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[08.4.15] Review: ‘SongPop 2’

FreshPlanet

FreshPlanet

SongPop 2

Rating:

5 Stars

The original “SongPop” came onto the scene back in 2012 and took the mobile gaming world – as well as Facebook – by storm. Capitalizing on the “Name That Tune™” formula, it was difficult to imagine that anything could go wrong. That is not to say that it did not have its quirks but, then again, nothing is perfect. If success proves anything, it proves that “SongPop” was a fantastic title that people just could not get enough of it. So when the announcement came in mid-February that FreshPlanet was working on a sequel, it did not come as too much of a surprise. However, it did leave the question of: “What exactly could be done to improve the formula?” As it turns out, “Song Pop 2” could be a pretty fantastic answer to that question.

The Fun Stuff:

Everyone loves the “Name That Tune™” gameplay. Whether it be watching one of the incarnations of the television show that spanned nearly half a decade, the rare arcade game, board game, or even just playing with your friends. “SongPop” let you put that game in your pocket and take it anywhere you wanted to go. You could challenge friends via Facebook or even play strangers. It had a lot of popular songs from a wide variety of genres, allowing the music collection to appeal to a diverse audience. All in all, it was a great experience.

“SongPop 2” only builds upon that further by expanding its already massive collection to a staggering 100,000 songs. Better yet, veterans from the original title can carry over the playlists they have purchased and use them in the new game. That is what we like to call “Fan Service 101.” The music library continues to expand with weekly updates ranging from artist-specific playlists to top R&B songs of the 1990s, all of which can be purchased with in-game currency. This means you are not penalized if you do not want to shell out some extra cash.

The standard styles of play have returned and function as expected; but a new Party Mode has been added to the mix. Party Mode is kind of liking playing a standard round of the game, except you are playing against the entire world at the same time. After you finish the ten question quiz, your score gets posted on the weekly leaderboards where you can earn rewards and fight for the top spot. Also, playing daily earns you rewards – including free playlists. You get more game content free just for playing the game. If you feel like your skills are not up to par yet, you can always utilize the new Practice Mode. Practice mode allows you to sharpen your skills while playing against the computer. It also provides an excellent opportunity to brush up on the music collection.

The one thing that did receive a major overhaul is the graphics. Richard Perez, a highly acclaimed author and illustrator who has worked with the likes of Pinterest and Coca-Cola, put his signature style on the game. You may not recognize him by name, but you will instantly recognize his iconic look that every project he has his hands in receives. From top to bottom, the game is adorable, and Perez compliments the game’s addictive and fun gameplay with a perfect presentation.

It also seems safe to assume a lot of behind-the-scenes work has been done to ensure a smoother operation across the board. Most of it cannot and will not be witnessed by players. There is, however, one very subtle, yet very noticeable change that is the perfect cherry on top of this perfectly wrapped-up-game-package of an ice cream sundae. In the original “SongPop,” while taking your music quizzes, the song would start playing, and your four multiple choice options would pop on screen for you to make a choice. At face value, nothing sounds wrong there. The problem is, every once-in-a-while, you would have a bit of lag and this would delay or inhibit your choice. Regardless of the cause, that delay is frustrating in a game with a scoring system centralizing on how quickly you can answer a question. To solve this problem, FreshPlanet has made it, so the song choices pop up just a split second before your audio clue starts playing. This allows for even faster reaction times as you have already had a brief opportunity to survey your options. Now, the original “Song Pop” had already received this tweak, and it is a tiny change, but it has a massive impact that creates a lot of satisfaction while playing.

The Frustrating Stuff:

“SongPop 2” had the advantage of being built from an already solid base product. Sometimes, screws can get loose while you are making an upgrade. Fortunately, that is not the case in the event of this sequel. Structurally speaking, “SongPop 2” is solid and glitches, bugs, or force-close errors are never an issue. The game does have some faults, though.

