.” He then switches gears and says this mobile concept is being brought to a new franchise – “Tomb Raider.” The art style is more cartoony than “Rise of the Tomb Raider,” but it looks adorable and has a nice soundtrack. “Lara Croft Go” appears to take a lot of inspiration from the “Hitman” game of the same name, and it’s being released “soon” for tablets and mobile.

A quick montage of Square Enix games showcasing everything from “Final Fantasy” to “Dragon Quest,” and it’s time for “Kingdom Hearts?” Unfortunately, the translation didn’t work at this point; but Shinji Hashimoto, a Square Enix Executive, introduced a trailer for “Final Fantasy Remake,” confirmed for “PlayStation 4.” It’s the same trailer that was revealed yesterday, promising “More to Come This Winter” and that you can “Play It First on PlayStation 4.” Hashimoto returns to say that more detailed information will come in the future. Also, the original “Final Fantasy VII” PC release is delayed, however it is coming to iOS this summer, as well. OK, now it’s time for “Kingdom Hearts.”

It looks like it’s going to be a “Kingdom Hearts” mobile game – makes sense, continuing with the trend of games just announced, but it probably isn’t quite what everyone was expecting. It looks great, features a completely different visual style from the other “Kingdom Hearts” games, obviously because of its mobile platform. No release date revealed, just a message that it is “now in development.” “Kingdom Hearts Unchained Key” was released in Japan and is now being brought to North American markets.

Finally, “Kingdom Hearts III” is announced with a special message from the Walt Disney Animation Studios. They talk about the partnership between Disney and Square Enix to create an exceptional product. It sounds like “Tangled” is going to be joining the cast, meaning we’ll likely see other new Disney characters as well… could this mean “Star Wars” in “Kingdom Hearts III.” A cinematic trailer rolls, introducing the story before transitioning into gameplay. This is the “Kingdom Hearts” everyone is familiar with, and it looks stunning. Awesome action adventure, exhilarating soundtrack, and lots of Disney-infused goodness. “The future, it’s already been written.” “Who’s to say I can’t change it?” No release date again, just “now in development” for Xbox One and PlayStation 4.

One more project to discuss from Hashimoto, “World of Final Fantasy” which was introduced yesterday during Sony’s E3 Briefing. The trailer plays, showcasing the very different visual style. It’s kind of like “Final Fantasy” meets “Animal Crossing.” It takes place in a completely new universe which no other “Final Fantasy” game has been in. Hashimoto then introduces Hiroki Chiba, who will be the Game Director. Chiba says the game will be accessible to people of all ages. He discusses new game mechanics and how the players and creatures in game work together to create “towers” which players will use to defeat enemies and solve in-game puzzles. The game will launch in 2016.

Christian Elverdam, Creative Director at IO-Interactive, takes the stage to talk about the new “Hitman” game, simply titled “Hitman.” It looks like this will be a reboot. The game releases December 8 with the tagline “Enter the World of Assassinations.” Elverdam talks about how it will be filled with new experiences, such as targets that will be limited to real-world time frames. He says that Hitman players will have to work together to figure out these puzzles. It will take place in various locations, such as Paris, Italy and America.

Everything will be completely open to the player – how to strike, when to strike, where to strike. A sneak-peek trailer plays. It’s cinematic, but certainly looks breathtaking. Agent 47 is the “world’s premiere assassin” and “no target is safe.” 47 is shown planning his takedown on a prime villain target name Viktor. It shows off various methods of execution, including brutally murdering him with an axe in the middle of a dance floor, dressed as a fireman, or poisoning him while disguising yourself as the bartender. It leads into the advanced Contracts mode, where players can mark their own targets and share them with players online. It’s releasing Dec 8 on Xbox One, PlayStation 4, and PC.

