World of Final Fantasy

[06.16.15] Everything you need to know from the 2015 Square Enix Press Conference [E3 2015]

Square Enix

Square Enix

It has been quite the week leading up to E3 2015 with a steady stream of incredible reveals, leaving you wondering, “What exactly will there be to announce at E3?” From the “Fallout 4” reveal, the return of rhythm gaming, and YouTube taking on Twitch; the gaming industry is charging full speed into its biggest week of the year. Fortunately, the fun hasn’t stopped. Microsoft started off the console wars with a bang, and we’ve seen some great output from BethesdaEA, and Ubisoft. Sony also threw some punches and Nintendo dazzled us with loads of fanfare! Now the question remains, can “Square Enix” close out the developers with a strong finish? Here is everything you needed to know about the 2015 Square Enix Press Conference, live from E3 2015 on Tuesday, June 16.

The conference jumps right into the action with “Just Cause 3.” A gameplay trailer shows off all the high-flying, action-packed, guns-blazing, explosion filled glory. Phil Rogers, CEO of Square Enix Americas and Europe, opens up welcoming everyone with a “We haven’t done one of these in a while.” He talks about the awesome changes the company has made over the years, adapting to changes and listening to fan feedback – a popular theme this year. He teases a few of the games that will be seen during the conference before continuing with the “Just Cause 3.”

He talks about how dedicated the community is that is still playing “Just Cause 2.” He promises for longer and better support for games moving forward, because of the incredibly dedicated community. He talks about “Square Enix Collective” and the games that it has supported so far, promising more to come. He then welcomes Roland Lesterlin from Avalanche Studios to talk more about “Just Cause 3.”

He emphasizes the desire to create a huge, open-world game and redefine the open-world genre with “the greatest game in the franchise.” Lesterlin talks about what has been added, such as the additional grapple lines, and what has been brought back, such as the wing-suit, to create the ultimate sandbox game to entertain players. He then announces the worldwide Dec 1, 2015 launch date is revealed for Xbox One, PlayStation 4, and PC. A new cinematic trailer shows off more of the over-the-top action signature to the series. It says the map has over 400,000 square miles to explore. A narrator discusses the story line about an evil dictator bent on world domination and Rico is going to save the wo- OK, seriously though, you get to blow stuff up. Jetpacks, parachutes, grappling hooks, wing-suits, rocket launchers, hand grenades, rifles, and unlimited C4. Everything you ever wanted to chain together awesome kills.

The vehicles are very detailed in models and features a lot of individual parts, crumple zones, and explosive areas. Combine this with the enhanced physics engine around other explosive items and you get “amazing moments of unpredictable chaos.” The world is packed with all kinds of side activities – such as wing-suit races – and littered with collectibles. Rico will have unlocks and upgrades. Basically, this game is everything you ever wanted from a “Just Cause” game.

Yosuke Saito, Business Division VI Director, takes the stage to reveal a new work-in-progress title. It’s early in development and the trailer is supposed to be just to reveal the artwork. It’s developed by Platinum Games, the team behind “Bayonetta.” The team is also packed with loads of other talent who have worked on games from “Tekken” to “Metal Gear.” It’s then revealed that it is going to be “Nier 2.” The whole trailer was cinematic, so not much was revealed, but more details will be announced fall 2015. It looks beautiful, but development has “just begun, so don’t expect it to launch any time soon.” They’re only calling it “Nier New Project” for now, obviously a working title.

Platinum Games says they never imaged such a game would be possible, but that they were instilled with “new strength” after being asked by Square Enix to work on the game. The staff is full of fans of the first game, and they are thrilled to work on the game. We’re reminded that “it will take a while before it’s ready,” so it’s obviously going to be a few years away.

Time to switch gears to “Rise of the Tomb Raider.” Although some details have already been revealed, more gameplay is shown in a trailer. It focuses on more of the puzzles and exploration elements. It also gives us a much better look at the world we’ll be exploring, compared to the almost exclusively snow-filled are shown yesterday. Brian Horton, Game Director, takes the stage to talk more about the game.

He talks about how they want to make Lara seem as “human and believable as possible.” Crystal Dynamics have built Lara from the ground up, focusing on details as small as pores and eyelashes, and how particles would interact with those elements. They even have added scars from the previous game, to enhance the detail. She’ll get muddy when it’s wet out and snow will actually accumulate on her jacket when it’s falling from the sky. “At Crystal, we look at every granular detail to deliver a believable lifelike Lara.” Horton talks about how they’re focusing more on the “Tomb” of “Tomb Raider” and promises more announcements coming in the following months.