It has come to be expected with any modern mobile game, but the constant nagging for social media integration is tiresome. While I have no qualms connecting my Facebook account to find people to play with, there are many people out there who just don’t want to do it. Asking them over and over and over again to do it will not solve the problem – it just makes them want to stop playing your game. It is fine to ask, but perhaps add the option to silence and remove those prompts at some point?

It is awesome that “SongPop” and “SongPop 2” are free-to-play. Unfortunately, the sequel takes a step back when it comes to the paid version of the game. With the original title, you can download and play the game entirely for free. If you want, you can buy coins with real world money which you can then use to get more playlists or power-ups, and that is fine.

Then there is the VIP Status. For the original “SongPop,” VIP Status: removes advertisements, bumps your simultaneous game limit to 100 games (unlimited for Facebook friends), gives you longer audio clips, higher sound quality, allows you to challenge from any profile, and see your “best match” (based off of playlist mastering) profiles’ pictures. For “SongPop 2,” you also receive unlimited chat, unlimited “best matches,” the ability to challenge your friends’ friends for free, and the ability to use a power up to challenge on any playlist. Between the two games, it is kind of like a… premium music service and music-based dating app rolled into one. This will cost you $1.99 per week, $4.99 per month, $12.99 for three months (“SongPop 2” only), or $39.99 annually. Now, to be fair, that is about ¼ the price of an annual subscription to Apple MusicZune / Xbox Music / Groove, Google Play Music, or Spotify Premium. That being said, you can also listen to whatever you want, whenever you want with one of those streaming services. Having a subscription service for those things just really doesn’t make sense. Then again, dedicated players will buy it, so it does make sense from a business standpoint. However, the free version of “SongPop” was complimented by “SongPop Plus” which gave you all of those features, minus the profile picture, at the cost of a one-time, $1.99 purchase. “SongPop 2” does not have a comparable option, and that is too bad. But hey, they have instigated four weddings!

One huge missed opportunity is with the power-up system. This carried over from the original title and, sadly, stayed exactly the same. There is but one lone power up for the standard single-player experience. While playing, you have the option to remove two of the choices, resulting in a 50-50 chance. With the addition of Party Mode, it received its own set of power-ups; however, there are still only two from which to choose. You can receive a score boost for answering correctly within 3 seconds or receive an overall XP boost for your match.

These options are not terrible, but it would have been nice to see some more creativity across the board. Adding the score boost power up for speedy answers seems like a no-brainer for the standard single player experience. It might need to be tweaked slightly to keep the game balanced, but it does not seem far-fetched. Why stop there? Perhaps receiving a sneak peek at your answer choices for each question could be negotiated via power-ups. If you find yourself in a playlist you do not know as well, give yourself a slight edge by getting a one-second sneak peek at the audio clue before the scoring system engages. You could throw down a bulk of power-ups to overrule a playlist selection, give yourself the chance to put in two guesses for each question, slow down the song clips and timer to receive a give-and-take style power up, or even fire back at an opponent by distorting their audio or distracting them with a live-audience style feedback applied to the music. The possibilities are endless! You could even offer an additional “game mode” by having a vanilla no-power-up match alongside the all-out gauntlet of power-up-infused gameplay.

Bottom Line:

“SongPop 2” is the perfect example of a sequel done right. You do not always need to be revolutionary; sometimes you just need to focus on what you have going for you and refine that. Then, your product moves from what you actually released to what you had originally envisioned. While it suffers the same bane of micro-transactions that many other games have succumbed to; it is hard to blame any developer for participating in a trend that is becoming almost necessary for survival. Still, they are completely optional and don’t harm or hinder those who wish to avoid them. “SongPop 2” does not have anything “game-breaking” and, while it does have some minor faults, it is nothing that could not be tweaked with future updates. Even if it does not change at all, it will still be a must-have app for music and game show lovers everywhere.

SongPop 2” was developed by FreshPlanet. It was released in North America on July 16 for free to iOS with plans for Facebook and Android versions coming at a later date. This review was based on a copy of the game downloaded on the release date.