Another game montage including the likes of “Hitman Sniper and “Final Fantasy” again before a reveal for a new Square Enix & Tri-Ace project. It looks like a teaser for “Star Ocean 5.” It’s discussing the history of other “Star Ocean” games, hinting at a “new entry” complete with “unexpected encounters and heart-wrenching farewells.” “Star Ocean Integrity and Faithlessness” has already been announced for Japan, but is now being confirmed for North American release, as well. The announcement is followed by a gameplay trailer which showcases the new location and enhanced graphics. It also shows a lot of an already-familiar battle system, although it’s later warned that it’s just a work in progress and could change. The trailer then reveals a 2016 release window for North America and Europe. It’s being referred to as an “old-school Japanese RPG.”

Now it’s time for some “Deus Ex” news from Eidos Montreal. “We’re not compromising on quality, and are striving to meet the expectations of fans.” The game takes place two years after “Deus Ex: Human Revolution,” and the world has changed greatly. Those enhanced are mostly shunned, living in the ghettos. Task Force 29 is created, and Adam Jenson joins them. He works as a double agent, teaming up with “hacktivists” to take down the Illuminati, believing they are behind the creation of Task Force 29. Players will have a range of new tools to use in the game, and the choices’ consequences are “at the heart of the experience.” The first in-game trailer for “Deus Ex: Mankind Divided” begins, looking beautiful. It introduces the story and environment, which is full of drama and chaos. A lot of new augmentations are shown off as Jensen exterminates enemies left and right. It’s releasing early 2016 on Xbox One, PlayStation 4, and PC.

President and CEO, Yosuke Matsuda, takes the stage to thank everyone for coming. He then introduces the “Final Fantasy Portal App” coming this summer. It’s going to be the main resource for everything “Final Fantasy.” But wait, there is one more announcement. Matsuda is talking about Square Enix’s partnership with past developers, and announces a new project by a “re-established studio” The studio is called “Tokyo RPG Factory.” A bunch of concept art is shown off, featuring lots of small villages, covered in snowfall. It’s called “Project SETSUNA” and it’s already in development, although not much else can be shared. It will launch sometime in 2016.

Matsuda recaps the conference, recognizes partners, promises a strong future, and thanks everyone again. A montage of everything revealed today plays as everyone who was represented today is invited back on stage. One more thank you, and everything is wrapped up.

[06.09.14] Xbox E3 2014 Media Briefing

Crowds gather at the Xbox E3 2014 Media Briefing at the Galen Center on Monday, June 9, 2014 in Los AngelesPhoto: Matt Sayles, Invision for Microsoft. Used with permission.

Crowds gather at the Xbox E3 2014 Media Briefing at the Galen Center on Monday, June 9, 2014 in Los Angeles

Photo: Matt Sayles, Invision for Microsoft. Used with permission.

It's officially underway - The 2014 Xbox Media Briefing just happened earlier this morning as a part of the Electronic Entertainment Expo’s lineup for Monday, June 9, and this time around it's all about the games. All throughout the conference, there were videos that featured key gaming icon's favorite games as well as tweets for any presenter’s favorites. What exactly does Microsoft have up their sleeves, especially after the long string of announcements leading up to E3? Hopefully there is plenty of new information left to spill and they haven't run out yet. Take a look now at this year’s play-by-play recap of the entire Xbox World Media Briefing.

The conference launched with Phil Spencer (@XboxP3) giving a speech about how great it's been for the gaming community and made a nice nod to both Sony and Nintendo citing their achievements and proceeded to thank Xbox gamers for their involvement in shaping Xbox into what it is today. He then announced that this conference will focus entirely on games and nothing else. The mission: To make Xbox the best place to play games this generation.

A trailer for "Call of Duty: Advanced Warfare" starts playing and the announcement is made that, once again, all content will come to Xbox first. A drop-pod with multiple troops in it crashes out of the sky and into a skyscraper, showcasing the incredible visuals. The trailer also demonstrated the new exoskeleton suit soldiers will wear to help them traverse the battlefield more efficiently and all the crazy new weapons, including grenades with propellers attached to them.

