Nintendo 3DS

[12.08.12] Review: ‘Style Savvy: Trendsetters’

Nintendo

Nintendo

Style Savvy: Trendsetters

Rating:

5 Stars

I’ll admit, when I first got “Style Savvy: Trendsetters” I was a little taken back. This wasn’t my usual kind of game, and I wasn’t really sure what to do with it. Nintendo has been doing a huge push recently to make sure girls know that the 3DS is for them too. One of the titles being marketed for that campaign currently is the aforementioned “Style Savvy: Trendsetters”, which is how I wound up with a copy to review. Not knowing too much about the game, I was going in completely blind, and perhaps that was for the best.

“Style Savvy: Trendsetters” is a game all about creating outfits and running a little clothing boutique. It features over 12,000 clothing items and accessories that can be mixed and matched to create various styles of outfits. You’ll be in charge of purchasing inventory for your store, helping customers pick out items or full outfits to purchase, and socializing with customers and other key people throughout town. If you so choose, there are even fashion competitions to enter.

The Fun Stuff:

If you’re a gamer who likes to customize, you might find this game intriguing. With so many different combinations possible from so many items, it’s a customizer’s dream. Not only do you get to create outfits for customers, but all items purchased for the shop are also delivered to your home so you can use them to create an outfit for your own character. You do get to customize the appearance of your character as well as pick the appearance of your house and boutique.

As you do positive things through the game, you gradually fill up a happiness meter which, when full, causes different things to happen in the game. Sometimes a new shop opens in town and other times a new clothing line will move into the buyer’s center. It’s a nice little rewards system in the game that gives you something to work towards so the game doesn’t become stale.

The Frustrating Stuff:

Although the clothing choices are plentiful and there’s a considerable amount of options for customizing your house and boutique, the number of choices for creating a character are relatively basic and minimal. You also don’t have the option of choosing to play as a male character, which is a little unusual since this game was the first in the series to introduce male customers and outfits for them. That being said, there probably are far fewer guys playing “Style Savvy: Trendsetters” than there are girls.

If the lack of a male character wasn’t enough proof that it’s being marketed mainly to younger girls, there’s the awful in-game dialogue as supporting evidence. Let’s just say that if “Style Savvy: Trendsetters” was a movie, it wouldn’t be winning an award for Best Screenplay. The story is incredible plain and simple, and the dialogue can be downright painful at times to someone who is used to a much deeper, more mature and developed story. That being said, it’s also quite obvious that “22-year-old male” probably wasn’t the developer’s target audience, so with that in mind the content is rather appropriate.

Bottom Line:

I actually had a blast playing “Style Savvy: Trendsetters”. As a fan of “The Sims”, it felt very reminiscent of that series. It’s kind of like creating your house and Sim over and over again. If you enjoy creating custom characters in games and think you have a knack for fashion, this is definitely the game for you. However, if you’re looking for a lot of action or in-depth storytelling, stray far far away from this game as it’s not meant to satisfy either of those needs.

Style Savvy: Trendsetters was developed by syn Sophia & Nintendo SPD and was published by Nintendo. It was released in North America on October 22, 2012 with an ‘E’ rating from the ESRB and an MSRP of $39.99. This review was based on a copy of the game provided for reviewing purposes.

Anthony Ortale writes news and reviews on behalf of Examiner.com. He does so much gaming in his spare time, it’s practically a full time job! If you like what you read here, please subscribe to his articles! You can also follow Tony on Twitter, or become a fan on Facebook! If you ever have any questions, comments, or concerns, feel free to email Tony any time at ortale.anthony@gmail.com, he’d love to hear from you

[09.07.11] 'RollerCoaster Tycoon' is back and coming to the Nintendo 3DS

Atari

Atari

Tycoon simulation games were huge in the early 2000’s. Everything from Prison Tycoon to Zoo Tycoon was available all with the same basic premise. Start with a small business and work your way up to the big time with a multi-million dollar franchise. None of these games did it better than Chris Sawyer’s RollerCoaster Tycoon series. In 2004, the Atari took the series for a drastic change when RollerCoaster Tycoon 3 was developed by Frontier Developments with Sawyer only acting as a consultant. Critic’s praised the overhaul, but many fans had mixed feelings and the design shift combined with a dying interest in the simulation genre proved to be too much for the series to hold on to. For years, the series lay dormant being supported only by a string of fan sites.

Rumors constantly shot up about a RollerCoaster Tycoon 4being in development and even the possibility of a screen adaptation. Neither projects ever gained any weight though, so lingering fans were left with a deep craving for some more theme park building action. Finally, they’re going to have a chance with the upcoming RollerCoaster Tycoon 3D. Although they’re still going to have to hold off for over a year to get their hands on it, at least they can do it knowing the latest tease is finally the real deal!

Twelve years after the release of the original RollerCoaster Tycoon, the series is making a full-on comeback, this time in eye-popping 3D. They’re promising the deep coaster construction system that made the series a hit with a deep and immersive management simulation. They will also be implementing a new ‘Coaster Story Mode’ which blends the tutorials and classic park challenges into one fluent and entertaining narrative. Just like a typical career mode, you’ll create your own character and set off on a journey to start your own theme park empire. Progressing successfully through each park will unlock more unique attractions and themes. If that’s not really your style though, you’ll also have the option to jump straight into ‘Park Sandbox’ mode and play it just like you used to turning an already up-and-running park into a laughter-filled, stomach-wrenching, fun-filled cash cow of a theme park! If you were one of the fans who clung to the many fan run websites to share your creations, things will be much easier this time around as RollerCoaster Tycoon 3D will take full advantage of the 3DS’ networking capabilities so you can post your creations for others to see.

RollerCoaster Tycoon 3D is being developed by n-Space and published by Atari. It currently has a release date set for the fourth quarter of 2012.