[07.28.15] ‘Mafia III’ confirmed, official reveal teased

2K Czech

2K Czech

When a Facebook page hasn’t made a post in over four years, it would seem as if the page (and related product) could be considered dead. You know, like swimming with the fishes, wearing cement shoes, pushing up daisies… you get the point. Anyway, 2K Czech surprised fans with an early morning post around 7:00am CDT on July 28, 2015, on the official Facebook page of the “Mafia” series. The profile picture and cover photo were both updated to tease the worldwide reveal for “Mafia III.”

Prior to that, the most recent post dates all the way back to May 10, 2011, where an avatar item was featured in the Xbox “Deal of the Week.” That means there was a gap of exactly four years, two months, and 18 days between updates. Not only that, but it has been nearly five years since the release of “Mafia II” and 13 years since the release of the original “Mafia: The City of Lost Heaven.”

“Mafia II” was one of the more beautiful games from its generation, which makes it exciting to consider what the team will be capable of creating with the power of the current collection on consoles. The gameplay was an amazing update to its predecessor, pushing the series from the 1930s into the 1940s and early 1950s. It seems safe to assume that the threequel will continue advancing in time, possibly taking place in the 1960s and maybe even 1970s. The “Mafia” series is also known for its dedication to authenticity and attention to detail, with everything from recreations of real-world cars to authentic Playboy magazines as collectibles. Look for this trend to continue, and hopefully be expanded upon, with “Mafia III” as well.

All of this is, of course, pure speculation and no one will actually know any details until the game’s reveal trailer releases on Facebook at the same time as the initial tease on August 5.

[07.01.15] ‘SongPop 2’ launching July 16

FreshPlanet

FreshPlanet

Editor's Note: Shortly after this article was originally published on July 1, FreshPlanet made the decision to push back the release date. "SongPop 2" is being moved from a July 9 launch to a July 16 launch date. The article has been updated accordingly.

 

After originally revealing plans for a sequel to “SongPop” back in mid-February, mobile games publisher FreshPlanet announced yesterday, June 30, the official launch date for “SongPop 2” along with finalizing some exciting details. “SongPop 2” will continue with the popular head-to-head “Name That Tune™” gameplay style while adding in its own twists. The game will also be free to play with the option of in-app purchases to add supplementary content.

“SongPop 2” will have a catalog featuring over one hundred thousand tracks, ranging from modern hits to established classics. This includes a thousand individually curated playlists, which will be followed up consistently with weekly installments of 200 songs each. Within the game, each playlist can also be uniquely customized for each player’s preferences upon startup.

To add some excitement to the new title, “SongPop 2” features a Party Mode to provide an all-new social single-player experience. Users will compete in a ten-question quiz for a top spot on the global leaderboards. The top players will receive prizes, along with bragging rights, for their successes in the Party Mode challenge.

Helping keep things fresh, “SongPop 2” also features a complete graphics overhaul. Acclaimed illustrator and author, Richard Perez, was brought in to add his signature style to the game. It’s a bright and colorful, quirky and cartoonish design which really makes things pop. His style is visible in everything from the logo to the leaderboards and its cuteness will surely keep you enthralled for hours, as if the addictive song trivia wasn’t enough already.

Last, but certainly not least, FreshPlanet has confirmed backwards compatibility for all legacy gamers. This rewards returning users for their time on the musical battlefields of the first title while helping bolster the already massive song library with a few more tracks. All that players need to do is sync their accounts from “SongPop” and they will find all unlocked and purchased playlists waiting for them.

Mathieu Nouzareth, CEO of Fresh Planet had this to say about the launch:

“’SongPop 2’ was made with our community in mind. We created a bigger, louder and better SongPop experience that lets players enjoy the musical quiz fun on their own or with their friends – plus a slew of brand new features to fit each user’s own musical tastes.”

“SongPop 2” will be available July 16 only on iOS, with plans for an Android and Facebook Canvas version coming very soon. You can check out the official trailer here.