Dan Greenwalt, the Creative Director at Turn 10, takes the stage to talk about "Forza 5". The Nurburgring has been recreated with extreme detail - down to the millimeter - and is now available free for "Forza 5" owners to download. He then passes the stage off to Ralph Fulton, Playground Game's Creative Director to talk about "Forza Horizon 2." Read more about that here.

A trailer for "Evolve" starts playing showcasing the incredible graphics. As expected, you'll be able to fight with a class-based system with traditional classes such as assault or medic. However, you can also play as the monster against a team of 4 as well. Finally, the Beta will be available exclusively on Xbox One and all DLC will arrive first.

Vincent Pontbriand, the Senior Producer at Ubisoft, debuts a trailer for "Assassin's Creed: Unity." Players will be Marquis De Bullion and will fight alongside the French Revolution. It will features 100's of quests and secrets to find. For the first time ever, you can create your own brotherhood and play with up to three others cooperatively.

A world premier trailer for "Dragon Age Inquisition" is shown, with an announcement of a release on October 7. Also, as probably expected by now, all DLC will be available first on Xbox One.

"Sunset Overdrive" takes the stage with a trailer that showcases the ridiculous game play, colorful visuals, and over-the-top humor which the game has become known for. The trailer gives a little of the back story, explaining how contaminated energy drinks have led to people becoming mutants and caused a war to erupt. Out walks Ted Price, the Founder and CEO & Insomniac Games. He provides a little more knowledge and a game play demo showing off the unconventional weaponry and arcade-like design, reminiscent of "Lollipop Chainsaw." He also explains that players will be able to fully customize their own in-game characters and proceeded to announce Chaos Squad, and 8 player cooperative mode.

Falling right in line with the wackiness comes the funniest trailer of the conference, the announcement of “Super Ultra Deadrising 3 Arcade Remix Hyper Edition EX α.” This brand new DLC for “Deadrising 3” is a nod to Capcom’s “31th” Anniversary and features four player cooperative gameplay and tons of Capcom-themed costumes for players to choose from. Best of all, it’s available right now.

Alex Rigopolous, the Creative Director from Harmonix, comes to the stage to talk a little bit about the upcoming game “Fantasia: Music Evolved.” He then proceeds to make the exciting announcement that the insanely popular “Dance Central” franchise will be making its return very soon in the form of a digital-only Xbox exclusive called “Dance Central Spotlight.” The game features an all original soundtrack and brand-new technology which is going to allow them to deliver new songs to the game faster than ever before. It will be available sometime this fall.

Also making its return soon is “Fable Legends” as announced by Lionhead’s Game Director, David Eckelberry. A small gameplay demo was shown displaying a very familiar gameplay style with cranked up visuals and a slight twist. Now, you have the ability to play as the villain. This turns the game into more of a top-down RTS tower-defense game where you set up and control every trap you want to make for the players. The beta for “Fable Legends” will be available this fall exclusively on Xbox One.

A playful trailer for “Project Spark” (currently available as a free Beta on Xbox One) is shown, centralizing around the immense creative power the game allows. It debuts two big announcements. Their will now be new galaxies for players to create and play in, adding to the list of themes already available. As the logo flashes on the screen, and all-to-familiar squirrel comes out with a chainsaw in hand and slices the logo in half. He then says “Almost 10 years without a game, guess we’ll have to make our own!” Available exclusively on Xbox One this fall will be a Conker pack courtesy of Rare.

A brief trailer for a new game and exclusive is shown. “Ori and the Blind Forrest” is a very pretty side-scrolling platformer out of Moon Studios. No word on release date yet.

Suddenly the Halo theme fills the air and a trailer for “Halo 5: Guardians” begins. It continues on right from where he was left in the previous trailer, floating around in space with a giant mine. A closer look is taken at the all-new character featured in the promotional art for “Halo 5: Guardians”. The trailer ends with the words “Your Journey Begins” as 343’s Studio Head Bonnie Ross takes the stage. She explains that “Halo 5: Guardians” will focus on a self-reflective journey for Masterchief as he tries to discover who he really is. Ross then makes a big announcement and passes the stage off to Dan Ayoub, the Executive Producer behind the next game in the Halo franchise.