Patrick Naud, Head of Studio in Montreal, takes the stage talking about “Hitman Go” and “Hitman Sniper.” He then switches gears and says this mobile concept is being brought to a new franchise – “Tomb Raider.” The art style is more cartoony than “Rise of the Tomb Raider,” but it looks adorable and has a nice soundtrack. “Lara Croft Go” appears to take a lot of inspiration from the “Hitman” game of the same name, and it’s being released “soon” for tablets and mobile.

A quick montage of Square Enix games showcasing everything from “Final Fantasy” to “Dragon Quest,” and it’s time for “Kingdom Hearts?” Unfortunately, the translation didn’t work at this point; but Shinji Hashimoto, a Square Enix Executive, introduced a trailer for “Final Fantasy Remake,” confirmed for “PlayStation 4.” It’s the same trailer that was revealed yesterday, promising “More to Come This Winter” and that you can “Play It First on PlayStation 4.” Hashimoto returns to say that more detailed information will come in the future. Also, the original “Final Fantasy VII” PC release is delayed, however it is coming to iOS this summer, as well. OK, now it’s time for “Kingdom Hearts.”

It looks like it’s going to be a “Kingdom Hearts” mobile game – makes sense, continuing with the trend of games just announced, but it probably isn’t quite what everyone was expecting. It looks great, features a completely different visual style from the other “Kingdom Hearts” games, obviously because of its mobile platform. No release date revealed, just a message that it is “now in development.” “Kingdom Hearts Unchained Key” was released in Japan and is now being brought to North American markets.

Finally, “Kingdom Hearts III” is announced with a special message from the Walt Disney Animation Studios. They talk about the partnership between Disney and Square Enix to create an exceptional product. It sounds like “Tangled” is going to be joining the cast, meaning we’ll likely see other new Disney characters as well… could this mean “Star Wars” in “Kingdom Hearts III.” A cinematic trailer rolls, introducing the story before transitioning into gameplay. This is the “Kingdom Hearts” everyone is familiar with, and it looks stunning. Awesome action adventure, exhilarating soundtrack, and lots of Disney-infused goodness. “The future, it’s already been written.” “Who’s to say I can’t change it?” No release date again, just “now in development” for Xbox One and PlayStation 4.

One more project to discuss from Hashimoto, “World of Final Fantasy” which was introduced yesterday during Sony’s E3 Briefing. The trailer plays, showcasing the very different visual style. It’s kind of like “Final Fantasy” meets “Animal Crossing.” It takes place in a completely new universe which no other “Final Fantasy” game has been in. Hashimoto then introduces Hiroki Chiba, who will be the Game Director. Chiba says the game will be accessible to people of all ages. He discusses new game mechanics and how the players and creatures in game work together to create “towers” which players will use to defeat enemies and solve in-game puzzles. The game will launch in 2016.

Christian Elverdam, Creative Director at IO-Interactive, takes the stage to talk about the new “Hitman” game, simply titled “Hitman.” It looks like this will be a reboot. The game releases December 8 with the tagline “Enter the World of Assassinations.” Elverdam talks about how it will be filled with new experiences, such as targets that will be limited to real-world time frames. He says that Hitman players will have to work together to figure out these puzzles. It will take place in various locations, such as Paris, Italy and America.

Everything will be completely open to the player – how to strike, when to strike, where to strike. A sneak-peek trailer plays. It’s cinematic, but certainly looks breathtaking. Agent 47 is the “world’s premiere assassin” and “no target is safe.” 47 is shown planning his takedown on a prime villain target name Viktor. It shows off various methods of execution, including brutally murdering him with an axe in the middle of a dance floor, dressed as a fireman, or poisoning him while disguising yourself as the bartender. It leads into the advanced Contracts mode, where players can mark their own targets and share them with players online. It’s releasing Dec 8 on Xbox One, PlayStation 4, and PC.

Another game montage including the likes of “Hitman Sniper and “Final Fantasy” again before a reveal for a new Square Enix & Tri-Ace project. It looks like a teaser for “Star Ocean 5.” It’s discussing the history of other “Star Ocean” games, hinting at a “new entry” complete with “unexpected encounters and heart-wrenching farewells.” “Star Ocean Integrity and Faithlessness” has already been announced for Japan, but is now being confirmed for North American release, as well. The announcement is followed by a gameplay trailer which showcases the new location and enhanced graphics. It also shows a lot of an already-familiar battle system, although it’s later warned that it’s just a work in progress and could change. The trailer then reveals a 2016 release window for North America and Europe. It’s being referred to as an “old-school Japanese RPG.”