[02.18.15] FreshPlanet reveals plans for ‘SongPop 2’

FreshPlanet

FreshPlanet

Following the success of popular mobile game “SongPop,” FreshPlanet announced yesterday, Feb 17, they are currently working on the follow-up sequel, “SongPop 2.” The title follows the Name That Tune™ style of gameplay that made the original so loved, but has upgraded the interface and added new content as well. In addition to the visual upgrade, “SongPop 2” will feature new game modes, tens of thousands of new songs, and a new award system. Most importantly, avid players of the first game can sync their accounts and transfer all previously purchased content for use in “SongPop 2.”

FreshPlanet has also committed to updating the game, promising to release a new pack of six playlists every week, free to try, that will include 200 songs each. Any new users will begin with six personalized playlists and can then expand upon their collection with the updates.

The biggest addition to “SongPop 2” is the Party Mode, which allows multiple players to compete in a tournament-style game without the need to wait for other player’s progression. It also allows users to engage with songs outside of their own playlists and it will award prizes – including coins, power-ups, and VIP badges – to the top players.

Mathieu Nouzareth, CEO of FreshPlanet, said:

“We were thrilled to see how many people were playing SongPop over the years. I think of SongPop 2 as a love letter to our community. We listened to their feedback, and now we're using it to design a game that expands on everything they loved about the original - plus a fresh new look and a ton of extra surprises."

Speaking of surprises, FreshPlanet is also working on a rock ‘n’ roll themed spin-off titled, “Rock On – A SongPop Adventure,” which will be an entirely single player experience. Players answer trivia questions to progress through a virtual tour with a band. All of the questions will focus on the greatest hits of the rock ‘n’ roll throughout the years. It will also be an iOS exclusive title.

“SongPop 2” will be available in the Apple App Store, Facebook, and Google Play sometime this spring. An exact release date has not been given for either title.

[11.21.14] How to make your Facebook feed game-free

Video Games are great – there is no denying that – however, there are some places you just don’t want them to be. For a lot of people, one of those places is Facebook. Developers love social media, because it’s a fantastic tool for advertising, and it has coincided with the massive mobile gaming boom. This influx, however, is what causes many users to despise gaming on Facebook, and with due reason. You get spammed with notifications for requests and your news feed becomes nothing but digital cows and candies. Believe it or not, a lot of people still use social media to be, well, social; and the dominance of these social games make it difficult to keep up with the friends and family.

Fortunately, there is a miracle cure that will have your Facebook game-free before you know it. It requires just a little extra effort, but the payoff is well worth it. The trick is to leverage Facebook’s block feature to de-clutter your newsfeed, notifications, and hopefully your mind.

Here’s the best part: You don't have to start today!

 

Step one is waiting.

Tony Ortale

Tony Ortale

Don’t do a thing, if you don’t want to. At least, not until you receive a brand new request from a friend, desperately begging you to send some wheat to their farm! Now that you have a pending request, you have your first victim, and this means it’s time to start cutting them out of your life one by one. No, not the friend – the game, silly.

Once that pops up, you need to get yourself to the invites page. There are three ways of doing so.

 

Method 1.

Tony Ortale

Tony Ortale

Click on their notification. Should be pretty easy since you’re already glaring at it with malice. It should bring you to a new page with a little hovering information section. In the bottom right corner, there is tiny blue text that says “View in App Center.” Click that, then look for the word “block” towards the bottom right of this new page. Click that, and you’ve officially blocked this game, and everything to do with it. No more invites, no more posts in your news feed, no more advertisements from it. You’re officially done! After you click on it, skip ahead to step three.

 

Method 2.

Facebook

Facebook

Follow this link: https://www.facebook.com/games/activity . This method is most convenient if you have this guide open or just have a strong desire for memorizing obscure hyperlinks. Now move on to step two.

 

Method 3.

Facebook

Facebook

If you like doing things manually (or have decided not to wait for someone to send you a link before you start your social gaming massacre), then this is the way for you.