“Halo: The Masterchief Collection” has 4 games packed into one. “Halo CE,” “Halo 2,” “Halo 3,” and “Halo 4” will all be available in one place on the Xbox One sometime this fall. It will feature one seamless interface in which the entirety of the Masterchief campaign will be unlocked and available. You can pick any of your favorite levels to play and they’ll all feature both HD visuals and the original graphics which can be toggled at the push of a button. The best part about having all of them unlocked and in one place is that players can put together a custom playlist of levels featuring all of their favorite moments in the Halo series and play them back-to-back, crafting their own unique cut of the Halo story. For the ten year anniversary of “Halo 2,” it’s getting the full anniversary treatment. All of the original multiplayer will be available exactly as it shipped ten years ago. On top of that, 6 of the iconic maps will be updated with HD visuals, including fan-favorite Ascension. “Halo: The Masterchief Collection” will also come with over 100 multiplayer levels out of the box, featuring every single map that has ever been released across all four of the games. This will be in 1080p and 60 FPS. The game will also tote 4000 potential Gamerscore because of its size. Also included in the package is the “Halo Nightfall” live action series produced by Ridley Scott. Last, those who purchase “Halo: The Masterchief Collection” will gain access to the “Halo 5: Guardians” multiplayer beta this fall.

From this point on, the conference focused solely on titles in the 2015 and beyond portfolio and was rather rapid-fire.

Playdead Studios is back after four years of development with their new side-scrolling platformer “INSIDE.” It’s a very artsy game, similar to Limbo. This one will be available early 2015.

Chris Charla, the Director for ID@Xbox, took the stage with a very long trailer showcasing the massive number of indie games currently being worked on for the Xbox One.

A brief teaser-trailer announced the return of Lara Croft in “Rise of the Tomb Raider.” Much like “Halo 5: Guardians,” this looks to be a very self-reflective journey for Lara, albeit not much is revealed beyond the Holiday 2015 release window.

John Mamais, Executive Producer on “The Witcher 3” takes the stage with a brief gameplay demo. The game looks great, no other information is given.

Ken Lobb, creative director behind the Xbox One exclusive reboot “Killer Instinct” takes the stage with the announcement that he’s ready to reboot another favorite and cult-classic from the original Xbox. “Phantom Dust” is getting fully remastered with all new gameplay and visuals.

Ryan Barnard, the Game Director for “Tom Clancy’s The Division” shows off an all-new gameplay video to give a peak at the new direction of the game. The graphics look fantastic and the squad-based combat is very smooth as expected from a Tom Clancy game.

Platinumgames Inc. Creative Director Hideki Kamiya comes to the stage with an announcement for an all new Xbox Exclusive out of the company that made Bayonetta, MadWorld, and Anarchy Reigns. “Scalebound” will be a fantasy game in which players take on dragons and other creatures using magical powers.

Last, David Jones, the Creative Director at CloudGine announced the return of “Crackdown.” Not many details were given, but much of the original team is working on it and it promises a revolutionary multiplayer experience thanks to an army of dedicated servers. If the game winds up being anything close to the teaser shown, it will stick close to the crazy, over-the-top gameplay the series is known for.

To cap off the conference, Phil Spencer took the stage one last time to thank everyone for coming and voice his excitement for the future of Xbox One. To continue the evolution that Xbox has made over the last year, he announced “Xbox Feedback,” a one-stop shop for users to voice concerns, input ideas, and vote on what they want the future of Xbox to be. Last but not least, the Xbox One without Kinect is available today for $399.

If you didn’t get a chance to watch the Xbox World Media Briefing, it is available now to watch on demand here.