Now it’s time for some “Deus Ex” news from Eidos Montreal. “We’re not compromising on quality, and are striving to meet the expectations of fans.” The game takes place two years after “Deus Ex: Human Revolution,” and the world has changed greatly. Those enhanced are mostly shunned, living in the ghettos. Task Force 29 is created, and Adam Jenson joins them. He works as a double agent, teaming up with “hacktivists” to take down the Illuminati, believing they are behind the creation of Task Force 29. Players will have a range of new tools to use in the game, and the choices’ consequences are “at the heart of the experience.” The first in-game trailer for “Deus Ex: Mankind Divided” begins, looking beautiful. It introduces the story and environment, which is full of drama and chaos. A lot of new augmentations are shown off as Jensen exterminates enemies left and right. It’s releasing early 2016 on Xbox One, PlayStation 4, and PC.

President and CEO, Yosuke Matsuda, takes the stage to thank everyone for coming. He then introduces the “Final Fantasy Portal App” coming this summer. It’s going to be the main resource for everything “Final Fantasy.” But wait, there is one more announcement. Matsuda is talking about Square Enix’s partnership with past developers, and announces a new project by a “re-established studio” The studio is called “Tokyo RPG Factory.” A bunch of concept art is shown off, featuring lots of small villages, covered in snowfall. It’s called “Project SETSUNA” and it’s already in development, although not much else can be shared. It will launch sometime in 2016.

Matsuda recaps the conference, recognizes partners, promises a strong future, and thanks everyone again. A montage of everything revealed today plays as everyone who was represented today is invited back on stage. One more thank you, and everything is wrapped up.

[06.15.15] Everything you need to know from the 2015 PlayStation Experience [E3 2015]

Sony

Sony

It has been quite the week leading up to E3 2015 with a steady stream of incredible reveals, leaving you wondering, “What exactly will there be to announce at E3?” From the “Fallout 4” reveal, the return of rhythm gaming, and YouTube taking on Twitch; the gaming industry is charging full speed into its biggest week of the year. Fortunately, the fun hasn’t stopped. Microsoft started off the console wars with a bang, and we’ve seen some great output from BethesdaEA, and Ubisoft, but it’s time for Sony to come back swinging. Here is everything you needed to know about the 2015 PlayStation Experience, live from E3 2015 on Monday, June 15.

Like many of the other conferences, Sony launches with a montage video showcasing a wide variety of games from the console. Shawn Layden, President & CEO of Sony Computer Entertainment, takes the stage with the obligatory welcome and thank you message. He instantly gets down to business, proclaiming that PlayStation will be “the best place to play.” He promises “a reality where games are the cultural zeitgeist.”

The very first game is a highly anticipated PlayStation exclusive, and the crowd goes crazy instantly knowing what’s coming. From Sony Japan Studio, directed by Fumito Ueda, “The Last Guardian” finally makes an appearance and years, and it looks as beautiful and epic as one would expect. The character, a young boy, directs his cat/bird/dragon-like animal to hop across to a broken bridge. He then works his way to the edge, and takes a leap of faith, being rescued by his pet. The boy then proceeds to work through a puzzle, which begins to tear about the platform he is on. Once again, he takes a leap of faith – only this time, the pet misses. Fortunately, the boy lands on his tail, and his pet takes off climbing a nearby building with him on his back. After safely making it to the top, they relax and the trailer comes to an end. “The Last Guardian” coming 2016.

Shuhei Yoshida is on the stage, ecstatic that he can finally reveal this title. He then introduces Fumito Ueda, who stands up in the audience to cheers and cat calls. Yoshida then introduces Hermen Hulst of Guerilla Games.

Hulst unveils a brand new IP with a trailer of in-engine footage. It looks to be another post-apocalyptic game, where the survivors have reverted to a more tribal-like state. The cities have been overrun by nature and are now considered to be monuments of the previous civilizations. A female protagonist talks about her tribe’s history, as she is shown hunting or battling some robotic animal-like creatures. A much larger enemy appears and a boss-battle ensues. The protagonist relies on a high-tech bow to fight, while her enemy uses lasers and explosives. She lands a killing blow by shooting an explosive arrow into the “heart” of the enemy, then stabbing it after it falls to the ground. “Horizon Zero Dawn” is the name of the new game, but no release window is mentioned.

Square Enix’s logo flashes and Agent 47 is mentioned. This could only mean one thing: a new “Hitman” game. The trailer appears to be full CGI and is rather sporadic. It frequently cuts between Agent 47 training by running through snowy woods and various scenes throughout town. Regardless, it gives of a pretty exciting vibe, even though it doesn’t really reveal much about the game.