From your Facebook Newsfeed page, look in the left-hand navigation menu for the “Games” link. After the new page loads, there should be three white “tabs” near the top of the page. The one furthest to the right should say “Activity,” click that one. Once that page finishes loading, look near the top-left corner for a link that says “invites”. You’re now ready for step two.

Step two is blocking. Tony Ortale

Step two is blocking.

Tony Ortale

Tony Ortale

This could be, perhaps, one of the most satisfying feelings in the world. With great power comes great responsibility, so make sure you leverage it carefully. There are two different options given when you decide to block, and you’re free to make your own choices, but once particular option is what makes this guide so effective.

First, you need to locate the request. It should say “Bob Smith invites you to play Super Ultra Candy-Ville Saga Birds,” or whatever the latest shindig is. There is the option to accept and, more importantly, a little box with an “X” in it. Click that X, and you now have your blocking options. The first one says “Block [crazy-annoying game]” – this is our best friend. The second option is “Ignore all requests from Bob Smith.” This option can be useful too, but under different circumstances which will be discussed later. For now, we want to select the former option.

 

Step three is repeat!

That’s all you need to do, for this probably-not-isolated incident. Now you can repeat this process every time you get another dreadful invite, and before you know it, your Facebook will be virtually game-free! Of course, there will always be more games created, ready to infiltrate your social experience, but now you are armed with the knowledge to protect yourself!

 

But wait, what if I like games on Facebook?

Facebook

Facebook

Well, that could go a few different ways. The easiest option is to just ignore this completely. If you like gaming and getting requests, then that’s all there is to it! If, however, there is only a select collection of games you enjoy, you can always leverage these blocking techniques on games you are notinterested in, leaving the ones you like intact. If you generally enjoy the occasional Facebook-gaming session, but you find yourself with that one particular friend who plays every Facebook game known to man and spams you with invites from all of them, then this is where the aforementioned alternative blocking option comes into play.

Instead of blocking all traces of a game from Facebook, you can instead choose to just block invites from a particularly spammy friend. When you select “Ignore all requests from Bob Smith,” that keeps the games completely visible, but stops your from getting the frequent notifications to play games from that particular friend. Other friends can still invite you to games, and other friends can still invite you to that game, but you’re now free of Bob Smith’s brutal attack on your notifications.

In the end, it doesn’t hurt to employ a mix of tactics for the best experience. It takes a little bit of work, but it will leave you with a significantly more satisfying Facebook experience.

 

[02.21.13] PopRox Entertainment launches new kind of social game

PopRox Entertainment

PopRox Entertainment

By now, almost everyone has played a social game of sorts. Whether it be the iconic “Farmville” that started it all, or one of its endless spin-offs and clones, social network users went crazy maintaining their crops and sharing all sorts of virtual in-game prizes with each other. Social games are far from dead, but there’s no doubt users are starting to care less about “virtual gold” and the juggernaut is losing some serious steam. An up and coming studio, PopRox Entertainment, is looking to revamp the genre with one major overhaul: Real world prizes.

“Race 4 My Place”, the brainchild of CEO and founder Mike Gramling, is a 120-day competition to build the city of Los Angeles. If you finish off the right contracts and make it to at least the Hollywood Sign, the payoff could be pretty sweet; prize drawings for tangible goodies, not just virtual junk. Gramling wanted to give the game meaning, and use it as an opportunity to potentially change lives. The grand prize: $200,000 to pay off your mortgage, or $100,000 in cold hard cash if you don’t have a mortgage. There will be plenty of other weekly prizes, such as gift cards, and monthly prizes including iPads and gaming consoles. Already, over $5,000 worth of prizes have been given out, and there are plenty more to come. The best part? You don't ever have to spend a dime.

The game launched Feb. 4 and is open to U.S. residents over the age of 18. Just start playing on Facebook and you’ll instantly have a chance to win some real prizes. The grand prize drawing will take place shortly after the conclusion of the game in 120 days.

If you’re interested, just head straight to http://apps.facebook.com/raceformyplace/ or check out their official website for more information.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you