Asad Qizilbash takes the stage to discuss the new “Hitman,” which will be “the most ambitious ‘Hitman’ ever created.” The player can travel to a multitude of environments and will take on a wide variety of tasks. It will also feature a PlayStation-exclusive Beta (via preorder) as well as six console-exclusive missions. He then immediately moves on to a console exclusive title, “Street Fighter V.”

The trailer is pretty standard fair for the “Street Fighter” series, and the first public beta will start July 23, exclusive to PlayStation 4 gamers. The final launch will be on PlayStation 4 and PC.

Qizilbash passes off to Sean Murray of Hello Games to show off “No Man’s Sky,” which was previewed at E3 last year. “This year,” Murray says, “I guess I just wanted to show off gameplay.” The demo proceeds with him in a spaceship battling in space. Battles will span the entire universe, literally across multiple solar systems. Each star he shows on a map actually represents a sun, each sun has a solar system with planets. He begins to zoom out to show off the size of the universe and it is impossibly massive. “Many of the planets in ‘No Man’s Sky’ have never been visited, and many of them never will be.” That’s how unbelievably large the game is.

Murray spawns into a new solar system, one that has likely not been visited yet, and continues to show off gameplay. He lands on a planet, tracking down a beacon to upload a discovery. He deems the world, “Planet E3” and proceeds to mention say that every planet in every solar system is fully destructible. A sentinel then shows up to protect the planet he was destroying. He dives under water, where there are fish swimming around, and continues his search for the beacon. No release date is announced, but he promises it will be soon.

Qizilbash transitions to a new game by Media Molecule. With a brief teaser, Alex Evans takes the stage to present his studio’s new game. Much like “Little Big Planet,” “Dreams” looks to build upon a game inspired by creativity. Evans shows off a demo where things are sketched or molded using the controller. The demo creates an entire person, sitting in a chair, and then adds a piano and an entire environment around him. He proceeds to move the guy around like a puppet, also using just the movement of the controller. Evans closes out by saying that more will be revealed at Paris Game Week and leaves us with a trailer demonstrating the capabilities of “Dream.” It’s basically an animation studio on the PlayStation 4. You really can make anything your mind comes up with.

Qizilbash returns to the stage again to introduce “Firewatch” on PlayStation 4. “Firewatch” is about a new park ranger who has to survive using only a radio to communicate with others. It’s way more interesting than it sounds, and this brief teaser doesn’t do it justice. It’s a story-driven experience, definitely worth looking more into.

Adam Boyes takes the stage to discuss the future of “Destiny.” He introduces a teaser for the next expansion, “The Taken King.” It reveals the plot, but no other details beyond a release date of Sept 15. Boyes then reveals there will be more exclusive content coming to PlayStation 4 with the launch of “The Taken King.”

Moving along quickly, Boyes introduces “Assassin’s Creed Syndicate.” The trailer focuses on Evie Frye and is narrated by her brother, Jacob. It shows off her skills and weapons of choice. Boyes also announces “The Dreadful Crimes,” an exclusive set of missions available on PlayStation 4.

He wastes no time jumping to “Final Fantasy,” revealing the next PlayStation exclusive in the series. “World of Final Fantasy” is very unique take, exclusive to PS4 and Vita coming 2016. It has a very… different take on the world of final fantasy and takes on a unique art style.

Keeping on the trend with Square Enix, Boyes teases another favorite franchise from the company that is finally making its return. “Final Fantasy Remake” will be a completely updated “Final Fantasy 7” launching exclusively on the PlayStation 4.

He then jumps to Devolver Studios to quickly cover 4 games coming exclusively. Ronin, Eitr, Mother Russia Bleeds, and Crossing Souls are all indie games featuring a retro style.

Boyes is all over the place, now talking about the success of Kickstarter projects of the past. He teases an announcement of a recent project which he “wanted to be revealed on their stage.” Available to be backed now, “Shenmue 3.” Boyes introduces Yu Suzuki, the creator of “Shenmue,” to countdown the launch of the Kickstarter page.

After Suzuki leaves the stage, Boyes recaps all of the announcements. He then prepares for another big reveal as a trailer rolls. A collection of industrial images is shown off, eventually leading to a grizzly image of The Joker being cremated. The Batman logo, engulfed in flames, flashes on the screen. “This is the death of the Batman.” A vintage-style Gotham is shown as the camera transitions to the first-person view of a police officer, “Officer Owens,” entering a diner. The officer is informed of a man who is smoking by another restaurant patron, but things start to go crazy as thanks to smoke that is actually fear venom. The diner is suddenly full of demons and the officer unloads his clip until finally being overwhelmed. “Batman Arkham Night” will have 3 exclusive Scarecrow on PlayStation 4.

Hilmar Veigar takes the stage to discuss Project Morpheus. A montage of various Morpheus games is shown off, reformatted to be shown off. Veigar discusses the future of Morpheus, promising it will be the premier location for VR. He introduces some new IPs and talks about the life cycle of the system. He also discusses the introduction of Spotify and its quick adoption. “PlayStation Vue,” the cable-like service, is launching tonight in san Francisco and Los Angeles. Later this year, it will offer an a la cart system nationwide, as the only service of its kind. PlayStation Plus members will also receive a discount on their subscription prices. He then announces a partnership with Activision to bring content first to PlayStation 4.

Mark Lamia of Treyarch takes the stage to make the official worldwide debut of “Call of Duty: Black Ops III.” A four player demo is shown off in Cairo. The game features more of the futuristic weapons and equipment that have become a signature of the series. The weapon load-out selection screen appears to actually be a loading screen. The mission is underway and things start out rough. A fellow soldier has been impaled and the main character tries to rescue him. The cockpit then begins to fall off to the ground, and it’s revealed that the pilot didn’t make it. An all-out battle ensues on the ground, showcasing the cooperative elements while they battle a large robotic enemy and multiple other soldiers. The demo switches rapidly between multiple different players’ viewpoints to showcase a variety of weapons, abilities, and enemies. Finally, the enemy is taken down and a brief campaign teaser plays, showcasing the Michael Bay-esk action.

David Vonderhaar, of Treyark, now introduces another trailer for the game, describing it as fast paced and “visceral” – a popular buzz word this year. The game starts to look very much like “Titanfall,” with lots of wall running taking place. It’s still infused with plenty of “Call of Duty,” though. This trailer is a non-stop montage of multiplayer highlights with added hype from an upbeat soundtrack.

An unnecessarily huge montage of PlayStation Vita games, some PlayStation exclusive and some not, is shown off to add hype.

Shawn Layden returns to introduce “Star Wars” with John Vignocchi from Disney Interactive. “Star Wars” is coming to “Disney Infinity 3.0” this fall. A limited edition PS3 starter pack will feature new “Star Wars” figures and content one month earlier than other platforms. Plenty of fan-favorites show up in a trailer for “Rise Against the Empire” and it’s revealed that Boba Fett can only be played on PlayStation 4 before the holidays.

Layden moves to “Star Wars Battlefront,” releasing on Nov 17. Patrick Bach of DICE takes over to reveal more information about “Star Wars Battlefront.” He references many popular characters, such as Luke Skywalker and Darth Vader. Admiral Ackbar is also there, barking orders. A brief gameplay trailer is shown off, echoing content revealed earlier in the day during EA’s conference.

Layden teases one more final announcement, meaning it’s problem time for “Uncharted.” After a brief thank you to those in attendance, an unintroduced trailer begins, with “Only On PlayStation.” It’s immediately apparent, from the first image, that it’s “Uncharted 4,” confirmed by the Naughty Dog Logo. Nathan Drake and Sully bust through a door into… an active, overcrowded city? A gameplay demo then looks like it should be beginning, but never actually happens.

The demo reboots, as Nathan and Sully reenter the city again. After pointing out Sam’s tower for a second time, the gameplay demo successfully begins and Nathan works his way through the crowd just behind Sully. Suddenly, gunfire erupts and the citizens scatter. Immediately, Nathan and Sully engage the enemies and work their way through the town. Nathan enters a brief hand-to-hand combat section, then takes cover from a vehicle and blind fires to kill a few enemies. He works his way around and continues to engage in a storm of bullets. He bust through a war and engages in more melee combat, punching an enemy through an environment. A brief parkour session happens and they drive away in a jeep.

The game is as action-packed as ever and looks beautiful, as is expected. Nathan and Sully tear up the town like it’s a game of “Crazy Taxi” as they try to avoid the enemy vehicles. After cutting through a market, they continue to weave through town and then decide to do some serious off-roading. Finally, they’ve shaken the enemy and Sully declares, “we can never, ever come back to this city.” They’re cut short by a construction site and have to drive around, going off-road again. Thinking they’ve escaped, their hopes are crushed as the enemy vehicle shows up again. Now they off-road onto the rooftops of the village and through some gardens, a pipe, and a small pond. Up the side of a mountain, through a marsh, across a creek. Nathan throws a hook onto a train and the trailer cuts as he’s about to smash into a wall. With that, the “PlayStation Experience” is over.